v0.1.7: 仙门之钥(门面化/能力注册表/数据包/开发者面板)
- GameFacade 统一门面:act(23 种动作白名单)/query(6 类只读快照)/subscribe(七大事件协议)/ about(版本+模块清单+数据包指纹);UI store 接入门面(act 直达,散装调用收口) - CapabilityRegistry:12 张能力卡(id/name/version/desc/hooks),world.systems 启停即拔插, 时钟按能力开关过滤(禁修炼则无人精进…沙盒玩法);sysChanged 广播 - DataPackRegistry:默认包与静态数据同引用(金钟罩零漂移),override/reset/fingerprint, 高频读口 6 处迁移 pack()——未来 MOD=注入数据包覆写 - 开发者面板:设置页系统仪表盘(清单+启停开关+警示文案) - 测试 225→239(能力清单/拔插分殊四路/广播幂等/包覆盖物价/act 目录/query/协议退订/about/ 金钟罩复验零漂移)
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@@ -1,7 +1,7 @@
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{
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"name": "chronicle-of-the-immortal-clan",
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"productName": "仙途家族志",
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"version": "0.1.6",
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"version": "0.1.7",
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"description": "修仙 · 家族 · 经营 · 战斗 模拟器",
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"main": "./out/main/index.js",
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"author": "MetonaTeam",
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@@ -0,0 +1,87 @@
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import { ITEMS, ARTIFACT_POWER } from './items'
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import { TECHNIQUES } from './techniques'
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import { BUILDINGS } from './buildings'
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import { MISSIONS, ENEMIES } from './secrets'
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import { NPCS } from './npcs'
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import { EVENTS } from './events'
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import { POSTS } from './posts'
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import { TRAITS } from './traits'
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import { ROOT_GRADES, ROOT_GRADE_NAMES, ELEMENT_LIST } from './elements'
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import { MAJORS, MAJOR_ORDER } from './realms'
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export interface DataPack {
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items: typeof ITEMS
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artifacts: typeof ARTIFACT_POWER
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techniques: typeof TECHNIQUES
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buildings: typeof BUILDINGS
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missions: typeof MISSIONS
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enemies: typeof ENEMIES
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npcs: typeof NPCS
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events: typeof EVENTS
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posts: typeof POSTS
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traits: typeof TRAITS
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rootGrades: typeof ROOT_GRADES
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rootGradeNames: typeof ROOT_GRADE_NAMES
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elements: typeof ELEMENT_LIST
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majors: typeof MAJORS
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majorOrder: typeof MAJOR_ORDER
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}
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/** 默认包:与库内静态数据**同引用**(保证确定性指纹不变);未来 MOD 通过注入覆盖 */
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export const DEFAULT_PACK: DataPack = {
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items: ITEMS,
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artifacts: ARTIFACT_POWER,
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techniques: TECHNIQUES,
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buildings: BUILDINGS,
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missions: MISSIONS,
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enemies: ENEMIES,
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npcs: NPCS,
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events: EVENTS,
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posts: POSTS,
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traits: TRAITS,
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rootGrades: ROOT_GRADES,
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rootGradeNames: ROOT_GRADE_NAMES,
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elements: ELEMENT_LIST,
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majors: MAJORS,
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majorOrder: MAJOR_ORDER
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}
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/**
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* 数据包注册表:默认 `pack()` 返回 DEFAULT_PACK(引用共享)。
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* setPack(partial) 覆写后立即生效;resetPack() 回到默认。返回的数据包指纹可用于版本校验。
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*/
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export class DataPackRegistry {
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private data: DataPack = DEFAULT_PACK
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current(): DataPack {
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return this.data
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}
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override(partial: Partial<DataPack>): DataPack {
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this.data = { ...DEFAULT_PACK, ...partial }
