v0.1.6: 时轮与造化(GameClock/RngHub/时节/年轴/保护)
- 统一时轮 GameClock:七 phase 注册制(production/aging/cultivation/missions/ events/diplomacy/epilogue) + 年首三钩子(婚配→岁贡→族簿);advanceMonth 化作薄壳; 新增系统只注册不改本体;alive 守卫、随机序、族簿时序均与重构前逐一等价 - 金钟罩:3 枚 seed × 560 月指纹常驻(重构前后已验证同哈希;时节属有意变更后重固化) - 统一随机 RngHub:开局播种(crypto UV)、音效白噪独立流、引擎 rng 带 nextCount 审计; 全工程拔除逻辑侧 Math.random - 时节系统:春夏秋冬乘子(春田+10%/夏修+5%/秋市+5%/冬闭+8%)入生产与修炼 - 崩溃保护:advance 异常自动存『出险前』档 + 停速提示回档 - 性能预算:dev-only 单 tick>60ms 报最慢 phase - 横轴年表:十年一格大事/生殇聚合 + 春秋原年轴视图 - 测试 197→225(时钟/收集器/四季/年轴/效果全矩阵/死局链/残留防御)
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import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/world'
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import { GameClock, PHASE_ORDER } from '../src/renderer/game/core/clock'
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import { buildClock } from '../src/renderer/game/engine/clocks'
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import { RngHub } from '../src/renderer/game/core/rng'
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import { seasonOf, seasonMod, SEASON } from '../src/renderer/game/data/season'
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import { yearAxis, decadeLabel } from '../src/renderer/game/core/yearaxis'
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import { stateFingerprint } from './fingerprint.helper'
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import { resetSaveBus, attachLogSink } from './world.helpers'
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function baseWorld(seed: string): World {
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const w = World.create({ seed, surname: '经', familyName: '经家', motto: 'm', difficulty: 'normal' })
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resetSaveBus()
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attachLogSink(w)
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return w
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}
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describe('GameClock 统一时轮', () => {
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it('七个 phase 全被注册且顺序固定', () => {
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const clock = buildClock()
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const clock2 = new GameClock()
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clock2.register('production', () => undefined)
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expect(clock.subscriptionCount()).toBeGreaterThanOrEqual(10)
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expect(PHASE_ORDER.length).toBe(7)
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expect(clock2.subscriptionCount()).toBe(1)
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})
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it('phase 注册后按序执行且消耗确定(同 seed 同指纹)', () => {
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const a = stateFingerprint(longRun('bell-seed-2').state)
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const b = stateFingerprint(longRun('bell-seed-2').state)
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expect(a).toBe(b)
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})
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it('stepMonthly 返回各 phase 耗时统计(性能预算通道)', () => {
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const w = baseWorld('clk-a')
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const report = w.clock.stepMonthly(w)
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expect(report.length).toBe(7)
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for (const r of report) {
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expect(PHASE_ORDER).toContain(r.phase)
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expect(typeof r.ms).toBe('number')
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}
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})
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it('年首钩子先于月度执行(族簿于当年首月前发出)', () => {
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const w = baseWorld('clk-b')
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const paperRec: number[] = []
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w.out.push({
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onLog: () => undefined,
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onChronicle: () => undefined,
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onBattle: () => undefined,
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onPendingEvent: () => undefined,
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onGameOver: () => undefined,
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onYearPaper: (r) => paperRec.push(r.year)
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})
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for (let i = 0; i < 14; i++) w.advanceMonth()
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expect(paperRec).toContain(1)
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})
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})
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describe('RngHub 统一随机收集', () => {
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it('播种为稳定格式且可重现(同 seed 同世界)', () => {
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const seed = RngHub.rollSeed()
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expect(seed.startsWith('seed-')).toBe(true)
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const a = stateFingerprint(longRun(seed).state)
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const b = stateFingerprint(longRun(seed).state)
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expect(a).toBe(b)
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})
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it('音频随机与引擎随机源完全隔离', () => {
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const w = baseWorld('rng-isolate')
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const before = w.rng.nextCount
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for (let i = 0; i < 100; i++) RngHub.audioNoise01()
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expect(w.rng.nextCount).toBe(before)
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})
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it('引擎随机计数器随推进增长(audit 可用)', () => {
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const w = baseWorld('rng-audit')
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const c0 = w.rng.nextCount
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for (let i = 0; i < 36; i++) w.advanceMonth()
