v0.1.6: 时轮与造化(GameClock/RngHub/时节/年轴/保护)

- 统一时轮 GameClock:七 phase 注册制(production/aging/cultivation/missions/
  events/diplomacy/epilogue) + 年首三钩子(婚配→岁贡→族簿);advanceMonth 化作薄壳;
  新增系统只注册不改本体;alive 守卫、随机序、族簿时序均与重构前逐一等价
- 金钟罩:3 枚 seed × 560 月指纹常驻(重构前后已验证同哈希;时节属有意变更后重固化)
- 统一随机 RngHub:开局播种(crypto UV)、音效白噪独立流、引擎 rng 带 nextCount 审计;
  全工程拔除逻辑侧 Math.random
- 时节系统:春夏秋冬乘子(春田+10%/夏修+5%/秋市+5%/冬闭+8%)入生产与修炼
- 崩溃保护:advance 异常自动存『出险前』档 + 停速提示回档
- 性能预算:dev-only 单 tick>60ms 报最慢 phase
- 横轴年表:十年一格大事/生殇聚合 + 春秋原年轴视图
- 测试 197→225(时钟/收集器/四季/年轴/效果全矩阵/死局链/残留防御)
This commit is contained in:
2026-08-23 09:20:52 +08:00
parent 106db18017
commit a7ee125866
29 changed files with 700 additions and 49 deletions
+2 -4
View File
@@ -1,6 +1,7 @@
import { useMemo, useState } from 'react'
import { useGameStore } from '../store'
import { SURNAME_POOL } from '../../game/core/names'
import { RngHub } from '../../game/core/rng'
export default function NewGame() {
const go = useGameStore((s) => s.go)
@@ -12,10 +13,7 @@ export default function NewGame() {
const [slot, setSlot] = useState(1)
const [randoming, setRandoming] = useState(false)
const seed = useMemo(
() => `${Date.now()}-${Math.floor(Math.random() * 1e9)}-${Math.floor(Math.random() * 1e9)}`,
[randoming]
)
const seed = useMemo(() => RngHub.rollSeed(), [randoming])
const rollNames = () => {
setRandoming((r) => !r)