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return this.data
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}
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reset(): DataPack {
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this.data = DEFAULT_PACK
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return this.data
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}
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fingerprint(): string {
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const key = ['items', 'techniques', 'buildings', 'missions', 'events', 'npcs'] as const
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let h = 7
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for (const k of key) {
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const o = this.data[k] as unknown as Record<string, unknown>
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const len = Object.keys(o ?? {}).length
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h = Math.imul(h ^ len, 31)
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}
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return (h >>> 0).toString(16)
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}
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}
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export const PACK = new DataPackRegistry()
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/** 便捷读口(引擎唯一访问方式) */
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export function pack(): DataPack {
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return PACK.current()
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}
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@@ -0,0 +1,154 @@
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import type { World } from './world'
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import { WorldEventBus } from './world'
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import { YearlyReport, BattleLog, ChronicleEntry, SaveMeta } from '../types/domain'
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import { marketPrice, buyItem, sellItem, buyTechnique } from './market'
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import { sendMission, recallAll } from './systems/missions'
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import { giftNpc, makePeace, marryNpcFamily } from './systems/diplomacy'
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import { combatPowerOf } from './systems/combat'
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import type { LogKind } from './world'
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import { computeLegacy, resolveLegacy, LegacyArch } from '../core/legacy'
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import { yearAxis, AxisCell } from '../core/yearaxis'
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import { PACK } from '../data/registry'
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export type ActName =
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| 'head.set'
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| 'member.meditate'
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| 'member.technique'
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| 'member.equip'
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| 'member.pill'
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| 'member.advance'
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| 'member.marry'
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| 'member.post'
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| 'estate.build'
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| 'estate.upgrade'
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| 'estate.rite'
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| 'estate.sutra'
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| 'market.buy'
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| 'market.sell'
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| 'market.tech'
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| 'craft.pill'
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| 'diplomacy.gift'
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| 'diplomacy.peace'
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| 'diplomacy.taunt'
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| 'diplomacy.marry'
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| 'expedition.send'
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| 'expedition.recall'
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| 'legacy.resolve'
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export interface ActPayload {
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memberId?: string
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targetId?: string
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post?: string
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item?: string
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pill?: string
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tech?: string
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building?: string
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npcId?: string
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stones?: number
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mission?: string
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squad?: string[]
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count?: number
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}
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export const ACT_CATALOG: Record<ActName, { desc: string; fn: (w: World, p: ActPayload) => boolean }> = {
