Files
ChronicleOfTheImmortalClan/src/renderer/game/engine/clocks.ts
T
thzxx 9e0b06e898 v0.1.7: 仙门之钥(门面化/能力注册表/数据包/开发者面板)
- GameFacade 统一门面:act(23 种动作白名单)/query(6 类只读快照)/subscribe(七大事件协议)/
  about(版本+模块清单+数据包指纹);UI store 接入门面(act 直达,散装调用收口)
- CapabilityRegistry:12 张能力卡(id/name/version/desc/hooks),world.systems 启停即拔插,
  时钟按能力开关过滤(禁修炼则无人精进…沙盒玩法);sysChanged 广播
- DataPackRegistry:默认包与静态数据同引用(金钟罩零漂移),override/reset/fingerprint,
  高频读口 6 处迁移 pack()——未来 MOD=注入数据包覆写
- 开发者面板:设置页系统仪表盘(清单+启停开关+警示文案)
- 测试 225→239(能力清单/拔插分殊四路/广播幂等/包覆盖物价/act 目录/query/协议退订/about/
  金钟罩复验零漂移)
2026-08-23 09:32:21 +08:00

55 lines
2.2 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import { GameClock } from '../core/clock'
import { productionTick } from './systems/production'
import { deathTick, woundHealTick } from './systems/lifecycle'
import { cultivationTick } from './systems/cultivation'
import { missionTick } from './systems/missions'
import { eventRoll } from './systems/events'
import { diplomacyTick } from './systems/diplomacy'
import { yearStartMarriage } from './systems/marriage'
import type { World } from './world'
/** 原语义保留:满门凋零后仅存生产/寿元与收尾 */
function ifAlive(fn: (w: World) => void): (w: World) => void {
return (w: World) => {
if (w.aliveMembers().length > 0) fn(w)
}
}
/** 能力开关:禁用即拔插(对应 capability id */
function viaCap(capId: string, fn: (w: World) => void): (w: World) => void {
return (w: World) => {
if (w.sysEnabled(capId)) fn(w)
}
}
/**
* 装备时钟:年度钩子与月度 phase 的注册顺序即执行顺序(确定性)。
* 时间线:婚配养育 → 声望岁贡 → 岁末族簿 —— 再逐月:生产→寿元→修炼→任务→事件→外交→收尾
*/
export function buildClock(): GameClock {
const clock = new GameClock()
clock.onYearStart(viaCap('marriage', (w) => yearStartMarriage(w)))
clock.onYearStart(
viaCap('marriage', (w) => {
w.state.family.reputation += w.postBonus('familyRep')
const zhenCount = w
.aliveMembers()
.filter((c) => c.aspiration === 'zhen').length
w.state.family.reputation += Math.round(zhenCount * 0.3 * 100) / 100
})
)
clock.onYearStart(viaCap('annals', (w) => w.publishYearReport()))
clock.register('production', viaCap('production', (w: World) => productionTick(w)))
clock.register('aging', viaCap('aging', (w: World) => deathTick(w)))
clock.register('aging', viaCap('aging', (w: World) => woundHealTick(w)))
clock.register('cultivation', viaCap('cultivation', ifAlive((w: World) => cultivationTick(w))))
clock.register('missions', viaCap('missions', ifAlive((w: World) => missionTick(w))))
clock.register('events', viaCap('events', ifAlive((w: World) => eventRoll(w))))
clock.register('diplomacy', viaCap('diplomacy', ifAlive((w: World) => diplomacyTick(w))))
clock.register('epilogue', (w: World) => w.epilogueTick())
return clock
}