v0.1.2: 宗族气韵(职事/悟道/谱系/碑录/庆典/飞升/音效)

- 职事任命:长老(+修炼)/供奉(+战力)/执事(+坊市)/掌教(+闭关) 每人加成叠加,上限管理
- 功法悟道:修习积悟性点,小成/大成逐级+战力,大境界突破传道于直系晚辈
- 宗族谱系页:世代分带 + 夫妻同卷 + 子孙连枝,点节点开详情,先人簿可查
- 功德碑:宗主辞世即勒石,宗祠页碑录永存
- 百年庆典 + 飞升之路事件链(留世坐镇/仙风入体 或 云游飞升/宗族蒙荫)
- 合成音效(WebAudio):鼓点/钟鸣/纸韵/磬响,设置页开关
- 单测 29→38;typecheck/build 通过;GUI 冒烟受限于 WSLg 掉线(SMOKE-TIMEOUT 优雅退出)
This commit is contained in:
2026-08-23 08:28:49 +08:00
parent 6b15a97d0c
commit fefbe1f1d7
22 changed files with 864 additions and 8 deletions
+47 -1
View File
@@ -10,6 +10,7 @@ import {
} from '../types/domain'
import { Rng } from '../core/rng'
import { BUILDINGS } from '../data/buildings'
import { POSTS } from '../data/posts'
import { productionTick } from './systems/production'
import { deathTick, woundHealTick } from './systems/lifecycle'
import { cultivationTick, resolveBreakthrough } from './systems/cultivation'
@@ -128,6 +129,7 @@ export class World {
private yearStart(): void {
yearStartMarriage(this)
this.state.family.reputation += this.postBonus('familyRep')
const rep = this.state.family.reputation
const power = this.familyPower()
const report: YearlyReport = {
@@ -164,9 +166,21 @@ export class World {
if (!headId) return
const head = this.memberById(headId)
if (head.alive) return
// 功德碑:宗主薨,勒石纪功
const reignStart = (s.family.flag['reignStart'] as number | undefined) ?? 1
const reignYears = Math.max(1, s.year - reignStart)
const peak = s.family.reputation
const top = this.aliveMembers().length
this.chronicle(
'misc',
`功德碑:先主${head.name}承宗${reignYears}载,宗族声望达「${peak}」、丁口${top}。族人勒石铭功,立于宗祠。`,
head.id,
true
)
const heir = findInheritor(this)
if (heir) {
this.assignHead(heir.id, true)
s.family.flag['reignStart'] = s.year
} else if (this.aliveMembers().length === 0) {
this.gameOver('满门凋零,香火断绝', s.year)
}
@@ -186,6 +200,7 @@ export class World {
}
c.isHead = true
this.state.family.headId = id
this.state.family.flag['reignStart'] = this.state.year
if (!silent) {
this.chronicle('misc', `${c.name} 继任为家主。`, c.id, true)
this.log('info', `${c.name} 继任为家主。`)
@@ -308,9 +323,40 @@ export class World {
s.members[c.id] = c
}
postCount(def: string): number {
return this.aliveMembers().filter((c) => c.post === def).length
}
assignPost(memberId: Id, postId: string | undefined): boolean {
const c = this.memberById(memberId)
if (!c.alive) return false
if (postId === undefined || postId === '') {
c.post = undefined
return true
}
const def = POSTS[postId]
if (!def || def.id === 'head') return false
if (this.postCount(postId) >= def.max) return false
c.post = postId
return true
}
postBonus(type: string): number {
let sum = 0
for (const c of this.aliveMembers()) {
const def = POSTS[c.post ?? '']
if (def && def.effect.type === type) sum += def.effect.value
}
return sum
}
familyPower(): number {
const fam = this.state.family
const bonus = 1 + (fam.buildings['yanwu'] ?? 0) * 0.04 + (fam.buildings['lingshou'] ?? 0) * 0.05
const bonus =
1 +
(fam.buildings['yanwu'] ?? 0) * 0.04 +
(fam.buildings['lingshou'] ?? 0) * 0.05 +
this.postBonus('battlePower')
const top = this.aliveMembers()
.map((c) => combatPowerOf(this, c))
.sort((a, b) => b - a)