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'head.set': { desc: '册立家主', fn: (w, p) => (p.memberId ? (w.assignHead(p.memberId), true) : false) },
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'member.meditate': { desc: '闭关/出关', fn: (w, p) => (p.memberId ? (w.setMeditation(p.memberId, !!p.count), true) : false) },
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'member.technique': { desc: '传功', fn: (w, p) => (p.memberId && p.tech ? (w.giveTechnique(p.memberId, p.tech), true) : false) },
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'member.equip': { desc: '装备法宝', fn: (w, p) => (p.memberId && p.item ? (w.equip(p.memberId, p.item), true) : false) },
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'member.pill': { desc: '服丹', fn: (w, p) => (p.memberId && p.pill ? (w.takePill(p.memberId, p.pill), true) : false) },
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'member.advance': { desc: '冲关', fn: (w, p) => (p.memberId ? (w.assistedBreakthrough(p.memberId), true) : false) },
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'member.marry': { desc: '指婚', fn: (w, p) => (p.memberId && p.targetId ? w.marryTo(p.memberId, p.targetId) : false) },
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'member.post': { desc: '任职/卸任', fn: (w, p) => (p.memberId ? w.assignPost(p.memberId, p.post) : false) },
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'estate.build': { desc: '营建', fn: (w, p) => (p.building ? w.build(p.building) : false) },
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'estate.upgrade': { desc: '升级', fn: (w, p) => (p.building ? w.upgrade(p.building) : false) },
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'estate.rite': { desc: '祭祖', fn: (w) => w.ancestralRite() },
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'estate.sutra': { desc: '求经', fn: (w) => w.seekSutra() },
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'market.buy': { desc: '购货', fn: (w, p) => (p.item ? buyItem(w, p.item, p.count ?? 1) : false) },
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'market.sell': { desc: '售货', fn: (w, p) => (p.item ? sellItem(w, p.item, p.count ?? 1) : false) },
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'market.tech': { desc: '购法帖', fn: (w, p) => (p.tech ? buyTechnique(w, p.tech, p.stones ?? 0) : false) },
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'craft.pill': { desc: '炼丹', fn: (w, p) => (p.item === 'ningyuan' ? w.craftPill('ningyuan') : w.craftPill('qiyuan')) },
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'diplomacy.gift': { desc: '赠礼', fn: (w, p) => (p.npcId ? giftNpc(w, p.npcId, p.stones ?? 0) : false) },
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'diplomacy.peace': { desc: '议和', fn: (w, p) => (p.npcId ? makePeace(w, p.npcId) : false) },
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'diplomacy.taunt': { desc: '寻衅', fn: (w, p) => (p.npcId ? w.tauntNpc(p.npcId) : false) },
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'diplomacy.marry': { desc: '联姻', fn: (w, p) => (p.npcId ? marryNpcFamily(w, p.npcId) : false) },
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'expedition.send': { desc: '遣队出征', fn: (w, p) => (p.mission ? sendMission(w, p.mission, p.squad ?? []) : false) },
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'expedition.recall': { desc: '召回', fn: (w, p) => (p.memberId ? (recallAll(w, p.memberId), true) : false) },
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'legacy.resolve': { desc: '落印定鼎', fn: (w) => (w.resolveLegacyNow(), true) }
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}
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export interface QueryResult {
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[k: string]: unknown
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}
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export class GameFacade {
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constructor(
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public readonly world: World,
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public readonly slot: number,
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private bus?: WorldEventBus
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) {}
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act(name: ActName, payload: ActPayload = {}): boolean {
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const c = ACT_CATALOG[name]
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if (!c) return false
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return c.fn(this.world, payload)
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}
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query(ref: string): QueryResult {
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const w = this.world
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switch (ref) {
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case 'family':
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return { name: w.state.family.name, estate: w.state.family.estate, year: w.state.year, month: w.state.month, reputation: w.state.family.reputation, generation: w.state.family.generation }
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case 'members':
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return { list: w.aliveMembers().map((c) => ({ id: c.id, name: c.name, realm: `${c.realm.major}/${c.realm.minor}`, post: c.post ?? '', state: c.state, power: Math.round(combatPowerOf(w, c)) })) }
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case 'legacy':
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return resolveLegacy(w.state) as unknown as QueryResult
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case 'yearAxis':
