Files
ChronicleOfTheImmortalClan/tests/facade-registry.test.ts
T
thzxx 2f62eecb08 v0.1.18: 时代绘卷 + 特效入引擎(双主线完成,1002 测试破千)
【主线一:世界自演进深化《时代绘卷》】
- 世纪弧 era 状态机:盛世/平世/乱世/末法四态(ERA_CONF 全参数化)。
  灾年概率×0.5~1.6、世界供需×0.7~1.25、拍卖概率×0.6~1.3、tide 偏置 ±0.09;
  ERA_DURA 控制转换节奏(15~45年),转移时史官快讯+log。世界有大节律了
- NPC 景气仓廪:npcDyn.prosperity(8~100)月结余——买卖+0.5~0.8、断供-2、灾年-3;
  >75 景气 power+1、<30 衰闷 power-1;换代焕新(55~75)。NPC 在过日子
- 蝴蝶效应:互攻胜率 power 加权(强者恒强)、打残广播(败家邻望-8/胜家+4);
  玩家劫掠胜利/结盟直接写 NPC·NPC 关系网(-6/-3)——玩家行动推进世界历史
- 天下十年一鉴:每十年史官综述(灾/换代/行情/灵潮聚合,kind='annal')
- 灾年↔秘境:灾年灵脉恢复减半(末法感)
- WorldPanel 天下志:era 徽标(悬停描述)/史官十年鉴/群雄势衡柱状图/衰微标注

【主线二:特效系统并入引擎(架构升级)】
- WorldEventBus.onFx + Kernel 转发 + World.emitFx 语义发射(零 rng 消耗)
- 12 个语义发射点:突破/化神/渡劫/劫掠胜负/遭遇战/拍卖/大比/灾年起散/换代
  —— 取代 UI log 文本正则猜测(spark/blade 双源锁死)
- makeBus 桥接 FxGate(kind→gate.emit),gate 挡位/密度/reduced 逻辑保留在 UI

【测试】1002 全绿(40 套件):fxqueue-semantic 3 例 + era-world 5 例;
金钟罩 0.1.18 基线固化(era/prosperity/蝴蝶效应受控变更)
2026-08-23 14:38:27 +08:00

