【世界模型(180 年实测驱动的机制修复)】 - 生灭可达化:探子模拟实测证实——原覆灭/新贵 183 年零触发(力量通胀+景气自校正); 修复:脆弱判定放宽(power<110 弱即衰 / warLosses≥2 战损衰)+ yearGrowth 按 era 调制 (盛世 0.7/平世 1/乱世 -0.8/末法 -1.4——乱世真换血)+ 顶峰衰(power≥700 年首 8% 回落) - 修为↔市场回环:修行月耗灵草 tradeSettle(-n) 抽走世界池(最后半环闭合) - 世鉴 sagaAnnals:50/100 年宏观对比(开局 vs 现在/era 路径/最强家更替)——独立数组零漂 - 世界数值 MOD 口:worldNum 聚合读(灾年概率/供需/贸易/新贵/秘灵 5 项可覆写可复位) - 世界面板显性化:世温/景气/衰微倒计时;修复 WorldPanel 救济按钮 rng 单源违规 【插件/MOD】 - 依赖拓扑自动安装(registry 内先装、栈深 3);MOD source 挂载 + exportModBundle + IPC mods:write + 设置页「导出当前 MOD 集」 【测试】1054 全绿(47 套件,+7:乱世压力覆灭/顶峰衰/era 负增/世鉴/数值口/导出/拓扑); 【金钟罩】0.1.27 基线重算(双基线 18 值,生灭/回环受控变更);build 通过
64 lines
2.9 KiB
TypeScript
64 lines
2.9 KiB
TypeScript
import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { ERA_CONF, WorldSimState } from '../src/renderer/game/engine/sim/worldsim-data'
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import { combatPowerOf } from '../src/renderer/game/engine/runtime/Systems/combat'
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describe('0.1.18 时代绘卷', () => {
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it('世纪弧状态机恒定在四态内且会转移', () => {
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const w = World.create({ seed: 'era-1', surname: '姜', familyName: '姜家', motto: 'm', difficulty: 'normal' })
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let seen = new Set<string>()
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let lastEra = ''
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for (let i = 0; i < 2400; i++) {
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if (w.state.gameOver) break
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w.advanceMonth()
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const ws = w.state.worldSim as WorldSimState
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const e = ws.era ?? 'pingshi'
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expect(Object.keys(ERA_CONF)).toContain(e)
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if (e !== lastEra) {
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seen.add(e)
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lastEra = e
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}
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}
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expect(seen.size).toBeGreaterThanOrEqual(2) // 200 年内至少转移过一次
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})
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it('NPC 景气存在且随断供/灾年受挫(值域 8~100)', () => {
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const w = World.create({ seed: 'era-2', surname: '路', familyName: '路家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < 600; i++) w.advanceMonth()
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const dyns = (w.state.worldSim as WorldSimState).npcDyn
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for (const d of Object.values(dyns)) {
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expect(d.prosperity).toBeGreaterThanOrEqual(8)
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expect(d.prosperity).toBeLessThanOrEqual(100)
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}
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})
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it('十年鉴每十年一条史官快讯', () => {
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const w = World.create({ seed: 'era-3', surname: '柴', familyName: '柴家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < 1200; i++) w.advanceMonth()
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const news = (w.state.worldSim as WorldSimState).newsFeed
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const annals = news.filter((r) => r.kind === 'annal' && r.text.includes('史官'))
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expect(annals.length).toBeGreaterThanOrEqual(3)
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})
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it('玩家战力排位随局势变化(群雄谱输入有效)', () => {
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const w = World.create({ seed: 'era-4', surname: '宋', familyName: '宋家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < 120; i++) w.advanceMonth()
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const myPower = w.aliveMembers().reduce((a, c) => a + combatPowerOf(w, c), 0)
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expect(myPower).toBeGreaterThan(0)
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})
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it('灾年时秘境恢复减半(灵脉闭锁)', () => {
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const w = World.create({ seed: 'era-5', surname: '吕', familyName: '吕家', motto: 'm', difficulty: 'normal' })
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w.advanceMonth() // 先实例化 worldSim(secretQi 各处 50)
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const ws = w.state.worldSim as WorldSimState
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if (!ws) throw new Error('worldSim 未初始化')
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// 钉死灾年后观察恢复量(此时灵气从 50 起,减值格 >70 规则不触发)
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ws.calamity = '旱灾'
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ws.calamityLeft = 3
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const before = ws.secretQi['m-anmoku'] ?? 50
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w.advanceMonth()
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const after = (w.state.worldSim as WorldSimState).secretQi['m-anmoku'] ?? 0
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expect(after - before).toBeLessThanOrEqual(3) // 灾年恢复 0.5x=1~2.5 上限
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})
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})
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