v0.1.10: 长线决断(数值重建 + 长跑鉴证)
评估发现(3000月×6种子实证): - 旧数值在正常难度 6/6 种子 90-125 年绝嗣(修炼慢+寿元短+渡劫卡死三重叠加) - 关键缺陷:渡劫事件被 eventRoll 误压制(qi8→筑基永不可达),境界峰恒为炼气 重建(data/ 数值 + engine 修复): - 修炼提速:基率 0.5+感知0.1→1.0+感知0.18;pacing qi 1→2.2(各境界等比提) - 修为曲线:qi expGrowth 1.35→1.10(9层累计工期<28年) - 寿元放宽:凡人75 / 炼气150 / 筑基220 / 金丹340 / 元婴520 / 化神850 - 失败跌损收窄 40-65%→26-44%;衰减点 55→65 岁;突破概率全线+0.1 - 渡劫修复:悬置 12 月自动压制(挂机不软锁)、玩家处理即零计数、 大比 FIFO 不被拍卖/传薪挤掉(queue 兜底) - 新增:仙门拍卖(十月·灵石漏斗)/ 名宿传薪(八年·传承)/ 圣者护族(幼儿修行提速) 鉴证: - 金钟罩升 3 档(47/100/180 年 × 3 seed = 9 指纹固化) - longevity 套件(200 年不败/渡劫晋升/拍卖传薪) - rebuild 套件(速率/工期/寿元/跌损/渡劫率) - 测试 881→905;typecheck/build 通过
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@@ -2,6 +2,7 @@ import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/world'
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import { stateFingerprint, longRun } from './fingerprint.helper'
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import { computeGenealogy } from '../src/renderer/game/core/genealogy'
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import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
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import { resetSaveBus, attachLogSink } from './world.helpers'
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describe('多 seed 长跑矩阵', () => {
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@@ -99,8 +100,11 @@ describe('系统级固定周期事件', () => {
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onGameOver: () => undefined
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})
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for (let i = 0; i < 20 * 12; i++) {
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if (w.state.pendingEvent) {
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applyEventChoice(w, w.state.pendingEvent, 0)
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w.state.pendingEvent = undefined
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}
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w.advanceMonth()
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if (w.state.pendingEvent) w.state.pendingEvent = undefined
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}
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expect(seen).toContain('ev-tournament-10')
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expect(seen).toContain('ev-tournament-15')
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