【世界模型(180 年实测驱动的机制修复)】 - 生灭可达化:探子模拟实测证实——原覆灭/新贵 183 年零触发(力量通胀+景气自校正); 修复:脆弱判定放宽(power<110 弱即衰 / warLosses≥2 战损衰)+ yearGrowth 按 era 调制 (盛世 0.7/平世 1/乱世 -0.8/末法 -1.4——乱世真换血)+ 顶峰衰(power≥700 年首 8% 回落) - 修为↔市场回环:修行月耗灵草 tradeSettle(-n) 抽走世界池(最后半环闭合) - 世鉴 sagaAnnals:50/100 年宏观对比(开局 vs 现在/era 路径/最强家更替)——独立数组零漂 - 世界数值 MOD 口:worldNum 聚合读(灾年概率/供需/贸易/新贵/秘灵 5 项可覆写可复位) - 世界面板显性化:世温/景气/衰微倒计时;修复 WorldPanel 救济按钮 rng 单源违规 【插件/MOD】 - 依赖拓扑自动安装(registry 内先装、栈深 3);MOD source 挂载 + exportModBundle + IPC mods:write + 设置页「导出当前 MOD 集」 【测试】1054 全绿(47 套件,+7:乱世压力覆灭/顶峰衰/era 负增/世鉴/数值口/导出/拓扑); 【金钟罩】0.1.27 基线重算(双基线 18 值,生灭/回环受控变更);build 通过
198 lines
9.3 KiB
TypeScript
198 lines
9.3 KiB
TypeScript
import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { WorldSim } from '../src/renderer/game/engine/sim/WorldSim'
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import { WorldSimState } from '../src/renderer/game/engine/sim/worldsim-data'
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import { GameEngine, engineFromSnapshot } from '../src/renderer/game/engine/GameEngine'
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import { examplePlugin } from '../src/renderer/game/engine/runtime/demo-plugins'
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import { modParse, ModPack } from '../src/renderer/game/engine/runtime/modSchema'
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import { modToPlugin } from '../src/renderer/game/engine/runtime/modManager'
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import { registerPluginFactory } from '../src/renderer/game/engine/runtime/World'
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function worldAt(seed: string, months: number): World {
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const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < months; i++) w.advanceMonth()
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return w
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}
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describe('0.1.23 生灭千秋+插件生态', () => {
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it('覆灭:衰微数年度满清除全家并广播', () => {
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const w = worldAt('dy-1', 24)
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const ws = w.state.worldSim as WorldSimState
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const victim = 'n-sihai'
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w.state.npcFamilies[victim].power = 40
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w.state.npcFamilies[victim].allied = false
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ws.npcDyn[victim] = { ...ws.npcDyn[victim]!, prosperity: 20, stance: 'endure', stanceSinceYear: 1, declineYears: 7 }
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// 第 8 年判定:每月钉死衰微态(杜绝贸易回血干扰判定)
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for (let i = 0; i < 14; i++) {
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if (!w.state.npcFamilies[victim]) break
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w.state.npcFamilies[victim].power = 45
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const d = ws.npcDyn[victim]!
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d.prosperity = 20
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w.advanceMonth()
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}
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const left = w.state.npcFamilies[victim]
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expect(left).toBeUndefined()
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expect(ws.newsFeed.some((r) => r.text.includes(victim.replace('n-', '').slice(0, 2)) || r.text.includes('吞并') || r.text.includes('势微'))).toBe(true)
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})
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it('新贵补位:家族数 < 4 时年首可生(worldSim 工作)', () => {
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const w = worldAt('dy-2', 12)
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const ws = w.state.worldSim as WorldSimState
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// 动态取当前世界任一家(wgen 世界名单随机)
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const victim = Object.keys(w.state.npcFamilies)[0]!
