v0.1.1: 养成闭环 + 管理自主 + 存档安全
- 指婚/续弦:成员详情可主动找人结亲(血亲自动排除、鳏寡可再醮) - 装备 UI:法宝从府库装备/替换,战力实时反馈 - 御敌点将:劫掠事件可自选迎战阵容(默认 Top4 可改) - 宗祠祭祖:每两年一次,灵石150 → 声望+6/全族修为小升 - 回档时间轴:每季快照列表,一键回卷(回卷前自动保当前档) - 战报匣子:史书页全文战报留存可翻阅 - 年度族簿纸笺:每年初弹收支/人丁/战力简报 - 媒人提示条 + 寻衅一年冷却 + 出生率与劫掠频率微调 - 单测 19→29(storage mock roundtrip/回档/指婚血亲/祭祖/寻衅/装备/账本)
This commit is contained in:
@@ -21,6 +21,7 @@ export default function ChroniclePanel() {
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const revision = useGameStore((s) => s.revision)
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void revision
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const [filter, setFilter] = useState<string>('all')
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const [battleId, setBattleId] = useState<string | null>(null)
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const entries = useMemo(() => {
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if (!world) return []
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const all = [...world.state.chronicle]
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@@ -28,6 +29,8 @@ export default function ChroniclePanel() {
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return filtered.slice().sort((a, b) => (b.year - a.year) || (b.month - a.month))
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}, [world, filter])
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if (!world) return null
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const battles = world.state.battles.slice().reverse()
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const battle = battles.find((b) => b.id === battleId)
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return (
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<div>
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@@ -54,6 +57,49 @@ export default function ChroniclePanel() {
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))}
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{entries.length === 0 && <div className="dim2">暂无记载。</div>}
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</div>
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<div className="card-title" style={{ fontSize: '1.02rem', marginTop: 22 }}>战报匣(全文留存)</div>
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{battle ? (
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<div className="mission-card" style={{ maxWidth: 720 }}>
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<div style={{ display: 'flex', alignItems: 'center', gap: 10 }}>
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<b>{battle.title}</b>
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<span className="dim2" style={{ fontSize: '0.85rem' }}>
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{battle.year}年{battle.month}月 ·{' '}
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<span className={battle.winner === 'player' ? 'good' : battle.winner === 'enemy' ? 'bad' : 'warn'}>
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{battle.winner === 'player' ? '我方得胜' : battle.winner === 'enemy' ? '我方败北' : '平分秋色'}
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</span>
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</span>
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<button className="btn btn-sm" style={{ marginLeft: 'auto' }} onClick={() => setBattleId(null)}>
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收起
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</button>
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</div>
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<div className="dim" style={{ fontSize: '0.92rem', lineHeight: 1.8, marginTop: 8 }}>
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{battle.lines.slice(1).map((l, i) => (
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<div key={i}>· {l}</div>
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))}
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{battle.losses.length > 0 && (
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<div className="bad">我方折损:{battle.losses.join('、')}</div>
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)}
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</div>
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</div>
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) : battles.length === 0 ? (
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<div className="dim2" style={{ marginBottom: 6 }}>尚无战事可录。</div>
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) : (
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<div style={{ maxWidth: 720 }}>
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{battles.map((b) => (
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<div key={b.id} className="set-row" style={{ maxWidth: 720 }}>
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<span>
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<span className="ch-year" style={{ marginRight: 10 }}>{b.year}年{b.month}月</span>
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{b.title}
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<span className={`tag ${b.winner === 'player' ? 'good' : b.winner === 'enemy' ? 'bad' : 'warn'}`} style={{ marginLeft: 8 }}>
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{b.winner === 'player' ? '胜' : b.winner === 'enemy' ? '负' : '平'}
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</span>
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</span>
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<button className="btn btn-sm" onClick={() => setBattleId(b.id)}>阅</button>
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</div>
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))}
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</div>
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)}
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</div>
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)
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}
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@@ -60,7 +60,13 @@ export default function DiplomacyPanel() {
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>
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{married ? '已联姻' : '联姻'}
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</button>
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<button className="btn btn-sm" onClick={() => { (npc.relation = Math.max(-100, npc.relation - 20)); bump() }}>
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<button
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className="btn btn-sm"
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onClick={() => {
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w.tauntNpc(npc.id)
