Files
ChronicleOfTheImmortalClan/tests/stance-world-0.1.19.test.ts
T
thzxx 9b0f36c70a v0.1.35b: 兼容层铲除——迁移链/版本戳/死表死代码/normalize 兼容批/死字段
【A+I】migrate.ts 迁移链(CURRENT_SCHEMA/MIGRATIONS/migrateIfNeeded/MigrationError)整链铲除→validateLoadedState 结构校验(seed/family/members 断言);信封统一 payload 单格式(去双格式兜底);APP_ID 保留
【F】schemaVersion 字段全删(domain/creation/save 8 处);SaveMeta.version 记游戏版本字符串
【C】chronicle 死表+saveChronicle 死方法(首行 return+unreachable legacy 僵尸)全删
【D/E】GameEngine __state globalThis 泄漏口+seed 三元(恒不可达)删除;engineFromSnapshot/noAutoCreate 保留(测试便利——非兼容机器)
【B/H】normalizeGameState 兼容批删:老档字段补(28行)/worldGen 重放(18行)/P0-2 占位 def(9行)/worldSim 字段批删;保留 npcs 重注册/headId 修复/d distress 防护;initSim 补 0.1.34 四键(唯一初始源)
【G】domain 收紧 5 兼容 optional(techniqueRank/Progress/tribBoost/worldGen 必填)+pcgen 必写
【测试】删 9 个兼容验证体(audit 0.1.0-era/全残缺矩阵/空 worldSim 兜底);5989 全绿——金钟罩零漂(新档结构全字段,删除不涉世界数值)
2026-08-23 22:35:17 +08:00

103 lines
5.0 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
import { normalizeGameState } from '../src/renderer/game/engine/runtime/World'
import { WorldSimState } from '../src/renderer/game/engine/sim/worldsim-data'
describe('0.1.19 八方风雨', () => {
it('stance:四姿态值域 + 年首(约8年)可再评估', () => {
const w = World.create({ seed: 'st-1', surname: '冀', familyName: '冀家', motto: 'm', difficulty: 'normal' })
const seen = new Set<string>()
for (let i = 0; i < 1600; i++) {
if (w.state.gameOver) break
w.advanceMonth()
const dyns = (w.state.worldSim as WorldSimState).npcDyn
for (const d of Object.values(dyns)) {
expect(['guardian', 'expand', 'endure', 'ally']).toContain(d.stance ?? 'guardian')
if (d.stance) seen.add(d.stance)
}
}
expect(seen.size).toBeGreaterThanOrEqual(2)
})
it('姿态影响 raid 概率标尺(expand 双倍、endure 打折)', () => {
const w = World.create({ seed: 'st-2', surname: '邱', familyName: '邱家', motto: 'm', difficulty: 'normal' })
w.advanceMonth()
const dyns = w.state.worldSim as WorldSimState
const npcKey = Object.keys(w.state.npcFamilies).find((k) => k === 'n-nulei') ?? Object.keys(w.state.npcFamilies)[0]!
dyns.npcDyn[npcKey] = { ...dyns.npcDyn[npcKey]!, stance: 'expand', stanceSinceYear: 1 }
// 关系拉到仇深 + 伪造 raidCD 前一年,跑 240 月计数
const npc = w.state.npcFamilies[npcKey]
npc.relation = -70
npc.allied = false
let evcount = 0
for (let i = 0; i < 600; i++) {
npc.relation = -70 // 钉死(diplomacy drift 会拉回)
dyns.npcDyn[npcKey] = { ...dyns.npcDyn[npcKey], stance: 'expand', stanceSinceYear: w.state.year }
w.advanceMonth()
// 任何 pending 顶住事件闸则先清场(否则后续 raid 无法 fire)
while (w.state.pendingEvent) {
if (w.state.pendingEvent.startsWith('ev-raid-')) evcount++
w.applyEventChoice(w.state.pendingEvent, 0)
}
}
// 0.06×12月×10年 ≈ 7 次期待,≥1 稳
expect(evcount).toBeGreaterThanOrEqual(1)
})
it('超卖潮:库存过剩时世界产能乘0.7回调且播报一次/年', () => {
const w = World.create({ seed: 'st-3', surname: '盛', familyName: '盛家', motto: 'm', difficulty: 'normal' })
w.advanceMonth()
const ws = w.state.worldSim as WorldSimState
ws.marketPool['lingcao'] = 2000 // 远超 600*1.8
const before = ws.marketPool['lingcao']
w.advanceMonth()
const after = ws.marketPool['lingcao']
expect(after).toBeLessThan(before)
expect(ws.newsFeed.some((r) => r.text.includes('谷贱伤农'))).toBe(true)
})
it('结盟连坐:世仇得闻而暗恨(玩家关系-20)', () => {
const w = World.create({ seed: 'st-4', surname: '方', familyName: '方家', motto: 'm', difficulty: 'normal' })
w.advanceMonth()
const dyns = w.state.worldSim as WorldSimState
const allyKey = Object.keys(w.state.npcFamilies).find((k) => k === 'n-xuanying') ?? Object.keys(w.state.npcFamilies)[0]!
const foeKey = Object.keys(w.state.npcFamilies).find((k) => k === 'n-nulei') ?? Object.keys(w.state.npcFamilies)[1]!
dyns.npcDyn[allyKey]!.relationsWithOthers[foeKey] = -70
w.state.npcFamilies[allyKey].relation = 60
const before = w.state.npcFamilies[foeKey].relation
expect(w.setAlliance(allyKey, true)).toBe(true)
expect(w.state.npcFamilies[foeKey].relation).toBeLessThan(before)
})
it('调停:花50灵石令世仇回暖、声望+2', () => {
const w = World.create({ seed: 'st-5', surname: '凌', familyName: '凌家', motto: 'm', difficulty: 'normal' })
w.advanceMonth()
const dyns = w.state.worldSim as WorldSimState
const aKey = Object.keys(w.state.npcFamilies)[0]!
const bKey = Object.keys(w.state.npcFamilies)[1]!
dyns.npcDyn[aKey]!.relationsWithOthers[bKey] = -60
w.state.family.stones = 500
const r0 = dyns.npcDyn[aKey]!.relationsWithOthers[bKey]
expect(w.mediateNpcs(aKey, bKey)).toBe(true)
const r1 = dyns.npcDyn[aKey]!.relationsWithOthers[bKey]
expect(r1).toBeGreaterThan(r0)
expect(w.state.family.reputation).toBeGreaterThanOrEqual(2)
})
it('盟友求援:互攻失利盟友告急 → assistAlly 可应', () => {
const w = World.create({ seed: 'st-6', surname: '古', familyName: '古家', motto: 'm', difficulty: 'normal' })
w.advanceMonth()
const ws = w.state.worldSim as WorldSimState
ws.npcDyn['n-xuanying']!.relationsWithOthers['n-nulei'] = -80
ws.npcDyn['n-nulei']!.relationsWithOthers['n-xuanying'] = -80
w.state.npcFamilies['n-xuanying'].allied = true
w.state.family.stones = 1000
// 手动挂求援(互攻触发具随机性,此处测响应链)
ws.distress = { id: 'n-xuanying', year: w.state.year, month: w.state.month }
const p0 = w.state.npcFamilies['n-xuanying'].power
expect(w.assistAlly('n-xuanying')).toBe(true)
expect(w.state.npcFamilies['n-xuanying'].power).toBeGreaterThan(p0)
expect(ws.distress).toBeUndefined()
})
})