diff --git a/AGENTS.md b/AGENTS.md index fdf5aac..dae4ee9 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -38,14 +38,14 @@ SMOKE_TEST=1 SMOKE_SHOTS_DIR=/tmp/opencode/shots npx electron ... # 附 - **事件多池**:`world.eventPools`(core 池受保护不可删)+ `eventRoll` 聚合抽样;第三方插件 `ctx.addEventPool(id, events)` 即注入内容。**注意 findEvent 必须带 world 参数查池**(`events.ts`),否则未知事件直接软锁。 - **能力卡**:`engine/capabilities.ts` 12 张;时钟注册走 `viaCap`;tournament/tribulation/apprentice/season 四卡各自内部检查 `w.sysEnabled`(无独立钩子,勿直接调)。 - **门面**:`engine/api.ts` GameFacade(act 24 项/query 6 类/subscribe 退订协议/about);**UI store 的 `facade` 字段必须通过 openState/startNewGame 赋值**,否则 act 走残缺 fallback。 -- **金钟罩**:0.1.8 修复批次后三指纹 9af71ecb / 63cede89 / ebfec4a4(受控变更已在注释记录)。 +- **金钟罩**:0.1.10 长线数值重建后三档指纹(47/100/180 年 × 3 seed = 9 值,见 tests/clock.test.ts;0.1.8 基线 9af71ecb/63cede89/ebfec4a4 已作废)。 ## 架构要点 - `src/renderer/game/`:纯 TS 游戏引擎(无 React/DOM import),可被 vitest 直接测试;`types/domain.ts` 是全量领域类型,改状态结构先看它。 - **统一时轮 `core/clock.ts`**:月度 phase(production/aging/cultivation/missions/events/diplomacy/epilogue)+ 年首钩子均注册于 `engine/clocks.ts`。**新增系统 = 注册一行,禁止手改 `advanceMonth` 本体**。 - **统一随机 `core/rng.ts`**:引擎只经 `World.rng`(含 `nextCount` 审计);UI 播种用 `RngHub.rollSeed()`、音效白噪用 `RngHub.audioNoise01()`,**不要**在逻辑里引入 Math.random()。 -- **金钟罩 `tests/clock.test.ts`**:3 枚固定 seed 560 月指纹常驻(0.1.8 基线:9af71ecb/63cede89/ebfec4a4)。任何改动若破坏确定性立即红;**有意变更时序时**三枚指纹一并小重算并在注释注明原因(0.1.6 加时节、0.1.8 加特征/利己/飞升窗口时曾受控重算)。 +- **金钟罩 `tests/clock.test.ts`**:3 枚固定 seed × 三档月数(560/1200/2160 = 47/100/180 年)指纹常驻(0.1.10 基线:见注释 GOLDEN 常量)。任何改动若破坏确定性立即红;**有意变更时序/数值时**指纹一并重算并在注释注明原因。 - `src/renderer/ui/`:React + zustand(`ui/store.ts`)。World 的 game state 是 mutable,advance 后 `revision++` 触发重渲染;订阅 `revision` 是面板刷新惯例。 - 引擎 = 种子随机数(sfc32,`core/rng.ts`)+ 不可变快照存 `state.rng`,同 seed 全程可重放(tests/world.test.ts 有确定性用例,改任何 tick 顺序都要保证仍然确定性)。 - 建档开头成员 id 硬编码 `x1`~`x5`,tests 依赖。 diff --git a/package.json b/package.json index 70141ba..900de98 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "chronicle-of-the-immortal-clan", "productName": "仙途家族志", - "version": "0.1.9", + "version": "0.1.10", "description": "修仙 · 家族 · 经营 · 战斗 模拟器", "main": "./out/main/index.js", "author": "MetonaTeam", diff --git a/src/renderer/game/data/pacing.ts b/src/renderer/game/data/pacing.ts index cd93b16..fb8ce15 100644 --- a/src/renderer/game/data/pacing.ts +++ b/src/renderer/game/data/pacing.ts @@ -2,11 +2,11 @@ import { RealmMajor } from '../types/domain' export const MAJOR_RATE: Record = { mortal: 1, - qi: 1, - foundation: 0.62, - core: 0.38, - nascent: 0.23, - spirit: 0.15 + qi: 2.2, + foundation: 1.4, + core: 0.95, + nascent: 0.68, + spirit: 0.48 } export function masteryRateOfMajor(major: RealmMajor): number { diff --git a/src/renderer/game/data/realms.ts b/src/renderer/game/data/realms.ts index 4feda1c..13bc25a 100644 --- a/src/renderer/game/data/realms.ts +++ b/src/renderer/game/data/realms.ts @@ -11,12 +11,12 @@ export interface MajorDef { } export const MAJORS: Record = { - mortal: { name: '凡人', short: '凡', minorLayers: 0, lifespan: 62, expBase: 0, expGrowth: 1 }, - qi: { name: '炼气', short: '炼气', minorLayers: 9, lifespan: 110, expBase: 60, expGrowth: 1.35 }, - foundation: { name: '筑基', short: '筑基', minorLayers: 3, lifespan: 165, expBase: 1400, expGrowth: 1.6 }, - core: { name: '金丹', short: '金丹', minorLayers: 3, lifespan: 260, expBase: 6200, expGrowth: 1.7 }, - nascent: { name: '元婴', short: '元婴', minorLayers: 3, lifespan: 400, expBase: 22000, expGrowth: 1.75 }, - spirit: { name: '化神', short: '化神', minorLayers: 3, lifespan: 600, expBase: 60000, expGrowth: 1.8 } + mortal: { name: '凡人', short: '凡', minorLayers: 0, lifespan: 75, expBase: 0, expGrowth: 1 }, + qi: { name: '炼气', short: '炼气', minorLayers: 9, lifespan: 150, expBase: 60, expGrowth: 1.10 }, + foundation: { name: '筑基', short: '筑基', minorLayers: 3, lifespan: 220, expBase: 1400, expGrowth: 1.32 }, + core: { name: '金丹', short: '金丹', minorLayers: 3, lifespan: 340, expBase: 6200, expGrowth: 1.36 }, + nascent: { name: '元婴', short: '元婴', minorLayers: 3, lifespan: 520, expBase: 22000, expGrowth: 1.4 }, + spirit: { name: '化神', short: '化神', minorLayers: 3, lifespan: 850, expBase: 60000, expGrowth: 1.44 } } export const MAJOR_ORDER: RealmMajor[] = ['mortal', 'qi', 'foundation', 'core', 'nascent', 'spirit'] @@ -91,15 +91,15 @@ export function breakthroughBaseChance(realm: Realm): number { case 'mortal': return 0.9 case 'qi': - return 0.45 + return 0.55 case 'foundation': - return 0.32 + return 0.45 case 'core': - return 0.22 + return 0.32 case 'nascent': - return 0.14 + return 0.22 case 'spirit': - return 0.08 + return 0.14 default: return 0.4 } diff --git a/src/renderer/game/engine/systems/cultivation.ts b/src/renderer/game/engine/systems/cultivation.ts index 3f0e1df..a92900b 100644 --- a/src/renderer/game/engine/systems/cultivation.ts +++ b/src/renderer/game/engine/systems/cultivation.ts @@ -16,7 +16,7 @@ import { needsTribulation, tribulationEventId } from './tribulation' export function monthlyRate(w: World, c: Character): number { const st = w.state let rate = 1 - rate *= 0.5 + c.perception * 0.1 + rate *= 1.0 + c.perception * 0.18 rate *= ROOT_GRADES[c.roots.grade]?.expBonus ?? 0.5 const tech = techniqueById(c.techniqueId) if (tech && c.realm.major !== 'mortal') { @@ -51,12 +51,14 @@ export function monthlyRate(w: World, c: Character): number { } rate *= traitBonuses(c).exp if (w.ageOf(c) < 8) rate *= 0.4 - if (w.ageOf(c) > 55) rate *= 0.7 + if (w.ageOf(c) > 65) rate *= 0.72 rate *= masteryRateOfMajor(c.realm.major) return rate } export function cultivationTick(w: World): void { + // 圣者护族:家族有 60+ 且超过筑基者时,幼儿修行门槛更低 + const hasPatriarch = w.aliveMembers().some((c) => w.ageOf(c) >= 60 && c.realm.major !== 'mortal' && c.realm.major !== 'qi') // 成年礼定志(16-18 岁首次) for (const c of Object.values(w.state.members)) { if (c.alive && !c.aspiration && w.ageOf(c) >= 16 && w.ageOf(c) <= 19) { @@ -91,14 +93,18 @@ export function cultivationTick(w: World): void { const months = (w.state.year * 12 + w.state.month) - (c.lastBreakthroughAttempt ?? -999) if (months >= 6 && w.rng.chance(perAttemptChance(w, c))) { if (needsTribulation(c) && w.sysEnabled('tribulation')) { - // 大境界晋升改走渡劫事件(玩家三选);压制者待来年 - if (!c.tribDelayYear || w.state.year >= c.tribDelayYear) { - c.tribDelayYear = undefined - w.pendingEvent(tribulationEventId(c)) - w.state.pendingEvent = tribulationEventId(c) - } else { + // 已在等待渡劫(pending 未清)或压制期内,不再重设 + if (w.state.pendingEvent === tribulationEventId(c)) { c.realmProgress = 100 + continue } + if (c.tribDelayYear && w.state.year < c.tribDelayYear) { + c.realmProgress = 100 + continue + } + c.tribDelayYear = undefined + w.pendingEvent(tribulationEventId(c)) + w.state.pendingEvent = tribulationEventId(c) } else { resolveBreakthrough(w, c, 0) } @@ -186,7 +192,7 @@ export function resolveBreakthrough(w: World, c: Character, boost: number): void return } if (c.health < 20) c.state = 'wounded' - const loss = 40 + w.rng.int(0, 25) + const loss = 26 + w.rng.int(0, 18) c.realmProgress = Math.max(0, Math.min(95, 100 - loss - boost * 60)) w.log('bad', log) } diff --git a/src/renderer/game/engine/systems/events.ts b/src/renderer/game/engine/systems/events.ts index 38789a4..46f4c70 100644 --- a/src/renderer/game/engine/systems/events.ts +++ b/src/renderer/game/engine/systems/events.ts @@ -143,6 +143,33 @@ export function dynamicEventFor(id: string, w?: World): EventDef | undefined { ] } } + if (id === 'ev-legacypass') { + return { + id, + name: '名宿传薪', + category: 'major', + weight: 0, + text: '族中老修行者寿数将至,欲将一生所学倾囊相授一位后进。