fix: 设置页重构——插件层实证 + 系统仪表盘回归 + 宽度用满

- 插件层区块(0.1.9 版面重写时丢失)回归设置页顶部:M* 清单(core-systems/
  core-data/core-events 核心保护 + 第三方可卸载),并新增「▶ 安装示例插件」按钮——
  一键安装 护山妖兽 插件(注入事件池 + 年首护山之力),直观演示万物皆是插件
- 系统仪表盘回归:12 张能力卡开关网格(停用即拔插,启用恢复),每个卡片列 desc
- 布局根治:.set-row max-width 660 废除(右侧大片空白根因)→ 设置页改为
  settings-table 全宽两列 + plugin-grid + sys-grid(auto-fill 240px 填满宽度),
  内容不再左靠堆挤,右空白消除
- store 增 setNextToast 公开接口;demo-plugins 从 tests/helpers 移至 engine(renderer 可 import)
- 全量 937 测试通过、typecheck/build 通过
This commit is contained in:
2026-08-23 12:31:09 +08:00
parent 4df1200d52
commit 6ba4766f07
7 changed files with 301 additions and 81 deletions
+1
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@@ -49,6 +49,7 @@ export interface PluginStatus {
installed: boolean installed: boolean
enabled: boolean enabled: boolean
protected: boolean protected: boolean
description: string
dependencies?: string[] dependencies?: string[]
} }
+46
View File
@@ -0,0 +1,46 @@
import { CotycPlugin } from '../core/plugin'
/** 示例内容插件:注入事件池 + 一个护山能力(开发范本) */
export const examplePlugin: CotycPlugin = {
id: 'demo-peaks',
name: '护山妖兽',
version: '0.1.0',
author: 'demo',
description: '示例插件:山鬼妖气事件与护山之力(+2% 战力)。',
kind: 'content',
install(ctx) {
ctx.addCapability({ id: 'demo-guardian', name: '护山之力', version: '0.1.0', desc: '示例:年首山灵庇佑,全族修为小幅精进。' })
ctx.onYearStart((w) => {
if (w.sysEnabled('demo-guardian')) {
for (const c of w.aliveMembers()) {
c.realmProgress = Math.min(100, c.realmProgress + 1.5)
}
}
})
ctx.addEventPool('demo-peaks', [
{
id: 'ev-demo-guardian',
name: '山鬼怒吼',
category: 'daily',
weight: 3,
text: '夜半山鸣,护山兽影现身墙外——莫非是山中精怪在拜望?',
options: [{ label: '蒸饼供奉', hint: '声望+2', eff: { rep: 2 } }]
}
])
},
uninstall(ctx) {
ctx.removeEventPool('demo-peaks')
ctx.removeCapability('demo-guardian')
}
}
/** 依赖缺失的坏插件:应被拒绝安装 */
export const brokenPlugin: CotycPlugin = {
id: 'demo-broken',
name: '依赖断链的插件',
version: '0.1.0',
kind: 'events',
description: '故意缺少依赖的示例插件(安装应被拒绝)。',
dependencies: ['demo-not-exists'],
install() {}
}
@@ -116,6 +116,7 @@ export class PluginManager {
installed: rt.status.installed, installed: rt.status.installed,
enabled: rt.status.enabled, enabled: rt.status.enabled,
protected: !!p.protected, protected: !!p.protected,
description: p.description,
dependencies: p.dependencies dependencies: p.dependencies
} }
}) })
+168 -73
View File
@@ -1,4 +1,7 @@
import { useGameStore } from '../store' import { useGameStore } from '../store'
import { examplePlugin } from '../../game/engine/demo-plugins'
import { SYSTEM_DEFS } from '../../game/engine/capabilities'
import { buildBiography } from '../../game/core/biography'
export default function SettingsPanel() { export default function SettingsPanel() {
const world = useGameStore((s) => s.world) const world = useGameStore((s) => s.world)
@@ -15,89 +18,181 @@ export default function SettingsPanel() {
const setSpeed = useGameStore((s) => s.setSpeed) const setSpeed = useGameStore((s) => s.setSpeed)
const soundOn = useGameStore((s) => s.soundOn) const soundOn = useGameStore((s) => s.soundOn)
const toggleSound = useGameStore((s) => s.toggleSound) const toggleSound = useGameStore((s) => s.toggleSound)
const setNextToast = useGameStore((s) => s.setNextToast)
if (!world) return null if (!world) return null
const hasDemo = world.pluginList().some((p) => p.id === 'demo-peaks')
return ( return (
<div> <div className="settings-wrap">
<div className="card-title"></div> {/* ===== 插件层:万物皆是插件的实证窗口 ===== */}
<div className="set-row"> <div className="card settings-card">
<span> {slot} </span> <div className="card-title">manifest </div>
<button className="btn btn-sm" onClick={() => void saveNow()}></button> <div className="help-text">
</div> / / CotycPlugin
<div className="set-row"> /
<span>12</span>
<button className="btn btn-sm" onClick={() => void refreshSnapshots()}></button> </div>
</div> <div className="plugin-grid">
{snapshots.length > 0 ? ( {world.pluginList().map((p) => (
<div style={{ maxWidth: 660, margin: '6px 0 10px' }}> <div key={p.id} className={`plugin-row ${p.protected ? 'proto' : ''}`}>
{snapshots.slice(0, 12).map((sn, i) => ( <div className="plugin-id">{p.id}</div>