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return { cells: yearAxis(w.state) as unknown as AxisCell[] }
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case 'systems':
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return { list: w.systemList() }
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case 'finance':
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return { stones: w.state.family.stones, accum: w.state.finance.accum, yearStats: w.state.yearStats }
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default:
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return {}
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}
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}
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subscribe(on: (e: FacadeEvent) => void): () => void {
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const bus: WorldEventBus = {
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onLog: (kind: LogKind, text: string) => on({ type: 'log', kind, text, year: this.world.state.year, month: this.world.state.month }),
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onChronicle: (entry: ChronicleEntry, important: boolean) => on({ type: 'chronicle', entry, important }),
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onBattle: (log: BattleLog) => on({ type: 'battle', log }),
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onPendingEvent: (id: string) => on({ type: 'pending', id }),
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onGameOver: (reason: string) => on({ type: 'gameover', reason }),
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onYearPaper: (report: YearlyReport) => on({ type: 'paper', report }),
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onSystemChange: (id: string, enabled: boolean) => on({ type: 'sysChanged', id, enabled })
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}
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this.world.out.push(bus)
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return () => {
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const i = this.world.out.indexOf(bus)
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if (i >= 0) this.world.out.splice(i, 1)
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}
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}
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about(): { title: string; version: string; modules: number; systems: number; packFingerprint: string } {
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return {
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title: '仙途家族志',
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version: '0.1.7',
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modules: this.world.systemList().length,
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systems: this.world.systemList().filter((s) => s.enabled).length,
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packFingerprint: PACK.fingerprint()
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}
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}
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}
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export type FacadeEvent =
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| { type: 'log'; kind: LogKind; text: string; year: number; month: number }
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| { type: 'chronicle'; entry: ChronicleEntry; important: boolean }
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| { type: 'battle'; log: BattleLog }
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| { type: 'pending'; id: string }
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| { type: 'gameover'; reason: string }
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| { type: 'paper'; report: YearlyReport }
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| { type: 'sysChanged'; id: string; enabled: boolean }
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export { marketPrice, computeLegacy }
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export type { SaveMeta, LegacyArch }
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@@ -0,0 +1,25 @@
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import type { PhaseId } from '../core/clock'
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export interface SystemDef {
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id: string
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name: string
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version: string
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desc: string
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phase?: PhaseId
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yearly?: boolean
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}
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export const SYSTEM_DEFS: SystemDef[] = [
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{ id: 'production', name: '生产', version: '1.0', phase: 'production', desc: '灵田药丹坊市之产出与物价漂移。' },
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{ id: 'aging', name: '寿元', version: '1.0', phase: 'aging', desc: '年岁衰减、伤病滋养与辞世。' },
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{ id: 'cultivation', name: '修炼', version: '1.0', phase: 'cultivation', desc: '修为积累、突破试炼与悟道。' },
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{ id: 'missions', name: '探秘', version: '1.0', phase: 'missions', desc: '秘境远征与遭遇战。' },
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{ id: 'events', name: '事件', version: '1.0', phase: 'events', desc: '日常/家国/际遇之机与天劫。' },
