fix: 设置页重构——插件层实证 + 系统仪表盘回归 + 宽度用满
- 插件层区块(0.1.9 版面重写时丢失)回归设置页顶部:M* 清单(core-systems/ core-data/core-events 核心保护 + 第三方可卸载),并新增「▶ 安装示例插件」按钮—— 一键安装 护山妖兽 插件(注入事件池 + 年首护山之力),直观演示万物皆是插件 - 系统仪表盘回归:12 张能力卡开关网格(停用即拔插,启用恢复),每个卡片列 desc - 布局根治:.set-row max-width 660 废除(右侧大片空白根因)→ 设置页改为 settings-table 全宽两列 + plugin-grid + sys-grid(auto-fill 240px 填满宽度), 内容不再左靠堆挤,右空白消除 - store 增 setNextToast 公开接口;demo-plugins 从 tests/helpers 移至 engine(renderer 可 import) - 全量 937 测试通过、typecheck/build 通过
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@@ -1,4 +1,7 @@
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import { useGameStore } from '../store'
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import { examplePlugin } from '../../game/engine/demo-plugins'
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import { SYSTEM_DEFS } from '../../game/engine/capabilities'
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import { buildBiography } from '../../game/core/biography'
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export default function SettingsPanel() {
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const world = useGameStore((s) => s.world)
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@@ -15,89 +18,181 @@ export default function SettingsPanel() {
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const setSpeed = useGameStore((s) => s.setSpeed)
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const soundOn = useGameStore((s) => s.soundOn)
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const toggleSound = useGameStore((s) => s.toggleSound)
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const setNextToast = useGameStore((s) => s.setNextToast)
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if (!world) return null
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const hasDemo = world.pluginList().some((p) => p.id === 'demo-peaks')
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return (
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<div>
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<div className="card-title">存档与导出</div>
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<div className="set-row">
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<span>手动存点(当前第 {slot} 档)</span>
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<button className="btn btn-sm" onClick={() => void saveNow()}>立即保存</button>
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</div>
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<div className="set-row">
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<span>回档时间轴(每季自动快照,最近12份)</span>
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<button className="btn btn-sm" onClick={() => void refreshSnapshots()}>刷新列表</button>
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</div>
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{snapshots.length > 0 ? (
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<div style={{ maxWidth: 660, margin: '6px 0 10px' }}>
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{snapshots.slice(0, 12).map((sn, i) => (
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<div key={sn.id} className="set-row" style={{ padding: '6px 4px' }}>
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<span className={sn.year === world.state.year ? 'gold' : ''}>
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{sn.year}年{sn.month}月{sn.label !== '自动' ? ` · ${sn.label}` : ''}
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{sn.year === world.state.year && sn.month === world.state.month ? '(当前)' : ''}
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</span>
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<button
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className="btn btn-sm"
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disabled={sn.year === world.state.year && sn.month === world.state.month}
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onClick={() => {
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if (window.confirm(`回卷到 ${sn.year}年${sn.month}月?当前进度会先保存为回档前夕。此操作不可撤销。`)) {
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void restoreSnapshot(sn.id).then(() => bump())
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}
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}}
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>
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回卷
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</button>
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<div className="settings-wrap">
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{/* ===== 插件层:万物皆是插件的实证窗口 ===== */}
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<div className="card settings-card">
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<div className="card-title">插件层(manifest 清单)</div>
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<div className="help-text">
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「万物皆是插件」:系统 / 数据包 / 事件池统一走 CotycPlugin 协议。核心三插件受保护常驻,
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第三方插件可随时安装/卸载(卸载即全摘钩子)。点击下方体验按钮,立刻注入一个真实插件——
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事件「山鬼怒吼」将在消息池中定期浮现,同时年首添『护山之力』。
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</div>
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<div className="plugin-grid">
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{world.pluginList().map((p) => (
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<div key={p.id} className={`plugin-row ${p.protected ? 'proto' : ''}`}>
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<div className="plugin-id">{p.id}</div>
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<div className="plugin-info">
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<b>{p.name}</b>
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<span className="dim2" style={{ fontSize: '0.8rem' }}>
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v{p.version} · {p.kind} · {p.description}
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</span>
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</div>
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<div className="plugin-actions">
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<span className={`tag ${p.protected ? 'gold-t' : p.enabled ? '' : 'bad'}`}>
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{p.protected ? '核心' : p.enabled ? '已启用' : '已停用'}
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</span>
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{!p.protected && (
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<button
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className="btn btn-sm btn-danger"
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onClick={() => {
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world.removePlugin(p.id)
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bump()
