- 职事任命:长老(+修炼)/供奉(+战力)/执事(+坊市)/掌教(+闭关) 每人加成叠加,上限管理 - 功法悟道:修习积悟性点,小成/大成逐级+战力,大境界突破传道于直系晚辈 - 宗族谱系页:世代分带 + 夫妻同卷 + 子孙连枝,点节点开详情,先人簿可查 - 功德碑:宗主辞世即勒石,宗祠页碑录永存 - 百年庆典 + 飞升之路事件链(留世坐镇/仙风入体 或 云游飞升/宗族蒙荫) - 合成音效(WebAudio):鼓点/钟鸣/纸韵/磬响,设置页开关 - 单测 29→38;typecheck/build 通过;GUI 冒烟受限于 WSLg 掉线(SMOKE-TIMEOUT 优雅退出)
268 lines
11 KiB
TypeScript
268 lines
11 KiB
TypeScript
import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/world'
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import { combatPowerOf } from '../src/renderer/game/engine/systems/combat'
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import { marketPrice, buyItem, sellItem, buyTechnique } from '../src/renderer/game/engine/market'
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import { resolveBreakthrough, monthlyRate } from '../src/renderer/game/engine/systems/cultivation'
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import { applyEventChoice } from '../src/renderer/game/engine/systems/events'
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import { computeGenealogy } from '../src/renderer/game/core/genealogy'
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import { matchesCondPub } from './events.helpers'
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import { resetSaveBus, attachLogSink } from './world.helpers'
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describe('Combat power', () => {
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it('scales with realm', () => {
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const w = World.create({ seed: 'p', surname: '赵', familyName: '赵家', motto: 'm', difficulty: 'normal' })
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const head = w.head()
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const power = combatPowerOf(w, head)
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expect(power).toBeGreaterThan(3)
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power > 0
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})
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it('higher realm beats lower realm', () => {
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const w = World.create({ seed: 'p2', surname: '赵', familyName: '赵家', motto: 'm', difficulty: 'normal' })
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const low = w.state.members['x5']
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const high = w.state.members['x4']
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expect(combatPowerOf(w, high)).toBeGreaterThan(combatPowerOf(w, low))
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})
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})
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describe('Market', () => {
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it('buy/sell roundtrip keeps stones consistent', () => {
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const w = World.create({ seed: 'mk', surname: '王', familyName: '王家', motto: 'm', difficulty: 'normal' })
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const fam = w.state.family
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const price = marketPrice(w, 'lingcao')
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const stones0 = fam.stones
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const buyOk = buyItem(w, 'lingcao', 11)
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expect(buyOk).toBe(stones0 >= price * 11)
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if (buyOk) {
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expect(fam.inventory['lingcao']).toBe(60 + 11)
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expect(fam.stones).toBe(stones0 - price * 11)
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sellItem(w, 'lingcao', 11)
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expect(fam.stones).toBe(stones0)
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}
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})
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it('cannot buy beyond treasury', () => {
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const w = World.create({ seed: 'mk2', surname: '王', familyName: '王家', motto: 'm', difficulty: 'hard' })
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w.state.family.stones = 10
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expect(buyItem(w, 'lingcao', 999)).toBe(false)
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})
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it('buy technique adds to library once', () => {
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const w = World.create({ seed: 'mk3', surname: '王', familyName: '王家', motto: 'm', difficulty: 'normal' })
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w.state.family.stones = 5000
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expect(buyTechnique(w, 't-zhenyu', 700)).toBe(true)
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expect(w.state.family.techniques.includes('t-zhenyu')).toBe(true)
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expect(buyTechnique(w, 't-zhenyu', 700)).toBe(false)
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})
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})
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describe('Breakthrough', () => {
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it('advances realm on success', () => {
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const w = World.create({ seed: 'bt', surname: '李', familyName: '李家', motto: 'm', difficulty: 'easy' })
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const c = w.state.members['x5']
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c.realm = { major: 'mortal', minor: 0 }
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c.realmProgress = 100
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c.perception = 9
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c.mind = 9
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resolveBreakthrough(w, c, 0.3)
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expect(c.realm.major).toBe('qi')
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})
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it('failed breakthrough costs progress but not death', () => {
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const w = World.create({ seed: 'bt2', surname: '李', familyName: '李家', motto: 'm', difficulty: 'normal' })
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const c = w.state.members['x5']
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c.realm = { major: 'mortal', minor: 0 }
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c.realmProgress = 100
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resolveBreakthrough(w, c, -0.5)
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// chance was min-clamped; both outcomes acceptable, but check invariants
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if (c.realm.major === 'mortal') {
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expect(c.realmProgress).toBeLessThan(100)
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} else {
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expect(c.realmProgress).toBe(0)
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}
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})
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})
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describe('Event conditions', () => {
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it('leading event ids exist', () => {
