【高】wonder 全链修复(sendMission/settle/missionById wonders 回退+ExpeditionPanel 合并列表); boss 战败 releaseSquad(整队不再永困 expedition);patchUndo 按插件归属 Map+rollbackPatch(跨 MOD/跨世界不再泄漏) 【中】buyItem 拒单线>池底(0.35>0.25——断供真断供);warFatigue 年首×0.9 衰减(长局不永久冷降); MOD 功法注入 trackedTech 卸载摘除;patch 缺失键 warn;guard>1 钳制 Math.max(0,1-guard); transition 12 处逗号简写→每属性独立时长(0.1.33 动画实际恢复);t-shanling/t-zidian 越级下调;土系恒应(×1.02) 【低】断供计数封顶12/播报 month 修正/era 权重下界 0.05/新贵 id 碰撞 7 位/新字段 normalize 补/ go() 停时器/saveNow 并发锁 【金钟罩】0.1.35 基线重算(warFatigue衰减/池底分离/功法平衡受控变更) 61 例绿
57 lines
2.3 KiB
TypeScript
57 lines
2.3 KiB
TypeScript
import { describe, expect, it } from 'vitest'
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import { stateFingerprint, longRun } from './fingerprint.helper'
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import { World } from '../src/renderer/game/engine/runtime/World'
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/**
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* 金钟罩:固定种子长跑 560 月的状态指纹。
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* 任何改动(重构日程/调平衡/加系统)若改变了确定性序列或结果,此测试立刻报红。
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* 更新规则:仅当**有意**变更序列逻辑时,三枚 seed 指纹同版更新并注明原因。
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*/
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// 0.1.35 荡涤基线:warFatigue 年首衰减/池底-拒单线分离/新功数值越级修正/土系恒应/
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// 结构断言(migrate 链删除后)——受控变更重算。
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const GOLDEN: Record<string, Record<number, string>> = {
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'bell-seed-1': { 560: '4c700ca9', 1200: 'c2c8ada6', 2160: '8fb48cc7' },
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'bell-seed-2': { 560: 'a973e66c', 1200: '358276a1', 2160: '77d57836' },
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'bell-seed-3': { 560: 'ddf2ec20', 1200: '382a16c0', 2160: '939b8778' }
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}
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/** 第二金钟罩:自动 resolve 长跑("现实"世界——每 tick 处理待决事件;
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* 锁事件闸/事件流全程,防"冻结世界"指纹漏锁)。 */
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const GOLDEN_RESOLVED: Record<string, Record<number, string>> = {
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'bell-seed-1': { 560: '12cbbdb5', 1200: '7f8cd5b5', 2160: 'f8532fc3' },
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'bell-seed-2': { 560: '6ceb185e', 1200: 'b072bf24', 2160: '4d048e6e' },
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'bell-seed-3': { 560: 'e1444f7c', 1200: '7542983e', 2160: '6da8fb57' }
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}
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const TIERS = [
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[560, '47 年(4 个十年)'],
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[1200, '100 年'],
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[2160, '180 年']
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] as const
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describe('金钟罩 · 长跑确定性指纹(三档:47/100/180 年)', () => {
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for (const [seed, tiers] of Object.entries(GOLDEN)) {
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for (const [months, label] of TIERS) {
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it(`${seed} ${label}指纹 === ${tiers[months]}`, () => {
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const w = run(seed, months)
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expect(stateFingerprint(w.state)).toBe(tiers[months])
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})
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}
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}
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it('同 seed 两次长跑指纹一致(无状态污染)', () => {
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const a = stateFingerprint(longRun('bell-seed-1').state)
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const b = stateFingerprint(longRun('bell-seed-1').state)
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expect(a).toBe(b)
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})
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})
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function run(seed: string, months: number): ReturnType<typeof longRun> {
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const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < months; i++) {
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if (w.state.gameOver) break
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w.advanceMonth()
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}
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return w
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}
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