【世界模型:世界会死人也会新生】 - 家族生灭:declineYears(power<58+景气<38 连续8年)→ 覆灭(最强邻分食+史官广播)+ 新贵补位(6%/年,乱世×2) —— NPC 永远四家铁打的现状终结;玩家补刀(raid×0.82)可加速衰亡 - npcById 双源可空(静态+动态注册表;不再 throw——15 处消费者防御化) - purgeNpc 全局清理(raidCD/事件队列/恩怨网/distress/动态 def) - 秘境产出回池(loot 20% 经 tradeSettle 回流)——资源循环最后单向封口 - WorldSnapshot 只读摘要门面(UI/史书消费,零行为变更) - 潮汐长波(10 年正弦 ±0.08 叠加,灵潮三十年河东) 【插件生态化(0.1.8 后第一次大进化)】 - 持久化:GameState.plugins 落盘 + PLUGIN_REGISTRY 读档重装(engineFromSnapshot 真实路径验证) - plugin-public.ts 公共导出面(第三方单入口+纪律) - 双闸:能力卡随插件启停联动;池自动回滚 - 契约补完:Proxy 追踪(池/卡/pack 自动回滚)+ onUninstall 真调 + 能力卡入 World 实例(防跨档泄漏) - SettingsPanel 启停按钮/依赖详情;demo 与 tests 去重(发现并修复:npcById 双源静态源未绑定——全局 NPC 停滞回归) 【测试】1027 全绿(44 套件):dynasty-plugin 7 例(覆灭/新贵/回池/快照/持久化/双闸/自动回滚); 金钟罩 0.1.23 基线固化;build 通过
89 lines
3.7 KiB
TypeScript
89 lines
3.7 KiB
TypeScript
import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { newCharacter } from '../src/renderer/game/engine/runtime/pcgen'
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import { Rng, seedToRng } from '../src/renderer/game/engine/kernel/rng'
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import { PACK } from '../src/renderer/game/data/registry'
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import { buildApprentice } from '../src/renderer/game/engine/runtime/Systems/tournament'
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import { sendMission } from '../src/renderer/game/engine/runtime/Systems/missions'
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import { buyItem, marketPrice } from '../src/renderer/game/engine/sim/Market'
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import { findEvent } from '../src/renderer/game/engine/runtime/Systems/events'
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import { runTournament } from '../src/renderer/game/engine/runtime/Systems/tournament'
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import { stateFingerprint, longRun } from './fingerprint.helper'
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import { resetSaveBus, attachLogSink } from './world.helpers'
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function baseWorld(seed: string): World {
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const w = World.create({ seed, surname: '佘', familyName: '佘家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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return w
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}
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describe('审计回归:P0 修复固化', () => {
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it('单亲 rollRoots 不再崩溃(pcgen TypeError 修复)', () => {
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const r = new Rng(seedToRng('single'))
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const dad = newCharacter(r, { name: '父', gender: 'male', generation: 1, bornYear: -30, age: 30, realm: { major: 'qi', minor: 1 } })
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dad.roots = { grade: 3, primary: '火', secondary: [] }
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const child = newCharacter(r, { name: '子', gender: 'male', generation: 2, bornYear: 0, age: 0, father: dad })
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expect(child.roots.grade).toBeGreaterThanOrEqual(0)
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})
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it('插件事件池事件可被 findEvent 解析(软锁修复)', () => {
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const w = baseWorld('aud-find')
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w.installPlugin({
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id: 'aud-event-plugin',
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name: '审计事件',
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version: '1',
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kind: 'events',
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install(ctx) {
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ctx.addEventPool('aud', [
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{ id: 'id-evt-aud', name: '试炼', category: 'daily', weight: 1, text: '审计副本。', options: [{ label: '收下', eff: { rep: 1 } }] }
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])
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}
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})
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// 直接模拟抽到该事件后 UI 路径解析
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const def = findEvent('id-evt-aud', w)
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expect(def).toBeTruthy()
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})
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it('packOverride 经插件上下文真实生效(死实现修复)', () => {
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const w = baseWorld('aud-pack')
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w.installPlugin({
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id: 'aud-data-plugin',
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name: '货币更替',
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version: '1',
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kind: 'data',
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install(ctx) {
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ctx.overridePack({ items: { ...PACK.current().items, lingcao: { ...PACK.current().items['lingcao'], basePrice: 500 } } })
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}
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})
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expect(marketPrice(w, 'lingcao')).toBeGreaterThan(100)
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expect(buyItem(w, 'lingcao', 2)).toBe(false) // 1000 > 800,双份买不起
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})
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it('buildApprentice 空候选不再抛错(守卫修复)', () => {
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const w = baseWorld('aud-appr')
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for (const c of Object.values(w.state.members)) c.state = 'apprentice'
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buildApprentice(w) // 此前 Rng.pick([]) 抛错
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expect(w.state.family.stones).toBe(800)
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})
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it('sendMission 无效 id(回档残留)不再抛错', () => {
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const w = baseWorld('aud-squad')
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const ok = sendMission(w, 'm-anmoku', ['x-not-exist'])
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expect(ok).toBe(false)
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})
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it('tournament 越过能力开关后休赛(未启时无副作用)', () => {
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const w = baseWorld('aud-tourney')
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w.toggleSystem('tournament')
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const before = w.state.battles.length
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runTournament(w, ['x3'])
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expect(w.state.battles.length).toBe(before)
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})
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it('防御性修补后金钟罩不变(行为等价确认)', () => {
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('855600f5')
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expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('2ecc7add')
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})
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})
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