v0.1.3: 深度审计修复(兼容/血缘/联姻/远征/数值)

- 旧档兼容:<0.1.1 存档缺 finance/yearStats/yearlyReports 字段加载归一化(防运行期崩溃)
- 血缘防护:同母异父兄妹也禁止婚配(指婚/媒人/联姻三路齐封)
- 联姻修正:一家一姻亲(allied 锁),再娶再嫁不再无限刷;男儿娶亲也子孙来归
- 和约语义:议和强推关系至 +30(真停战),不再打完一场还是仇雠
- 远征收队:任务完成/召回自动释放队员闲居;重伤者当月离队疗伤、不足定员提前撤队(修复人员永久困远征/卡状态)
- 数值:婴儿夭折率 2%→0.8%;劫掠队强度 0.9→0.78;事件负资源钳制不为负灵石
- UI:丹药按钮显示持有并禁点;点将模式支持取消重选;设置页移除摆设项
- 新增 audit 套件:8 项(含 600 月长跑耐力)总测试 38→46 全绿
This commit is contained in:
2026-08-23 08:34:13 +08:00
parent fefbe1f1d7
commit f38669fa4a
14 changed files with 242 additions and 52 deletions
+2 -6
View File
@@ -1,5 +1,5 @@
import { World } from '../world'
import { Character, BattleLog, NpcFamilyState } from '../../types/domain'
import { Character, BattleLog } from '../../types/domain'
import { basePower, describeRealm } from '../../data/realms'
import { ARTIFACT_POWER } from '../../data/items'
import { techniqueById } from '../../data/techniques'
@@ -29,10 +29,6 @@ export function enemyPowerOf(enemy: EnemyDef, risk: number): number {
return Math.round(base * enemy.strength * (1.05 + risk * 0.55))
}
export function npcPowerOf(npc: NpcFamilyState): number {
return Math.round(npc.power)
}
export interface EncounterResult {
win: boolean
draw: boolean
@@ -163,7 +159,7 @@ export function resolveRaid(
id: npcId,
name: `${npc.name}的劫掠队`,
realm: def.leaderRealm,
strength: 0.9,
strength: 0.78,
icon: '袭',
desc: def.desc
}