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expect(w.rng.nextCount).toBeGreaterThan(c0 + 50)
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})
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})
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describe('season 时节', () => {
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it('四季映射正确', () => {
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expect(seasonOf(1)).toBe('spring')
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expect(seasonOf(4)).toBe('summer')
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expect(seasonOf(7)).toBe('autumn')
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expect(seasonOf(10)).toBe('winter')
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expect(seasonOf(12)).toBe('winter')
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})
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it('四季加成表方向正确', () => {
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expect(seasonMod(2, 'field')).toBeGreaterThan(0)
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expect(seasonMod(5, 'cult')).toBeGreaterThan(0)
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expect(seasonMod(8, 'market')).toBeGreaterThan(0)
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expect(seasonMod(11, 'meditation')).toBeGreaterThan(0)
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expect(seasonMod(5, 'field')).toBe(0)
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})
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it('春耕与冬闭实惠落地', () => {
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const w = baseWorld('season-a')
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// 春季灵田月产出高于 12 月
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w.state.family.buildings = { lingtian: 1 }
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w.state.month = 2
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w.advanceMonth()
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const springGain = (w.state.family.inventory['lingcao'] ?? 0) - 60
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const w2 = baseWorld('season-b')
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w2.state.family.buildings = { lingtian: 1 }
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w2.state.month = 11
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w2.advanceMonth()
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const winterGain = (w2.state.family.inventory['lingcao'] ?? 0) - 60
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expect(springGain).toBeGreaterThan(winterGain)
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})
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it('SEASON 表数据合法', () => {
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for (const s of Object.values(SEASON)) {
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expect(s.field).toBeGreaterThanOrEqual(0)
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expect(s.cult).toBeGreaterThanOrEqual(0)
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expect(s.market).toBeGreaterThanOrEqual(0)
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expect(s.meditation).toBeGreaterThanOrEqual(0)
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}
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})
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})
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describe('yearAxis 横轴年表', () => {
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it('十年一格聚合生/殇/大事', () => {
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const w = baseWorld('axis-a')
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w.chronicle('birth', '林小生', 'x3')
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w.chronicle('breakthrough', '林公突破至筑基。', 'x3', true)
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w.chronicle('death', '林公辞世。', 'x3', true)
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for (let i = 0; i < 30; i++) w.advanceMonth()
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const cells = yearAxis(w.state)
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expect(cells.length).toBeGreaterThan(0)
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const c1 = cells[0]
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expect(c1.births).toBeGreaterThanOrEqual(1)
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expect(c1.deaths).toBeGreaterThanOrEqual(1)
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expect(c1.events.some((e) => e.kind === '突破')).toBe(true)
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})
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it('decadeLabel 边界', () => {
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expect(decadeLabel(1, 10)).toBe('1-10年')
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expect(decadeLabel(11, 11)).toBe('11年')
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})
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it('跨十年事件分布正确', () => {
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const w = baseWorld('axis-b')
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w.state.year = 100
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for (let y = 1; y <= 100; y += 10) {
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w.state.chronicle.push({ id: 'ax' + y, year: y, month: 1, category: 'breakthrough', text: `第${y}年突破`, important: false })
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}
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const cells = yearAxis(w.state)
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expect(cells.length).toBe(10)
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// 头十年第一格
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expect(cells[0].events.length).toBe(1)
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})
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})
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function longRun(seed: string, months = 560): World {
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const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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for (let i = 0; i < months; i++) {
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if (w.state.gameOver) break
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w.advanceMonth()
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}
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return w
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}
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