<div key={sn.id} className="set-row" style={{ padding: '6px 4px' }}> <div className="plugin-info">
<span className={sn.year === world.state.year ? 'gold' : ''}> <b>{p.name}</b>
{sn.year}{sn.month}{sn.label !== '自动' ? ` · ${sn.label}` : ''} <span className="dim2" style={{ fontSize: '0.8rem' }}>
{sn.year === world.state.year && sn.month === world.state.month ? '(当前)' : ''} v{p.version} · {p.kind} · {p.description}
</span> </span>
<button </div>
className="btn btn-sm" <div className="plugin-actions">
disabled={sn.year === world.state.year && sn.month === world.state.month} <span className={`tag ${p.protected ? 'gold-t' : p.enabled ? '' : 'bad'}`}>
onClick={() => { {p.protected ? '核心' : p.enabled ? '已启用' : '已停用'}
if (window.confirm(`回卷到 ${sn.year}${sn.month}月?当前进度会先保存为回档前夕。此操作不可撤销。`)) { </span>
void restoreSnapshot(sn.id).then(() => bump()) {!p.protected && (
} <button
}} className="btn btn-sm btn-danger"
> onClick={() => {
world.removePlugin(p.id)
</button> bump()
}}
>
</button>
)}
</div>
</div> </div>
))} ))}
</div> </div>
) : ( {!hasDemo && (
<div className="dim2" style={{ marginBottom: 8 }}></div> <button
)} className="btn btn-primary btn-sm"
<div className="set-row"> onClick={() => {
<span>JSON </span> const r = world.installPlugin(examplePlugin)
<button className="btn btn-sm" onClick={() => void exportSave()}></button> if (r.ok) {
bump()
setNextToast('示例插件已安装:事件池注入 + 护山之力生效,可到上方卸载。')
} else {
setNextToast(`安装失败:${r.reason ?? ''}`)
}
}}
>
</button>
)}
</div> </div>
<div className="set-row">
<span></span> {/* ===== 系统仪表盘:12 能力卡启停 ===== */}
<button className="btn btn-sm" onClick={() => void importSave(slot)}></button> <div className="card settings-card">
<div className="card-title"> · 12 </div>
<div className="sys-grid">
{SYSTEM_DEFS.map((s) => {
const enabled = world.sysEnabled(s.id)
return (
<div key={s.id} className={`sys-cell ${enabled ? '' : 'off'}`}>
<div className="sys-head">
<b>{s.name}</b>
<span className="dim2" style={{ fontSize: '0.75rem' }}>{s.id} v{s.version}</span>
</div>
<div className="dim2" style={{ fontSize: '0.8rem' }}>{s.desc}</div>
<button
className={`btn btn-sm ${enabled ? 'btn-danger' : 'btn-primary'}`}
onClick={() => {
world.toggleSystem(s.id)
bump()
}}
>
{enabled ? '停用' : '启用'}
</button>
</div>
)
})}
</div>
</div> </div>
<div className="set-row">
<span></span> {/* ===== 存档与导出 ===== */}
<button className="btn btn-sm" onClick={() => void refreshSlots()}></button> <div className="card settings-card">
<div className="card-title"></div>
<table className="settings-table">
<tbody>
<tr>
<td> {slot} </td>
<td><button className="btn btn-sm" onClick={() => void saveNow()}></button></td>
</tr>
<tr>
<td>12</td>
<td><button className="btn btn-sm" onClick={() => void refreshSnapshots()}></button></td>
</tr>
{snapshots.slice(0, 12).map((sn, i) => (
<tr key={sn.id}>
<td className={sn.year === world.state.year ? 'gold' : 'dim'}>
{sn.year}{sn.month}{sn.label !== '自动' ? ` · ${sn.label}` : ''}
{sn.year === world.state.year && sn.month === world.state.month ? '(当前)' : ''}
</td>
<td>
<button
className="btn btn-sm"
disabled={sn.year === world.state.year && sn.month === world.state.month}
onClick={() => {
if (window.confirm(`回卷到 ${sn.year}${sn.month}月?当前进度会先保存为回档前夕。此操作不可撤销。`)) {
void restoreSnapshot(sn.id).then(() => bump())
}
}}
>
</button>
</td>
</tr>
))}
<tr>
<td>JSON </td>
<td><button className="btn btn-sm" onClick={() => void exportSave()}></button></td>
</tr>
<tr>
<td></td>
<td><button className="btn btn-sm" onClick={() => void importSave(slot)}></button></td>
</tr>
<tr>
<td>··</td>
<td>
<button className="btn btn-sm" onClick={toggleSound}>{soundOn ? '开(点击关)' : '关(点击开)'}</button>
</td>
</tr>
<tr>
<td></td>
<td><button className="btn btn-sm" onClick={() => setSpeed(0)}></button></td>
</tr>
<tr>
<td></td>
<td>
<button
className="btn btn-sm"
onClick={() => {
void saveNow('离席前').then(() => {
setSpeed(0)
go('boot')
})
}}
>
</button>
</td>
</tr>
</tbody>
</table>
</div> </div>
<div className="set-row">
<span>··</span> <div className="card settings-card">