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}}
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>
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卸载
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</button>
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)}
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</div>
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</div>
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))}
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</div>
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) : (
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<div className="dim2" style={{ marginBottom: 8 }}>尚未生成快照(推进时间或保存后自动出现)</div>
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)}
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<div className="set-row">
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<span>导出存档(JSON 文件)</span>
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<button className="btn btn-sm" onClick={() => void exportSave()}>导出</button>
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{!hasDemo && (
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<button
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className="btn btn-primary btn-sm"
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onClick={() => {
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const r = world.installPlugin(examplePlugin)
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if (r.ok) {
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bump()
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setNextToast('示例插件已安装:事件池注入 + 护山之力生效,可到上方卸载。')
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} else {
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setNextToast(`安装失败:${r.reason ?? ''}`)
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}
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}}
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>
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▶ 安装示例插件(护山妖兽)
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</button>
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)}
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</div>
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<div className="set-row">
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<span>导入存档到当前位置</span>
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<button className="btn btn-sm" onClick={() => void importSave(slot)}>导入</button>
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{/* ===== 系统仪表盘:12 能力卡启停 ===== */}
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<div className="card settings-card">
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<div className="card-title">系统仪表盘(能力卡 · 12 张启停)</div>
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<div className="sys-grid">
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{SYSTEM_DEFS.map((s) => {
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const enabled = world.sysEnabled(s.id)
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return (
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<div key={s.id} className={`sys-cell ${enabled ? '' : 'off'}`}>
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<div className="sys-head">
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<b>{s.name}</b>
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<span className="dim2" style={{ fontSize: '0.75rem' }}>{s.id} v{s.version}</span>
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</div>
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<div className="dim2" style={{ fontSize: '0.8rem' }}>{s.desc}</div>
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<button
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className={`btn btn-sm ${enabled ? 'btn-danger' : 'btn-primary'}`}
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onClick={() => {
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world.toggleSystem(s.id)
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bump()
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}}
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>
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{enabled ? '停用' : '启用'}
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</button>
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</div>
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)
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})}
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</div>
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</div>
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<div className="set-row">
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<span>刷新存档槽</span>
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<button className="btn btn-sm" onClick={() => void refreshSlots()}>刷新</button>
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{/* ===== 存档与导出 ===== */}
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<div className="card settings-card">
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<div className="card-title">存档与导出</div>
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<table className="settings-table">
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<tbody>
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<tr>
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<td>手动存点(当前第 {slot} 档)</td>
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<td><button className="btn btn-sm" onClick={() => void saveNow()}>立即保存</button></td>
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</tr>
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<tr>
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<td>回档时间轴(每季自动快照,最近12份)</td>
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<td><button className="btn btn-sm" onClick={() => void refreshSnapshots()}>刷新列表</button></td>
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</tr>
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{snapshots.slice(0, 12).map((sn, i) => (
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<tr key={sn.id}>
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<td className={sn.year === world.state.year ? 'gold' : 'dim'}>
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{sn.year}年{sn.month}月{sn.label !== '自动' ? ` · ${sn.label}` : ''}
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{sn.year === world.state.year && sn.month === world.state.month ? '(当前)' : ''}
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</td>
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<td>
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<button
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className="btn btn-sm"
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disabled={sn.year === world.state.year && sn.month === world.state.month}
