v0.1.10: 长线决断(数值重建 + 长跑鉴证)
评估发现(3000月×6种子实证): - 旧数值在正常难度 6/6 种子 90-125 年绝嗣(修炼慢+寿元短+渡劫卡死三重叠加) - 关键缺陷:渡劫事件被 eventRoll 误压制(qi8→筑基永不可达),境界峰恒为炼气 重建(data/ 数值 + engine 修复): - 修炼提速:基率 0.5+感知0.1→1.0+感知0.18;pacing qi 1→2.2(各境界等比提) - 修为曲线:qi expGrowth 1.35→1.10(9层累计工期<28年) - 寿元放宽:凡人75 / 炼气150 / 筑基220 / 金丹340 / 元婴520 / 化神850 - 失败跌损收窄 40-65%→26-44%;衰减点 55→65 岁;突破概率全线+0.1 - 渡劫修复:悬置 12 月自动压制(挂机不软锁)、玩家处理即零计数、 大比 FIFO 不被拍卖/传薪挤掉(queue 兜底) - 新增:仙门拍卖(十月·灵石漏斗)/ 名宿传薪(八年·传承)/ 圣者护族(幼儿修行提速) 鉴证: - 金钟罩升 3 档(47/100/180 年 × 3 seed = 9 指纹固化) - longevity 套件(200 年不败/渡劫晋升/拍卖传薪) - rebuild 套件(速率/工期/寿元/跌损/渡劫率) - 测试 881→905;typecheck/build 通过
This commit is contained in:
@@ -82,7 +82,7 @@ describe('审计回归:P0 修复固化', () => {
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})
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it('防御性修补后金钟罩不变(行为等价确认)', () => {
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('9af71ecb')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('ebfec4a4')
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('a3223c77')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('195b8aaa')
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})
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})
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@@ -18,7 +18,7 @@ function baseWorld(seed: string): World {
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}
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describe('年龄边界矩阵', () => {
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it.each([5, 7, 8, 15, 16, 17, 55, 56, 70].map((a) => [a] as const))('%i 岁修炼速率不越界(0.4-1×)', (a) => {
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it.each([5, 7, 8, 15, 16, 17, 55, 56, 70].map((a) => [a] as const))('%i 岁修炼速率不越界', (a) => {
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const w = baseWorld(`age-${a}`)
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const c = w.state.members['x5']
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c.realm = { major: 'qi', minor: 1 }
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@@ -26,8 +26,8 @@ describe('年龄边界矩阵', () => {
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const r = monthlyRate(w, c)
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expect(r).toBeGreaterThan(0)
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expect(r).toBeLessThanOrEqual(10)
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if (a < 8) expect(r).toBeLessThan(2)
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if (a > 55) expect(r).toBeLessThan(2)
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if (a < 8) expect(r).toBeLessThan(3)
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if (a > 65) expect(r).toBeLessThan(4) // 0.1.10 衰减点 65+
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})
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})
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+30
-12
@@ -1,25 +1,34 @@
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import { describe, expect, it } from 'vitest'
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import { stateFingerprint, longRun } from './fingerprint.helper'
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import { World } from '../src/renderer/game/engine/world'
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/**
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* 金钟罩:固定种子长跑 560 月的状态指纹。
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* 任何改动(重构日程/调平衡/加系统)若改变了确定性序列或结果,此测试立刻报红。
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* 更新规则:仅当**有意**变更序列逻辑时,三枚 seed 指纹同版更新并注明原因。
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*/
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// 0.1.8 基线:特征加成(自律/精研/急躁/云游生效)+ 飞升窗口永续 + market 利己折扣后重新固化
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// (0.1.6 时 GreenClock 重构行为等价;0.1.7 插件门面化零漂移)
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const GOLDEN: Record<string, string> = {
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'bell-seed-1': '9af71ecb',
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'bell-seed-2': '63cede89',
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'bell-seed-3': 'ebfec4a4'
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// 0.1.10 基线:长线数值重建(修炼提速/寿元放宽/渡劫修复)后三档固化为 47/100/180 年。
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// 0.1.8 时修复批次后为 9af71ecb/63cede89/ebfec4a4;0.1.10 有意变更数值后按三档重算。
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const GOLDEN: Record<string, Record<number, string>> = {
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'bell-seed-1': { 560: 'a3223c77', 1200: '55aead92', 2160: 'ae2d9fb7' },
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'bell-seed-2': { 560: '3b8dcde4', 1200: '27becabd', 2160: '12d7e520' },
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'bell-seed-3': { 560: '195b8aaa', 1200: 'a19e1a90', 2160: '2d767a64' }
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}
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describe('金钟罩 · 长跑确定性指纹', () => {
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for (const [seed, hash] of Object.entries(GOLDEN)) {
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it(`${seed} 560 月指纹 === ${hash}`, () => {
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const w = longRun(seed)
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expect(stateFingerprint(w.state)).toBe(hash)
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})
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const TIERS = [
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[560, '47 年(4 个十年)'],
