v0.1.6: 时轮与造化(GameClock/RngHub/时节/年轴/保护)
- 统一时轮 GameClock:七 phase 注册制(production/aging/cultivation/missions/ events/diplomacy/epilogue) + 年首三钩子(婚配→岁贡→族簿);advanceMonth 化作薄壳; 新增系统只注册不改本体;alive 守卫、随机序、族簿时序均与重构前逐一等价 - 金钟罩:3 枚 seed × 560 月指纹常驻(重构前后已验证同哈希;时节属有意变更后重固化) - 统一随机 RngHub:开局播种(crypto UV)、音效白噪独立流、引擎 rng 带 nextCount 审计; 全工程拔除逻辑侧 Math.random - 时节系统:春夏秋冬乘子(春田+10%/夏修+5%/秋市+5%/冬闭+8%)入生产与修炼 - 崩溃保护:advance 异常自动存『出险前』档 + 停速提示回档 - 性能预算:dev-only 单 tick>60ms 报最慢 phase - 横轴年表:十年一格大事/生殇聚合 + 春秋原年轴视图 - 测试 197→225(时钟/收集器/四季/年轴/效果全矩阵/死局链/残留防御)
This commit is contained in:
@@ -0,0 +1,45 @@
|
||||
import { GameClock } from '../core/clock'
|
||||
import { productionTick } from './systems/production'
|
||||
import { deathTick, woundHealTick } from './systems/lifecycle'
|
||||
import { cultivationTick } from './systems/cultivation'
|
||||
import { missionTick } from './systems/missions'
|
||||
import { eventRoll } from './systems/events'
|
||||
import { diplomacyTick } from './systems/diplomacy'
|
||||
import { yearStartMarriage } from './systems/marriage'
|
||||
import type { World } from './world'
|
||||
|
||||
/** 原语义保留:满门凋零后仅存生产/寿元与收尾 */
|
||||
function ifAlive(fn: (w: World) => void): (w: World) => void {
|
||||
return (w: World) => {
|
||||
if (w.aliveMembers().length > 0) fn(w)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 装备时钟:年度钩子与月度 phase 的注册顺序即执行顺序(确定性)。
|
||||
* 时间线:婚配养育 → 声望岁贡 → 岁末族簿 —— 再逐月:生产→寿元→修炼→任务→事件→外交→收尾
|
||||
*/
|
||||
export function buildClock(): GameClock {
|
||||
const clock = new GameClock()
|
||||
|
||||
clock.onYearStart((w) => yearStartMarriage(w))
|
||||
clock.onYearStart((w) => {
|
||||
w.state.family.reputation += w.postBonus('familyRep')
|
||||
const zhenCount = w
|
||||
.aliveMembers()
|
||||
.filter((c) => c.aspiration === 'zhen').length
|
||||
w.state.family.reputation += Math.round(zhenCount * 0.3 * 100) / 100
|
||||
})
|
||||
clock.onYearStart((w) => w.publishYearReport())
|
||||
|
||||
clock.register('production', (w: World) => productionTick(w))
|
||||
clock.register('aging', (w: World) => deathTick(w))
|
||||
clock.register('aging', (w: World) => woundHealTick(w))
|
||||
clock.register('cultivation', ifAlive((w: World) => cultivationTick(w)))
|
||||
clock.register('missions', ifAlive((w: World) => missionTick(w)))
|
||||
clock.register('events', ifAlive((w: World) => eventRoll(w)))
|
||||
clock.register('diplomacy', ifAlive((w: World) => diplomacyTick(w)))
|
||||
clock.register('epilogue', (w: World) => w.epilogueTick())
|
||||
|
||||
return clock
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { World } from './world'
|
||||
import type { World } from './world'
|
||||
import { ITEMS } from '../data/items'
|
||||
|
||||
export function marketPrice(w: World, itemId: string): number {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { World } from '../world'
|
||||
import type { World } from '../world'
|
||||
import { Character, BattleLog } from '../../types/domain'
|
||||
import { basePower, describeRealm } from '../../data/realms'
|
||||
import { ARTIFACT_POWER } from '../../data/items'
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { World } from '../world'
|
||||
import type { World } from '../world'
|
||||
import { Character } from '../../types/domain'
|
||||
import { ROOT_GRADES } from '../../data/elements'
|
||||
import { masteryRateOfMajor } from '../../data/pacing'
|
||||
@@ -10,6 +10,7 @@ import { traitBonuses } from '../pcgen'
|
||||
import { newCharacter } from '../pcgen'
|
||||
import { MALE_GIVEN, FEMALE_GIVEN } from '../../core/names'
|
||||
import { ASPIRATION_IDS } from '../../data/aspirations'
|
||||
import { seasonMod } from '../../data/season'
|
||||
import { needsTribulation, tribulationEventId } from './tribulation'
|
||||
|
||||
export function monthlyRate(w: World, c: Character): number {
|
||||
@@ -26,6 +27,7 @@ export function monthlyRate(w: World, c: Character): number {
