Files
ChronicleOfTheImmortalClan/tests/audit-regression.test.ts
T
thzxx 8a81022862 v0.1.30: 兼济——人口-世界成本闭环 + 世界关注度 + MOD 生态成型 + 测试 3006
【世界自演进】
- W1 人口-世界成本闭环:人口 >20 修行耗草额外抽池(人多粮少——家族规模有世界级代价)
- W2 世界关注度(匹夫无罪):战力超邻家均值×2 → 劫掠×1.5/拍卖×1.15(强族举世瞩目)
- W3 生灭激活实证:decline 150 后 3×180 月——1/3 世界经历覆灭/新贵(灾难级频度合理固化)

【MOD 生态成型】
- M1 内置 MOD 仓库:风物集(词库+瘴雨灾因 brief)/战备解军(灵纹刃配方+worldNum 覆写)
  ——设置页一键安装,官方范式模板
- M2 冲突矩阵 UI:PluginStatus conflicts 展示(依赖/冲突行内可视化)
- M3 NewGame 预览:已装 MOD 集影响标注(本局世界生成)
- M4 plugin-public 0.1.30 完整 API 清单 + 回滚契约

【测试 3000 攻坚】2014 → 3006(81 套件):
matrix-continuity(22)/economy-new(26)/combat-rel(17)/mod-cycle(9)/npc-life(17)/
rule-world(50)/depth(120)/deep(204)/final-circle(292)/rising(210)/peak30(25)/audit-0.1.29(6)+
——全部语义真实矩阵;金钟罩 0.1.30 基线(人口成本/关注度受控变更)

【验证】81 套件 3006 全绿;build 通过
2026-08-23 20:27:06 +08:00

89 lines
3.7 KiB
TypeScript

import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
import { newCharacter } from '../src/renderer/game/engine/runtime/pcgen'
import { Rng, seedToRng } from '../src/renderer/game/engine/kernel/rng'
import { PACK } from '../src/renderer/game/data/registry'
import { buildApprentice } from '../src/renderer/game/engine/runtime/Systems/tournament'
import { sendMission } from '../src/renderer/game/engine/runtime/Systems/missions'
import { buyItem, marketPrice } from '../src/renderer/game/engine/sim/Market'
import { findEvent } from '../src/renderer/game/engine/runtime/Systems/events'
import { runTournament } from '../src/renderer/game/engine/runtime/Systems/tournament'
import { stateFingerprint, longRun } from './fingerprint.helper'
import { resetSaveBus, attachLogSink } from './world.helpers'
function baseWorld(seed: string): World {
const w = World.create({ seed, surname: '佘', familyName: '佘家', motto: 'm', difficulty: 'normal' })
resetSaveBus()
attachLogSink(w)
return w
}
describe('审计回归:P0 修复固化', () => {
it('单亲 rollRoots 不再崩溃(pcgen TypeError 修复)', () => {
const r = new Rng(seedToRng('single'))
const dad = newCharacter(r, { name: '父', gender: 'male', generation: 1, bornYear: -30, age: 30, realm: { major: 'qi', minor: 1 } })
dad.roots = { grade: 3, primary: '火', secondary: [] }
const child = newCharacter(r, { name: '子', gender: 'male', generation: 2, bornYear: 0, age: 0, father: dad })
expect(child.roots.grade).toBeGreaterThanOrEqual(0)
})
it('插件事件池事件可被 findEvent 解析(软锁修复)', () => {
const w = baseWorld('aud-find')
w.installPlugin({
id: 'aud-event-plugin',
name: '审计事件',
version: '1',
kind: 'events',
install(ctx) {
ctx.addEventPool('aud', [
{ id: 'id-evt-aud', name: '试炼', category: 'daily', weight: 1, text: '审计副本。', options: [{ label: '收下', eff: { rep: 1 } }] }
])
}
})
// 直接模拟抽到该事件后 UI 路径解析
const def = findEvent('id-evt-aud', w)
expect(def).toBeTruthy()
})
it('packOverride 经插件上下文真实生效(死实现修复)', () => {
const w = baseWorld('aud-pack')
w.installPlugin({
id: 'aud-data-plugin',
name: '货币更替',
version: '1',
kind: 'data',
install(ctx) {
ctx.overridePack({ items: { ...PACK.current().items, lingcao: { ...PACK.current().items['lingcao'], basePrice: 500 } } })
}
})
expect(marketPrice(w, 'lingcao')).toBeGreaterThan(100)
expect(buyItem(w, 'lingcao', 2)).toBe(false) // 1000 > 800,双份买不起
})
it('buildApprentice 空候选不再抛错(守卫修复)', () => {
const w = baseWorld('aud-appr')
for (const c of Object.values(w.state.members)) c.state = 'apprentice'
buildApprentice(w) // 此前 Rng.pick([]) 抛错
expect(w.state.family.stones).toBe(800)
})
it('sendMission 无效 id(回档残留)不再抛错', () => {
const w = baseWorld('aud-squad')
const ok = sendMission(w, 'm-anmoku', ['x-not-exist'])
expect(ok).toBe(false)
})
it('tournament 越过能力开关后休赛(未启时无副作用)', () => {
const w = baseWorld('aud-tourney')
w.toggleSystem('tournament')
const before = w.state.battles.length
runTournament(w, ['x3'])
expect(w.state.battles.length).toBe(before)
})
it('防御性修补后金钟罩不变(行为等价确认)', () => {
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('5670331a')
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('bb5fd1e2')
})
})