【引擎层 P0】 - GameEngine.restore 双重时钟注册(回档后整月双跑)→ restore 重建内核+回置 rng 状态 - engineFromSnapshot 必崩(globalThis.__state 从未设)→ 修正带 seed 重建 - DEV 性能分支二次执行整月管线 → 只读告警(绝不重跑) - 引擎 advance 遇待决事件死锁 → resolvePending(idx) 通道(自动化/测试推进) 【WorldSim 大修】 - NPC 换代文案垃圾(n-danxin行情降50%)→ 换代快讯专属文案 - secretQi 假闭环(纯写无读)→ 全秘境初始化+missions 统一 consumeSecretQi - 快讯节流自锁(lastNewsMonth 恒 1 月)→ totalTicks%24 - power 月度收敛坍塌(1400±3)→ 换代/年首化+年度成长 - relation 双重拉零(4 家全 0)→ 交还外交年度漂移 - 市场基准 5 处重复 → POOL_BASE 单一权威;灾年 stale 清理;drift 各池独立噪声 - worldsim 能力卡补全 + normalize 兜底(worldSim/stats 子字段) 【UI/动效/存储】 - ModalShell 三条 CSS 规则真正落地(close 定位/body 滚动/footer 独立底排)——0.1.12 声明未实施项 - fx-canvas:resize 监听移除/mistTimer 清零/reduced 联动/soft 档无雾 + drift 走 gate(过滤器) - 档位 density 脱钩修复;顶栏“止”钮补 onClick;版本号三处统一 0.1.15 - importAll 清 chronicle 表;自动推进季度落盘(手动逐次) - 性能:LogFeed memo / Genealogy computeGenealogy memo / Chronicle deps 修正;死码清除(lastPhaseStats/clockFromKernel/哨兵函数等 12 处) - 删除误入库的“p”游离文件 【测试】979 全绿(36 套件);金钟罩三档 0.1.15 基线固化; typecheck/build 通过
123 lines
4.4 KiB
TypeScript
123 lines
4.4 KiB
TypeScript
import { describe, expect, it } from 'vitest'
|
||
import { GameEngine } from '../src/renderer/game/engine/GameEngine'
|
||
import { makeKernel } from '../src/renderer/game/engine/kernel/Kernel'
|
||
import { WorldSim } from '../src/renderer/game/engine/sim/WorldSim'
|
||
import { WORLDSIM } from '../src/renderer/game/engine/sim/worldsim-data'
|
||
|
||
describe('GameEngine 引擎门面', () => {
|
||
it('构造:内核注入世界 + 门面 + 数据包', () => {
|
||
const e = new GameEngine({ seed: 'engine-1' })
|
||
expect(e.world).toBeTruthy()
|
||
expect(e.facade).toBeTruthy()
|
||
expect(e.kernel.clock.subscriptionCount()).toBeGreaterThanOrEqual(10)
|
||
expect(e.status()).toBe('running')
|
||
})
|
||
|
||
it('advance 驱动内核时钟(确定单源)', () => {
|
||
const e = new GameEngine({ seed: 'engine-2' })
|
||
const y0 = e.view().year
|
||
const m0 = e.view().month
|
||
e.advance()
|
||
const crossed = e.view().month === 1 && e.view().year === y0 + 1
|
||
const normal = e.view().month === m0 + 1
|
||
expect(crossed || normal).toBe(true)
|
||
})
|
||
|
||
it('act/query/subscribe 全链路', () => {
|
||
const e = new GameEngine({ seed: 'engine-3' })
|
||
const events: string[] = []
|
||
const unsub = e.subscribe((ev) => events.push(ev.type))
|
||
expect(e.act('member.post', { memberId: 'x3', post: 'elder' })).toBe(true)
|
||
e.advance()
|
||
// 一次 advance 必然产生内核事件流(log/pending/paper 至少其一)
|
||
expect(events.length).toBeGreaterThan(0)
|
||
unsub()
|
||
const fam = e.query('family') as { year: number }
|
||
expect(fam.year).toBeGreaterThanOrEqual(1)
|
||
})
|
||
|
||
it('datapack 覆写生效 + restore 可回放', () => {
|
||
const e = new GameEngine({ seed: 'engine-4' })
|
||
e.datapack.override({
|
||
