diff --git a/src/renderer/game/core/plugin.ts b/src/renderer/game/core/plugin.ts
index 2ca9fad..60b2124 100644
--- a/src/renderer/game/core/plugin.ts
+++ b/src/renderer/game/core/plugin.ts
@@ -49,6 +49,7 @@ export interface PluginStatus {
installed: boolean
enabled: boolean
protected: boolean
+ description: string
dependencies?: string[]
}
diff --git a/src/renderer/game/engine/demo-plugins.ts b/src/renderer/game/engine/demo-plugins.ts
new file mode 100644
index 0000000..65e52fe
--- /dev/null
+++ b/src/renderer/game/engine/demo-plugins.ts
@@ -0,0 +1,46 @@
+import { CotycPlugin } from '../core/plugin'
+
+/** 示例内容插件:注入事件池 + 一个护山能力(开发范本) */
+export const examplePlugin: CotycPlugin = {
+ id: 'demo-peaks',
+ name: '护山妖兽',
+ version: '0.1.0',
+ author: 'demo',
+ description: '示例插件:山鬼妖气事件与护山之力(+2% 战力)。',
+ kind: 'content',
+ install(ctx) {
+ ctx.addCapability({ id: 'demo-guardian', name: '护山之力', version: '0.1.0', desc: '示例:年首山灵庇佑,全族修为小幅精进。' })
+ ctx.onYearStart((w) => {
+ if (w.sysEnabled('demo-guardian')) {
+ for (const c of w.aliveMembers()) {
+ c.realmProgress = Math.min(100, c.realmProgress + 1.5)
+ }
+ }
+ })
+ ctx.addEventPool('demo-peaks', [
+ {
+ id: 'ev-demo-guardian',
+ name: '山鬼怒吼',
+ category: 'daily',
+ weight: 3,
+ text: '夜半山鸣,护山兽影现身墙外——莫非是山中精怪在拜望?',
+ options: [{ label: '蒸饼供奉', hint: '声望+2', eff: { rep: 2 } }]
+ }
+ ])
+ },
+ uninstall(ctx) {
+ ctx.removeEventPool('demo-peaks')
+ ctx.removeCapability('demo-guardian')
+ }
+}
+
+/** 依赖缺失的坏插件:应被拒绝安装 */
+export const brokenPlugin: CotycPlugin = {
+ id: 'demo-broken',
+ name: '依赖断链的插件',
+ version: '0.1.0',
+ kind: 'events',
+ description: '故意缺少依赖的示例插件(安装应被拒绝)。',
+ dependencies: ['demo-not-exists'],
+ install() {}
+}
diff --git a/src/renderer/game/engine/pluginManager.ts b/src/renderer/game/engine/pluginManager.ts
index 3de2d73..dc9f58c 100644
--- a/src/renderer/game/engine/pluginManager.ts
+++ b/src/renderer/game/engine/pluginManager.ts
@@ -116,6 +116,7 @@ export class PluginManager {
installed: rt.status.installed,
enabled: rt.status.enabled,
protected: !!p.protected,
+ description: p.description,
dependencies: p.dependencies
}
})
diff --git a/src/renderer/ui/panels/SettingsPanel.tsx b/src/renderer/ui/panels/SettingsPanel.tsx
index fe9a188..b884476 100644
--- a/src/renderer/ui/panels/SettingsPanel.tsx
+++ b/src/renderer/ui/panels/SettingsPanel.tsx
@@ -1,4 +1,7 @@
import { useGameStore } from '../store'
+import { examplePlugin } from '../../game/engine/demo-plugins'
+import { SYSTEM_DEFS } from '../../game/engine/capabilities'
+import { buildBiography } from '../../game/core/biography'
export default function SettingsPanel() {
const world = useGameStore((s) => s.world)
@@ -15,89 +18,181 @@ export default function SettingsPanel() {
const setSpeed = useGameStore((s) => s.setSpeed)
