v0.1.7: 仙门之钥(门面化/能力注册表/数据包/开发者面板)
- GameFacade 统一门面:act(23 种动作白名单)/query(6 类只读快照)/subscribe(七大事件协议)/ about(版本+模块清单+数据包指纹);UI store 接入门面(act 直达,散装调用收口) - CapabilityRegistry:12 张能力卡(id/name/version/desc/hooks),world.systems 启停即拔插, 时钟按能力开关过滤(禁修炼则无人精进…沙盒玩法);sysChanged 广播 - DataPackRegistry:默认包与静态数据同引用(金钟罩零漂移),override/reset/fingerprint, 高频读口 6 处迁移 pack()——未来 MOD=注入数据包覆写 - 开发者面板:设置页系统仪表盘(清单+启停开关+警示文案) - 测试 225→239(能力清单/拔插分殊四路/广播幂等/包覆盖物价/act 目录/query/协议退订/about/ 金钟罩复验零漂移)
This commit is contained in:
@@ -0,0 +1,154 @@
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import type { World } from './world'
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import { WorldEventBus } from './world'
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import { YearlyReport, BattleLog, ChronicleEntry, SaveMeta } from '../types/domain'
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import { marketPrice, buyItem, sellItem, buyTechnique } from './market'
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import { sendMission, recallAll } from './systems/missions'
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import { giftNpc, makePeace, marryNpcFamily } from './systems/diplomacy'
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import { combatPowerOf } from './systems/combat'
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import type { LogKind } from './world'
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import { computeLegacy, resolveLegacy, LegacyArch } from '../core/legacy'
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import { yearAxis, AxisCell } from '../core/yearaxis'
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import { PACK } from '../data/registry'
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export type ActName =
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| 'head.set'
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| 'member.meditate'
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| 'member.technique'
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| 'member.equip'
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| 'member.pill'
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| 'member.advance'
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| 'member.marry'
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| 'member.post'
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| 'estate.build'
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| 'estate.upgrade'
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| 'estate.rite'
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| 'estate.sutra'
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| 'market.buy'
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| 'market.sell'
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| 'market.tech'
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| 'craft.pill'
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| 'diplomacy.gift'
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| 'diplomacy.peace'
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| 'diplomacy.taunt'
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| 'diplomacy.marry'
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| 'expedition.send'
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| 'expedition.recall'
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| 'legacy.resolve'
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export interface ActPayload {
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memberId?: string
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targetId?: string
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post?: string
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item?: string
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pill?: string
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tech?: string
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building?: string
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npcId?: string
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stones?: number
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mission?: string
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squad?: string[]
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count?: number
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}
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export const ACT_CATALOG: Record<ActName, { desc: string; fn: (w: World, p: ActPayload) => boolean }> = {
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'head.set': { desc: '册立家主', fn: (w, p) => (p.memberId ? (w.assignHead(p.memberId), true) : false) },
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'member.meditate': { desc: '闭关/出关', fn: (w, p) => (p.memberId ? (w.setMeditation(p.memberId, !!p.count), true) : false) },
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'member.technique': { desc: '传功', fn: (w, p) => (p.memberId && p.tech ? (w.giveTechnique(p.memberId, p.tech), true) : false) },
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'member.equip': { desc: '装备法宝', fn: (w, p) => (p.memberId && p.item ? (w.equip(p.memberId, p.item), true) : false) },
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'member.pill': { desc: '服丹', fn: (w, p) => (p.memberId && p.pill ? (w.takePill(p.memberId, p.pill), true) : false) },
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'member.advance': { desc: '冲关', fn: (w, p) => (p.memberId ? (w.assistedBreakthrough(p.memberId), true) : false) },
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'member.marry': { desc: '指婚', fn: (w, p) => (p.memberId && p.targetId ? w.marryTo(p.memberId, p.targetId) : false) },
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'member.post': { desc: '任职/卸任', fn: (w, p) => (p.memberId ? w.assignPost(p.memberId, p.post) : false) },
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'estate.build': { desc: '营建', fn: (w, p) => (p.building ? w.build(p.building) : false) },
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'estate.upgrade': { desc: '升级', fn: (w, p) => (p.building ? w.upgrade(p.building) : false) },
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'estate.rite': { desc: '祭祖', fn: (w) => w.ancestralRite() },
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'estate.sutra': { desc: '求经', fn: (w) => w.seekSutra() },