items: { ...e.datapack.current().items, lingcao: { ...e.datapack.current().items['lingcao'], basePrice: 250 } }
|
||
})
|
||
const snap = e.snapshot()
|
||
expect(snap.family.stones).toBeGreaterThanOrEqual(0)
|
||
e.restore(snap)
|
||
expect(e.status()).toBe('running')
|
||
})
|
||
|
||
it('about 元数据含 plugins(≥3)与版本 0.1.14', () => {
|
||
const e = new GameEngine({ seed: 'engine-5' })
|
||
const a = e.about()
|
||
expect(a.plugins).toBeGreaterThanOrEqual(3)
|
||
expect(a.version).toContain('0.1.14')
|
||
})
|
||
})
|
||
|
||
describe('Kernel 三合一', () => {
|
||
it('时钟/随机/总线协同(同 seed 同随机序列)', () => {
|
||
const k1 = makeKernel('kernel-a')
|
||
const k2 = makeKernel('kernel-a')
|
||
expect(k1.rng.next()).toBe(k2.rng.next())
|
||
expect(k1.clock).toBeTruthy()
|
||
expect(typeof k1.bus.onLog).toBe('function')
|
||
})
|
||
})
|
||
|
||
function runEngine(e: GameEngine, months: number): void {
|
||
for (let i = 0; i < months; i++) {
|
||
if (e.view().gameOver) break
|
||
e.advance()
|
||
// 引擎语义:遇到待决事件停下来等处理;自动化直接取第一个选项继续
|
||
let guard = 0
|
||
while (e.view().pendingEvent && guard < 4) {
|
||
e.resolvePending(0)
|
||
guard++
|
||
}
|
||
}
|
||
}
|
||
|
||
describe('WorldSim 世界健康(长跑)', () => {
|
||
it.each(['ws-1', 'ws-2', 'ws-3'].map((s) => [s] as const))('%s:1000 月市场池/灵气在界、世界不崩', (seed) => {
|
||
const e = new GameEngine({ seed })
|
||
runEngine(e, 1000)
|
||
const ws = e.view().worldSim as (Record<string, unknown> & {
|
||
marketPool: Record<string, number>
|
||
secretQi: Record<string, number>
|
||
tide: number
|
||
}) | undefined
|
||
expect(ws).toBeTruthy()
|
||
if (ws) {
|
||
for (const v of Object.values(ws.marketPool)) expect(v).toBeGreaterThan(0)
|
||
for (const v of Object.values(ws.secretQi ?? {})) expect(v).toBeGreaterThanOrEqual(0)
|
||
expect(ws.tide).toBeGreaterThan(0.5)
|
||
expect(ws.tide).toBeLessThan(1.4)
|
||
}
|
||
})
|
||
|
||
it('NPC 换代至少发生一次(世界在演化)', () => {
|
||
const e = new GameEngine({ seed: 'ws-evolve' })
|
||
runEngine(e, 1200)
|
||
const ws = e.view().worldSim as { npcSuccessions?: number } | undefined
|
||
expect(ws?.npcSuccessions ?? 0).toBeGreaterThan(0)
|
||
})
|
||
|
||
it('快讯持有且裁剪符合 N(≤120)', () => {
|
||
const e = new GameEngine({ seed: 'ws-news' })
|
||
runEngine(e, 400)
|
||
const ws = e.view().worldSim as { newsFeed?: unknown[] } | undefined
|
||
expect(ws?.newsFeed.length ?? 0).toBeLessThanOrEqual(WORLDSIM.newsKeep)
|
||
})
|
||
})
|
||
|
||
describe('Sim 与外层联动', () => {
|
||
it('tideMult 在界(0.5-1.4)且随年景变化', () => {
|
||
const e = new GameEngine({ seed: 'ws-tide-link' })
|
||
const sim = new WorldSim(e.world)
|
||
const before = sim.tideMult()
|
||
expect(before).toBeGreaterThanOrEqual(0.5)
|
||
expect(before).toBeLessThan(1.4)
|
||
})
|
||
})
|