<button className="btn btn-sm" onClick={toggleSound}> <div className="card-title"></div>
{soundOn ? '开(点击关)' : '关(点击开)'} <div className="help-text">
</button> · <br />
· <br />
· <br />
· <br />
·
</div>
<div className="dim2" style={{ marginTop: 8 }}> 0.1.12 · Chronicle of the Immortal Clan</div>
</div> </div>
<div className="set-row">
<span></span>
<button className="btn btn-sm" onClick={() => setSpeed(0)}></button>
</div>
<div className="set-row">
<span></span>
<button
className="btn btn-sm"
onClick={() => {
void saveNow('离席前').then(() => {
setSpeed(0)
go('boot')
})
}}
>
</button>
</div>
<div className="card-title" style={{ marginTop: 20 }}></div>
<div className="help-text">
· <br />
· <br />
· <br />
· <br />
·
</div>
<div className="dim2"> 0.1.11 · Chronicle of the Immortal Clan</div>
</div> </div>
) )
} }
void buildBiography
+2
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@@ -61,6 +61,7 @@ export interface GameStore {
toggleSound: () => void toggleSound: () => void
facade?: GameFacade facade?: GameFacade
advancing: boolean advancing: boolean
setNextToast: (msg: string) => void
act: (name: ActName, payload: import('../game/engine/api').ActPayload) => boolean act: (name: ActName, payload: import('../game/engine/api').ActPayload) => boolean
} }
@@ -87,6 +88,7 @@ function stopTimer(): void {
export const useGameStore = create<GameStore>((set, get) => ({ export const useGameStore = create<GameStore>((set, get) => ({
facade: undefined as GameFacade | undefined, facade: undefined as GameFacade | undefined,
advancing: false, advancing: false,
setNextToast: (msg: string) => setNextToast(msg),
screen: 'boot', screen: 'boot',
world: null, world: null,
slot: 1, slot: 1,
+82 -7
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@@ -1374,16 +1374,91 @@ body {
/* ============================================================ /* ============================================================
设置 & 杂项 设置 & 杂项
============================================================ */ ============================================================ */
.set-row { .settings-wrap {
max-width: 100%;
}
.settings-card {
margin-bottom: 16px;
background: rgba(20, 15, 9, 0.6);
border: 1px solid rgba(120, 98, 55, 0.3);
}
.settings-table {
width: 100%;
border-collapse: collapse;
}
.settings-table td {
padding: 9px 8px;
border-bottom: 1px dashed rgba(144, 122, 76, 0.25);
color: #cdbd97;
font-size: 0.95rem;
}
.settings-table td:last-child {
width: 220px;
text-align: right;
white-space: nowrap;
}
.settings-table tr:hover td {
background: rgba(201, 162, 39, 0.04);
}
/* 插件行网格 */
.plugin-grid {
display: grid;
grid-template-columns: 1fr;
gap: 6px;
margin-bottom: 10px;
}
.plugin-row {
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: space-between;
gap: 12px; gap: 12px;
padding: 11px 4px; padding: 9px 12px;
border-bottom: 1px dashed rgba(144, 122, 76, 0.3); background: rgba(242, 233, 212, 0.05);
max-width: 660px; border: 1px solid rgba(120, 98, 55, 0.25);
color: #cdbd97; border-radius: 3px;
font-size: 0.96rem; }
.plugin-id {
font-size: 0.78rem;
color: #8a7f6a;
background: rgba(0, 0, 0, 0.25);
padding: 2px 8px;
border-radius: 2px;
flex-shrink: 0;
}
.plugin-info {
flex: 1;
min-width: 0;
}
.plugin-actions {
display: flex;
align-items: center;
gap: 6px;
flex-shrink: 0;
}
.plugin-row.proto {
border-left: 2px solid var(--gold);
}
/* 系统能力卡网格(12 张,填满宽度消除右侧空白) */
.sys-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(240px, 1fr));
gap: 8px;
}
.sys-cell {
background: rgba(242, 233, 212, 0.05);
border: 1px solid rgba(120, 98, 55, 0.25);
border-radius: 3px;
padding: 8px 10px;
display: flex;
flex-direction: column;
gap: 4px;
}
.sys-cell.off {
opacity: 0.55;
}
.sys-head {
display: flex;
justify-content: space-between;
align-items: baseline;
} }
.toast { .toast {
+1 -1
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@@ -1,4 +1,4 @@
import { CotycPlugin } from '../src/renderer/game/core/plugin' import { CotycPlugin } from '../../src/renderer/game/core/plugin'
/** 示例内容插件:注入事件池 + 一个护山能力(开发范本) */ /** 示例内容插件:注入事件池 + 一个护山能力(开发范本) */
export const examplePlugin: CotycPlugin = { export const examplePlugin: CotycPlugin = {