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const w = World.create({ seed: 'evc', surname: '刘', familyName: '刘家', motto: 'm', difficulty: 'normal' })
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expect(matchesCondPub(w, { minBuilding: { id: 'lingtian', level: 1 } })).toBe(true)
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expect(matchesCondPub(w, { minBuilding: { id: 'danfang', level: 1 } })).toBe(false)
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expect(matchesCondPub(w, { minAdult: 3 })).toBe(true)
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expect(matchesCondPub(w, { maxAdult: 2 })).toBe(false)
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})
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})
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describe('Marriage & equipment & rites', () => {
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it('rejects siblings, accepts strangers', () => {
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const w = World.create({ seed: 'marry', surname: '王', familyName: '王家', motto: 'm', difficulty: 'normal' })
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const bro = w.state.members['x3']
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const sis = w.state.members['x5']
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expect(w.canMarry(bro.id)).toBe(true)
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expect(w.canMarry(sis.id)).toBe(true)
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expect(w.marriageCandidatesOf(bro.id).map((c) => c.id)).not.toContain(sis.id)
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})
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it('widow can remarry via candidates', () => {
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const w = World.create({ seed: 'remarry', surname: '赵', familyName: '赵家', motto: 'm', difficulty: 'normal' })
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const wife = w.state.members['x2']
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wife.spouseId = 'x1'
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w.state.members['x1'].alive = false
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expect(w.canMarry(wife.id)).toBe(true)
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expect(w.marriageCandidatesOf(wife.id).length).toBeGreaterThan(0)
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})
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it('equipping artifact raises combat power', () => {
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const w = World.create({ seed: 'equip', surname: '钱', familyName: '钱家', motto: 'm', difficulty: 'normal' })
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const c = w.state.members['x4']
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const power0 = combatPowerOf(w, c)
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w.state.family.inventory['weapon-qi'] = 1
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w.equip(c.id, 'weapon-qi')
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expect(combatPowerOf(w, c)).toBeGreaterThan(power0)
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})
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it('ancestral rite costs, respects cooldown, grants boon', () => {
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const w = World.create({ seed: 'rite', surname: '孙', familyName: '孙家', motto: 'm', difficulty: 'easy' })
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const fam = w.state.family
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fam.stones = 1000
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const rep0 = fam.reputation
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const head = w.state.members['x1']
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head.realmProgress = 50
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expect(w.ancestralRite()).toBe(true)
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expect(fam.stones).toBe(850)
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expect(fam.reputation).toBe(rep0 + 6)
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expect(head.realmProgress).toBe(53)
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expect(w.ancestralRite()).toBe(false)
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})
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it('taunt has 1-year cooldown', () => {
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const w = World.create({ seed: 'taunt', surname: '周', familyName: '周家', motto: 'm', difficulty: 'normal' })
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const npcId = 'n-nulei'
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const before = w.state.npcFamilies[npcId].relation
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expect(w.tauntNpc(npcId)).toBe(true)
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expect(w.state.npcFamilies[npcId].relation).toBe(before - 20)
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expect(w.tauntNpc(npcId)).toBe(false)
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})
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})
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describe('Yearly report', () => {
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it('generates a report per full year', () => {
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const w = World.create({ seed: 'rep', surname: '吴', familyName: '吴家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < 14; i++) w.advanceMonth()
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expect(w.state.yearlyReports.length).toBe(1)
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const r = w.state.yearlyReports[0]
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expect(r.year).toBe(1)
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expect(r.nets).toBeGreaterThanOrEqual(0)
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expect(r.power).toBeGreaterThan(0)
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})
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})
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describe('Posts (职事)', () => {
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it('assigns up to max and rejects over-cap', () => {
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const w = World.create({ seed: 'posts', surname: '徐', familyName: '徐家', motto: 'm', difficulty: 'normal' })
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expect(w.assignPost('x3', 'elder')).toBe(true)
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expect(w.assignPost('x5', 'elder')).toBe(true)
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expect(w.assignPost('x4', 'elder')).toBe(false)
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expect(w.postCount('elder')).toBe(2)
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})
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it('elder boosts cultivation rate', () => {
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const w = World.create({ seed: 'posts2', surname: '许', familyName: '许家', motto: 'm', difficulty: 'normal' })
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const c = w.state.members['x5']
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w.state.members['x3'].state = 'meditation'
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c.realm = { major: 'qi', minor: 1 }
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const r0 = monthlyRate(w, c)
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w.assignPost('x3', 'elder')