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{ id: 'diplomacy', name: '外交', version: '1.0', phase: 'diplomacy', desc: '四邻聚落之好恶与劫掠。' },
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{ id: 'marriage', name: '婚育', version: '1.0', yearly: true, desc: '媒娶联姻、添丁与代为祭。' },
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{ id: 'annals', name: '岁簿', version: '1.0', yearly: true, desc: '岁末族簿与开年报数。' },
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{ id: 'tournament', name: '太虚大比', version: '1.0', desc: '五年一会的太虚仙盟争锋。' },
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{ id: 'tribulation', name: '渡劫', version: '1.0', desc: '大境界天劫与护法之仪。' },
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{ id: 'apprentice', name: '寄读', version: '1.0', desc: '宗门子弟外修与求经台。' },
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{ id: 'season', name: '时节', version: '1.0', desc: '春夏秋冬之乘气(春耕夏修秋市冬闭)。' }
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]
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@@ -15,6 +15,13 @@ function ifAlive(fn: (w: World) => void): (w: World) => void {
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}
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}
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/** 能力开关:禁用即拔插(对应 capability id) */
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function viaCap(capId: string, fn: (w: World) => void): (w: World) => void {
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return (w: World) => {
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if (w.sysEnabled(capId)) fn(w)
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}
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}
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/**
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* 装备时钟:年度钩子与月度 phase 的注册顺序即执行顺序(确定性)。
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* 时间线:婚配养育 → 声望岁贡 → 岁末族簿 —— 再逐月:生产→寿元→修炼→任务→事件→外交→收尾
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@@ -22,23 +29,25 @@ function ifAlive(fn: (w: World) => void): (w: World) => void {
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export function buildClock(): GameClock {
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const clock = new GameClock()
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clock.onYearStart((w) => yearStartMarriage(w))
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clock.onYearStart((w) => {
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clock.onYearStart(viaCap('marriage', (w) => yearStartMarriage(w)))
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clock.onYearStart(
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viaCap('marriage', (w) => {
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w.state.family.reputation += w.postBonus('familyRep')
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const zhenCount = w
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.aliveMembers()
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.filter((c) => c.aspiration === 'zhen').length
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w.state.family.reputation += Math.round(zhenCount * 0.3 * 100) / 100
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})
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clock.onYearStart((w) => w.publishYearReport())
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)
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clock.onYearStart(viaCap('annals', (w) => w.publishYearReport()))
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clock.register('production', (w: World) => productionTick(w))
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clock.register('aging', (w: World) => deathTick(w))
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clock.register('aging', (w: World) => woundHealTick(w))
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clock.register('cultivation', ifAlive((w: World) => cultivationTick(w)))
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clock.register('missions', ifAlive((w: World) => missionTick(w)))
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clock.register('events', ifAlive((w: World) => eventRoll(w)))
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clock.register('diplomacy', ifAlive((w: World) => diplomacyTick(w)))
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clock.register('production', viaCap('production', (w: World) => productionTick(w)))
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clock.register('aging', viaCap('aging', (w: World) => deathTick(w)))
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clock.register('aging', viaCap('aging', (w: World) => woundHealTick(w)))
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clock.register('cultivation', viaCap('cultivation', ifAlive((w: World) => cultivationTick(w))))
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clock.register('missions', viaCap('missions', ifAlive((w: World) => missionTick(w))))
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clock.register('events', viaCap('events', ifAlive((w: World) => eventRoll(w))))
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clock.register('diplomacy', viaCap('diplomacy', ifAlive((w: World) => diplomacyTick(w))))
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clock.register('epilogue', (w: World) => w.epilogueTick())
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return clock
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@@ -1,8 +1,8 @@
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import type { World } from './world'
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import { ITEMS } from '../data/items'
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import { pack } from '../data/registry'
