【A 经济闭环(引擎核心)】 - 修为经济化:灵草成修行燃料——练气以上月耗(闭关2/普通1),无草速修0.6~1.0衰减+缺草每年一告 - 炼丹等级化:bonusOf 白名单表达式求值器(extra 单源);craftChance 转正(L5=100%),丹方 PILL_RECIPES(破境丹需丹房3级),失败折半退料 - 炼器筑宝:FORGE_RECIPES(法器/灵器/法宝)灵矿兽核入炉 - 秘灵灵脉:secretQiOf→rollWarbooty 收益门槛(0.5~1.5 折算),掉落按秘境 techGrades 过滤(暗墨林不再出仙典) - NPC 实力参战:raid 强度/风险随 npc.power 浮动(0.5~1.8)——外交成长期博弈 - 灾年落效:CALAMITY_FAMILY 月度减产乘子 + 疫病/兽潮一次性体感 【B 世界活在 UI】 - 天下面板:快讯时间线/行情/灾年/群雄谱(宗主详情+换代数)+ 结盟(setAlliance,关联岁差不降+年利) - 结盟引擎 truly 落地:allied 字段第一次被写值 【C 写史与治理】 - 手写史书:ChroniclePanel 输入条(misc 入史)+ MemberModal 册立家主 + 年报要闻/辞世讣告 + EventModal 收益预览 - C13 破境丹渡劫修正:需渡劫大境界时药力→tribBoost(+12%)入渡劫事件,不再跳三选 - C14 存储防线:loadState 过 migrate;MigrationError(TOO_NEW/未知版本) 醒目提示 - C15 registry 补全(aspirations/formations/season)+ startNewGame facade 复用 bug 【测试】986 全绿(37 套件,新增经济闭环 7 例);金钟罩 0.1.16 基线固化(修为耗草/炼丹/灾害序列变更受控)
177 lines
6.5 KiB
TypeScript
177 lines
6.5 KiB
TypeScript
import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { GameFacade } from '../src/renderer/game/engine/runtime/ApiFacade'
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import { SYSTEM_DEFS } from '../src/renderer/game/engine/runtime/capabilities'
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import { PACK, pack, DEFAULT_PACK } from '../src/renderer/game/data/registry'
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import { marketPrice } from '../src/renderer/game/engine/sim/Market'
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import { stateFingerprint, longRun } from './fingerprint.helper'
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import { resetSaveBus, attachLogSink } from './world.helpers'
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function baseWorld(seed: string): World {
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const w = World.create({ seed, surname: '阮', familyName: '阮家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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return w
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}
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describe('CapabilityRegistry 能力卡', () => {
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it('系统清单齐全(id 唯一、版本与说明在位)', () => {
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const ids = new Set(SYSTEM_DEFS.map((d) => d.id))
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expect(ids.size).toBe(SYSTEM_DEFS.length)
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expect(SYSTEM_DEFS.length).toBeGreaterThanOrEqual(11)
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for (const d of SYSTEM_DEFS) {
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expect(d.version).toMatch(/^\d+\.\d+$/)
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expect(d.name.length).toBeGreaterThan(0)
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}
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})
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it('禁用修炼 → 12 月无人精进;恢复后回归', () => {
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const w = baseWorld('cap-a')
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const x5 = w.state.members['x5']
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x5.realm = { major: 'qi', minor: 1 }
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const p0 = x5.realmProgress
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w.toggleSystem('cultivation')
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for (let i = 0; i < 12; i++) w.advanceMonth()
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expect(x5.realmProgress).toBe(p0)
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w.toggleSystem('cultivation')
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for (let i = 0; i < 12; i++) w.advanceMonth()
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expect(x5.realmProgress).toBeGreaterThan(p0)
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})
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it('禁用生产 → 库藏零涨;恢复后产出回归', () => {
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const w = baseWorld('cap-b')
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const c0 = w.state.family.inventory['lingcao'] ?? 0
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w.toggleSystem('production')
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for (let i = 0; i < 6; i++) w.advanceMonth()
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expect(w.state.family.inventory['lingcao'] ?? 0).toBeLessThanOrEqual(c0)
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w.toggleSystem('production')
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for (let i = 0; i < 6; i++) w.advanceMonth()
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expect(w.state.family.inventory['lingcao'] ?? 0).toBeGreaterThan(c0)
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})
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it('禁用婚育 → 全年无诞丁与媒觅', () => {
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const w = baseWorld('cap-c')
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const n0 = Object.values(w.state.members).filter((c) => c.bornYear > 1).length
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w.toggleSystem('marriage')
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for (let i = 0; i < 48; i++) w.advanceMonth()
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const n1 = Object.values(w.state.members).filter((c) => c.bornYear > 1).length
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expect(n1).toBe(n0)
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})
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it('禁用事件 → 迟迟无事,天空澄澈', () => {
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const w = baseWorld('cap-d')
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w.toggleSystem('events')
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for (let i = 0; i < 40; i++) w.advanceMonth()
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expect(w.state.pendingEvent).toBeUndefined()
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})
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it('toggle 幂等与 sysChanged 广播', () => {
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const w = baseWorld('cap-e')
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const changes: [string, boolean][] = []
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w.out.push({
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onLog: () => undefined,
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onChronicle: () => undefined,
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onBattle: () => undefined,
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onPendingEvent: () => undefined,
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onGameOver: () => undefined,
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onSystemChange: (id, enabled) => changes.push([id, enabled])
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})
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const r1 = w.toggleSystem('season')
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expect(r1).toBe(false)
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expect(changes).toEqual([['season', false]])
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const r2 = w.toggleSystem('season')