家祠议定传承对象。', + options: [ + { label: '按资质择少年传薪', hint: '其后进精进一大截,老修行者气血微亏', eff: { memberBy: { by: 'inspire', target: 'youngest', n: 12 }, flag: { passExchange: true } } }, + { label: '传于族中顶梁', hint: '巅峰者再得护持', eff: { memberBy: { by: 'exp', target: 'highestPower', n: 6 } } }, + { label: '留待其自然坐化', hint: '声望-2', eff: { rep: -2 } } + ] + } + } + if (id === 'ev-auction') { + return { + id, + name: '仙门拍卖', + category: 'major', + weight: 0, + text: '季末仙门拍卖会张榜:百水阁将会有灵器与丹材出价。族中是否竞逐?', + options: [ + { label: '入市竞拍(灵石300)', hint: '可得一件灵器/破境丹/功法', eff: { res: { stones: -300 }, flag: { auctionWin: true } } }, + { label: '观望', hint: '声望不损,口袋不破', eff: {} } + ] + } + } if (id === 'ev-winterprayer') { return { id, @@ -250,12 +277,34 @@ export function matchesCond(w: World, cond?: Cond): boolean { export function eventRoll(w: World): void { const s = w.state - if (s.pendingEvent || s.eventQueue.length > 0) { - if (!s.pendingEvent && s.eventQueue.length > 0) { - fire(w, s.eventQueue.shift()!) + if (s.pendingEvent) { + if (s.pendingEvent.startsWith('ev-trib-')) { + const memberId = s.pendingEvent.replace('ev-trib-', '').split('-')[0] + const c = w.state.members[memberId] + if (c?.alive) { + if (!c.tribDelayYear) { + c.tribPendingMonths = (c.tribPendingMonths ?? 0) + 1 + if ((c.tribPendingMonths ?? 0) >= 12) { + // 悬置一年未应:自动压制(防无人/挂机软锁) + c.tribDelayYear = w.state.year + 1 + c.tribPendingMonths = 0 + w.log('bad', `${c.name} 的天劫悬而未决,只得引气压制,待来年。`) + s.pendingEvent = undefined + } + } + } else { + s.pendingEvent = undefined + } } return } + if (s.eventQueue.length > 0) { + const evId = s.eventQueue.shift()! + const tm = evId.match(/^ev-tournament-(\d+)$/) + if (tm) delete s.family.flag[`tourneyPending-${tm[1]}`] + fire(w, evId) + return + } // 命运里程碑最优先(百年庆典 > 飞升之路) if (s.year >= 100 && !s.completedEvents.includes('ev-centennial')) { @@ -270,12 +319,38 @@ export function eventRoll(w: World): void { checkApprenticeExpiry(w) recruitCheck(w) - // 五年一会的太虚大比(该年任一时刻) + // 五年一会的太虚大比(该年任一时刻优先;其他年次要事件避让) const tourneyNext = Math.ceil(s.year / 5) * 5 if (s.year >= 10 && s.year === tourneyNext && !s.completedEvents.includes(`ev-tournament-${tourneyNext}`)) { - fire(w, `ev-tournament-${tourneyNext}`) + const tk = `tourneyPending-${tourneyNext}` + if (w.state.pendingEvent) { + // 另有事件在档:加入等待队列(事件优先)——用 flag 标记,防重复入队 + if (!s.family.flag[tk] && !s.eventQueue.includes(`ev-tournament-${tourneyNext}`)) { + s.family.flag[tk] = true + s.eventQueue.unshift(`ev-tournament-${tourneyNext}`) + } + } else { + fire(w, `ev-tournament-${tourneyNext}`) + } return } + // 名宿传薪(每八年一掷) + if (s.year % 8 === 4 && !s.completedEvents.includes('ev-legacypass')) { + const elder = w.aliveMembers().some((c) => w.ageOf(c) >= 66 && c.realm.major !== 'mortal') + if (elder) { + fire(w, 'ev-legacypass') + return + } + } + // 仙门拍卖(每年十月掷币) + if (s.month === 10 && w.sysEnabled('production')) { + const key = `auction-${s.year}` + if (!s.family.flag[key] && w.rng.chance(0.55)) { + s.family.flag[key] = true + fire(w, 'ev-auction') + return + } + } // 冬至岁祷(每年十一月一掷),只在 season 系统开启时 if (s.month === 11 && w.sysEnabled('season')) { const key = `prayerDone-${s.year}` @@ -464,9 +539,30 @@ export function applyEffect(w: World, eff: EffectDef, squad?: string[]): void { } delete w.state.family.flag['prayerAsk'] } + if (eff.flag?.['auctionWin']) { + const roll = w.rng.next() + if (roll < 0.4) { + fam.inventory['weapon-ling'] = (fam.inventory['weapon-ling'] ?? 0) + 1 + w.log('good', '拍卖会落槌——购得一柄灵器!') + } else if (roll < 0.75) { + fam.inventory['pill-pojing'] = (fam.inventory['pill-pojing'] ?? 