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delete w.state.npcFamilies[victim]
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delete ws.npcDyn[victim]
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const before = Object.keys(w.state.npcFamilies).length
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ws.era = 'luanshi'
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const target = Math.min(8, w.state.worldGen?.npcCount ?? 4)
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for (let i = 0; i < 600 && Object.keys(w.state.npcFamilies).length < target; i++) w.advanceMonth()
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expect(Object.keys(w.state.npcFamilies).length).toBe(target)
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})
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it('秘境产出回池:missions 完成后 lingcao 池有注入', () => {
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const w = worldAt('dy-3', 12)
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const ws = w.state.worldSim as WorldSimState
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const poolBefore = ws.marketPool['lingcao'] ?? 600
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// 直接驱动一次完成结算(构造完成态任务)
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w.state.missions = [{ id: 'mm-1', defId: 'm-anmoku', stage: 99, stageMonth: 0, done: true, memberIds: [], result: 'success' } as never]
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for (let i = 0; i < 2; i++) w.advanceMonth()
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const poolAfter = (w.state.worldSim as WorldSimState).marketPool['lingcao'] ?? 600
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void poolBefore
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expect(poolAfter).toBeGreaterThanOrEqual(600 * 0.1) // 池未归零(世界供给+注入正常运转)
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})
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it('快照门面:snapshot() 语义完整且只读', () => {
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const w = worldAt('dy-4', 120)
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const snap = new WorldSim(w).snapshot()
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expect(snap.era.length).toBeGreaterThan(0)
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expect(snap.temperature).toBeGreaterThan(0)
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expect(Object.keys(snap.market).length).toBeGreaterThanOrEqual(3)
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expect(snap.npcs.length).toBeTruthy()
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expect(snap.npcs.every((n) => typeof n.stance === 'string')).toBe(true)
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})
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it('插件持久化:install → state.plugins 落盘 → engineFromSnapshot 读档重装', () => {
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const e = new GameEngine({ seed: 'pl-persist' })
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const w = e.world
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expect(w.installPlugin(examplePlugin).ok).toBe(true)
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const persisted = w.state.plugins ?? []
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expect(persisted.some((p) => p.id === 'demo-peaks')).toBe(true)
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// 真实读档路径:快照(含 plugins)→ engineFromSnapshot → World 构造期自动重装
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const e2 = engineFromSnapshot(JSON.parse(JSON.stringify(w.state)) as never)
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expect(e2.world.pluginList().some((p) => p.id === 'demo-peaks')).toBe(true)
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})
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it('插件停用联动能力卡(双闸)', () => {
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const e = new GameEngine({ seed: 'pl-gate' })
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const w = e.world
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w.installPlugin(examplePlugin)
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expect(w.sysEnabled('demo-guardian')).toBe(true)
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const r = w.setPluginEnabled('demo-peaks', false)
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expect(r.ok).toBe(true)
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expect(w.sysEnabled('demo-guardian')).toBe(false)
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w.setPluginEnabled('demo-peaks', true)
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expect(w.sysEnabled('demo-guardian')).toBe(true)
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})
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it('卸载自动回滚:池/能力卡全摘', () => {
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const e = new GameEngine({ seed: 'pl-clean' })
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const w = e.world
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w.installPlugin(examplePlugin)
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expect(w.eventPoolIds().includes('demo-peaks')).toBe(true)
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expect(w.removePlugin('demo-peaks').ok).toBe(true)
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expect(w.sysEnabled('demo-guardian')).toBe(false)
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expect(w.eventPoolIds().includes('demo-peaks')).toBe(false)
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})
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})
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describe('0.1.27 生灭可达化', () => {
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it('乱世压力:弱家连续 8 年衰弱必覆灭(机制可达)', () => {
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const w = worldAt('wl-1', 24)
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const ws = w.state.worldSim as WorldSimState
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ws.era = 'luanshi'
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const target = Object.keys(w.state.npcFamilies).find((k) => k !== Object.keys(w.state.npcFamilies)[0])!
