v0.1.6: 时轮与造化(GameClock/RngHub/时节/年轴/保护)
- 统一时轮 GameClock:七 phase 注册制(production/aging/cultivation/missions/ events/diplomacy/epilogue) + 年首三钩子(婚配→岁贡→族簿);advanceMonth 化作薄壳; 新增系统只注册不改本体;alive 守卫、随机序、族簿时序均与重构前逐一等价 - 金钟罩:3 枚 seed × 560 月指纹常驻(重构前后已验证同哈希;时节属有意变更后重固化) - 统一随机 RngHub:开局播种(crypto UV)、音效白噪独立流、引擎 rng 带 nextCount 审计; 全工程拔除逻辑侧 Math.random - 时节系统:春夏秋冬乘子(春田+10%/夏修+5%/秋市+5%/冬闭+8%)入生产与修炼 - 崩溃保护:advance 异常自动存『出险前』档 + 停速提示回档 - 性能预算:dev-only 单 tick>60ms 报最慢 phase - 横轴年表:十年一格大事/生殇聚合 + 春秋原年轴视图 - 测试 197→225(时钟/收集器/四季/年轴/效果全矩阵/死局链/残留防御)
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@@ -4,6 +4,7 @@ import { computeLegacy, resolveLegacy } from '../../game/core/legacy'
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import { resolveLegacy as doesIt } from '../../game/core/legacy'
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import { ResolveModal } from '../components/ResolveModal'
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import { buildBiography } from '../../game/core/biography'
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import { yearAxis, decadeLabel } from '../../game/core/yearaxis'
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void doesIt
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@@ -12,7 +13,7 @@ export default function LegacyPanel() {
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const revision = useGameStore((s) => s.revision)
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void revision
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const [showResolve, setShowResolve] = useState(false)
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const [view, setView] = useState<'dims' | 'chronicle' | 'report' | 'scroll'>('dims')
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const [view, setView] = useState<'dims' | 'chronicle' | 'report' | 'scroll' | 'axis'>('dims')
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if (!world) return null
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const w = world
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const s = w.state
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@@ -54,6 +55,7 @@ export default function LegacyPanel() {
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<button className="btn" onClick={() => setView('report')}>年报</button>
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<button className="btn" onClick={() => setView('chronicle')}>年表</button>
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<button className="btn" onClick={() => setView('scroll')}>长卷</button>
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<button className="btn" onClick={() => setView('axis')}>年轴</button>
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</div>
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</div>
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@@ -110,6 +112,8 @@ export default function LegacyPanel() {
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</div>
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)}
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{view === 'axis' && <AxisView />}
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{view === 'scroll' && <ScrollScroll />}
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{view === 'chronicle' && (
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@@ -133,6 +137,32 @@ export default function LegacyPanel() {
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)
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}
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function AxisView() {
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const world = useGameStore((s) => s.world)
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if (!world) return null
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const cells = yearAxis(world.state)
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return (
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<div className="card">
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<div className="card-title">横轴年表(十年一格)</div>
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{cells.map((c) => (
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<div key={c.from} className="axis-cell">
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<div className="axis-decade">{decadeLabel(c.from, c.to)}</div>
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<div className="axis-events">
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<span className="tag good-t-bg">生 {c.births}</span>
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<span className="tag bad-t-bg">殇 {c.deaths}</span>
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{c.events.slice(0, 6).map((e, i) => (
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<span key={i} className={`tag ${e.kind === '战' || e.kind === '渡劫' ? 'bad-t-bg' : ''}`}>
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{e.kind}·{e.year}年 {e.label}
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</span>
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))}
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{c.events.length > 6 && <span className="dim2">…还有{c.events.length - 6}件</span>}
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</div>
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</div>
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))}
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</div>
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)
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}
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function ScrollScroll() {
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const world = useGameStore((s) => s.world)
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if (!world) return null
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