0) + 1 + w.log('good', '拍卖会落槌——购得一枚破境丹!') + } else { + const t = w.rng.pick(pack().techniques) + if (!fam.techniques.includes(t.id)) { + fam.techniques.push(t.id) + w.log('good', `拍卖会落槌——竞得《${t.name}》!`) + } else { + fam.stones += 150 + w.log('info', '拍卖会灵器已溢价转卖,回款150灵石。') + } + } + delete fam.flag['auctionWin'] + } if (eff.trib) { const c = w.state.members[eff.trib.memberId] if (c?.alive) { + c.tribPendingMonths = 0 resolveTribulation(w, c, eff.trib.mode) } return diff --git a/src/renderer/game/engine/systems/marriage.ts b/src/renderer/game/engine/systems/marriage.ts index bbe6d09..df3cdea 100644 --- a/src/renderer/game/engine/systems/marriage.ts +++ b/src/renderer/game/engine/systems/marriage.ts @@ -10,7 +10,7 @@ export function yearStartMarriage(w: World): void { const s = w.state const fam = s.family const zongci = fam.buildings['zongci'] ?? 0 - const birthBase = 0.38 + zongci * 0.03 + (fam.difficulty === 'easy' ? 0.06 : fam.difficulty === 'hard' ? -0.06 : 0) + const birthBase = 0.6 + zongci * 0.04 + (fam.difficulty === 'easy' ? 0.06 : fam.difficulty === 'hard' ? -0.06 : 0) const couples = buildCouples(w) @@ -31,7 +31,7 @@ export function yearStartMarriage(w: World): void { const first = produceOffspring(w, { father, mother, generation: gen, bornYear: s.year, surname: fam.surname }) w.addMember(first, father, mother) let note = `${fam.surname}氏新增一员,名唤${first.name},生年 ${s.year}。` - if (w.rng.chance(0.03)) { + if (w.rng.chance(0.06)) { const twin = produceOffspring(w, { father, mother, generation: gen, bornYear: s.year, surname: fam.surname }) w.addMember(twin, father, mother) w.state.yearStats.births += 1 @@ -79,7 +79,7 @@ export function yearStartMarriage(w: World): void { return age >= 16 && age <= 42 }) for (const m of men) { - if (w.rng.chance(0.28) && women.length > 0) { + if (w.rng.chance(0.55) && women.length > 0) { const candidate = women.filter( (x) => !(x.fatherId && x.fatherId === m.fatherId) && diff --git a/src/renderer/game/engine/systems/tribulation.ts b/src/renderer/game/engine/systems/tribulation.ts index 8a1314d..eeedf5b 100644 --- a/src/renderer/game/engine/systems/tribulation.ts +++ b/src/renderer/game/engine/systems/tribulation.ts @@ -58,8 +58,8 @@ export function resolveTribulation(w: World, c: Character, mode: 'rash' | 'guard // 失败 c.lastBreakthroughAttempt = s.year * 12 + s.month - c.realmProgress = Math.max(0, 100 - 45 - w.rng.int(0, 15)) - c.health = Math.max(1, c.health - 30 - w.rng.int(0, 15)) + c.realmProgress = Math.max(0, 100 - 28 - w.rng.int(0, 12)) + c.health = Math.max(1, c.health - 22 - w.rng.int(0, 12)) if (c.health < 20) c.state = 'wounded' let text = `${c.name} 渡劫失败,肉身受创。` const danger = realmDeathChance(c.realm, c.mind) @@ -85,10 +85,10 @@ export function resolveTribulation(w: World, c: Character, mode: 'rash' | 'guard export function perTribChance(w: World, c: Character): number { const base = ({ - foundation: 0.52, - core: 0.42, - nascent: 0.3, - spirit: 0.2 + foundation: 0.6, + core: 0.5, + nascent: 0.36, + spirit: 0.26 } as Record)[c.realm.major] ?? 0.9 return Math.min(0.92, base + c.mind * 0.01 + c.health / 400) } diff --git a/src/renderer/game/types/domain.ts b/src/renderer/game/types/domain.ts index b71256b..2209b37 100644 --- a/src/renderer/game/types/domain.ts +++ b/src/renderer/game/types/domain.ts @@ -56,6 +56,7 @@ export interface Character { apprentice?: { sect: string; untilYear: number; quiet: boolean } aspiration?: string tribDelayYear?: number + tribPendingMonths?: number } export interface FamilyState { diff --git a/tests/audit-regression.test.ts b/tests/audit-regression.test.ts index 4be414a..2531491 100644 --- a/tests/audit-regression.test.ts +++ b/tests/audit-regression.test.ts @@ -82,7 +82,7 @@ describe('审计回归:P0 修复固化', () => { }) it('防御性修补后金钟罩不变(行为等价确认)', () => { - expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('9af71ecb') - expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('ebfec4a4') + expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('a3223c77') + expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('195b8aaa') }) }) diff --git a/tests/balance-edge.test.ts b/tests/balance-edge.test.ts index d1ed960..3fe14ee 100644 --- a/tests/balance-edge.test.ts +++ b/tests/balance-edge.test.ts @@ -18,7 +18,7 @@ function baseWorld(seed: string): World { } describe('年龄边界矩阵', () => { - it.each([5, 7, 8, 15, 16, 17, 55, 56, 70].map((a) => [a] as const))('%i 岁修炼速率不越界(0.4-1×)', (a) => { + it.each([5, 7, 8, 15, 16, 17, 55, 56, 70].map((a) => [a] as const))('%i 岁修炼速率不越界', (a) => { const w = baseWorld(`age-${a}`) const c = w.state.members['x5'] c.realm = { major: 'qi', minor: 1 } @@ -26,8 +26,8 @@ describe('年龄边界矩阵', () => { const r = monthlyRate(w, c) expect(r).toBeGreaterThan(0) expect(r).toBeLessThanOrEqual(10) - if (a < 8) expect(r).toBeLessThan(2) - if (a > 55) expect(r).toBeLessThan(2) + if (a < 8) expect(r).toBeLessThan(3) + if (a > 65) expect(r).toBeLessThan(4) // 0.1.10 衰减点 65+ }) }) diff --git a/tests/clock.test.ts b/tests/clock.test.ts index 70490af..8a21c9f 100644 --- a/tests/clock.test.ts +++ b/tests/clock.test.ts @@ -1,25 +1,34 @@ import { describe, expect, it } from 'vitest' import { stateFingerprint, longRun } from './fingerprint.helper' +import { World } from '../src/renderer/game/engine/world' /** * 金钟罩:固定种子长跑 560 月的状态指纹。 * 任何改动(重构日程/调平衡/加系统)若改变了确定性序列或结果,此测试立刻报红。 * 更新规则:仅当**有意**变更序列逻辑时,三枚 seed 指纹同版更新并注明原因。 */ -// 0.1.8 基线:特征加成(自律/精研/急躁/云游生效)+ 飞升窗口永续 + market 利己折扣后重新固化 -// (0.1.6 时 GreenClock 重构行为等价;0.1.7 插件门面化零漂移) -const GOLDEN: Record = { - 'bell-seed-1': '9af71ecb', - 'bell-seed-2': '63cede89', - 'bell-seed-3': 'ebfec4a4' +// 0.1.10 基线:长线数值重建(修炼提速/寿元放宽/渡劫修复)后三档固化为 47/100/180 年。 +// 0.1.8 时修复批次后为 9af71ecb/63cede89/ebfec4a4;0.1.10 有意变更数值后按三档重算。 +const GOLDEN: Record> = { + 'bell-seed-1': { 560: 'a3223c77', 1200: '55aead92', 2160: 'ae2d9fb7' }, + 'bell-seed-2': { 560: '3b8dcde4', 1200: '27becabd', 2160: '12d7e520' }, + 'bell-seed-3': { 560: '195b8aaa', 1200: 'a19e1a90', 2160: '2d767a64' } } -describe('金钟罩 · 长跑确定性指纹', () => { - for (const [seed, hash] of Object.entries(GOLDEN)) { - it(`${seed} 560 月指纹 === ${hash}`, () => { - const w = longRun(seed) - expect(stateFingerprint(w.state)).toBe(hash) - }) +const TIERS = [ + [560, '47 年(4 个十年)'], + [1200, '100 年'], + [2160, '180 年'] +] as const + +describe('金钟罩 · 长跑确定性指纹(三档:47/100/180 年)', () => { + for (const [seed, tiers] of Object.entries(GOLDEN)) { + for (const [months, label] of TIERS) { + it(`${seed} ${label}指纹 === ${tiers[months]}`, () => { + const w = run(seed, months) + expect(stateFingerprint(w.state)).toBe(tiers[months]) + }) + } } it('同 seed 两次长跑指纹一致(无状态污染)', () => { @@ -28,3 +37,12 @@ describe('金钟罩 · 长跑确定性指纹', () => { expect(a).toBe(b) }) }) + +function run(seed: string, months: number): ReturnType { + const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) + for (let i = 0; i < months; i++) { + if (w.state.gameOver) break + w.advanceMonth() + } + return w +} diff --git a/tests/data.test.ts b/tests/data.test.ts index 2f6749e..5f3e69a 100644 --- a/tests/data.test.ts +++ b/tests/data.test.ts @@ -307,9 +307,11 @@ describe('pacing 节奏', () => { for (const major of MAJOR_ORDER) { const rate = masteryRateOfMajor(major) expect(rate).toBeGreaterThan(0) - expect(rate).toBeLessThanOrEqual(1) + // 0.1.10 提速后 qi=2.2 属设计,仅验证仍低于高境界速率 } - expect(MAJOR_RATE['spirit']).toBeLessThan(MAJOR_RATE['qi']) + // 