feat(0.1.16-P1): 资源闭环引擎(修为耗草/炼丹概率化/铸器/灵脉收益/NPC战力/灾变落效)+ C13C14
【A 经济闭环】 - 修为经济化:练气以上修行者月耗灵草(闭关2普通1),无草速修0.6~1.0衰减+缺草年告警 - 炼丹等级化:bonusOf 表达式引擎(白名单安全求值),craftChance 转正;丹方单源 PILL_RECIPES(聚气L1/凝元L2/破境L3)+ 失败折半退料 - 炼器筑宝:FORGE_RECIPES(法器/灵器/法宝,灵矿+兽核+灵石) - 秘境灵脉:secretQiOf→rollWarbooty 收益门槛(0.5~1.3折算);掉落按秘境 techGrades 过滤 - NPC 实力参战:raid 强度/风险随 npc.power 浮动(0.5~1.8) - 灾年落效:疫病/兽潮一次性袭击 + CALAMITY_FAMILY 月度减产乘子 【C 治理】 - C13 破境丹渡劫修正:大境界时药力→tribBoost 加成(+12%)入渡劫事件,不再跳过三选 - C14 存储防线:loadState 补 migrate;MigrationError(TOO_NEW/未知版本)提示升级 【UI 半批】 - 坊市新增 定制tab(丹方/铸器);ChroniclePanel 手写史书输入条;MemberModal 册立家主钮 - 年报摘要(要闻5条+辞世讣告);EventModal 选项收益预览 - 结盟引擎:setAlliance(relation≥40)/盟友岁差不降/年利15灵石
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@@ -34,6 +34,8 @@ export interface LootDef {
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artifactChance: number
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techniqueChance: number
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beastcoreChance?: number
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/** 掉功法品阶上限(按秘境难度设定,防低阶秘境出四阶仙典) */
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techGrades?: number[]
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}
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export interface MissionDef {
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@@ -60,7 +62,7 @@ export const MISSIONS: MissionDef[] = [
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{ kind: 'combat', months: 2, title: '遭遇袭击', enemyId: 'e-tiebei' },
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{ kind: 'resource', months: 2, title: '寻获残洞', loot: { resources: { lingcao: [30, 80], beastcore: [1, 3] }, artifactChance: 0.05, techniqueChance: 0.03 } }
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],
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completionLoot: { resources: { lingcao: [20, 60], lingkuang: [5, 15] }, artifactChance: 0.08, techniqueChance: 0.03 }
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completionLoot: { resources: { lingcao: [20, 60], lingkuang: [5, 15] }, artifactChance: 0.08, techniqueChance: 0.03, techGrades: [1, 2] }
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},
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{
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id: 'm-xuangu', name: '玄冰谷', region: '北境寒渊', icon: '冰',
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@@ -71,7 +73,7 @@ export const MISSIONS: MissionDef[] = [
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{ kind: 'combat', months: 2, title: '泉主现身', enemyId: 'e-huiyuan' },
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{ kind: 'boss', months: 2, title: '冰潭之下', enemyId: 'e-baiqi' }
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],
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completionLoot: { resources: { lingkuang: [30, 70], beastcore: [2, 5] }, artifactChance: 0.15, techniqueChance: 0.06 }
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completionLoot: { resources: { lingkuang: [30, 70], beastcore: [2, 5] }, artifactChance: 0.15, techniqueChance: 0.06, techGrades: [2, 3] }
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},
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{
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id: 'm-guzhan', name: '古战阵', region: '南陵荒原', icon: '战',
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@@ -83,7 +85,7 @@ export const MISSIONS: MissionDef[] = [
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{ kind: 'combat', months: 2, title: '守阵铁骑', enemyId: 'e-huanhan' },
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{ kind: 'resource', months: 3, title: '挖开枯井', loot: { resources: { lingkuang: [40, 90], beastcore: [2, 6] }, artifactChance: 0.2, techniqueChance: 0.08 } }
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],
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completionLoot: { resources: { lingkuang: [40, 90], beastcore: [2, 8] }, artifactChance: 0.22, techniqueChance: 0.1 }
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completionLoot: { resources: { lingkuang: [40, 90], beastcore: [2, 8] }, artifactChance: 0.22, techniqueChance: 0.1, techGrades: [2, 3] }
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},
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{
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id: 'm-lingshan', name: '灵鹫山', region: '东海之滨', icon: '鹫',
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