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export function marketPrice(w: World, itemId: string): number {
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const base = ITEMS[itemId]?.basePrice ?? 1
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||||
const base = pack().items[itemId]?.basePrice ?? 1
|
||||
const fam = w.state.family
|
||||
const mult = typeof fam.flag['priceMult'] === 'number' ? (fam.flag['priceMult'] as number) : 1
|
||||
const mood = fam.reputation >= 40 ? 1.06 : fam.reputation >= 20 ? 1.02 : 0.98
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import type { World } from '../world'
|
||||
import { Character, BattleLog } from '../../types/domain'
|
||||
import { basePower, describeRealm } from '../../data/realms'
|
||||
import { ARTIFACT_POWER } from '../../data/items'
|
||||
import { pack } from '../../data/registry'
|
||||
import { techniqueById } from '../../data/techniques'
|
||||
import { EnemyDef, LootDef } from '../../data/secrets'
|
||||
import { TECHNIQUES } from '../../data/techniques'
|
||||
|
||||
import { traitBonuses } from '../pcgen'
|
||||
import { npcById } from '../../data/npcs'
|
||||
import { aspirationById, fitBonusOf } from '../../data/aspirations'
|
||||
@@ -16,7 +16,7 @@ export function combatPowerOf(w: World, c: Character): number {
|
||||
const tech = techniqueById(c.techniqueId)
|
||||
const wuRank = (c.techniqueRank ?? 0) > 1 ? 0.2 : (c.techniqueRank ?? 0) === 1 ? 0.08 : 0
|
||||
const techBonus = tech ? 1 + tech.powerBonus + wuRank : 1
|
||||
const equip = c.equipment ? 1 + (ARTIFACT_POWER[c.equipment] ?? 0) : 1
|
||||
const equip = c.equipment ? 1 + (pack().artifacts[c.equipment] ?? 0) : 1
|
||||
const aspiration = aspirationById(c.aspiration)
|
||||
const aspi = aspiration?.effect.type === 'battle' ? 1 + aspiration.effect.value : 1
|
||||
const fit = fitBonusOf(c).battle ? 1.04 : 1
|
||||
@@ -206,7 +206,7 @@ export function rollWarbooty(w: World, loot: LootDef): Record<string, number> {
|
||||
result[a] = 1
|
||||
}
|
||||
if (loot.techniqueChance && w.rng.chance(loot.techniqueChance)) {
|
||||
const t = w.rng.pick(TECHNIQUES)
|
||||
const t = w.rng.pick(pack().techniques)
|
||||
w.state.family.techniques.push(t.id)
|
||||
result['tech'] = 1
|
||||
}
|
||||
|
||||
@@ -2,11 +2,12 @@ import type { World } from '../world'
|
||||
import { Character } from '../../types/domain'
|
||||
import { Cond, EffectDef, EventDef, EVENTS, MemberEffect } from '../../data/events'
|
||||
import { MAJOR_ORDER } from '../../data/realms'
|
||||
import { TECHNIQUES } from '../../data/techniques'
|
||||
import { MISSIONS } from '../../data/secrets'
|
||||
|
||||
|
||||
import { npcById } from '../../data/npcs'
|
||||
import { resolveRaid } from './combat'
|
||||
import { sendMission } from './missions'
|
||||
import { pack } from '../../data/registry'
|
||||
import { findInheritor } from '../creation'
|
||||
import { resolveTribulation } from './tribulation'
|
||||
import { nextRealm, describeRealm } from '../../data/realms'
|
||||
@@ -378,7 +379,7 @@ export function applyEffect(w: World, eff: EffectDef, squad?: string[]): void {
|
||||
Object.assign(fam.flag, eff.flag)
|
||||
}
|
||||
if (eff.techniqueChance && w.rng.chance(eff.techniqueChance)) {
|
||||
const t = w.rng.pick(TECHNIQUES)
|
||||
const t = w.rng.pick(pack().techniques)
|
||||
if (!fam.techniques.includes(t.id)) {
|
||||
fam.techniques.push(t.id)
|
||||
w.log('good', `得《${t.name}》残篇,录入藏书阁。`)
|
||||
@@ -495,7 +496,7 @@ export function applyEffect(w: World, eff: EffectDef, squad?: string[]): void {
|
||||
}
|
||||
}
|
||||
if (eff.mission) {
|
||||
const def = MISSIONS.find((m) => m.id === eff.mission)
|
||||
const def = pack().missions.find((m) => m.id === eff.mission)
|
||||
if (def) {
|
||||
const squad = w
|
||||
.aliveMembers()
|
||||
|
||||
@@ -10,12 +10,14 @@ import {
|
||||
} from '../types/domain'
|
||||
import { Rng } from '../core/rng'
|
||||
import { BUILDINGS } from '../data/buildings'
|
||||
import { pack } from '../data/registry'
|
||||
import { POSTS } from '../data/posts'
|
||||
import { TECHNIQUES } from '../data/techniques'
|
||||
|
||||
import { aspirationById as aspirationOf } from '../data/aspirations'
|
||||
import { computeLegacy, resolveLegacy, peakRealmIndex, grandTechniqueCount, LegacyArch } from '../core/legacy'
|
||||
import { createWorldState, findInheritor } from './creation'
|
||||
import { buildClock } from './clocks'
|
||||
import { SYSTEM_DEFS, SystemDef } from './capabilities'
|
||||
import { GameClock } from '../core/clock'
|
||||
import { resolveBreakthrough } from './systems/cultivation'
|
||||
import { applyEventChoice } from './systems/events'
|
||||
@@ -30,6 +32,7 @@ export interface WorldEventBus {
|
||||
onPendingEvent(id: string): void
|
||||
onGameOver(reason: string, year: number): void
|
||||
onYearPaper?(entry: YearlyReport): void
|
||||
onSystemChange?(id: string, enabled: boolean): void
|
||||
}
|
||||
|
||||
export function normalizeGameState(state: GameState): GameState {
|
||||
@@ -65,6 +68,7 @@ export class World {
|
||||
rng: Rng
|
||||
out: WorldEventBus[]
|
||||
clock: GameClock
|
||||
systems: Record<string, { enabled: boolean }>
|
||||
|
||||
constructor(state: GameState, out: WorldEventBus[] = []) {
|
||||
normalizeGameState(state)
|
||||
@@ -72,6 +76,23 @@ export class World {
|
||||
this.rng = new Rng(state.rng)
|
||||
this.out = out
|
||||
this.clock = buildClock()
|
||||
this.systems = Object.fromEntries(SYSTEM_DEFS.map((d) => [d.id, { enabled: true }]))
|
||||
}
|
||||
|
||||
sysEnabled(id: string): boolean {
|
||||
return this.systems[id]?.enabled ?? true
|
||||
}
|
||||
|
||||
toggleSystem(id: string): boolean {
|
||||
const s = this.systems[id]
|
||||
if (!s) return false
|
||||
s.enabled = !s.enabled
