【事件闸(机制重锤)】 - fire(w,id,priority):单闸+优先级——高优(raid/渡劫/大比)顶替被占者、被顶替入 eventQueue 下月兑现不丢失;普通被占返回 false 调用方冷却(raid 被吞也写 CD) - pending 唯一写入入口:渡劫/破境丹改走 fire(防覆盖丢弃);名宿传薪年锚 flag(防同年重复 12 次) - applyEventChoice 前置校验 pendingEvent===id(陈旧 Modal 二次结算防线) 【世界模型四修(真·活世界)】 - era 延续档:flow 权重和<1(留白=续任)——盛世能撑 30 年而非固定 25 - 潮汐供给符号修正:灵涨万物丰(原实现反了)+tide 双界 clamp - driftMarket 弱锚定:rebalance 0.1→0.025——供需/era/灾年真实撬动价格(原五池被锚死±5%) - 断供/池底单常量 poolFloorPct=0.35(消灭禁买暗雷带) 【知识防线(审计虫洞修复)】 - 指纹扩展:era/stance/prosperity/relationsWithOthers/calamityLeft/pendingEvent 全入 hash - 第二金钟罩 GOLDEN_RESOLVED:自动 resolve 长跑锁“现实”世界(原指纹锁的只是“事件流冻结”世界) 【性能与存储】 - 存档节流(疾12/常6/缓4,手动即时)+ saveChronicle O(N)→O(1) 单查增量写(2160 月档告别每 tick 数千 OPFS) - battles≤220/chronicle≤520 截断(stringify 线性膨胀止血);startNewGame/openState 停 timer 摘旧 bus 【杂项】actDirect 对齐 ACT_CATALOG 全 24 项;about 三版本统一 0.1.20;kernel.bus 死总线删;seed 改 RngHub.rollSeed;normalize 补 eraStartYear/overflux/distress;WorldPanel 买卖条件反转修复;音效与视效同闸 【测试】1011 全绿(42 套件):audit-0.1.20 9 例(事件闸/传薪/二次结算/era延续/潮汐符号/断供一致/弱锚定/指纹敏感)
123 lines
4.5 KiB
TypeScript
123 lines
4.5 KiB
TypeScript
import { describe, expect, it } from 'vitest'
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import { GameEngine } from '../src/renderer/game/engine/GameEngine'
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import { makeKernel } from '../src/renderer/game/engine/kernel/Kernel'
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import { WorldSim } from '../src/renderer/game/engine/sim/WorldSim'
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import { WORLDSIM } from '../src/renderer/game/engine/sim/worldsim-data'
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describe('GameEngine 引擎门面', () => {
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it('构造:内核注入世界 + 门面 + 数据包', () => {
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const e = new GameEngine({ seed: 'engine-1' })
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expect(e.world).toBeTruthy()
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expect(e.facade).toBeTruthy()
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expect(e.kernel.clock.subscriptionCount()).toBeGreaterThanOrEqual(10)
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expect(e.status()).toBe('running')
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})
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it('advance 驱动内核时钟(确定单源)', () => {
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const e = new GameEngine({ seed: 'engine-2' })
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const y0 = e.view().year
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const m0 = e.view().month
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e.advance()
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const crossed = e.view().month === 1 && e.view().year === y0 + 1
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const normal = e.view().month === m0 + 1
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expect(crossed || normal).toBe(true)
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})
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it('act/query/subscribe 全链路', () => {
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const e = new GameEngine({ seed: 'engine-3' })
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const events: string[] = []
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const unsub = e.subscribe((ev) => events.push(ev.type))
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expect(e.act('member.post', { memberId: 'x3', post: 'elder' })).toBe(true)
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e.advance()
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// 一次 advance 必然产生内核事件流(log/pending/paper 至少其一)
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expect(events.length).toBeGreaterThan(0)
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unsub()
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const fam = e.query('family') as { year: number }
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expect(fam.year).toBeGreaterThanOrEqual(1)
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})
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it('datapack 覆写生效 + restore 可回放', () => {
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const e = new GameEngine({ seed: 'engine-4' })
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e.datapack.override({
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items: { ...e.datapack.current().items, lingcao: { ...e.datapack.current().items['lingcao'], basePrice: 250 } }
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})
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const snap = e.snapshot()
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expect(snap.family.stones).toBeGreaterThanOrEqual(0)
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e.restore(snap)
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expect(e.status()).toBe('running')
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})
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it('about 元数据含 plugins(≥3)与版本 0.1.20', () => {
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const e = new GameEngine({ seed: 'engine-5' })
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const a = e.about()
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expect(a.plugins).toBeGreaterThanOrEqual(3)
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expect(a.version).toContain('0.1.20')
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})
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})
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describe('Kernel 三合一', () => {
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it('时钟/随机协同(同 seed 同随机序列);bus 已并入 World.out', () => {
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const k1 = makeKernel('kernel-a')
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const k2 = makeKernel('kernel-a')
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expect(k1.rng.next()).toBe(k2.rng.next())
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expect(k1.clock).toBeTruthy()
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expect((k1 as unknown as { bus?: unknown }).bus).toBeUndefined()
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})
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})
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function runEngine(e: GameEngine, months: number): void {
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for (let i = 0; i < months; i++) {
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if (e.view().gameOver) break
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e.advance()
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// 引擎语义:遇到待决事件停下来等处理;自动化直接取第一个选项继续
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let guard = 0
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while (e.view().pendingEvent && guard < 4) {
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e.resolvePending(0)
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guard++
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}
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}
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}
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describe('WorldSim 世界健康(长跑)', () => {
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it.each(['ws-1', 'ws-2', 'ws-3'].map((s) => [s] as const))('%s:1000 月市场池/灵气在界、世界不崩', (seed) => {
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const e = new GameEngine({ seed })
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runEngine(e, 1000)
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const ws = e.view().worldSim as (Record<string, unknown> & {
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marketPool: Record<string, number>
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secretQi: Record<string, number>
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tide: number
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}) | undefined
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expect(ws).toBeTruthy()
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if (ws) {
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for (const v of Object.values(ws.marketPool)) expect(v).toBeGreaterThan(0)
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for (const v of Object.values(ws.secretQi ?? {})) expect(v).toBeGreaterThanOrEqual(0)
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expect(ws.tide).toBeGreaterThan(0.5)
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expect(ws.tide).toBeLessThan(1.4)
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}
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})
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it('NPC 换代至少发生一次(世界在演化)', () => {
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const e = new GameEngine({ seed: 'ws-evolve' })
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runEngine(e, 1200)
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const ws = e.view().worldSim as { npcSuccessions?: number } | undefined
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expect(ws?.npcSuccessions ?? 0).toBeGreaterThan(0)
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})
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it('快讯持有且裁剪符合 N(≤120)', () => {
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const e = new GameEngine({ seed: 'ws-news' })
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runEngine(e, 400)
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const ws = e.view().worldSim as { newsFeed?: unknown[] } | undefined
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expect(ws?.newsFeed.length ?? 0).toBeLessThanOrEqual(WORLDSIM.newsKeep)
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})
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})
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describe('Sim 与外层联动', () => {
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it('tideMult 在界(0.5-1.4)且随年景变化', () => {
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const e = new GameEngine({ seed: 'ws-tide-link' })
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const sim = new WorldSim(e.world)
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const before = sim.tideMult()
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expect(before).toBeGreaterThanOrEqual(0.5)
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expect(before).toBeLessThan(1.4)
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})
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})
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