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expect(r2).toBe(true)
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expect(w.toggleSystem('no-such-system')).toBe(false)
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})
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})
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describe('DataPackRegistry 数据包', () => {
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it('默认包与静态数据同引用(金钟罩不受影响)', () => {
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expect(pack().items).toBe(DEFAULT_PACK.items)
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expect(DEFAULT_PACK.items['lingcao'].name).toBe('灵草')
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})
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it('覆写物价 → 行情立即反映;重置还原', () => {
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const w = baseWorld('dp-a')
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const p0 = marketPrice(w, 'lingcao')
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PACK.override({ items: { ...DEFAULT_PACK.items, lingcao: { ...DEFAULT_PACK.items['lingcao'], basePrice: 999 } } })
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const p1 = marketPrice(w, 'lingcao')
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expect(p1).toBeGreaterThan(p0)
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PACK.reset()
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const p2 = marketPrice(w, 'lingcao')
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expect(p2).toBe(p0)
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})
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it('fingerprint 稳定且对覆写敏感', () => {
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const f0 = PACK.fingerprint()
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PACK.override({})
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const f1 = PACK.fingerprint()
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expect(f1).toBe(f0)
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})
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})
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describe('GameFacade 门面', () => {
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it('act 全目录跑通(每类至少一条不抛且有副作用或无副作用返回)', () => {
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const w = baseWorld('fa-a')
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const f = new GameFacade(w, 1)
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f.act('head.set', { memberId: 'x3' })
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expect(w.state.family.headId).toBe('x3')
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f.act('member.post', { memberId: 'x4', post: 'guardian' })
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expect(w.state.members['x4'].post).toBe('guardian')
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f.act('estate.build', { building: 'fangshi' })
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expect(w.state.family.buildings['fangshi']).toBe(1)
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f.act('estate.rite', {})
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expect(w.state.family.flag['lastRiteYear']).toBe(1)
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const afterRite = w.state.family.stones
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f.act('market.sell', { item: 'lingcao', count: 5 })
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expect(w.state.family.stones).toBeGreaterThan(afterRite)
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})
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it('query 家族/成员/系统/年轴/财务快照', () => {
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const w = baseWorld('fa-b')
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const f = new GameFacade(w, 1)
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const fam = f.query('family') as { year: number; reputation: number }
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expect(fam.year).toBe(1)
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const mem = f.query('members') as { list: { id: string }[] }
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expect(mem.list.length).toBe(5)
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const sys = f.query('systems') as { list: { id: string }[] }
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expect(sys.list.length).toBe(SYSTEM_DEFS.length)
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const fin = f.query('finance') as { stones: number }
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expect(fin.stones).toBe(800)
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})
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it('subscribe 协议全套捕获(log/paper/sysChanged)并可退订', () => {
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const w = baseWorld('fa-c')
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const f = new GameFacade(w, 1)
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const seen: string[] = []
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const unsub = f.subscribe((e) => seen.push(e.type))
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for (let i = 0; i < 14; i++) w.advanceMonth()
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f.act('estate.rite', {})
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w.toggleSystem('season')
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expect(seen).toContain('log')
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expect(seen).toContain('paper')
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expect(seen).toContain('sysChanged')
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unsub()
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const before = seen.length
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w.advanceMonth()
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expect(seen.length).toBe(before)
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})
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it('about 元数据完整', () => {
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const w = baseWorld('fa-d')
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const f = new GameFacade(w, 1)
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const info = f.about()
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expect(info.title).toBe('仙途家族志')
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expect(info.version).toContain('0.1.16')
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expect(info.modules).toBeGreaterThanOrEqual(11)
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expect(info.systems).toBeGreaterThan(0)
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expect(info.plugins).toBeGreaterThanOrEqual(3)
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})
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it('默认配置金钟罩不受门面化影响', () => {
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PACK.reset()
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('9531969e')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('aeefac96')
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})
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})
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