|
||||
const buildings = st.family.buildings
|
||||
const juling = buildings['juling'] ?? 0
|
||||
rate *= 1 + juling * 0.05
|
||||
rate *= 1 + seasonMod(st.month, 'cult')
|
||||
rate *= 1 + w.postBonus('expAll')
|
||||
if (st.family.flag['fengFeiBless']) rate *= 1.05
|
||||
if (c.traits.includes('fengxian')) rate *= 1.3
|
||||
@@ -34,7 +36,7 @@ export function monthlyRate(w: World, c: Character): number {
|
||||
if (fitBonusOf(c).cult) rate *= 1.06
|
||||
if (c.state === 'meditation') {
|
||||
rate *= 1.35
|
||||
rate *= 1 + w.postBonus('meditation')
|
||||
rate *= 1 + w.postBonus('meditation') + seasonMod(st.month, 'meditation')
|
||||
const dongfu = buildings['dongfu'] ?? 0
|
||||
rate *= 1 + dongfu * 0.08
|
||||
} else if (c.state === 'expedition') {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { World } from '../world'
|
||||
import type { World } from '../world'
|
||||
import { npcById } from '../../data/npcs'
|
||||
import { findEvent, fire } from './events'
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { World } from '../world'
|
||||
import type { World } from '../world'
|
||||
import { Character } from '../../types/domain'
|
||||
import { Cond, EffectDef, EventDef, EVENTS, MemberEffect } from '../../data/events'
|
||||
import { MAJOR_ORDER } from '../../data/realms'
|
||||
@@ -348,7 +348,7 @@ export function rankPower(w: World, c: Character): number {
|
||||
return order.indexOf(c.realm.major) * 10 + c.realm.minor
|
||||
}
|
||||
|
||||
function applyEffect(w: World, eff: EffectDef, squad?: string[]): void {
|
||||
export function applyEffect(w: World, eff: EffectDef, squad?: string[]): void {
|
||||
const s = w.state
|
||||
const fam = s.family
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { World } from '../world'
|
||||
import type { World } from '../world'
|
||||
import { MAJORS } from '../../data/realms'
|
||||
import { calcLifespan } from '../pcgen'
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { World } from '../world'
|
||||
import type { World } from '../world'
|
||||
import { Character } from '../../types/domain'
|
||||
import { produceOffspring } from './cultivation'
|
||||
import { yearGrowth } from './diplomacy'
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { World } from '../world'
|
||||
import type { World } from '../world'
|
||||
import { MissionState } from '../../types/domain'
|
||||
import { missionById, MissionDef, ENEMIES } from '../../data/secrets'
|
||||
import { resolveEncounter, rollWarbooty } from './combat'
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { World } from '../world'
|
||||
import type { World } from '../world'
|
||||
import { aspirationById } from '../../data/aspirations'
|
||||
import { seasonMod } from '../../data/season'
|
||||
|
||||
export function productionTick(w: World): void {
|
||||
const fam = w.state.family
|
||||
@@ -15,8 +16,9 @@ export function productionTick(w: World): void {
|
||||
|
||||
const fielders = w.aliveMembers().filter((c) => aspirationById(c.aspiration)?.effect.type === 'field').length
|
||||
const merchants = w.aliveMembers().filter((c) => aspirationById(c.aspiration)?.effect.type === 'market').length
|
||||
const springMod = seasonMod(w.state.month, 'field')
|
||||
if (lingtian > 0) {
|
||||
const v = Math.round(10 * lingtian * (1 + fielders * 0.05))
|
||||
const v = Math.round(10 * lingtian * (1 + fielders * 0.05 + springMod))
|
||||
inv.lingcao = (inv.lingcao ?? 0) + v
|
||||
parts.push(`灵田+${v}灵草`)
|
||||
}
|
||||
@@ -34,8 +36,9 @@ export function productionTick(w: World): void {
|
||||
inv.lingkuang = (inv.lingkuang ?? 0) + v
|
||||
parts.push(`灵矿+${v}灵矿`)
|
||||
}
|
||||
const autumnMod = seasonMod(w.state.month, 'market')
|
||||
if (fangshi > 0) {
|
||||
const v = Math.round(55 * fangshi * (1 + w.postBonus('marketIncome') + merchants * 0.03))
|
||||
