Files
ChronicleOfTheImmortalClan/tests/audit-regression.test.ts
T
thzxx 10ed1e7d9b v0.1.21: 大势流转(线程定论 + era景气双向闭环 + 世界史表 + 渲染管线)
【线程架构定论(实测)】
- 引擎与 UI 同在 renderer 主线程(单线程);2160 月实测 advanceMonth 平均 0.05ms/tick
- 结论:Worker 化无收益——0.05ms 不需要换线程;此前 60ms 告警来自 UI 渲染+存档(已修复)

【世界自演进闭环(双向因果,自演进最高形态)】
- era↔景气双向闭环:世界温度(marketPool 景气均值)调制 era 转移权重
  (tempEraK=0.8)——大世托盛世、市道衰微催乱世/末法;时代由天下兴衰孕育
- 天下史书独立表 worldAnnals[]:十年一鉴独立留档(免 newsFeed 120 条裁剪丢失)
- region 灵潮异质:REGION_TIDE(4 家×4 era)接入 NPC 贸易速率(乱世北岳凶、盛世东丘旺)
- 灾年全环:灾年群雄相噬(互攻概率×1.5)

【渲染管线(性能)】
- LogFeed 精订阅(去掉 revision 级联重渲)+ 滑动窗 120
- WorldPanel newsFeed useMemo 预聚合(不再每 render 全量重扫)

【测试】1018 全绿(43 套件):tide-0.1.21 7 例(延续档/温度/史表/区域/灾年/指纹敏感/滑动窗);
双金钟罩 0.1.21 基线固化;build 通过
2026-08-23 15:22:19 +08:00

89 lines
3.7 KiB
TypeScript

import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
import { newCharacter } from '../src/renderer/game/engine/runtime/pcgen'
import { Rng, seedToRng } from '../src/renderer/game/engine/kernel/rng'
import { PACK } from '../src/renderer/game/data/registry'
import { buildApprentice } from '../src/renderer/game/engine/runtime/Systems/tournament'
import { sendMission } from '../src/renderer/game/engine/runtime/Systems/missions'
import { buyItem, marketPrice } from '../src/renderer/game/engine/sim/Market'
import { findEvent } from '../src/renderer/game/engine/runtime/Systems/events'
import { runTournament } from '../src/renderer/game/engine/runtime/Systems/tournament'
import { stateFingerprint, longRun } from './fingerprint.helper'
import { resetSaveBus, attachLogSink } from './world.helpers'
function baseWorld(seed: string): World {
const w = World.create({ seed, surname: '佘', familyName: '佘家', motto: 'm', difficulty: 'normal' })
resetSaveBus()
attachLogSink(w)
return w
}
describe('审计回归:P0 修复固化', () => {
it('单亲 rollRoots 不再崩溃(pcgen TypeError 修复)', () => {
const r = new Rng(seedToRng('single'))
const dad = newCharacter(r, { name: '父', gender: 'male', generation: 1, bornYear: -30, age: 30, realm: { major: 'qi', minor: 1 } })
dad.roots = { grade: 3, primary: '火', secondary: [] }
const child = newCharacter(r, { name: '子', gender: 'male', generation: 2, bornYear: 0, age: 0, father: dad })
expect(child.roots.grade).toBeGreaterThanOrEqual(0)
})
it('插件事件池事件可被 findEvent 解析(软锁修复)', () => {
const w = baseWorld('aud-find')
w.installPlugin({
id: 'aud-event-plugin',
name: '审计事件',
version: '1',
kind: 'events',
install(ctx) {
ctx.addEventPool('aud', [
{ id: 'id-evt-aud', name: '试炼', category: 'daily', weight: 1, text: '审计副本。', options: [{ label: '收下', eff: { rep: 1 } }] }
])
}
})
// 直接模拟抽到该事件后 UI 路径解析
const def = findEvent('id-evt-aud', w)
expect(def).toBeTruthy()
})
it('packOverride 经插件上下文真实生效(死实现修复)', () => {
const w = baseWorld('aud-pack')
w.installPlugin({
id: 'aud-data-plugin',
name: '货币更替',
version: '1',
kind: 'data',
install(ctx) {
ctx.overridePack({ items: { ...PACK.current().items, lingcao: { ...PACK.current().items['lingcao'], basePrice: 500 } } })
}
})
expect(marketPrice(w, 'lingcao')).toBeGreaterThan(100)
expect(buyItem(w, 'lingcao', 2)).toBe(false) // 1000 > 800,双份买不起
})
it('buildApprentice 空候选不再抛错(守卫修复)', () => {
const w = baseWorld('aud-appr')
for (const c of Object.values(w.state.members)) c.state = 'apprentice'
buildApprentice(w) // 此前 Rng.pick([]) 抛错
expect(w.state.family.stones).toBe(800)
})
it('sendMission 无效 id(回档残留)不再抛错', () => {
const w = baseWorld('aud-squad')
const ok = sendMission(w, 'm-anmoku', ['x-not-exist'])
expect(ok).toBe(false)
})
it('tournament 越过能力开关后休赛(未启时无副作用)', () => {
const w = baseWorld('aud-tourney')
w.toggleSystem('tournament')
const before = w.state.battles.length
runTournament(w, ['x3'])
expect(w.state.battles.length).toBe(before)
})
it('防御性修补后金钟罩不变(行为等价确认)', () => {
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('879a909d')
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('e6936427')
})
})