const soundOn = useGameStore((s) => s.soundOn)
const toggleSound = useGameStore((s) => s.toggleSound)
+ const setNextToast = useGameStore((s) => s.setNextToast)
if (!world) return null
+ const hasDemo = world.pluginList().some((p) => p.id === 'demo-peaks')
+
return (
-
-
存档与导出
-
- 手动存点(当前第 {slot} 档)
-
-
-
- 回档时间轴(每季自动快照,最近12份)
-
-
- {snapshots.length > 0 ? (
-
- {snapshots.slice(0, 12).map((sn, i) => (
-
-
- {sn.year}年{sn.month}月{sn.label !== '自动' ? ` · ${sn.label}` : ''}
- {sn.year === world.state.year && sn.month === world.state.month ? '(当前)' : ''}
-
-
+
+ {/* ===== 插件层:万物皆是插件的实证窗口 ===== */}
+
+
插件层(manifest 清单)
+
+ 「万物皆是插件」:系统 / 数据包 / 事件池统一走 CotycPlugin 协议。核心三插件受保护常驻,
+ 第三方插件可随时安装/卸载(卸载即全摘钩子)。点击下方体验按钮,立刻注入一个真实插件——
+ 事件「山鬼怒吼」将在消息池中定期浮现,同时年首添『护山之力』。
+
+
+ {world.pluginList().map((p) => (
+
+
{p.id}
+
+ {p.name}
+
+ v{p.version} · {p.kind} · {p.description}
+
+
+
+
+ {p.protected ? '核心' : p.enabled ? '已启用' : '已停用'}
+
+ {!p.protected && (
+
+ )}
+
))}
- ) : (
-
尚未生成快照(推进时间或保存后自动出现)
- )}
-
- 导出存档(JSON 文件)
-
+ {!hasDemo && (
+
+ )}
-
-
导入存档到当前位置
-
+
+ {/* ===== 系统仪表盘:12 能力卡启停 ===== */}
+
+
系统仪表盘(能力卡 · 12 张启停)
+
+ {SYSTEM_DEFS.map((s) => {
+ const enabled = world.sysEnabled(s.id)
+ return (
+
+
+ {s.name}
+ {s.id} v{s.version}
+
+
{s.desc}
+
+
+ )
+ })}
+
-
-
刷新存档槽
-
+
+ {/* ===== 存档与导出 ===== */}
+
+
存档与导出
+
+
+
+ | 手动存点(当前第 {slot} 档) |
+ |
+
+
+ | 回档时间轴(每季自动快照,最近12份) |
+ |
+
+ {snapshots.slice(0, 12).map((sn, i) => (
+
+ |
+ {sn.year}年{sn.month}月{sn.label !== '自动' ? ` · ${sn.label}` : ''}
+ {sn.year === world.state.year && sn.month === world.state.month ? '(当前)' : ''}
+ |
+
+
+ |
+
+ ))}
+
+ | 导出存档(JSON 文件) |
+ |
+
+
+ | 导入存档到当前位置 |
+ |
+
+
+ | 音效(合成音:鼓点·钟鸣·纸韵) |
+
+
+ |
+
+
+ | 暂停时间 |
+ |
+
+
+ | 回到主菜单(会先自动保存) |
+
+
+ |
+
+
+
-
-
音效(合成音:鼓点·钟鸣·纸韵)
-
+
+
+
玩法说明
+
+ · 日常以「月」流转:成员修炼、建筑产出、往事兴替、事件沓来。
+ · 「宗」字牌成员可闭关、服丹、冲击瓶颈;瓶颈即修为满百者,成功率看灵气、丹药与家主督学。
+ · 「探秘」选人结队远行,途中见战报;凯旋带回灵石、法帖、法器诸宝。
+ · 「外交」与四邻结好联姻;仇雠之族隔岁来犯,打得赢名望大涨,打不赢蚀钱伤丁。
+ · 「史书」自动记述繁华与凋零——百年之后,后人翻开这一卷家族志,见代代薪火、历历雪泥。
+
+
版本 0.1.12 · Chronicle of the Immortal Clan
-
- 暂停时间
-
-
-
- 回到主菜单(会先自动保存)
-
-
-
玩法说明
-
- · 日常以「月」流转:成员修炼、建筑产出、往事兴替、事件沓来。
- · 「宗」字牌成员可闭关、服丹、冲击瓶颈;瓶颈即修为满百者,成功率看灵气、丹药与家主督学。
- · 「探秘」选人结队远行,途中见战报;凯旋带回灵石、法帖、法器诸宝。
- · 「外交」与四邻结好联姻;仇雠之族隔岁来犯,打得赢名望大涨,打不赢蚀钱伤丁。
- · 「史书」自动记述繁华与凋零——百年之后,后人翻开这一卷家族志,见代代薪火、历历雪泥。
-
-
版本 0.1.11 · Chronicle of the Immortal Clan
)
}
+
+void buildBiography
diff --git a/src/renderer/ui/store.ts b/src/renderer/ui/store.ts
index 038afb4..2827efc 100644
--- a/src/renderer/ui/store.ts
+++ b/src/renderer/ui/store.ts
@@ -61,6 +61,7 @@ export interface GameStore {
toggleSound: () => void
facade?: GameFacade
advancing: boolean
+ setNextToast: (msg: string) => void
act: (name: ActName, payload: import('../game/engine/api').ActPayload) => boolean
}
@@ -87,6 +88,7 @@ function stopTimer(): void {
