【事件闸(机制重锤)】 - fire(w,id,priority):单闸+优先级——高优(raid/渡劫/大比)顶替被占者、被顶替入 eventQueue 下月兑现不丢失;普通被占返回 false 调用方冷却(raid 被吞也写 CD) - pending 唯一写入入口:渡劫/破境丹改走 fire(防覆盖丢弃);名宿传薪年锚 flag(防同年重复 12 次) - applyEventChoice 前置校验 pendingEvent===id(陈旧 Modal 二次结算防线) 【世界模型四修(真·活世界)】 - era 延续档:flow 权重和<1(留白=续任)——盛世能撑 30 年而非固定 25 - 潮汐供给符号修正:灵涨万物丰(原实现反了)+tide 双界 clamp - driftMarket 弱锚定:rebalance 0.1→0.025——供需/era/灾年真实撬动价格(原五池被锚死±5%) - 断供/池底单常量 poolFloorPct=0.35(消灭禁买暗雷带) 【知识防线(审计虫洞修复)】 - 指纹扩展:era/stance/prosperity/relationsWithOthers/calamityLeft/pendingEvent 全入 hash - 第二金钟罩 GOLDEN_RESOLVED:自动 resolve 长跑锁“现实”世界(原指纹锁的只是“事件流冻结”世界) 【性能与存储】 - 存档节流(疾12/常6/缓4,手动即时)+ saveChronicle O(N)→O(1) 单查增量写(2160 月档告别每 tick 数千 OPFS) - battles≤220/chronicle≤520 截断(stringify 线性膨胀止血);startNewGame/openState 停 timer 摘旧 bus 【杂项】actDirect 对齐 ACT_CATALOG 全 24 项;about 三版本统一 0.1.20;kernel.bus 死总线删;seed 改 RngHub.rollSeed;normalize 补 eraStartYear/overflux/distress;WorldPanel 买卖条件反转修复;音效与视效同闸 【测试】1011 全绿(42 套件):audit-0.1.20 9 例(事件闸/传薪/二次结算/era延续/潮汐符号/断供一致/弱锚定/指纹敏感)
89 lines
3.7 KiB
TypeScript
89 lines
3.7 KiB
TypeScript
import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { newCharacter } from '../src/renderer/game/engine/runtime/pcgen'
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import { Rng, seedToRng } from '../src/renderer/game/engine/kernel/rng'
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import { PACK } from '../src/renderer/game/data/registry'
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import { buildApprentice } from '../src/renderer/game/engine/runtime/Systems/tournament'
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import { sendMission } from '../src/renderer/game/engine/runtime/Systems/missions'
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import { buyItem, marketPrice } from '../src/renderer/game/engine/sim/Market'
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import { findEvent } from '../src/renderer/game/engine/runtime/Systems/events'
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import { runTournament } from '../src/renderer/game/engine/runtime/Systems/tournament'
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import { stateFingerprint, longRun } from './fingerprint.helper'
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import { resetSaveBus, attachLogSink } from './world.helpers'
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function baseWorld(seed: string): World {
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const w = World.create({ seed, surname: '佘', familyName: '佘家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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return w
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}
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describe('审计回归:P0 修复固化', () => {
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it('单亲 rollRoots 不再崩溃(pcgen TypeError 修复)', () => {
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const r = new Rng(seedToRng('single'))
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const dad = newCharacter(r, { name: '父', gender: 'male', generation: 1, bornYear: -30, age: 30, realm: { major: 'qi', minor: 1 } })
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dad.roots = { grade: 3, primary: '火', secondary: [] }
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const child = newCharacter(r, { name: '子', gender: 'male', generation: 2, bornYear: 0, age: 0, father: dad })
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expect(child.roots.grade).toBeGreaterThanOrEqual(0)
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})
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it('插件事件池事件可被 findEvent 解析(软锁修复)', () => {
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const w = baseWorld('aud-find')
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w.installPlugin({
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id: 'aud-event-plugin',
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name: '审计事件',
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version: '1',
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kind: 'events',
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install(ctx) {
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ctx.addEventPool('aud', [
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{ id: 'id-evt-aud', name: '试炼', category: 'daily', weight: 1, text: '审计副本。', options: [{ label: '收下', eff: { rep: 1 } }] }
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])
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}
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})
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// 直接模拟抽到该事件后 UI 路径解析
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const def = findEvent('id-evt-aud', w)
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expect(def).toBeTruthy()
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})
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it('packOverride 经插件上下文真实生效(死实现修复)', () => {
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const w = baseWorld('aud-pack')
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w.installPlugin({
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id: 'aud-data-plugin',
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name: '货币更替',
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version: '1',
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kind: 'data',
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install(ctx) {
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ctx.overridePack({ items: { ...PACK.current().items, lingcao: { ...PACK.current().items['lingcao'], basePrice: 500 } } })
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}
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})
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expect(marketPrice(w, 'lingcao')).toBeGreaterThan(100)
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expect(buyItem(w, 'lingcao', 2)).toBe(false) // 1000 > 800,双份买不起
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})
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it('buildApprentice 空候选不再抛错(守卫修复)', () => {
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const w = baseWorld('aud-appr')
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for (const c of Object.values(w.state.members)) c.state = 'apprentice'
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buildApprentice(w) // 此前 Rng.pick([]) 抛错
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expect(w.state.family.stones).toBe(800)
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})
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it('sendMission 无效 id(回档残留)不再抛错', () => {
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const w = baseWorld('aud-squad')
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const ok = sendMission(w, 'm-anmoku', ['x-not-exist'])
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expect(ok).toBe(false)
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})
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it('tournament 越过能力开关后休赛(未启时无副作用)', () => {
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const w = baseWorld('aud-tourney')
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w.toggleSystem('tournament')
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const before = w.state.battles.length
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runTournament(w, ['x3'])
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expect(w.state.battles.length).toBe(before)
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})
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it('防御性修补后金钟罩不变(行为等价确认)', () => {
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('3b784f49')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('0bf7ec62')
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})
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})
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