const v = Math.round(55 * fangshi * (1 + w.postBonus('marketIncome') + merchants * 0.03 + autumnMod))
|
||||
fam.stones += v
|
||||
parts.push(`坊市+${v}灵石`)
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { World } from '../world'
|
||||
import type { World } from '../world'
|
||||
import { Character } from '../../types/domain'
|
||||
import { ENEMIES, EnemyDef } from '../../data/secrets'
|
||||
import { resolveEncounter } from './combat'
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { World } from '../world'
|
||||
import type { World } from '../world'
|
||||
import { Character } from '../../types/domain'
|
||||
import { nextRealm, MAJOR_ORDER, realmDeathChance, describeRealm } from '../../data/realms'
|
||||
|
||||
|
||||
@@ -14,14 +14,11 @@ import { POSTS } from '../data/posts'
|
||||
import { TECHNIQUES } from '../data/techniques'
|
||||
import { aspirationById as aspirationOf } from '../data/aspirations'
|
||||
import { computeLegacy, resolveLegacy, peakRealmIndex, grandTechniqueCount, LegacyArch } from '../core/legacy'
|
||||
import { productionTick } from './systems/production'
|
||||
import { deathTick, woundHealTick } from './systems/lifecycle'
|
||||
import { cultivationTick, resolveBreakthrough } from './systems/cultivation'
|
||||
import { missionTick } from './systems/missions'
|
||||
import { eventRoll, applyEventChoice } from './systems/events'
|
||||
import { diplomacyTick } from './systems/diplomacy'
|
||||
import { yearStartMarriage } from './systems/marriage'
|
||||
import { createWorldState, findInheritor } from './creation'
|
||||
import { buildClock } from './clocks'
|
||||
import { GameClock } from '../core/clock'
|
||||
import { resolveBreakthrough } from './systems/cultivation'
|
||||
import { applyEventChoice } from './systems/events'
|
||||
import { combatPowerOf } from './systems/combat'
|
||||
|
||||
export type LogKind = LogItem['kind']
|
||||
@@ -67,12 +64,14 @@ export class World {
|
||||
state: GameState
|
||||
rng: Rng
|
||||
out: WorldEventBus[]
|
||||
clock: GameClock
|
||||
|
||||
constructor(state: GameState, out: WorldEventBus[] = []) {
|
||||
normalizeGameState(state)
|
||||
this.state = state
|
||||
this.rng = new Rng(state.rng)
|
||||
this.out = out
|
||||
this.clock = buildClock()
|
||||
}
|
||||
|
||||
seq(): Id {
|
||||
@@ -141,20 +140,11 @@ export class World {
|
||||
if (s.month > 12) {
|
||||
s.month = 1
|
||||
s.year++
|
||||
this.yearStart()
|
||||
this.clock.fireYearStart(this)
|
||||
}
|
||||
s.totalTicks++
|
||||
|
||||
productionTick(this)
|
||||
deathTick(this)
|
||||
woundHealTick(this)
|
||||
if (this.aliveMembers().length > 0) {
|
||||
cultivationTick(this)
|
||||
missionTick(this)
|
||||
eventRoll(this)
|
||||
diplomacyTick(this)
|
||||
}
|
||||
this.checkHead()
|
||||
this.clock.stepMonthly(this)
|
||||
const stonesEnd = s.family.stones
|
||||
s.finance.accum += stonesEnd - stonesStart
|
||||
this.trackStats()
|
||||
@@ -186,11 +176,8 @@ export class World {
|
||||
return arch
|
||||
}
|
||||
|
||||
private yearStart(): void {
|
||||
yearStartMarriage(this)
|
||||
this.state.family.reputation += this.postBonus('familyRep')
|
||||
const zhenCount = this.aliveMembers().filter((c) => aspirationOf(c.aspiration)?.effect.type === 'rep').length
|
||||
this.state.family.reputation += Math.round(zhenCount * 0.3 * 100) / 100
|
||||
|
||||
publishYearReport(): void {
|
||||
const rep = this.state.family.reputation
|
||||
const power = this.familyPower()
|
||||
const report: YearlyReport = {
|
||||
@@ -210,6 +197,11 @@ export class World {
|
||||
this.out.forEach((o) => o.onYearPaper?.(report))
|
||||
}
|
||||
|
||||
epilogueTick(): void {
|
||||
if (this.state.gameOver) return
|
||||
this.checkHead()
|
||||
}
|
||||
|
||||
reputationDrift(): void {
|
||||
const cur = this.state.family.reputation
|
||||
const drift = cur > 0 ? -1.5 : cur < 0 ? 1.2 : 0
|
||||
|
||||
Reference in New Issue
Block a user