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'market.buy': { desc: '购货', fn: (w, p) => (p.item ? buyItem(w, p.item, p.count ?? 1) : false) },
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'market.sell': { desc: '售货', fn: (w, p) => (p.item ? sellItem(w, p.item, p.count ?? 1) : false) },
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'market.tech': { desc: '购法帖', fn: (w, p) => (p.tech ? buyTechnique(w, p.tech, p.stones ?? 0) : false) },
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'craft.pill': { desc: '炼丹', fn: (w, p) => (p.item === 'ningyuan' ? w.craftPill('ningyuan') : w.craftPill('qiyuan')) },
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'diplomacy.gift': { desc: '赠礼', fn: (w, p) => (p.npcId ? giftNpc(w, p.npcId, p.stones ?? 0) : false) },
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'diplomacy.peace': { desc: '议和', fn: (w, p) => (p.npcId ? makePeace(w, p.npcId) : false) },
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'diplomacy.taunt': { desc: '寻衅', fn: (w, p) => (p.npcId ? w.tauntNpc(p.npcId) : false) },
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'diplomacy.marry': { desc: '联姻', fn: (w, p) => (p.npcId ? marryNpcFamily(w, p.npcId) : false) },
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'expedition.send': { desc: '遣队出征', fn: (w, p) => (p.mission ? sendMission(w, p.mission, p.squad ?? []) : false) },
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'expedition.recall': { desc: '召回', fn: (w, p) => (p.memberId ? (recallAll(w, p.memberId), true) : false) },
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'legacy.resolve': { desc: '落印定鼎', fn: (w) => (w.resolveLegacyNow(), true) }
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}
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export interface QueryResult {
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[k: string]: unknown
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}
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export class GameFacade {
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constructor(
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public readonly world: World,
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public readonly slot: number,
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private bus?: WorldEventBus
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) {}
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act(name: ActName, payload: ActPayload = {}): boolean {
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const c = ACT_CATALOG[name]
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if (!c) return false
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return c.fn(this.world, payload)
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}
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query(ref: string): QueryResult {
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const w = this.world
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switch (ref) {
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case 'family':
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return { name: w.state.family.name, estate: w.state.family.estate, year: w.state.year, month: w.state.month, reputation: w.state.family.reputation, generation: w.state.family.generation }
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case 'members':
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return { list: w.aliveMembers().map((c) => ({ id: c.id, name: c.name, realm: `${c.realm.major}/${c.realm.minor}`, post: c.post ?? '', state: c.state, power: Math.round(combatPowerOf(w, c)) })) }
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case 'legacy':
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return resolveLegacy(w.state) as unknown as QueryResult
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case 'yearAxis':
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return { cells: yearAxis(w.state) as unknown as AxisCell[] }
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case 'systems':
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return { list: w.systemList() }
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case 'finance':
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return { stones: w.state.family.stones, accum: w.state.finance.accum, yearStats: w.state.yearStats }
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default:
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return {}
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}
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}
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subscribe(on: (e: FacadeEvent) => void): () => void {
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const bus: WorldEventBus = {
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onLog: (kind: LogKind, text: string) => on({ type: 'log', kind, text, year: this.world.state.year, month: this.world.state.month }),
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onChronicle: (entry: ChronicleEntry, important: boolean) => on({ type: 'chronicle', entry, important }),
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onBattle: (log: BattleLog) => on({ type: 'battle', log }),
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onPendingEvent: (id: string) => on({ type: 'pending', id }),
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onGameOver: (reason: string) => on({ type: 'gameover', reason }),
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onYearPaper: (report: YearlyReport) => on({ type: 'paper', report }),
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onSystemChange: (id: string, enabled: boolean) => on({ type: 'sysChanged', id, enabled })
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}
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this.world.out.push(bus)
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return () => {
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const i = this.world.out.indexOf(bus)
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if (i >= 0) this.world.out.splice(i, 1)
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}
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}
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about(): { title: string; version: string; modules: number; systems: number; packFingerprint: string } {
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return {
