Files
ChronicleOfTheImmortalClan/tests/audit-regression.test.ts
T
thzxx 586fa643b1 v0.1.10: 长线决断(数值重建 + 长跑鉴证)
评估发现(3000月×6种子实证):
- 旧数值在正常难度 6/6 种子 90-125 年绝嗣(修炼慢+寿元短+渡劫卡死三重叠加)
- 关键缺陷:渡劫事件被 eventRoll 误压制(qi8→筑基永不可达),境界峰恒为炼气

重建(data/ 数值 + engine 修复):
- 修炼提速:基率 0.5+感知0.1→1.0+感知0.18;pacing qi 1→2.2(各境界等比提)
- 修为曲线:qi expGrowth 1.35→1.10(9层累计工期<28年)
- 寿元放宽:凡人75 / 炼气150 / 筑基220 / 金丹340 / 元婴520 / 化神850
- 失败跌损收窄 40-65%→26-44%;衰减点 55→65 岁;突破概率全线+0.1
- 渡劫修复:悬置 12 月自动压制(挂机不软锁)、玩家处理即零计数、
  大比 FIFO 不被拍卖/传薪挤掉(queue 兜底)
- 新增:仙门拍卖(十月·灵石漏斗)/ 名宿传薪(八年·传承)/ 圣者护族(幼儿修行提速)

鉴证:
- 金钟罩升 3 档(47/100/180 年 × 3 seed = 9 指纹固化)
- longevity 套件(200 年不败/渡劫晋升/拍卖传薪)
- rebuild 套件(速率/工期/寿元/跌损/渡劫率)
- 测试 881→905;typecheck/build 通过
2026-08-23 11:13:48 +08:00

89 lines
3.6 KiB
TypeScript

import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/world'
import { newCharacter } from '../src/renderer/game/engine/pcgen'
import { Rng, seedToRng } from '../src/renderer/game/core/rng'
import { PACK } from '../src/renderer/game/data/registry'
import { buildApprentice } from '../src/renderer/game/engine/systems/tournament'
import { sendMission } from '../src/renderer/game/engine/systems/missions'
import { buyItem, marketPrice } from '../src/renderer/game/engine/market'
import { findEvent } from '../src/renderer/game/engine/systems/events'
import { runTournament } from '../src/renderer/game/engine/systems/tournament'
import { stateFingerprint, longRun } from './fingerprint.helper'
import { resetSaveBus, attachLogSink } from './world.helpers'
function baseWorld(seed: string): World {
const w = World.create({ seed, surname: '佘', familyName: '佘家', motto: 'm', difficulty: 'normal' })
resetSaveBus()
attachLogSink(w)
return w
}
describe('审计回归:P0 修复固化', () => {
it('单亲 rollRoots 不再崩溃(pcgen TypeError 修复)', () => {
const r = new Rng(seedToRng('single'))
const dad = newCharacter(r, { name: '父', gender: 'male', generation: 1, bornYear: -30, age: 30, realm: { major: 'qi', minor: 1 } })
dad.roots = { grade: 3, primary: '火', secondary: [] }
const child = newCharacter(r, { name: '子', gender: 'male', generation: 2, bornYear: 0, age: 0, father: dad })
expect(child.roots.grade).toBeGreaterThanOrEqual(0)
})
it('插件事件池事件可被 findEvent 解析(软锁修复)', () => {
const w = baseWorld('aud-find')
w.installPlugin({
id: 'aud-event-plugin',
name: '审计事件',
version: '1',
kind: 'events',
install(ctx) {
ctx.addEventPool('aud', [
{ id: 'id-evt-aud', name: '试炼', category: 'daily', weight: 1, text: '审计副本。', options: [{ label: '收下', eff: { rep: 1 } }] }
])
}
})
// 直接模拟抽到该事件后 UI 路径解析
const def = findEvent('id-evt-aud', w)
expect(def).toBeTruthy()
})
it('packOverride 经插件上下文真实生效(死实现修复)', () => {
const w = baseWorld('aud-pack')
w.installPlugin({
id: 'aud-data-plugin',
name: '货币更替',
version: '1',
kind: 'data',
install(ctx) {
ctx.overridePack({ items: { ...PACK.current().items, lingcao: { ...PACK.current().items['lingcao'], basePrice: 500 } } })
}
})
expect(marketPrice(w, 'lingcao')).toBeGreaterThan(100)
expect(buyItem(w, 'lingcao', 2)).toBe(false) // 1000 > 800,双份买不起
})
it('buildApprentice 空候选不再抛错(守卫修复)', () => {
const w = baseWorld('aud-appr')
for (const c of Object.values(w.state.members)) c.state = 'apprentice'
buildApprentice(w) // 此前 Rng.pick([]) 抛错
expect(w.state.family.stones).toBe(800)
})
it('sendMission 无效 id(回档残留)不再抛错', () => {
const w = baseWorld('aud-squad')
const ok = sendMission(w, 'm-anmoku', ['x-not-exist'])
expect(ok).toBe(false)
})
it('tournament 越过能力开关后休赛(未启时无副作用)', () => {
const w = baseWorld('aud-tourney')
w.toggleSystem('tournament')
const before = w.state.battles.length
runTournament(w, ['x3'])
expect(w.state.battles.length).toBe(before)
})
it('防御性修补后金钟罩不变(行为等价确认)', () => {
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('a3223c77')
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('195b8aaa')
})
})