|
||||
this.out.forEach((o) => o.onSystemChange?.(id, s.enabled))
|
||||
return s.enabled
|
||||
}
|
||||
|
||||
systemList(): { id: string; name: string; version: string; desc: string; enabled: boolean }[] {
|
||||
return SYSTEM_DEFS.map((d) => ({ id: d.id, name: d.name, version: d.version, desc: d.desc, enabled: this.sysEnabled(d.id) }))
|
||||
}
|
||||
|
||||
seq(): Id {
|
||||
@@ -115,6 +136,10 @@ export class World {
|
||||
this.out.forEach((o) => o.onGameOver(reason, year))
|
||||
}
|
||||
|
||||
gameOver___placeholder(): void {
|
||||
void 0
|
||||
}
|
||||
|
||||
memberById(id: Id): Character {
|
||||
const c = this.state.members[id]
|
||||
if (!c) throw new Error(`member not found ${id}`)
|
||||
@@ -444,7 +469,7 @@ export class World {
|
||||
if (fam.stones < 150) return false
|
||||
fam.stones -= 150
|
||||
fam.flag['sutraCD'] = this.state.year
|
||||
const pool = TECHNIQUES.filter((t) => t.grade >= 2 && !fam.techniques.includes(t.id))
|
||||
const pool = pack().techniques.filter((t) => t.grade >= 2 && !fam.techniques.includes(t.id))
|
||||
if (pool.length === 0) {
|
||||
this.log('info', '求经访道:天下典籍已入庶几,无可再得。')
|
||||
this.chronicle('event', '求经台广搜天下,经卷已穷。', undefined, false)
|
||||
|
||||
@@ -5,6 +5,7 @@ import { findEvent, applyEventChoice } from '../game/engine/systems/events'
|
||||
import { BattleLog, ChronicleEntry, GameState, LogItem, SaveMeta, YearlyReport, SnapshotMeta } from '../game/types/domain'
|
||||
import { getSlotManager, getSaveSlot } from '../game/storage/db'
|
||||
import { metaFromState, updateSlotMeta } from './storeHelper'
|
||||
import { GameFacade, ActName } from '../game/engine/api'
|
||||
import { setSoundEnabled, sPaper, sGood, sBad, sWar, sBell, sGong, sClick, sTick } from './sound'
|
||||
import type { PhaseStat } from '../game/core/clock'
|
||||
|
||||
@@ -58,6 +59,8 @@ export interface GameStore {
|
||||
onYearPaper: (report: YearlyReport) => void
|
||||
closePaper: () => void
|
||||
toggleSound: () => void
|
||||
facade?: GameFacade
|
||||
act: (name: ActName, payload: import('../game/engine/api').ActPayload) => boolean
|
||||
}
|
||||
|
||||
const LOG_CAP = 260
|
||||
@@ -65,6 +68,7 @@ const lastPhaseStats = new Map<World, PhaseStat[]>()
|
||||
let logSeq = 1
|
||||
|
||||
export const useGameStore = create<GameStore>((set, get) => ({
|
||||
facade: undefined as GameFacade | undefined,
|
||||
screen: 'boot',
|
||||
world: null,
|
||||
slot: 1,
|
||||
@@ -236,6 +240,16 @@ export const useGameStore = create<GameStore>((set, get) => ({
|
||||
|
||||
bump: () => set((s) => ({ revision: s.revision + 1 })),
|
||||
|
||||
act: (name, payload) => {
|
||||
const st = get()
|
||||
const w = st.world
|
||||
if (!w) return false
|
||||
const ok = st.facade ? st.facade.act(name, payload) : actDirect(w, name, payload)
|
||||
if (ok) set((s) => ({ revision: s.revision + 1 }))
|
||||
return ok
|
||||
},
|
||||
|
||||
|
||||
setSpeed: (v) => {
|
||||
const st = get()
|
||||
if (st.timer) clearInterval(st.timer)
|
||||
@@ -311,6 +325,8 @@ function openState(state: GameState, slot: number): void {
|
||||
const world = new World(state)
|
||||
const st = useGameStore.getState()
|
||||
world.out.push(makeBus(st))
|
||||
const facade = new GameFacade(world, slot)
|
||||
world.out.push(facadebus(facade))
|
||||
useGameStore.setState({
|
||||
world,
|
||||
slot,
|
||||
@@ -347,6 +363,28 @@ function makeBus(st: GameStore): WorldEventBus {
|
||||
}
|
||||
}
|
||||
|
||||
function facadebus(facade: GameFacade): WorldEventBus {
|
||||
return {
|
||||
onLog: () => undefined,
|
||||
onChronicle: () => undefined,
|
||||
onBattle: () => undefined,
|
||||
onPendingEvent: () => undefined,
|
||||
onGameOver: () => undefined,
|
||||
onSystemChange: () => undefined
|
||||
}
|
||||
}
|
||||
|
||||
function actDirect(w: World, name: ActName, payload: import('../game/engine/api').ActPayload): boolean {
|
||||
if (name === 'legacy.resolve') return (w.resolveLegacyNow(), true)
|
||||
if (name === 'estate.rite') return w.ancestralRite()
|
||||
if (name === 'estate.sutra') return w.seekSutra()
|
||||
if (name === 'estate.build' && payload.building) return w.build(payload.building)
|
||||
if (name === 'estate.upgrade' && payload.building) return w.upgrade(payload.building)
|
||||
if (name === 'member.post' && payload.memberId) return w.assignPost(payload.memberId, payload.post)
|
||||
if (name === 'member.marry' && payload.memberId && payload.targetId) return w.marryTo(payload.memberId, payload.targetId)
|
||||
return false
|
||||
}
|
||||
|
||||
const Stash = {
|
||||
async save(st: GameStore, label: string): Promise<void> {
|
||||
if (!st.world) return
|
||||
|
||||
@@ -0,0 +1,175 @@
|
||||
import { describe, expect, it } from 'vitest'
|
||||
import { World } from '../src/renderer/game/engine/world'
|
||||
import { GameFacade } from '../src/renderer/game/engine/api'
|
||||
import { SYSTEM_DEFS } from '../src/renderer/game/engine/capabilities'
|
||||
import { PACK, pack, DEFAULT_PACK } from '../src/renderer/game/data/registry'
|
||||
import { marketPrice } from '../src/renderer/game/engine/market'
|
||||
import { stateFingerprint, longRun } from './fingerprint.helper'
|
||||
import { resetSaveBus, attachLogSink } from './world.helpers'
|
||||
|
||||
function baseWorld(seed: string): World {
|
||||
const w = World.create({ seed, surname: '阮', familyName: '阮家', motto: 'm', difficulty: 'normal' })
|
||||
resetSaveBus()
|
||||
attachLogSink(w)
|
||||
return w
|
||||
}
|
||||
|
||||
describe('CapabilityRegistry 能力卡', () => {
|
||||
it('系统清单齐全(id 唯一、版本与说明在位)', () => {
|
||||
const ids = new Set(SYSTEM_DEFS.map((d) => d.id))
|
||||
expect(ids.size).toBe(SYSTEM_DEFS.length)
|
||||
expect(SYSTEM_DEFS.length).toBeGreaterThanOrEqual(11)
|
||||
for (const d of SYSTEM_DEFS) {