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title: '仙途家族志',
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version: '0.1.7',
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modules: this.world.systemList().length,
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systems: this.world.systemList().filter((s) => s.enabled).length,
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packFingerprint: PACK.fingerprint()
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}
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}
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}
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export type FacadeEvent =
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| { type: 'log'; kind: LogKind; text: string; year: number; month: number }
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| { type: 'chronicle'; entry: ChronicleEntry; important: boolean }
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| { type: 'battle'; log: BattleLog }
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| { type: 'pending'; id: string }
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| { type: 'gameover'; reason: string }
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| { type: 'paper'; report: YearlyReport }
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| { type: 'sysChanged'; id: string; enabled: boolean }
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export { marketPrice, computeLegacy }
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export type { SaveMeta, LegacyArch }
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@@ -0,0 +1,25 @@
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import type { PhaseId } from '../core/clock'
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export interface SystemDef {
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id: string
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name: string
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version: string
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desc: string
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phase?: PhaseId
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yearly?: boolean
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}
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export const SYSTEM_DEFS: SystemDef[] = [
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{ id: 'production', name: '生产', version: '1.0', phase: 'production', desc: '灵田药丹坊市之产出与物价漂移。' },
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{ id: 'aging', name: '寿元', version: '1.0', phase: 'aging', desc: '年岁衰减、伤病滋养与辞世。' },
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{ id: 'cultivation', name: '修炼', version: '1.0', phase: 'cultivation', desc: '修为积累、突破试炼与悟道。' },
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{ id: 'missions', name: '探秘', version: '1.0', phase: 'missions', desc: '秘境远征与遭遇战。' },
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{ id: 'events', name: '事件', version: '1.0', phase: 'events', desc: '日常/家国/际遇之机与天劫。' },
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{ id: 'diplomacy', name: '外交', version: '1.0', phase: 'diplomacy', desc: '四邻聚落之好恶与劫掠。' },
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{ id: 'marriage', name: '婚育', version: '1.0', yearly: true, desc: '媒娶联姻、添丁与代为祭。' },
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{ id: 'annals', name: '岁簿', version: '1.0', yearly: true, desc: '岁末族簿与开年报数。' },
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{ id: 'tournament', name: '太虚大比', version: '1.0', desc: '五年一会的太虚仙盟争锋。' },
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{ id: 'tribulation', name: '渡劫', version: '1.0', desc: '大境界天劫与护法之仪。' },
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{ id: 'apprentice', name: '寄读', version: '1.0', desc: '宗门子弟外修与求经台。' },
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{ id: 'season', name: '时节', version: '1.0', desc: '春夏秋冬之乘气(春耕夏修秋市冬闭)。' }
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]
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@@ -15,6 +15,13 @@ function ifAlive(fn: (w: World) => void): (w: World) => void {
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}
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}
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/** 能力开关:禁用即拔插(对应 capability id) */
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function viaCap(capId: string, fn: (w: World) => void): (w: World) => void {
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return (w: World) => {
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if (w.sysEnabled(capId)) fn(w)
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}
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}
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/**
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* 装备时钟:年度钩子与月度 phase 的注册顺序即执行顺序(确定性)。
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* 时间线:婚配养育 → 声望岁贡 → 岁末族簿 —— 再逐月:生产→寿元→修炼→任务→事件→外交→收尾
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@@ -22,23 +29,25 @@ function ifAlive(fn: (w: World) => void): (w: World) => void {
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export function buildClock(): GameClock {
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const clock = new GameClock()
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clock.onYearStart((w) => yearStartMarriage(w))
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clock.onYearStart((w) => {
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w.state.family.reputation += w.postBonus('familyRep')
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const zhenCount = w
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.aliveMembers()
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.filter((c) => c.aspiration === 'zhen').length
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w.state.family.reputation += Math.round(zhenCount * 0.3 * 100) / 100
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})
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clock.onYearStart((w) => w.publishYearReport())
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clock.onYearStart(viaCap('marriage', (w) => yearStartMarriage(w)))
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clock.onYearStart(
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viaCap('marriage', (w) => {