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w.assignPost('x4', 'elder')
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const r1 = monthlyRate(w, c)
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expect(r1).toBeGreaterThan(r0)
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})
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it('steward boosts market income', () => {
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const w = World.create({ seed: 'posts3', surname: '邓', familyName: '邓家', motto: 'm', difficulty: 'normal' })
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w.state.family.buildings['fangshi'] = 2
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w.assignPost('x3', 'steward')
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const stones0 = w.state.family.stones
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w.advanceMonth()
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expect(w.state.family.stones).toBeGreaterThan(stones0 + 110)
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})
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})
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describe('Technique wudao (悟道)', () => {
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it('accumulates progress and ranks up talents', () => {
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const w = World.create({ seed: 'wudao', surname: '康', familyName: '康家', motto: 'm', difficulty: 'easy' })
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const c = w.state.members['x4']
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c.realm = { major: 'qi', minor: 1 }
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c.realmProgress = 0
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c.techniqueProgress = 95
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c.techniqueRank = 0
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c.techniqueId = 't-houtu'
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c.perception = 9
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for (let i = 0; i < 30; i++) w.advanceMonth()
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expect(c.techniqueRank ?? 0).toBeGreaterThanOrEqual(1)
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})
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it('carries wudao to a disciple on major jump', () => {
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const w = World.create({ seed: 'wd2', surname: '封', familyName: '封家', motto: 'm', difficulty: 'easy' })
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const c = w.state.members['x1']
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c.realm = { major: 'qi', minor: 9 }
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c.realmProgress = 100
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c.mind = 9
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c.perception = 9
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const child = w.state.members['x3']
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child.techniqueId = 't-houtu'
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child.techniqueProgress = 10
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child.realm = { major: 'qi', minor: 2 }
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resolveBreakthrough(w, c, 0.5)
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expect(c.realm.major).toBe('foundation')
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expect(child.techniqueProgress).toBeGreaterThanOrEqual(60)
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})
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})
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describe('Monument & milestones', () => {
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it('writes monument on head death, inherits reign', () => {
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const w = World.create({ seed: 'mon', surname: '侯', familyName: '侯家', motto: 'm', difficulty: 'normal' })
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const head = w.state.members['x1']
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head.alive = false
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head.deathYear = w.state.year
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w.advanceMonth()
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const monument = w.state.chronicle.find((e) => e.text.startsWith('功德碑'))
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expect(monument).toBeTruthy()
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expect(w.state.family.headId).toBe('x3')
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expect(w.state.family.flag['reignStart']).toBe(w.state.year)
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})
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it('triggers centennial once at year 100', () => {
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const w = World.create({ seed: 'cen', surname: '欧阳', familyName: '欧阳家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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w.state.year = 99
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w.state.month = 12
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for (let i = 0; i < 3; i++) w.advanceMonth()
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expect(w.state.pendingEvent).toBe('ev-centennial')
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})
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it('feisheng effect grants trail or ascends', () => {
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const w = World.create({ seed: 'fs', surname: '皇甫', familyName: '皇甫家', motto: 'm', difficulty: 'normal' })
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const c = w.state.members['x4']
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c.realm = { major: 'spirit', minor: 1 }
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applyEventChoice(w, 'ev-feisheng', 0)
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expect(c.traits).toContain('fengxian')
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})
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})
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describe('Genealogy', () => {
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it('builds rows per generation with couple units', () => {
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const w = World.create({ seed: 'gene', surname: '惠', familyName: '惠家', motto: 'm', difficulty: 'normal' })
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const rows = computeGenealogy(w)
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expect(rows.length).toBeGreaterThanOrEqual(2)
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const second = rows.find((r) => r.gen === 2)
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expect(second).toBeTruthy()
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const units = second!.units
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// x1/x2 couple should appear in gen1
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const g1 = rows.find((r) => r.gen === 1)!
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expect(g1.units.some((u) => u.parents[0]?.id === 'x1' || u.parents[1]?.id === 'x1')).toBe(true)
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expect(units).toBeTruthy()
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})
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})
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