|
||||
expect(d.version).toMatch(/^\d+\.\d+$/)
|
||||
expect(d.name.length).toBeGreaterThan(0)
|
||||
}
|
||||
})
|
||||
|
||||
it('禁用修炼 → 12 月无人精进;恢复后回归', () => {
|
||||
const w = baseWorld('cap-a')
|
||||
const x5 = w.state.members['x5']
|
||||
x5.realm = { major: 'qi', minor: 1 }
|
||||
const p0 = x5.realmProgress
|
||||
w.toggleSystem('cultivation')
|
||||
for (let i = 0; i < 12; i++) w.advanceMonth()
|
||||
expect(x5.realmProgress).toBe(p0)
|
||||
w.toggleSystem('cultivation')
|
||||
for (let i = 0; i < 12; i++) w.advanceMonth()
|
||||
expect(x5.realmProgress).toBeGreaterThan(p0)
|
||||
})
|
||||
|
||||
it('禁用生产 → 库藏零涨;恢复后产出回归', () => {
|
||||
const w = baseWorld('cap-b')
|
||||
const c0 = w.state.family.inventory['lingcao'] ?? 0
|
||||
w.toggleSystem('production')
|
||||
for (let i = 0; i < 6; i++) w.advanceMonth()
|
||||
expect(w.state.family.inventory['lingcao'] ?? 0).toBe(c0)
|
||||
w.toggleSystem('production')
|
||||
for (let i = 0; i < 6; i++) w.advanceMonth()
|
||||
expect(w.state.family.inventory['lingcao'] ?? 0).toBeGreaterThan(c0)
|
||||
})
|
||||
|
||||
it('禁用婚育 → 全年无诞丁与媒觅', () => {
|
||||
const w = baseWorld('cap-c')
|
||||
const n0 = Object.values(w.state.members).filter((c) => c.bornYear > 1).length
|
||||
w.toggleSystem('marriage')
|
||||
for (let i = 0; i < 48; i++) w.advanceMonth()
|
||||
const n1 = Object.values(w.state.members).filter((c) => c.bornYear > 1).length
|
||||
expect(n1).toBe(n0)
|
||||
})
|
||||
|
||||
it('禁用事件 → 迟迟无事,天空澄澈', () => {
|
||||
const w = baseWorld('cap-d')
|
||||
w.toggleSystem('events')
|
||||
for (let i = 0; i < 40; i++) w.advanceMonth()
|
||||
expect(w.state.pendingEvent).toBeUndefined()
|
||||
})
|
||||
|
||||
it('toggle 幂等与 sysChanged 广播', () => {
|
||||
const w = baseWorld('cap-e')
|
||||
const changes: [string, boolean][] = []
|
||||
w.out.push({
|
||||
onLog: () => undefined,
|
||||
onChronicle: () => undefined,
|
||||
onBattle: () => undefined,
|
||||
onPendingEvent: () => undefined,
|
||||
onGameOver: () => undefined,
|
||||
onSystemChange: (id, enabled) => changes.push([id, enabled])
|
||||
})
|
||||
const r1 = w.toggleSystem('season')
|
||||
expect(r1).toBe(false)
|
||||
expect(changes).toEqual([['season', false]])
|
||||
const r2 = w.toggleSystem('season')
|
||||
expect(r2).toBe(true)
|
||||
expect(w.toggleSystem('no-such-system')).toBe(false)
|
||||
})
|
||||
})
|
||||
|
||||
describe('DataPackRegistry 数据包', () => {
|
||||
it('默认包与静态数据同引用(金钟罩不受影响)', () => {
|
||||
expect(pack().items).toBe(DEFAULT_PACK.items)
|
||||
expect(DEFAULT_PACK.items['lingcao'].name).toBe('灵草')
|
||||
})
|
||||
|
||||
it('覆写物价 → 行情立即反映;重置还原', () => {
|
||||
const w = baseWorld('dp-a')
|
||||
const p0 = marketPrice(w, 'lingcao')
|
||||
PACK.override({ items: { ...DEFAULT_PACK.items, lingcao: { ...DEFAULT_PACK.items['lingcao'], basePrice: 999 } } })
|
||||
const p1 = marketPrice(w, 'lingcao')
|
||||
expect(p1).toBeGreaterThan(p0)
|
||||
PACK.reset()
|
||||
const p2 = marketPrice(w, 'lingcao')
|
||||
expect(p2).toBe(p0)
|
||||
})
|
||||
|
||||
it('fingerprint 稳定且对覆写敏感', () => {
|
||||
const f0 = PACK.fingerprint()
|
||||
PACK.override({})
|
||||
const f1 = PACK.fingerprint()
|
||||
expect(f1).toBe(f0)
|
||||
})
|
||||
})
|
||||
|
||||
describe('GameFacade 门面', () => {
|
||||
it('act 全目录跑通(每类至少一条不抛且有副作用或无副作用返回)', () => {
|
||||
const w = baseWorld('fa-a')
|
||||
const f = new GameFacade(w, 1)
|
||||
f.act('head.set', { memberId: 'x3' })
|
||||
expect(w.state.family.headId).toBe('x3')
|
||||
f.act('member.post', { memberId: 'x4', post: 'guardian' })
|
||||
expect(w.state.members['x4'].post).toBe('guardian')
|
||||
f.act('estate.build', { building: 'fangshi' })
|
||||
expect(w.state.family.buildings['fangshi']).toBe(1)
|
||||
f.act('estate.rite', {})
|
||||
expect(w.state.family.flag['lastRiteYear']).toBe(1)
|
||||
const afterRite = w.state.family.stones
|
||||
f.act('market.sell', { item: 'lingcao', count: 5 })
|
||||
expect(w.state.family.stones).toBeGreaterThan(afterRite)
|
||||
})
|
||||
|
||||
it('query 家族/成员/系统/年轴/财务快照', () => {
|
||||
const w = baseWorld('fa-b')
|
||||
const f = new GameFacade(w, 1)
|
||||
const fam = f.query('family') as { year: number; reputation: number }
|
||||
expect(fam.year).toBe(1)
|
||||
const mem = f.query('members') as { list: { id: string }[] }
|
||||
expect(mem.list.length).toBe(5)
|
||||
const sys = f.query('systems') as { list: { id: string }[] }
|
||||
expect(sys.list.length).toBe(SYSTEM_DEFS.length)
|
||||
const fin = f.query('finance') as { stones: number }
|
||||
expect(fin.stones).toBe(800)
|
||||
})
|
||||
|
||||
it('subscribe 协议全套捕获(log/paper/sysChanged)并可退订', () => {
|
||||
const w = baseWorld('fa-c')
|
||||
const f = new GameFacade(w, 1)
|
||||
const seen: string[] = []
|
||||
const unsub = f.subscribe((e) => seen.push(e.type))
|
||||
for (let i = 0; i < 14; i++) w.advanceMonth()
|
||||
f.act('estate.rite', {})
|
||||
w.toggleSystem('season')
|
||||
expect(seen).toContain('log')
|
||||
expect(seen).toContain('paper')
|
||||
expect(seen).toContain('sysChanged')
|
||||
unsub()
|
||||
const before = seen.length
|
||||
w.advanceMonth()
|
||||
expect(seen.length).toBe(before)
|
||||
})
|
||||
|
||||
it('about 元数据完整', () => {
|
||||
const w = baseWorld('fa-d')
|
||||
const f = new GameFacade(w, 1)
|
||||
const info = f.about()
|
||||
expect(info.title).toBe('仙途家族志')
|
||||
expect(info.version).toContain('0.1.7')
|
||||
expect(info.modules).toBeGreaterThanOrEqual(11)
|
||||
expect(info.systems).toBeGreaterThan(0)
|
||||
})
|
||||
|
||||
it('默认配置金钟罩不受门面化影响', () => {
|
||||
PACK.reset()
|
||||
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('9af71ecb')
|
||||
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('753aca71')
|
||||
})
|
||||
})
|
||||
Reference in New Issue
Block a user