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w.state.family.reputation += w.postBonus('familyRep')
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const zhenCount = w
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.aliveMembers()
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.filter((c) => c.aspiration === 'zhen').length
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w.state.family.reputation += Math.round(zhenCount * 0.3 * 100) / 100
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})
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)
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clock.onYearStart(viaCap('annals', (w) => w.publishYearReport()))
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clock.register('production', (w: World) => productionTick(w))
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clock.register('aging', (w: World) => deathTick(w))
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clock.register('aging', (w: World) => woundHealTick(w))
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clock.register('cultivation', ifAlive((w: World) => cultivationTick(w)))
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clock.register('missions', ifAlive((w: World) => missionTick(w)))
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clock.register('events', ifAlive((w: World) => eventRoll(w)))
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clock.register('diplomacy', ifAlive((w: World) => diplomacyTick(w)))
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clock.register('production', viaCap('production', (w: World) => productionTick(w)))
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clock.register('aging', viaCap('aging', (w: World) => deathTick(w)))
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clock.register('aging', viaCap('aging', (w: World) => woundHealTick(w)))
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clock.register('cultivation', viaCap('cultivation', ifAlive((w: World) => cultivationTick(w))))
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clock.register('missions', viaCap('missions', ifAlive((w: World) => missionTick(w))))
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clock.register('events', viaCap('events', ifAlive((w: World) => eventRoll(w))))
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clock.register('diplomacy', viaCap('diplomacy', ifAlive((w: World) => diplomacyTick(w))))
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clock.register('epilogue', (w: World) => w.epilogueTick())
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return clock
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@@ -1,8 +1,8 @@
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import type { World } from './world'
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import { ITEMS } from '../data/items'
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import { pack } from '../data/registry'
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export function marketPrice(w: World, itemId: string): number {
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const base = ITEMS[itemId]?.basePrice ?? 1
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const base = pack().items[itemId]?.basePrice ?? 1
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const fam = w.state.family
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const mult = typeof fam.flag['priceMult'] === 'number' ? (fam.flag['priceMult'] as number) : 1
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const mood = fam.reputation >= 40 ? 1.06 : fam.reputation >= 20 ? 1.02 : 0.98
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@@ -1,10 +1,10 @@
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import type { World } from '../world'
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import { Character, BattleLog } from '../../types/domain'
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import { basePower, describeRealm } from '../../data/realms'
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import { ARTIFACT_POWER } from '../../data/items'
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import { pack } from '../../data/registry'
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import { techniqueById } from '../../data/techniques'
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import { EnemyDef, LootDef } from '../../data/secrets'
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import { TECHNIQUES } from '../../data/techniques'
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import { traitBonuses } from '../pcgen'
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import { npcById } from '../../data/npcs'
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import { aspirationById, fitBonusOf } from '../../data/aspirations'
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@@ -16,7 +16,7 @@ export function combatPowerOf(w: World, c: Character): number {
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const tech = techniqueById(c.techniqueId)
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const wuRank = (c.techniqueRank ?? 0) > 1 ? 0.2 : (c.techniqueRank ?? 0) === 1 ? 0.08 : 0
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const techBonus = tech ? 1 + tech.powerBonus + wuRank : 1
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const equip = c.equipment ? 1 + (ARTIFACT_POWER[c.equipment] ?? 0) : 1
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const equip = c.equipment ? 1 + (pack().artifacts[c.equipment] ?? 0) : 1
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const aspiration = aspirationById(c.aspiration)
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const aspi = aspiration?.effect.type === 'battle' ? 1 + aspiration.effect.value : 1
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const fit = fitBonusOf(c).battle ? 1.04 : 1
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@@ -206,7 +206,7 @@ export function rollWarbooty(w: World, loot: LootDef): Record<string, number> {
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result[a] = 1
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}
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if (loot.techniqueChance && w.rng.chance(loot.techniqueChance)) {
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const t = w.rng.pick(TECHNIQUES)
