v0.1.15: 深度审计加固(7 P0 + 20+ P1 歼灭)
【引擎层 P0】 - GameEngine.restore 双重时钟注册(回档后整月双跑)→ restore 重建内核+回置 rng 状态 - engineFromSnapshot 必崩(globalThis.__state 从未设)→ 修正带 seed 重建 - DEV 性能分支二次执行整月管线 → 只读告警(绝不重跑) - 引擎 advance 遇待决事件死锁 → resolvePending(idx) 通道(自动化/测试推进) 【WorldSim 大修】 - NPC 换代文案垃圾(n-danxin行情降50%)→ 换代快讯专属文案 - secretQi 假闭环(纯写无读)→ 全秘境初始化+missions 统一 consumeSecretQi - 快讯节流自锁(lastNewsMonth 恒 1 月)→ totalTicks%24 - power 月度收敛坍塌(1400±3)→ 换代/年首化+年度成长 - relation 双重拉零(4 家全 0)→ 交还外交年度漂移 - 市场基准 5 处重复 → POOL_BASE 单一权威;灾年 stale 清理;drift 各池独立噪声 - worldsim 能力卡补全 + normalize 兜底(worldSim/stats 子字段) 【UI/动效/存储】 - ModalShell 三条 CSS 规则真正落地(close 定位/body 滚动/footer 独立底排)——0.1.12 声明未实施项 - fx-canvas:resize 监听移除/mistTimer 清零/reduced 联动/soft 档无雾 + drift 走 gate(过滤器) - 档位 density 脱钩修复;顶栏“止”钮补 onClick;版本号三处统一 0.1.15 - importAll 清 chronicle 表;自动推进季度落盘(手动逐次) - 性能:LogFeed memo / Genealogy computeGenealogy memo / Chronicle deps 修正;死码清除(lastPhaseStats/clockFromKernel/哨兵函数等 12 处) - 删除误入库的“p”游离文件 【测试】979 全绿(36 套件);金钟罩三档 0.1.15 基线固化; typecheck/build 通过
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@@ -65,13 +65,23 @@ describe('Kernel 三合一', () => {
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})
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})
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function runEngine(e: GameEngine, months: number): void {
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for (let i = 0; i < months; i++) {
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if (e.view().gameOver) break
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e.advance()
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// 引擎语义:遇到待决事件停下来等处理;自动化直接取第一个选项继续
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let guard = 0
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while (e.view().pendingEvent && guard < 4) {
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e.resolvePending(0)
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guard++
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}
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}
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}
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describe('WorldSim 世界健康(长跑)', () => {
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it.each(['ws-1', 'ws-2', 'ws-3'].map((s) => [s] as const))('%s:1000 月市场池/灵气在界、世界不崩', (seed) => {
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const e = new GameEngine({ seed })
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for (let i = 0; i < 1000; i++) {
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if (e.view().gameOver) break
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e.advance()
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}
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runEngine(e, 1000)
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const ws = e.view().worldSim as (Record<string, unknown> & {
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marketPool: Record<string, number>
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secretQi: Record<string, number>
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@@ -88,20 +98,14 @@ describe('WorldSim 世界健康(长跑)', () => {
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it('NPC 换代至少发生一次(世界在演化)', () => {
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const e = new GameEngine({ seed: 'ws-evolve' })
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for (let i = 0; i < 720; i++) {
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if (e.view().gameOver) break
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e.advance()
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}
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runEngine(e, 1200)
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const ws = e.view().worldSim as { npcSuccessions?: number } | undefined
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expect(ws?.npcSuccessions ?? 0).toBeGreaterThan(0)
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})
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it('快讯持有且裁剪符合 N(≤120)', () => {
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const e = new GameEngine({ seed: 'ws-news' })
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for (let i = 0; i < 400; i++) {
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if (e.view().gameOver) break
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e.advance()
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}
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runEngine(e, 400)
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const ws = e.view().worldSim as { newsFeed?: unknown[] } | undefined
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expect(ws?.newsFeed.length ?? 0).toBeLessThanOrEqual(WORLDSIM.newsKeep)
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})
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