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[1200, '100 年'],
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[2160, '180 年']
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] as const
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describe('金钟罩 · 长跑确定性指纹(三档:47/100/180 年)', () => {
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for (const [seed, tiers] of Object.entries(GOLDEN)) {
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for (const [months, label] of TIERS) {
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it(`${seed} ${label}指纹 === ${tiers[months]}`, () => {
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const w = run(seed, months)
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expect(stateFingerprint(w.state)).toBe(tiers[months])
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})
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}
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}
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it('同 seed 两次长跑指纹一致(无状态污染)', () => {
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@@ -28,3 +37,12 @@ describe('金钟罩 · 长跑确定性指纹', () => {
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expect(a).toBe(b)
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})
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})
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function run(seed: string, months: number): ReturnType<typeof longRun> {
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const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < months; i++) {
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if (w.state.gameOver) break
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w.advanceMonth()
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}
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return w
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}
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+4
-2
@@ -307,9 +307,11 @@ describe('pacing 节奏', () => {
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for (const major of MAJOR_ORDER) {
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const rate = masteryRateOfMajor(major)
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expect(rate).toBeGreaterThan(0)
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expect(rate).toBeLessThanOrEqual(1)
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// 0.1.10 提速后 qi=2.2 属设计,仅验证仍低于高境界速率
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}
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expect(MAJOR_RATE['spirit']).toBeLessThan(MAJOR_RATE['qi'])
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// 高境界低于低境界
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expect(MAJOR_RATE['spirit']).toBeLessThan(MAJOR_RATE['foundation'])
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expect(MAJOR_RATE['nascent']).toBeLessThan(MAJOR_RATE['core'])
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})
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})
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@@ -170,7 +170,7 @@ describe('GameFacade 门面', () => {
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it('默认配置金钟罩不受门面化影响', () => {
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PACK.reset()
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('9af71ecb')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('ebfec4a4')
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('a3223c77')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('195b8aaa')
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})
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})
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@@ -0,0 +1,139 @@
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import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/world'
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import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
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import { resetSaveBus, attachLogSink } from './world.helpers'
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const SEEDS = ['long-a', 'long-b', 'long-c']
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function runYearWithActions(w: World, years: number): void {
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const months = years * 12
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for (let i = 0; i < months; i++) {
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if (w.state.gameOver) break
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if (w.state.pendingEvent) {
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applyEventChoice(w, w.state.pendingEvent, 0)
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w.state.pendingEvent = undefined
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}
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w.advanceMonth()
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}
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}
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function highestMajor(w: World): number {
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const order = ['mortal', 'qi', 'foundation', 'core', 'nascent', 'spirit']
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let max = 0
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for (const c of Object.values(w.state.members)) {
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if (!c.alive) continue
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const idx = order.indexOf(c.realm.major)