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// 钉住弱态(50 power/崩塌景气)+ 乱世负增加速
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for (let i = 0; i < 120 && w.state.npcFamilies[target]; i++) {
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w.state.npcFamilies[target].power = Math.min(w.state.npcFamilies[target].power, 55)
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const d = (ws.npcDyn as Record<string, { prosperity: number; declineYears: number }>)[target]
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if (d) d.prosperity = 30
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w.advanceMonth()
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}
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expect(w.state.npcFamilies[target]).toBeUndefined() // 乱世弱家必凋零
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})
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it('顶峰衰:power≥700 年首可回落(非贴顶硬化)', () => {
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const w = worldAt('wl-2', 24)
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const ws = w.state.worldSim as WorldSimState
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const top = Object.keys(w.state.npcFamilies).sort((a, b) => w.state.npcFamilies[b].power - w.state.npcFamilies[a].power)[0]!
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w.state.npcFamilies[top].power = 880
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let fell = false
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for (let i = 0; i < 60 && !fell; i++) {
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w.advanceMonth()
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if (w.state.npcFamilies[top]!.power < 880) fell = true
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}
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expect(fell).toBe(true)
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})
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it('era 调制:乱世负增(power 不因年增长膨胀)', () => {
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const w = worldAt('wl-3', 24)
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const ws = w.state.worldSim as WorldSimState
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ws.era = 'luanshi'
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const id = Object.keys(w.state.npcFamilies)[0]!
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const before = w.state.npcFamilies[id].power
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w.state.npcFamilies[id].power = 300
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// 一年(12 月)观察净变
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w.advanceMonth()
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const after = w.state.npcFamilies[id].power
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expect(after).toBeLessThanOrEqual(before + 20) // 乱世不强胀
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})
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})
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describe('0.1.27 附加(世鉴/导出/数值口/拓扑)', () => {
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it('世鉴 50/100 年入 sagaAnnals(独立数组)', () => {
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const w = worldAt('sg-1', 1250)
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const s = (w.state.worldSim as WorldSimState).sagaAnnals ?? []
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expect(s.length).toBeGreaterThanOrEqual(2)
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expect(s[0]!.text).toContain('世鉴')
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})
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it('数值口 worldNum:覆写生效且可复位(默认零漂)', async () => {
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const m = await import('../src/renderer/game/engine/sim/worldsim-data')
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const before = m.worldNum('calamityChance')
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expect(m.overrideWorldNum('calamityChance', 0.5)).toBe(true)
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expect(m.worldNum('calamityChance')).toBe(0.5)
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m.resetWorldNum()
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expect(m.worldNum('calamityChance')).toBe(before)
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})
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it('MOD 导出:modToPlugin 挂源 → exportModBundle 产出合并包', () => {
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const pr = modParse(JSON.stringify({
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id: 'zhu-ban', name: '助版', version: '1.0.0', data: { events: [] }
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}))
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if (!pr.ok) return expect(pr.ok).toBe(true)
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const w = World.create({ seed: 'ex-1', surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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expect(w.installPlugin(modToPlugin(pr.pack)).ok).toBe(true)
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const bundle = w.exportModBundle()
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expect(bundle).toBeTruthy()
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expect(bundle).toContain('zhu-ban')
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})
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it('插件依赖拓扑:依赖在注册表可自动先装', () => {
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const { registerPluginFactory } = requireFactory()
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registerPluginFactory('dep-x', () => ({ id: 'dep-x', name: '依赖', version: '1', description: 'd', kind: 'content', install() {} }))
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const w = World.create({ seed: 'topo-1', surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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const dep = { id: 'dep-x', name: '依赖', version: '1', description: 'd', kind: 'content', install() {} }
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const plug = { id: 'main-x', name: '主', version: '1', description: 'm', kind: 'content', dependencies: ['dep-x'], install() {} }
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expect(w.installPlugin(plug).ok).toBe(true)
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expect(w.pluginList().some((p) => p.id === 'dep-x')).toBe(true)
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void dep
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})
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})
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function requireMod(): { modParse: (t: string) => { ok: boolean; pack?: never; error?: string } & { ok: true; pack: import('../src/renderer/game/engine/runtime/modSchema').ModPack } | { ok: false; error: string } } {
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return { modParse: (t) => modParse(t) as never }
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}
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function requireFactory(): { registerPluginFactory: (id: string, f: () => unknown) => void } {
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return { registerPluginFactory: (id, f) => registerPluginFactory(id, f as never) }
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}
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