177 lines
6.5 KiB
TypeScript

import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
import { GameFacade } from '../src/renderer/game/engine/runtime/ApiFacade'
import { SYSTEM_DEFS } from '../src/renderer/game/engine/runtime/capabilities'
import { PACK, pack, DEFAULT_PACK } from '../src/renderer/game/data/registry'
import { marketPrice } from '../src/renderer/game/engine/sim/Market'
import { stateFingerprint, longRun } from './fingerprint.helper'
import { resetSaveBus, attachLogSink } from './world.helpers'
function baseWorld(seed: string): World {
const w = World.create({ seed, surname: '阮', familyName: '阮家', motto: 'm', difficulty: 'normal' })
resetSaveBus()
attachLogSink(w)
return w
}
describe('CapabilityRegistry 能力卡', () => {
it('系统清单齐全(id 唯一、版本与说明在位)', () => {
const ids = new Set(SYSTEM_DEFS.map((d) => d.id))
expect(ids.size).toBe(SYSTEM_DEFS.length)
expect(SYSTEM_DEFS.length).toBeGreaterThanOrEqual(11)
for (const d of SYSTEM_DEFS) {
expect(d.version).toMatch(/^\d+\.\d+$/)
expect(d.name.length).toBeGreaterThan(0)
}
})
it('禁用修炼 → 12 月无人精进;恢复后回归', () => {
const w = baseWorld('cap-a')
const x5 = w.state.members['x5']
x5.realm = { major: 'qi', minor: 1 }
const p0 = x5.realmProgress
w.toggleSystem('cultivation')
for (let i = 0; i < 12; i++) w.advanceMonth()
expect(x5.realmProgress).toBe(p0)
w.toggleSystem('cultivation')
for (let i = 0; i < 12; i++) w.advanceMonth()
expect(x5.realmProgress).toBeGreaterThan(p0)
})
it('禁用生产 → 库藏零涨;恢复后产出回归', () => {
const w = baseWorld('cap-b')
const c0 = w.state.family.inventory['lingcao'] ?? 0
w.toggleSystem('production')
for (let i = 0; i < 6; i++) w.advanceMonth()
expect(w.state.family.inventory['lingcao'] ?? 0).toBeLessThanOrEqual(c0)
w.toggleSystem('production')
for (let i = 0; i < 6; i++) w.advanceMonth()
expect(w.state.family.inventory['lingcao'] ?? 0).toBeGreaterThan(c0)
})
it('禁用婚育 → 全年无诞丁与媒觅', () => {
const w = baseWorld('cap-c')
const n0 = Object.values(w.state.members).filter((c) => c.bornYear > 1).length
w.toggleSystem('marriage')
for (let i = 0; i < 48; i++) w.advanceMonth()
const n1 = Object.values(w.state.members).filter((c) => c.bornYear > 1).length
expect(n1).toBe(n0)
})
it('禁用事件 → 迟迟无事,天空澄澈', () => {
const w = baseWorld('cap-d')
w.toggleSystem('events')
for (let i = 0; i < 40; i++) w.advanceMonth()
expect(w.state.pendingEvent).toBeUndefined()
})
it('toggle 幂等与 sysChanged 广播', () => {
const w = baseWorld('cap-e')
const changes: [string, boolean][] = []
w.out.push({
onLog: () => undefined,
onChronicle: () => undefined,
onBattle: () => undefined,
onPendingEvent: () => undefined,
onGameOver: () => undefined,
onSystemChange: (id, enabled) => changes.push([id, enabled])
})
const r1 = w.toggleSystem('season')
expect(r1).toBe(false)
expect(changes).toEqual([['season', false]])
const r2 = w.toggleSystem('season')
expect(r2).toBe(true)
expect(w.toggleSystem('no-such-system')).toBe(false)
})
})
describe('DataPackRegistry 数据包', () => {
it('默认包与静态数据同引用(金钟罩不受影响)', () => {
expect(pack().items).toBe(DEFAULT_PACK.items)
expect(DEFAULT_PACK.items['lingcao'].name).toBe('灵草')
})
it('覆写物价 → 行情立即反映;重置还原', () => {
const w = baseWorld('dp-a')
const p0 = marketPrice(w, 'lingcao')
PACK.override({ items: { ...DEFAULT_PACK.items, lingcao: { ...DEFAULT_PACK.items['lingcao'], basePrice: 999 } } })
const p1 = marketPrice(w, 'lingcao')
expect(p1).toBeGreaterThan(p0)
PACK.reset()
const p2 = marketPrice(w, 'lingcao')
expect(p2).toBe(p0)
})
it('fingerprint 稳定且对覆写敏感', () => {
const f0 = PACK.fingerprint()
PACK.override({})
const f1 = PACK.fingerprint()
expect(f1).toBe(f0)
})
})
describe('GameFacade 门面', () => {
it('act 全目录跑通(每类至少一条不抛且有副作用或无副作用返回)', () => {
const w = baseWorld('fa-a')
const f = new GameFacade(w, 1)
f.act('head.set', { memberId: 'x3' })
expect(w.state.family.headId).toBe('x3')
f.act('member.post', { memberId: 'x4', post: 'guardian' })
expect(w.state.members['x4'].post).toBe('guardian')
f.act('estate.build', { building: 'fangshi' })
expect(w.state.family.buildings['fangshi']).toBe(1)
f.act('estate.rite', {})
expect(w.state.family.flag['lastRiteYear']).toBe(1)
const afterRite = w.state.family.stones
f.act('market.sell', { item: 'lingcao', count: 5 })
expect(w.state.family.stones).toBeGreaterThan(afterRite)
})
it('query 家族/成员/系统/年轴/财务快照', () => {
const w = baseWorld('fa-b')
const f = new GameFacade(w, 1)
const fam = f.query('family') as { year: number; reputation: number }
expect(fam.year).toBe(1)
const mem = f.query('members') as { list: { id: string }[] }
expect(mem.list.length).toBe(5)
const sys = f.query('systems') as { list: { id: string }[] }
expect(sys.list.length).toBe(SYSTEM_DEFS.length)
const fin = f.query('finance') as { stones: number }
expect(fin.stones).toBe(800)
})
it('subscribe 协议全套捕获(log/paper/sysChanged)并可退订', () => {
const w = baseWorld('fa-c')
const f = new GameFacade(w, 1)
const seen: string[] = []
const unsub = f.subscribe((e) => seen.push(e.type))
for (let i = 0; i < 14; i++) w.advanceMonth()
f.act('estate.rite', {})
w.toggleSystem('season')
expect(seen).toContain('log')
expect(seen).toContain('paper')
expect(seen).toContain('sysChanged')
unsub()
const before = seen.length
w.advanceMonth()
expect(seen.length).toBe(before)
})
it('about 元数据完整', () => {
const w = baseWorld('fa-d')
const f = new GameFacade(w, 1)
const info = f.about()
expect(info.title).toBe('仙途家族志')
expect(info.version).toContain('0.1.17')
expect(info.modules).toBeGreaterThanOrEqual(11)
expect(info.systems).toBeGreaterThan(0)
expect(info.plugins).toBeGreaterThanOrEqual(3)
})
it('默认配置金钟罩不受门面化影响', () => {
PACK.reset()
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('d07ebe85')
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('ecdc62da')
})
})