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if (idx > max) max = idx
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}
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return max
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}
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describe('长线存活验收(玩家代理)', () => {
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it.each(SEEDS.map((s) => [s] as const))('%s:200 年内未因修炼瓶颈灭族', (seed) => {
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const w = World.create({ seed, surname: '岳', familyName: '岳家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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runYearWithActions(w, 200)
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const alive = Object.values(w.state.members).filter((c) => c.alive).length
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// 若灭族,必须发生在非常晚期(>120Y),且修炼已达高位——即非"卡死"
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if (w.state.gameOver) {
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expect(w.state.gameOver.year).toBeGreaterThan(120)
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}
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expect(alive).toBeGreaterThanOrEqual(0)
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})
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it.each(SEEDS.map((s) => [s] as const))('%s:有成员达到筑基或以上(修炼不卡死)', (seed) => {
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const w = World.create({ seed, surname: '岳', familyName: '岳家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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runYearWithActions(w, 120)
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expect(highestMajor(w)).toBeGreaterThanOrEqual(2)
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})
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it('玩家代理 300 年内不卡在炼气(存在高境界成员或已登高位后陨落)', () => {
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const w = World.create({ seed: 'long-g', surname: '岳', familyName: '岳家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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runYearWithActions(w, 300)
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const reached = w.state.chronicle.some((e) => e.category === 'breakthrough' && /筑基|金丹|元婴|化神/.test(e.text))
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if (w.state.gameOver) {
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expect(reached).toBe(true) // 若灭族,必曾登高位——非修炼卡死
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} else {
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expect(highestMajor(w)).toBeGreaterThanOrEqual(1)
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}
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})
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})
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describe('渡劫悬置回退', () => {
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it('悬置 12 月自动压制(挂机不软锁)', () => {
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const w = World.create({ seed: 'trib-hang', surname: '袁', familyName: '袁家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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const c = w.state.members['x5']
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c.realm = { major: 'qi', minor: 8 }
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c.realmProgress = 100
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c.mind = 9
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c.perception = 9
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let suppressedOnce = false
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for (let i = 0; i < 30; i++) {
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w.advanceMonth()
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// 压制发生时事件被清 & delay 被设
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if (!w.state.pendingEvent && c.tribDelayYear && (c.tribDelayYear ?? 0) >= 1 && !c.tribPendingMonths) suppressedOnce = true
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if (c.tribDelayYear === undefined && !c.tribPendingMonths && !w.state.pendingEvent?.startsWith('ev-trib-')) {
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// 可能刚 fire 于本月
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}
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}
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// 至少发生过一次压制(不软锁)
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expect(suppressedOnce).toBe(true)
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})
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it('玩家处理渡劫后确实晋升(qi8→筑基)', () => {
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const w = World.create({ seed: 'trib-handle', surname: '袁', familyName: '袁家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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const c = w.state.members['x5']
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c.realm = { major: 'qi', minor: 8 }
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c.realmProgress = 100
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c.mind = 9
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c.perception = 9
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for (let i = 0; i < 60; i++) {
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if (w.state.pendingEvent) {
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applyEventChoice(w, w.state.pendingEvent, 0) // 选"硬渡"
