v0.1.36a: 三问题修复——成员弹框双排名/界面白屏防线/推进异常取证+出险保障

【Bug2 双排名】MemberModal 顶部与 ModalShell 壳顶重复渲染 (title+category 各两排)
→ children 内嵌 title/cat 移除(壳已承载),改 mm-brief 一行(寿数/根骨)
【Bug3 定制白屏】App 无错误边界 → 全树崩溃只剩背景
→ AppErrorBoundary 一级防线(显示错误信息+重新加载按钮,不再白屏)
【Bug1 推进崩溃】advance 异常 toast 原文只写“已保存”——实为 Stash 静默吞错+双保险缺失
→ ①toast 显示根错前 120 字(玩家可见——此前只有 console) ②出险保存双保险:
Stash 失败时 localStorage 应急副本+明示“存储也失败”提示手动存档 ③speed timer 内 advance().catch 隔离
【验证】tsc 0 错/build 绿/7000 测试绿
This commit is contained in:
2026-08-24 21:53:04 +08:00
parent 293d04fc20
commit f5e49ef9bd
4 changed files with 50 additions and 10 deletions
+23
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@@ -12,6 +12,29 @@ import { startFxLayer, spawnBurst, stopFxLayer } from './ui/fx-canvas'
import { DriftLayer } from './ui/components/DriftLayer'
import { seasonOf } from './game/data/season'
import { Component, type ReactNode, type ErrorInfo } from 'react'
interface EBState { err: Error | null }
export class AppErrorBoundary extends Component<{ children: ReactNode }, EBState> {
state: EBState = { err: null }
static getDerivedStateFromError(err: Error): EBState { return { err } }
componentDidCatch(err: Error, info: ErrorInfo): void {
console.error('[ui-crash]', err, info.componentStack)
}
render(): ReactNode {
if (this.state.err) {
return (
<div style={{ padding: 32, color: '#e8d9b0', fontFamily: 'serif' }}>
<h2 style={{ color: '#d99a85' }}></h2>
<pre style={{ whiteSpace: 'pre-wrap', fontSize: '0.8rem', maxHeight: '50vh', overflow: 'auto' }}>{String(this.state.err?.message ?? this.state.err)}</pre>
<button className="btn" onClick={() => location.reload()}></button>
</div>
)
}
return this.props.children
}
}
export default function App() {
const screen = useGameStore((s) => s.screen)
const pendingEventId = useGameStore((s) => s.pendingEventId)
+4 -2
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@@ -1,13 +1,15 @@
import React from 'react'
import { createRoot } from 'react-dom/client'
import App from './App'
import App, { AppErrorBoundary } from './App'
import './ui/styles.css'
const root = document.getElementById('root')
if (root) {
createRoot(root).render(
<React.StrictMode>
<App />
<AppErrorBoundary>
<App />
</AppErrorBoundary>
</React.StrictMode>
)
}
+2 -6
View File
@@ -82,12 +82,8 @@ export function MemberModal({ member }: { member: Character }) {
</>
}
>
<div className="modal-title" style={{ fontSize: '1.4rem' }}>
{member.name}
{!member.alive && <span className="bad" style={{ fontSize: '1rem' }}> · </span>}
</div>
<div className="modal-cat">
{member.generation} · {member.gender === 'male' ? '男' : '女'} · {w.ageOf(member)} · 寿{lifespan} · {describeRoots(member.roots)}
<div className="mm-brief">
<span className={member.alive ? '' : 'bad'}>寿 {lifespan} · {describeRoots(member.roots)}</span>
</div>
<div className="mm-grid">
+21 -2
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@@ -300,7 +300,26 @@ export const useGameStore = create<GameStore>((set, get) => ({
} catch {
// 保存失败时不再叠加错误
}
setNextToast('时日流转出现异常,已保存出险现场,可回档重来。')
const detail = String(e).slice(0, 120)
let safed = false
if (st.world) {
try {
const file = await getSaveSlot(st.slot)
await file.open()
st.world.syncRng()
await file.saveState(st.world.state, '出险前')
const meta = metaFromState(st.world.state, st.slot)
await file.setMeta(meta)
safed = true
} catch (serr) {
console.error('[emergency-save-failed]', serr)
try {
localStorage.setItem('cotyc-emergency', JSON.stringify({ at: new Date().toISOString(), state: st.world.state }))
} catch { /* 极端环境不管 */ }
}
}
setNextToast(safed ? `时日流转异常(${detail})——出险现场已存,可回档。` : `时日流转异常(${detail})——【存储也失败】档未落盘,请手动存档后重开。`)
console.error('[advance-crash-detail]', detail)
stopTimer()
} finally {
set({ advancing: false })
@@ -411,7 +430,7 @@ export const useGameStore = create<GameStore>((set, get) => ({
// 速度被暂停/事件待决/战报展开/在途推进时静默轮空
return
}
void cur.advance()
cur.advance().catch((e) => console.error('[speed-tick]', e))
}, ms)
set({ speed: v, timer })
},