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onClick={() => {
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if (window.confirm(`回卷到 ${sn.year}年${sn.month}月?当前进度会先保存为回档前夕。此操作不可撤销。`)) {
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void restoreSnapshot(sn.id).then(() => bump())
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}
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}}
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>
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回卷
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</button>
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</td>
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</tr>
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))}
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<tr>
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<td>导出存档(JSON 文件)</td>
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<td><button className="btn btn-sm" onClick={() => void exportSave()}>导出</button></td>
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</tr>
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<tr>
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<td>导入存档到当前位置</td>
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<td><button className="btn btn-sm" onClick={() => void importSave(slot)}>导入</button></td>
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</tr>
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<tr>
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<td>音效(合成音:鼓点·钟鸣·纸韵)</td>
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<td>
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<button className="btn btn-sm" onClick={toggleSound}>{soundOn ? '开(点击关)' : '关(点击开)'}</button>
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</td>
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</tr>
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<tr>
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<td>暂停时间</td>
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<td><button className="btn btn-sm" onClick={() => setSpeed(0)}>停止流转</button></td>
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</tr>
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<tr>
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<td>回到主菜单(会先自动保存)</td>
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<td>
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<button
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className="btn btn-sm"
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onClick={() => {
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void saveNow('离席前').then(() => {
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setSpeed(0)
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go('boot')
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})
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}}
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>
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主菜单
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</button>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div className="set-row">
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<span>音效(合成音:鼓点·钟鸣·纸韵)</span>
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<button className="btn btn-sm" onClick={toggleSound}>
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{soundOn ? '开(点击关)' : '关(点击开)'}
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</button>
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<div className="card settings-card">
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<div className="card-title">玩法说明</div>
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<div className="help-text">
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· 日常以「月」流转:成员修炼、建筑产出、往事兴替、事件沓来。<br />
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· 「宗」字牌成员可闭关、服丹、冲击瓶颈;瓶颈即修为满百者,成功率看灵气、丹药与家主督学。<br />
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· 「探秘」选人结队远行,途中见战报;凯旋带回灵石、法帖、法器诸宝。<br />
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· 「外交」与四邻结好联姻;仇雠之族隔岁来犯,打得赢名望大涨,打不赢蚀钱伤丁。<br />
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· 「史书」自动记述繁华与凋零——百年之后,后人翻开这一卷家族志,见代代薪火、历历雪泥。
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</div>
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<div className="dim2" style={{ marginTop: 8 }}>版本 0.1.12 · Chronicle of the Immortal Clan</div>
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</div>
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<div className="set-row">
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<span>暂停时间</span>
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<button className="btn btn-sm" onClick={() => setSpeed(0)}>停止流转</button>
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</div>
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<div className="set-row">
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<span>回到主菜单(会先自动保存)</span>
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<button
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className="btn btn-sm"
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onClick={() => {
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void saveNow('离席前').then(() => {
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setSpeed(0)
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go('boot')
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})
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}}
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>
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主菜单
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</button>
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</div>
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<div className="card-title" style={{ marginTop: 20 }}>玩法说明</div>
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<div className="help-text">
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· 日常以「月」流转:成员修炼、建筑产出、往事兴替、事件沓来。<br />
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· 「宗」字牌成员可闭关、服丹、冲击瓶颈;瓶颈即修为满百者,成功率看灵气、丹药与家主督学。<br />
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· 「探秘」选人结队远行,途中见战报;凯旋带回灵石、法帖、法器诸宝。<br />
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· 「外交」与四邻结好联姻;仇雠之族隔岁来犯,打得赢名望大涨,打不赢蚀钱伤丁。<br />
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· 「史书」自动记述繁华与凋零——百年之后,后人翻开这一卷家族志,见代代薪火、历历雪泥。
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</div>
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<div className="dim2">版本 0.1.11 · Chronicle of the Immortal Clan</div>
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</div>
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)
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}
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void buildBiography
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