高境界低于低境界 + expect(MAJOR_RATE['spirit']).toBeLessThan(MAJOR_RATE['foundation']) + expect(MAJOR_RATE['nascent']).toBeLessThan(MAJOR_RATE['core']) }) }) diff --git a/tests/facade-registry.test.ts b/tests/facade-registry.test.ts index 70c4c98..84026d3 100644 --- a/tests/facade-registry.test.ts +++ b/tests/facade-registry.test.ts @@ -170,7 +170,7 @@ describe('GameFacade 门面', () => { it('默认配置金钟罩不受门面化影响', () => { PACK.reset() - expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('9af71ecb') - expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('ebfec4a4') + expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('a3223c77') + expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('195b8aaa') }) }) diff --git a/tests/longevity.test.ts b/tests/longevity.test.ts new file mode 100644 index 0000000..df775ac --- /dev/null +++ b/tests/longevity.test.ts @@ -0,0 +1,139 @@ +import { describe, expect, it } from 'vitest' +import { World } from '../src/renderer/game/engine/world' +import { applyEventChoice } from '../src/renderer/game/engine/systems/events' +import { resetSaveBus, attachLogSink } from './world.helpers' + +const SEEDS = ['long-a', 'long-b', 'long-c'] + +function runYearWithActions(w: World, years: number): void { + const months = years * 12 + for (let i = 0; i < months; i++) { + if (w.state.gameOver) break + if (w.state.pendingEvent) { + applyEventChoice(w, w.state.pendingEvent, 0) + w.state.pendingEvent = undefined + } + w.advanceMonth() + } +} + +function highestMajor(w: World): number { + const order = ['mortal', 'qi', 'foundation', 'core', 'nascent', 'spirit'] + let max = 0 + for (const c of Object.values(w.state.members)) { + if (!c.alive) continue + const idx = order.indexOf(c.realm.major) + if (idx > max) max = idx + } + return max +} + +describe('长线存活验收(玩家代理)', () => { + it.each(SEEDS.map((s) => [s] as const))('%s:200 年内未因修炼瓶颈灭族', (seed) => { + const w = World.create({ seed, surname: '岳', familyName: '岳家', motto: 'm', difficulty: 'normal' }) + resetSaveBus() + attachLogSink(w) + runYearWithActions(w, 200) + const alive = Object.values(w.state.members).filter((c) => c.alive).length + // 若灭族,必须发生在非常晚期(>120Y),且修炼已达高位——即非"卡死" + if (w.state.gameOver) { + expect(w.state.gameOver.year).toBeGreaterThan(120) + } + expect(alive).toBeGreaterThanOrEqual(0) + }) + + it.each(SEEDS.map((s) => [s] as const))('%s:有成员达到筑基或以上(修炼不卡死)', (seed) => { + const w = World.create({ seed, surname: '岳', familyName: '岳家', motto: 'm', difficulty: 'normal' }) + resetSaveBus() + attachLogSink(w) + runYearWithActions(w, 120) + expect(highestMajor(w)).toBeGreaterThanOrEqual(2) + }) + + it('玩家代理 300 年内不卡在炼气(存在高境界成员或已登高位后陨落)', () => { + const w = World.create({ seed: 'long-g', surname: '岳', familyName: '岳家', motto: 'm', difficulty: 'normal' }) + resetSaveBus() + attachLogSink(w) + runYearWithActions(w, 300) + const reached = w.state.chronicle.some((e) => e.category === 'breakthrough' && /筑基|金丹|元婴|化神/.test(e.text)) + if (w.state.gameOver) { + expect(reached).toBe(true) // 若灭族,必曾登高位——非修炼卡死 + } else { + expect(highestMajor(w)).toBeGreaterThanOrEqual(1) + } + }) +}) + +describe('渡劫悬置回退', () => { + it('悬置 12 月自动压制(挂机不软锁)', () => { + const w = World.create({ seed: 'trib-hang', surname: '袁', familyName: '袁家', motto: 'm', difficulty: 'normal' }) + resetSaveBus() + attachLogSink(w) + const c = w.state.members['x5'] + c.realm = { major: 'qi', minor: 8 } + c.realmProgress = 100 + c.mind = 9 + c.perception = 9 + let suppressedOnce = false + for (let i = 0; i < 30; i++) { + w.advanceMonth() + // 压制发生时事件被清 & delay 被设 + if (!w.state.pendingEvent && c.tribDelayYear && (c.tribDelayYear ?? 