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w.state.pendingEvent = undefined
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}
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w.advanceMonth()
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if (c.realm.major === 'foundation') break
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}
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expect(c.realm.major).toBe('foundation')
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})
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})
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describe('拍卖与传薪', () => {
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it('拍卖三分支统一不破', () => {
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for (let i = 0; i < 10; i++) {
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const w = World.create({ seed: `auc-${i}`, surname: '封', familyName: '封家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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applyEventChoice(w, 'ev-auction', 0)
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expect(w.state.family.stones).toBeGreaterThanOrEqual(500)
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}
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})
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it('名宿传薪事件可触发', () => {
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const w = World.create({ seed: 'legacy-x', surname: '危', familyName: '危家', motto: 'm', difficulty: 'normal' })
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w.state.year = 12
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const c = w.state.members['x1']
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c.bornYear = 1 - 70
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c.realm = { major: 'foundation', minor: 1 }
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let fired = false
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for (let i = 0; i < 48; i++) {
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if (w.state.pendingEvent === 'ev-legacypass') {
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fired = true
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break
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}
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if (w.state.pendingEvent) w.state.pendingEvent = undefined
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w.advanceMonth()
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}
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expect(fired).toBe(true)
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})
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})
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@@ -85,9 +85,9 @@ describe('PluginCore 插件协议', () => {
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})
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it('默认管线金钟罩不受插件层影响', () => {
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('9af71ecb')
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expect(stateFingerprint(longRun('bell-seed-2').state)).toBe('63cede89')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('ebfec4a4')
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('a3223c77')
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expect(stateFingerprint(longRun('bell-seed-2').state)).toBe('3b8dcde4')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('195b8aaa')
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})
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it('facade 插件查询与 about.plugins', () => {
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@@ -0,0 +1,115 @@
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import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/world'
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import { monthlyRate } from '../src/renderer/game/engine/systems/cultivation'
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import { MAJORS } from '../src/renderer/game/data/realms'
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import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
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import { resetSaveBus, attachLogSink } from './world.helpers'
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function baseWorld(seed: string): World {
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const w = World.create({ seed, surname: '莫', familyName: '莫家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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return w
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}
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describe('0.1.10 数值重建验收', () => {
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it('修炼速率比 0.1.9 基线快(感知7 qi 期 ≥1.5/月)', () => {
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const w = baseWorld('pace-a')
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const c = w.state.members['x5']
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c.realm = { major: 'qi', minor: 0 }
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c.perception = 7
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c.roots = { grade: 3, primary: '火', secondary: [] }
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c.techniqueId = undefined
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const r = monthlyRate(w, c)
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expect(r).toBeGreaterThanOrEqual(1.5)
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})
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it('qi 层间累计修为窗口 < 30 年(感知7+凡品+无功法)', () => {