export const useGameStore = create
((set, get) => ({
facade: undefined as GameFacade | undefined,
advancing: false,
+ setNextToast: (msg: string) => setNextToast(msg),
screen: 'boot',
world: null,
slot: 1,
diff --git a/src/renderer/ui/styles.css b/src/renderer/ui/styles.css
index 10063e6..95ba226 100644
--- a/src/renderer/ui/styles.css
+++ b/src/renderer/ui/styles.css
@@ -1374,16 +1374,91 @@ body {
/* ============================================================
设置 & 杂项
============================================================ */
-.set-row {
+.settings-wrap {
+ max-width: 100%;
+}
+.settings-card {
+ margin-bottom: 16px;
+ background: rgba(20, 15, 9, 0.6);
+ border: 1px solid rgba(120, 98, 55, 0.3);
+}
+.settings-table {
+ width: 100%;
+ border-collapse: collapse;
+}
+.settings-table td {
+ padding: 9px 8px;
+ border-bottom: 1px dashed rgba(144, 122, 76, 0.25);
+ color: #cdbd97;
+ font-size: 0.95rem;
+}
+.settings-table td:last-child {
+ width: 220px;
+ text-align: right;
+ white-space: nowrap;
+}
+.settings-table tr:hover td {
+ background: rgba(201, 162, 39, 0.04);
+}
+/* 插件行网格 */
+.plugin-grid {
+ display: grid;
+ grid-template-columns: 1fr;
+ gap: 6px;
+ margin-bottom: 10px;
+}
+.plugin-row {
display: flex;
align-items: center;
- justify-content: space-between;
gap: 12px;
- padding: 11px 4px;
- border-bottom: 1px dashed rgba(144, 122, 76, 0.3);
- max-width: 660px;
- color: #cdbd97;
- font-size: 0.96rem;
+ padding: 9px 12px;
+ background: rgba(242, 233, 212, 0.05);
+ border: 1px solid rgba(120, 98, 55, 0.25);
+ border-radius: 3px;
+}
+.plugin-id {
+ font-size: 0.78rem;
+ color: #8a7f6a;
+ background: rgba(0, 0, 0, 0.25);
+ padding: 2px 8px;
+ border-radius: 2px;
+ flex-shrink: 0;
+}
+.plugin-info {
+ flex: 1;
+ min-width: 0;
+}
+.plugin-actions {
+ display: flex;
+ align-items: center;
+ gap: 6px;
+ flex-shrink: 0;
+}
+.plugin-row.proto {
+ border-left: 2px solid var(--gold);
+}
+/* 系统能力卡网格(12 张,填满宽度消除右侧空白) */
+.sys-grid {
+ display: grid;
+ grid-template-columns: repeat(auto-fill, minmax(240px, 1fr));
+ gap: 8px;
+}
+.sys-cell {
+ background: rgba(242, 233, 212, 0.05);
+ border: 1px solid rgba(120, 98, 55, 0.25);
+ border-radius: 3px;
+ padding: 8px 10px;
+ display: flex;
+ flex-direction: column;
+ gap: 4px;
+}
+.sys-cell.off {
+ opacity: 0.55;
+}
+.sys-head {
+ display: flex;
+ justify-content: space-between;
+ align-items: baseline;
}
.toast {
diff --git a/tests/helpers/examplePlugin.ts b/tests/helpers/examplePlugin.ts
index 77945cf..cc8fcf9 100644
--- a/tests/helpers/examplePlugin.ts
+++ b/tests/helpers/examplePlugin.ts
@@ -1,4 +1,4 @@
-import { CotycPlugin } from '../src/renderer/game/core/plugin'
+import { CotycPlugin } from '../../src/renderer/game/core/plugin'
/** 示例内容插件:注入事件池 + 一个护山能力(开发范本) */
export const examplePlugin: CotycPlugin = {