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const t = w.rng.pick(pack().techniques)
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w.state.family.techniques.push(t.id)
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result['tech'] = 1
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}
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@@ -2,11 +2,12 @@ import type { World } from '../world'
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import { Character } from '../../types/domain'
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import { Cond, EffectDef, EventDef, EVENTS, MemberEffect } from '../../data/events'
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import { MAJOR_ORDER } from '../../data/realms'
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import { TECHNIQUES } from '../../data/techniques'
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import { MISSIONS } from '../../data/secrets'
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import { npcById } from '../../data/npcs'
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import { resolveRaid } from './combat'
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import { sendMission } from './missions'
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import { pack } from '../../data/registry'
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import { findInheritor } from '../creation'
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import { resolveTribulation } from './tribulation'
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import { nextRealm, describeRealm } from '../../data/realms'
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@@ -378,7 +379,7 @@ export function applyEffect(w: World, eff: EffectDef, squad?: string[]): void {
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Object.assign(fam.flag, eff.flag)
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}
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if (eff.techniqueChance && w.rng.chance(eff.techniqueChance)) {
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const t = w.rng.pick(TECHNIQUES)
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const t = w.rng.pick(pack().techniques)
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if (!fam.techniques.includes(t.id)) {
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fam.techniques.push(t.id)
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w.log('good', `得《${t.name}》残篇,录入藏书阁。`)
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@@ -495,7 +496,7 @@ export function applyEffect(w: World, eff: EffectDef, squad?: string[]): void {
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}
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}
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if (eff.mission) {
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const def = MISSIONS.find((m) => m.id === eff.mission)
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const def = pack().missions.find((m) => m.id === eff.mission)
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if (def) {
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const squad = w
|
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.aliveMembers()
|
||||
|
||||
@@ -10,12 +10,14 @@ import {
|
||||
} from '../types/domain'
|
||||
import { Rng } from '../core/rng'
|
||||
import { BUILDINGS } from '../data/buildings'
|
||||
import { pack } from '../data/registry'
|
||||
import { POSTS } from '../data/posts'
|
||||
import { TECHNIQUES } from '../data/techniques'
|
||||
|
||||
import { aspirationById as aspirationOf } from '../data/aspirations'
|
||||
import { computeLegacy, resolveLegacy, peakRealmIndex, grandTechniqueCount, LegacyArch } from '../core/legacy'
|
||||
import { createWorldState, findInheritor } from './creation'
|
||||
import { buildClock } from './clocks'
|
||||
import { SYSTEM_DEFS, SystemDef } from './capabilities'
|
||||
import { GameClock } from '../core/clock'
|
||||
import { resolveBreakthrough } from './systems/cultivation'
|
||||
import { applyEventChoice } from './systems/events'
|
||||
@@ -30,6 +32,7 @@ export interface WorldEventBus {
|
||||
onPendingEvent(id: string): void
|
||||
onGameOver(reason: string, year: number): void
|
||||
onYearPaper?(entry: YearlyReport): void
|
||||
onSystemChange?(id: string, enabled: boolean): void
|
||||
}
|
||||
|
||||
export function normalizeGameState(state: GameState): GameState {
|
||||
@@ -65,6 +68,7 @@ export class World {
|
||||
rng: Rng
|
||||
out: WorldEventBus[]
|
||||
clock: GameClock
|
||||
systems: Record<string, { enabled: boolean }>
|
||||
|
||||
constructor(state: GameState, out: WorldEventBus[] = []) {
|
||||
normalizeGameState(state)
|
||||
@@ -72,6 +76,23 @@ export class World {
|
||||
this.rng = new Rng(state.rng)
|
||||
this.out = out
|
||||
this.clock = buildClock()
|
||||
this.systems = Object.fromEntries(SYSTEM_DEFS.map((d) => [d.id, { enabled: true }]))
|
||||
}
|
||||
|
||||
sysEnabled(id: string): boolean {
|
||||
return this.systems[id]?.enabled ?? true
|
||||
}
|
||||
|
||||
toggleSystem(id: string): boolean {
|
||||
const s = this.systems[id]
|
||||
if (!s) return false
|
||||
s.enabled = !s.enabled
|
||||
this.out.forEach((o) => o.onSystemChange?.(id, s.enabled))
|
||||
return s.enabled
|
||||
}
|
||||
|
||||
systemList(): { id: string; name: string; version: string; desc: string; enabled: boolean }[] {
|
||||
return SYSTEM_DEFS.map((d) => ({ id: d.id, name: d.name, version: d.version, desc: d.desc, enabled: this.sysEnabled(d.id) }))
|
||||
}
|
||||
|
||||
seq(): Id {
|
||||
@@ -115,6 +136,10 @@ export class World {
|
||||
this.out.forEach((o) => o.onGameOver(reason, year))
|
||||
}
|
||||
|
||||
gameOver___placeholder(): void {
|
||||
void 0
|
||||
}
|
||||
|
||||
memberById(id: Id): Character {
|
||||
const c = this.state.members[id]
|
||||
if (!c) throw new Error(`member not found ${id}`)
|
||||
@@ -444,7 +469,7 @@ export class World {
|
||||
if (fam.stones < 150) return false
|
||||
fam.stones -= 150
|
||||
fam.flag['sutraCD'] = this.state.year
|
||||
const pool = TECHNIQUES.filter((t) => t.grade >= 2 && !fam.techniques.includes(t.id))
|
||||
const pool = pack().techniques.filter((t) => t.grade >= 2 && !fam.techniques.includes(t.id))
|
||||
if (pool.length === 0) {
|
||||
this.log('info', '求经访道:天下典籍已入庶几,无可再得。')
|
||||
this.chronicle('event', '求经台广搜天下,经卷已穷。', undefined, false)
|
||||
|
||||
Reference in New Issue
Block a user