0) >= 1 && !c.tribPendingMonths) suppressedOnce = true + if (c.tribDelayYear === undefined && !c.tribPendingMonths && !w.state.pendingEvent?.startsWith('ev-trib-')) { + // 可能刚 fire 于本月 + } + } + // 至少发生过一次压制(不软锁) + expect(suppressedOnce).toBe(true) + }) + + it('玩家处理渡劫后确实晋升(qi8→筑基)', () => { + const w = World.create({ seed: 'trib-handle', surname: '袁', familyName: '袁家', motto: 'm', difficulty: 'normal' }) + resetSaveBus() + attachLogSink(w) + const c = w.state.members['x5'] + c.realm = { major: 'qi', minor: 8 } + c.realmProgress = 100 + c.mind = 9 + c.perception = 9 + for (let i = 0; i < 60; i++) { + if (w.state.pendingEvent) { + applyEventChoice(w, w.state.pendingEvent, 0) // 选"硬渡" + w.state.pendingEvent = undefined + } + w.advanceMonth() + if (c.realm.major === 'foundation') break + } + expect(c.realm.major).toBe('foundation') + }) +}) + +describe('拍卖与传薪', () => { + it('拍卖三分支统一不破', () => { + for (let i = 0; i < 10; i++) { + const w = World.create({ seed: `auc-${i}`, surname: '封', familyName: '封家', motto: 'm', difficulty: 'normal' }) + resetSaveBus() + attachLogSink(w) + applyEventChoice(w, 'ev-auction', 0) + expect(w.state.family.stones).toBeGreaterThanOrEqual(500) + } + }) + + it('名宿传薪事件可触发', () => { + const w = World.create({ seed: 'legacy-x', surname: '危', familyName: '危家', motto: 'm', difficulty: 'normal' }) + w.state.year = 12 + const c = w.state.members['x1'] + c.bornYear = 1 - 70 + c.realm = { major: 'foundation', minor: 1 } + let fired = false + for (let i = 0; i < 48; i++) { + if (w.state.pendingEvent === 'ev-legacypass') { + fired = true + break + } + if (w.state.pendingEvent) w.state.pendingEvent = undefined + w.advanceMonth() + } + expect(fired).toBe(true) + }) +}) diff --git a/tests/plugin.test.ts b/tests/plugin.test.ts index 4f886e5..82c0463 100644 --- a/tests/plugin.test.ts +++ b/tests/plugin.test.ts @@ -85,9 +85,9 @@ describe('PluginCore 插件协议', () => { }) it('默认管线金钟罩不受插件层影响', () => { - expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('9af71ecb') - expect(stateFingerprint(longRun('bell-seed-2').state)).toBe('63cede89') - expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('ebfec4a4') + expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('a3223c77') + expect(stateFingerprint(longRun('bell-seed-2').state)).toBe('3b8dcde4') + expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('195b8aaa') }) it('facade 插件查询与 about.plugins', () => { diff --git a/tests/rebuild-0.1.10.test.ts b/tests/rebuild-0.1.10.test.ts new file mode 100644 index 0000000..c7cea7b --- /dev/null +++ b/tests/rebuild-0.1.10.test.ts @@ -0,0 +1,115 @@ +import { describe, expect, it } from 'vitest' +import { World } from '../src/renderer/game/engine/world' +import { monthlyRate } from '../src/renderer/game/engine/systems/cultivation' +import { MAJORS } from '../src/renderer/game/data/realms' +import { applyEventChoice } from '../src/renderer/game/engine/systems/events' +import { resetSaveBus, attachLogSink } from './world.helpers' + +function baseWorld(seed: string): World { + const w = World.create({ seed, surname: '莫', familyName: '莫家', motto: 'm', difficulty: 'normal' }) + resetSaveBus() + attachLogSink(w) + return w +} + +describe('0.1.10 数值重建验收', () => { + it('修炼速率比 0.1.9 基线快(感知7 qi 期 ≥1.5/月)', () => { + const w = baseWorld('pace-a') + const c = w.state.members['x5'] + c.realm = { major: 'qi', minor: 0 } + c.perception = 7 + c.roots = { grade: 3, primary: '火', secondary: [] } + c.techniqueId = undefined + const r = monthlyRate(w, c) + expect(r).toBeGreaterThanOrEqual(1.5) + }) + + it('qi 层间累计修为窗口 < 30 年(感知7+凡品+无功法)', () => { + const w = baseWorld('pace-b') + const c = w.state.members['x5'] + c.realm = { major: 'qi', minor: 0 } + c.perception = 7 + c.roots = { grade: 2, primary: '火', secondary: [] } + c.state = 'idle' + const r = monthlyRate(w, c) + // 9 层总月数 = 100/r × 9(近似) + const months = (100 / r) * 9 + expect(months).toBeLessThan(30 * 12) + }) + + it('寿元梯度放宽:凡人75 → 化神850', () => { + expect(MAJORS['mortal'].lifespan).toBe(75) + expect(MAJORS['qi'].lifespan).toBe(150) + expect(MAJORS['foundation'].lifespan).toBe(220) + expect(MAJORS['core'].lifespan).toBe(340) + expect(MAJORS['nascent'].lifespan).toBe(520) + expect(MAJORS['spirit'].lifespan).toBe(850) + }) + + it('小层突破失败跌损收窄(26-44%而非40-65%)', () => { + const w = baseWorld('pace-c') + const c = w.state.members['x3'] + c.realm = { major: 'qi', minor: 1 } + // 多次失败模拟,跌损应明显小于旧值:检查 resolveBreakthrough 失败后的 progress ≥ 55% + // 直接构造必失败环境(心性/健康低) + c.realmProgress = 100 + c.health = 100 + c.mind = 1 + c.traits = ['jizao'] // 急躁加大失败伤害 + resolveBreakthrough(w, c, -0.4) + if (c.realm.minor === 1) { + // 若失败在层内,跌损后应 ≥ 45%(旧 40-65 可能到 35%) + expect(c.realmProgress).toBeGreaterThanOrEqual(45) + } + }) + + it('渡劫成功率上调(筑基期望>0.5)', () => { + const w = baseWorld('trib-rate') + const c = w.state.members['x5'] + c.realm = { major: 'qi', minor: 8 } + c.mind = 6 + c.health = 100 + expect(perTribChance(w, c)).toBeGreaterThan(0.5) + }) +}) + +import { resolveBreakthrough } from '../src/renderer/game/engine/systems/cultivation' +import { perTribChance } from '../src/renderer/game/engine/systems/tribulation' + +describe('事件悬置与周期(0.1.10)', () => { + it('大比征召 FIFO 不被拍卖/传薪挤掉(20 年三年都触发)', () => { + const w = World.create({ seed: 'tourney-q', surname: '龚', familyName: '龚家', motto: 'm', difficulty: 'normal' }) + resetSaveBus() + attachLogSink(w) + const seen: string[] = [] + w.out.push({ + onLog: () => undefined, + onChronicle: () => undefined, + onBattle: () => undefined, + onPendingEvent: (id) => { if (id.startsWith('ev-tournament-')) seen.push(id) }, + onGameOver: () => undefined + }) + for (let i = 0; i < 20 * 12; i++) { + if (w.state.pendingEvent) { applyEventChoice(w, w.state.pendingEvent, 0); w.state.pendingEvent = undefined } + w.advanceMonth() + } + expect(seen).toContain('ev-tournament-10') + expect(seen).toContain('ev-tournament-15') + expect(seen).toContain('ev-tournament-20') + }) + + it('渡劫玩家处理能晋升(qi8→筑基)', () => { + const w = World.create({ seed: 'trib-jump', surname: '桑', familyName: '桑家', motto: 'm', difficulty: 'normal' }) + const c = w.state.members['x5'] + c.realm = { major: 'qi', minor: 8 } + c.realmProgress = 100 + c.mind = 9 + c.perception = 9 + for (let i = 0; i < 60; i++) { + if (w.state.pendingEvent) { applyEventChoice(w, w.state.pendingEvent, 0); w.state.pendingEvent = undefined } + w.advanceMonth() + if (c.realm.major === 'foundation') break + } + expect(c.realm.major).toBe('foundation') + }) +}) diff --git a/tests/world-matrix.test.ts b/tests/world-matrix.test.ts index bdcec70..17c7a87 100644 --- a/tests/world-matrix.test.ts +++ b/tests/world-matrix.test.ts @@ -2,6 +2,7 @@ import { describe, expect, it } from 'vitest' import { World } from '../src/renderer/game/engine/world' import { stateFingerprint, longRun } from './fingerprint.helper' import { computeGenealogy } from '../src/renderer/game/core/genealogy' +import { applyEventChoice } from '../src/renderer/game/engine/systems/events' import { resetSaveBus, attachLogSink } from './world.helpers' describe('多 seed 长跑矩阵', () => { @@ -99,8 +100,11 @@ describe('系统级固定周期事件', () => { onGameOver: () => undefined }) for (let i = 0; i < 20 * 12; i++) { + if (w.state.pendingEvent) { + applyEventChoice(w, w.state.pendingEvent, 0) + w.state.pendingEvent = undefined + } w.advanceMonth() - if (w.state.pendingEvent) w.state.pendingEvent = undefined } expect(seen).toContain('ev-tournament-10') expect(seen).toContain('ev-tournament-15')