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const w = baseWorld('pace-b')
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const c = w.state.members['x5']
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c.realm = { major: 'qi', minor: 0 }
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c.perception = 7
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c.roots = { grade: 2, primary: '火', secondary: [] }
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c.state = 'idle'
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const r = monthlyRate(w, c)
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// 9 层总月数 = 100/r × 9(近似)
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const months = (100 / r) * 9
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expect(months).toBeLessThan(30 * 12)
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})
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it('寿元梯度放宽:凡人75 → 化神850', () => {
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expect(MAJORS['mortal'].lifespan).toBe(75)
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expect(MAJORS['qi'].lifespan).toBe(150)
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expect(MAJORS['foundation'].lifespan).toBe(220)
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expect(MAJORS['core'].lifespan).toBe(340)
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expect(MAJORS['nascent'].lifespan).toBe(520)
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expect(MAJORS['spirit'].lifespan).toBe(850)
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})
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it('小层突破失败跌损收窄(26-44%而非40-65%)', () => {
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const w = baseWorld('pace-c')
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const c = w.state.members['x3']
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c.realm = { major: 'qi', minor: 1 }
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// 多次失败模拟,跌损应明显小于旧值:检查 resolveBreakthrough 失败后的 progress ≥ 55%
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// 直接构造必失败环境(心性/健康低)
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c.realmProgress = 100
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c.health = 100
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c.mind = 1
|
||||
c.traits = ['jizao'] // 急躁加大失败伤害
|
||||
resolveBreakthrough(w, c, -0.4)
|
||||
if (c.realm.minor === 1) {
|
||||
// 若失败在层内,跌损后应 ≥ 45%(旧 40-65 可能到 35%)
|
||||
expect(c.realmProgress).toBeGreaterThanOrEqual(45)
|
||||
}
|
||||
})
|
||||
|
||||
it('渡劫成功率上调(筑基期望>0.5)', () => {
|
||||
const w = baseWorld('trib-rate')
|
||||
const c = w.state.members['x5']
|
||||
c.realm = { major: 'qi', minor: 8 }
|
||||
c.mind = 6
|
||||
c.health = 100
|
||||
expect(perTribChance(w, c)).toBeGreaterThan(0.5)
|
||||
})
|
||||
})
|
||||
|
||||
import { resolveBreakthrough } from '../src/renderer/game/engine/systems/cultivation'
|
||||
import { perTribChance } from '../src/renderer/game/engine/systems/tribulation'
|
||||
|
||||
describe('事件悬置与周期(0.1.10)', () => {
|
||||
it('大比征召 FIFO 不被拍卖/传薪挤掉(20 年三年都触发)', () => {
|
||||
const w = World.create({ seed: 'tourney-q', surname: '龚', familyName: '龚家', motto: 'm', difficulty: 'normal' })
|
||||
resetSaveBus()
|
||||
attachLogSink(w)
|
||||
const seen: string[] = []
|
||||
w.out.push({
|
||||
onLog: () => undefined,
|
||||
onChronicle: () => undefined,
|
||||
onBattle: () => undefined,
|
||||
onPendingEvent: (id) => { if (id.startsWith('ev-tournament-')) seen.push(id) },
|
||||
onGameOver: () => undefined
|
||||
})
|
||||
for (let i = 0; i < 20 * 12; i++) {
|
||||
if (w.state.pendingEvent) { applyEventChoice(w, w.state.pendingEvent, 0); w.state.pendingEvent = undefined }
|
||||
w.advanceMonth()
|
||||
}
|
||||
expect(seen).toContain('ev-tournament-10')
|
||||
expect(seen).toContain('ev-tournament-15')
|
||||
expect(seen).toContain('ev-tournament-20')
|
||||
})
|
||||
|
||||
it('渡劫玩家处理能晋升(qi8→筑基)', () => {
|
||||
const w = World.create({ seed: 'trib-jump', surname: '桑', familyName: '桑家', motto: 'm', difficulty: 'normal' })
|
||||
const c = w.state.members['x5']
|
||||
c.realm = { major: 'qi', minor: 8 }
|
||||
c.realmProgress = 100
|
||||
c.mind = 9
|
||||
c.perception = 9
|
||||
for (let i = 0; i < 60; i++) {
|
||||
if (w.state.pendingEvent) { applyEventChoice(w, w.state.pendingEvent, 0); w.state.pendingEvent = undefined }
|
||||
w.advanceMonth()
|
||||
if (c.realm.major === 'foundation') break
|
||||
}
|
||||
expect(c.realm.major).toBe('foundation')
|
||||
})
|
||||
})
|
||||
@@ -2,6 +2,7 @@ import { describe, expect, it } from 'vitest'
|
||||
import { World } from '../src/renderer/game/engine/world'
|
||||
import { stateFingerprint, longRun } from './fingerprint.helper'
|
||||
import { computeGenealogy } from '../src/renderer/game/core/genealogy'
|
||||
import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
|
||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||
|
||||
describe('多 seed 长跑矩阵', () => {
|
||||
@@ -99,8 +100,11 @@ describe('系统级固定周期事件', () => {
|
||||
onGameOver: () => undefined
|
||||
})
|
||||
for (let i = 0; i < 20 * 12; i++) {
|
||||
if (w.state.pendingEvent) {
|
||||
applyEventChoice(w, w.state.pendingEvent, 0)
|
||||
w.state.pendingEvent = undefined
|
||||
}
|
||||
w.advanceMonth()
|
||||
if (w.state.pendingEvent) w.state.pendingEvent = undefined
|
||||
}
|
||||
expect(seen).toContain('ev-tournament-10')
|
||||
expect(seen).toContain('ev-tournament-15')
|
||||
|
||||
Reference in New Issue
Block a user