feat(0.1.16-P1): 资源闭环引擎(修为耗草/炼丹概率化/铸器/灵脉收益/NPC战力/灾变落效)+ C13C14

【A 经济闭环】
- 修为经济化:练气以上修行者月耗灵草(闭关2普通1),无草速修0.6~1.0衰减+缺草年告警
- 炼丹等级化:bonusOf 表达式引擎(白名单安全求值),craftChance 转正;丹方单源 PILL_RECIPES(聚气L1/凝元L2/破境L3)+ 失败折半退料
- 炼器筑宝:FORGE_RECIPES(法器/灵器/法宝,灵矿+兽核+灵石)
- 秘境灵脉:secretQiOf→rollWarbooty 收益门槛(0.5~1.3折算);掉落按秘境 techGrades 过滤
- NPC 实力参战:raid 强度/风险随 npc.power 浮动(0.5~1.8)
- 灾年落效:疫病/兽潮一次性袭击 + CALAMITY_FAMILY 月度减产乘子

【C 治理】
- C13 破境丹渡劫修正:大境界时药力→tribBoost 加成(+12%)入渡劫事件,不再跳过三选
- C14 存储防线:loadState 补 migrate;MigrationError(TOO_NEW/未知版本)提示升级

【UI 半批】
- 坊市新增 定制tab(丹方/铸器);ChroniclePanel 手写史书输入条;MemberModal 册立家主钮
- 年报摘要(要闻5条+辞世讣告);EventModal 选项收益预览
- 结盟引擎:setAlliance(relation≥40)/盟友岁差不降/年利15灵石
This commit is contained in:
2026-08-23 14:10:42 +08:00
parent c5fa2a3357
commit de46808188
23 changed files with 409 additions and 81 deletions
+32
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@@ -8,6 +8,37 @@ import { combatPowerOf } from '../../game/engine/runtime/Systems/combat'
import { FORMATIONS, FormationId } from '../../game/data/formations'
import { ModalShell } from './ModalShell'
const RES_NAME: Record<string, string> = { lingcao: '灵草', lingkuang: '灵矿', beastcore: '兽核', stones: '灵石' }
function describeEff(eff: Record<string, never> | { [k: string]: unknown }): string {
const parts: string[] = []
const e = eff as { res?: Record<string, number>; rep?: number; relation?: Record<string, number>; addBuilding?: string; pillGain?: Record<string, number>; mission?: string; addTech?: string; raid?: { npcId: string }; trib?: { mode: string }; feisheng?: { stay: boolean }; techniqueChance?: number; artifactChance?: number; flag?: Record<string, unknown> }
if (e.res) {
for (const [k, v] of Object.entries(e.res)) {
const name = RES_NAME[k] ?? k
parts.push(v > 0 ? `${name}+${v}` : `${name}${v}`)
}
}
if (e.rep) parts.push(`声望${e.rep > 0 ? '+' : ''}${e.rep}`)
if (e.relation) {
for (const v of Object.values(e.relation)) parts.push(v > 0 ? `交好+${v}` : `交恶${v}`)
}
if (e.addBuilding) parts.push('增筑' + e.addBuilding)
if (e.pillGain) {
for (const v of Object.values(e.pillGain)) parts.push(`得丹+${v}`)
}
if (e.addTech) parts.push('得功法')
if (e.mission) parts.push('触发任务')
if (e.techniqueChance) parts.push(`功法机率+${Math.round(e.techniqueChance * 100)}%`)
if (e.artifactChance) parts.push(`宝器机率+${Math.round(e.artifactChance * 100)}%`)
if (e.raid) parts.push('来敌犯境')
if (e.trib) {
parts.push(e.trib.mode === 'rash' ? '硬渡天劫' : e.trib.mode === 'guard' ? '护法渡劫' : '渡劫延一年')
}
if (e.feisheng) parts.push(e.feisheng.stay ? '留世不飞升' : '飞升离世')
return parts.join(' · ')
}
export function EventModal() {
const pendingEventId = useGameStore((s) => s.pendingEventId)
const pendingEventDef = useGameStore((s) => s.pendingEventDef)
@@ -132,6 +163,7 @@ export function EventModal() {
{o.label}
{isRaid && <span className="hint"> · </span>}
{!isRaid && o.hint && <span className="hint">{o.hint}</span>}
<span className="opt-eff">{describeEff(o.eff as never)}</span>
</button>
)
})
@@ -252,6 +252,20 @@ export function MemberModal({ member }: { member: Character }) {
{member.alive && (
<div className="mm-sec">
<div className="dim" style={{ marginBottom: 6 }}></div>
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap', marginBottom: 10 }}>
<button
className="btn btn-sm btn-primary"
disabled={member.id === w.state.family.headId}
title={member.id === w.state.family.headId ? '已在主位' : '册立为家主(名分即天命)'}
onClick={() => {
w.assignHead(member.id)
bump()
}}
>
</button>
</div>
<div className="dim" style={{ marginBottom: 6 }}></div>
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap' }}>
<button
+22
View File
@@ -4,11 +4,17 @@ import { ModalShell } from './ModalShell'
export function PaperModal() {
const report = useGameStore((s) => s.paperReport)
const world = useGameStore((s) => s.world)
const closePaper = useGameStore((s) => s.closePaper)
if (!report) return null
const nets = report.nets
const y = report.year
const yearEntries = (world?.state.chronicle ?? [])
.filter((e) => e.year === y)
.sort((a, b) => a.month - b.month)
const majors = yearEntries.filter((e) => e.important).slice(0, 5)
const obits = yearEntries.filter((e) => e.category === 'death').slice(0, 5)
return (
<ModalShell
@@ -25,6 +31,22 @@ export function PaperModal() {
{report.deaths > report.births && <div className="bad"> </div>}
{report.births > report.deaths && <div className="good"></div>}
</div>
{majors.length > 0 && (
<div style={{ marginTop: 12, borderTop: '1px solid rgba(140,100,50,0.35)', paddingTop: 10 }}>
<div className="dim" style={{ marginBottom: 4 }}> </div>
{majors.map((e) => (
<div key={e.id} className="dim" style={{ fontSize: '0.9rem', lineHeight: 1.9 }}>· {e.month} {e.text}</div>
))}
</div>
)}
{obits.length > 0 && (
<div style={{ marginTop: 8 }}>
<div className="dim" style={{ marginBottom: 4 }}> </div>
{obits.map((e) => (
<div key={e.id} className="dim" style={{ fontSize: '0.9rem', lineHeight: 1.9 }}>· {e.month} {e.text}</div>
))}
</div>
)}
</ModalShell>
)
}