v0.1.6: 时轮与造化(GameClock/RngHub/时节/年轴/保护)

- 统一时轮 GameClock:七 phase 注册制(production/aging/cultivation/missions/
  events/diplomacy/epilogue) + 年首三钩子(婚配→岁贡→族簿);advanceMonth 化作薄壳;
  新增系统只注册不改本体;alive 守卫、随机序、族簿时序均与重构前逐一等价
- 金钟罩:3 枚 seed × 560 月指纹常驻(重构前后已验证同哈希;时节属有意变更后重固化)
- 统一随机 RngHub:开局播种(crypto UV)、音效白噪独立流、引擎 rng 带 nextCount 审计;
  全工程拔除逻辑侧 Math.random
- 时节系统:春夏秋冬乘子(春田+10%/夏修+5%/秋市+5%/冬闭+8%)入生产与修炼
- 崩溃保护:advance 异常自动存『出险前』档 + 停速提示回档
- 性能预算:dev-only 单 tick>60ms 报最慢 phase
- 横轴年表:十年一格大事/生殇聚合 + 春秋原年轴视图
- 测试 197→225(时钟/收集器/四季/年轴/效果全矩阵/死局链/残留防御)
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import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/world'
import { GameClock, PHASE_ORDER } from '../src/renderer/game/core/clock'
import { buildClock } from '../src/renderer/game/engine/clocks'
import { RngHub } from '../src/renderer/game/core/rng'
import { seasonOf, seasonMod, SEASON } from '../src/renderer/game/data/season'
import { yearAxis, decadeLabel } from '../src/renderer/game/core/yearaxis'
import { stateFingerprint } from './fingerprint.helper'
import { resetSaveBus, attachLogSink } from './world.helpers'
function baseWorld(seed: string): World {
const w = World.create({ seed, surname: '经', familyName: '经家', motto: 'm', difficulty: 'normal' })
resetSaveBus()
attachLogSink(w)
return w
}
describe('GameClock 统一时轮', () => {
it('七个 phase 全被注册且顺序固定', () => {
const clock = buildClock()
const clock2 = new GameClock()
clock2.register('production', () => undefined)
expect(clock.subscriptionCount()).toBeGreaterThanOrEqual(10)
expect(PHASE_ORDER.length).toBe(7)
expect(clock2.subscriptionCount()).toBe(1)
})
it('phase 注册后按序执行且消耗确定(同 seed 同指纹)', () => {
const a = stateFingerprint(longRun('bell-seed-2').state)
const b = stateFingerprint(longRun('bell-seed-2').state)
expect(a).toBe(b)
})
it('stepMonthly 返回各 phase 耗时统计(性能预算通道)', () => {
const w = baseWorld('clk-a')
const report = w.clock.stepMonthly(w)
expect(report.length).toBe(7)
for (const r of report) {
expect(PHASE_ORDER).toContain(r.phase)
expect(typeof r.ms).toBe('number')
}
})
it('年首钩子先于月度执行(族簿于当年首月前发出)', () => {
const w = baseWorld('clk-b')
const paperRec: number[] = []
w.out.push({
onLog: () => undefined,
onChronicle: () => undefined,
onBattle: () => undefined,
onPendingEvent: () => undefined,
onGameOver: () => undefined,
onYearPaper: (r) => paperRec.push(r.year)
})
for (let i = 0; i < 14; i++) w.advanceMonth()
expect(paperRec).toContain(1)
})
})
describe('RngHub 统一随机收集', () => {
it('播种为稳定格式且可重现(同 seed 同世界)', () => {
const seed = RngHub.rollSeed()
expect(seed.startsWith('seed-')).toBe(true)
const a = stateFingerprint(longRun(seed).state)
const b = stateFingerprint(longRun(seed).state)
expect(a).toBe(b)
})
it('音频随机与引擎随机源完全隔离', () => {
const w = baseWorld('rng-isolate')
const before = w.rng.nextCount
for (let i = 0; i < 100; i++) RngHub.audioNoise01()
expect(w.rng.nextCount).toBe(before)
})
it('引擎随机计数器随推进增长(audit 可用)', () => {
const w = baseWorld('rng-audit')
const c0 = w.rng.nextCount
for (let i = 0; i < 36; i++) w.advanceMonth()
expect(w.rng.nextCount).toBeGreaterThan(c0 + 50)
})
})
describe('season 时节', () => {
it('四季映射正确', () => {
expect(seasonOf(1)).toBe('spring')
expect(seasonOf(4)).toBe('summer')
expect(seasonOf(7)).toBe('autumn')
expect(seasonOf(10)).toBe('winter')
expect(seasonOf(12)).toBe('winter')
})
it('四季加成表方向正确', () => {
expect(seasonMod(2, 'field')).toBeGreaterThan(0)
expect(seasonMod(5, 'cult')).toBeGreaterThan(0)
expect(seasonMod(8, 'market')).toBeGreaterThan(0)
expect(seasonMod(11, 'meditation')).toBeGreaterThan(0)
expect(seasonMod(5, 'field')).toBe(0)
})
it('春耕与冬闭实惠落地', () => {
const w = baseWorld('season-a')
// 春季灵田月产出高于 12 月
w.state.family.buildings = { lingtian: 1 }
w.state.month = 2
w.advanceMonth()
const springGain = (w.state.family.inventory['lingcao'] ?? 0) - 60
const w2 = baseWorld('season-b')
w2.state.family.buildings = { lingtian: 1 }
w2.state.month = 11
w2.advanceMonth()
const winterGain = (w2.state.family.inventory['lingcao'] ?? 0) - 60
expect(springGain).toBeGreaterThan(winterGain)
})
it('SEASON 表数据合法', () => {
for (const s of Object.values(SEASON)) {
expect(s.field).toBeGreaterThanOrEqual(0)
expect(s.cult).toBeGreaterThanOrEqual(0)
expect(s.market).toBeGreaterThanOrEqual(0)
expect(s.meditation).toBeGreaterThanOrEqual(0)
}
})
})
describe('yearAxis 横轴年表', () => {
it('十年一格聚合生/殇/大事', () => {
const w = baseWorld('axis-a')
w.chronicle('birth', '林小生', 'x3')
w.chronicle('breakthrough', '林公突破至筑基。', 'x3', true)
w.chronicle('death', '林公辞世。', 'x3', true)
for (let i = 0; i < 30; i++) w.advanceMonth()
const cells = yearAxis(w.state)
expect(cells.length).toBeGreaterThan(0)
const c1 = cells[0]
expect(c1.births).toBeGreaterThanOrEqual(1)
expect(c1.deaths).toBeGreaterThanOrEqual(1)
expect(c1.events.some((e) => e.kind === '突破')).toBe(true)
})
it('decadeLabel 边界', () => {
expect(decadeLabel(1, 10)).toBe('1-10年')
expect(decadeLabel(11, 11)).toBe('11年')
})
it('跨十年事件分布正确', () => {
const w = baseWorld('axis-b')
w.state.year = 100
for (let y = 1; y <= 100; y += 10) {
w.state.chronicle.push({ id: 'ax' + y, year: y, month: 1, category: 'breakthrough', text: `${y}年突破`, important: false })
}
const cells = yearAxis(w.state)
expect(cells.length).toBe(10)
// 头十年第一格
expect(cells[0].events.length).toBe(1)
})
})
function longRun(seed: string, months = 560): World {
const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
for (let i = 0; i < months; i++) {
if (w.state.gameOver) break
w.advanceMonth()
}
return w
}