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bump()
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}}
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>
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寻衅
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</button>
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{npc.relation < -30 && (
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@@ -6,6 +6,7 @@ import { Character } from '../../game/types/domain'
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export default function FamilyPanel() {
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const world = useGameStore((s) => s.world)
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const selectedMemberId = useGameStore((s) => s.selectedMemberId)
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const setSelected = useGameStore((s) => s.setSelected)
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const revision = useGameStore((s) => s.revision)
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void revision
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if (!world) return null
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@@ -19,6 +20,17 @@ export default function FamilyPanel() {
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})
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const selected = selectedMemberId ? s.members[selectedMemberId] as Character | undefined : undefined
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const marriageReady = (() => {
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if (!world) return []
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return alive.filter(
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(c) =>
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world.ageOf(c) >= 16 &&
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world.ageOf(c) <= 46 &&
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c.state !== 'expedition' &&
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(!c.spouseId || world.isWidowed(c))
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)
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})()
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return (
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<div>
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<div className="card" style={{ marginBottom: 12, display: 'flex', gap: 20, alignItems: 'center' }}>
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@@ -32,6 +44,15 @@ export default function FamilyPanel() {
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<span className="dim">当前代数 <b className="gold">{s.family.generation}</b></span>
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</div>
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</div>
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{marriageReady.length >= 2 && (
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<div
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className="matchmaker-strip"
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onClick={() => setSelected(marriageReady[0].id)}
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title="族中有适婚未配者,点开详情可指婚"
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>
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媒上花开:族中尚有 <b>{marriageReady.length}</b> 位适婚未配,<span className="underline">可置办婚事</span>
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</div>
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)}
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<div className="member-grid">
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{sorted.map((c) => (
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<MemberCard key={c.id} c={c} />
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@@ -8,6 +8,9 @@ export default function SettingsPanel() {
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const exportSave = useGameStore((s) => s.exportSave)
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const importSave = useGameStore((s) => s.importSave)
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const refreshSlots = useGameStore((s) => s.refreshSlots)
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const refreshSnapshots = useGameStore((s) => s.refreshSnapshots)
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const restoreSnapshot = useGameStore((s) => s.restoreSnapshot)
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const snapshots = useGameStore((s) => s.snapshots)
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const go = useGameStore((s) => s.go)
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const setSpeed = useGameStore((s) => s.setSpeed)
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if (!world) return null
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@@ -19,6 +22,35 @@ export default function SettingsPanel() {
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<span>手动存点(当前第 {slot} 档)</span>
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<button className="btn btn-sm" onClick={() => void saveNow()}>立即保存</button>
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</div>
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<div className="set-row">
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<span>回档时间轴(每季自动快照,最近12份)</span>
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<button className="btn btn-sm" onClick={() => void refreshSnapshots()}>刷新列表</button>
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</div>
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{snapshots.length > 0 ? (
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<div style={{ maxWidth: 660, margin: '6px 0 10px' }}>
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{snapshots.slice(0, 12).map((sn, i) => (
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<div key={sn.id} className="set-row" style={{ padding: '6px 4px' }}>
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<span className={sn.year === world.state.year ? 'gold' : ''}>
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{sn.year}年{sn.month}月{sn.label !== '自动' ? ` · ${sn.label}` : ''}
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{sn.year === world.state.year && sn.month === world.state.month ? '(当前)' : ''}
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</span>
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<button
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className="btn btn-sm"
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disabled={sn.year === world.state.year && sn.month === world.state.month}
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onClick={() => {
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if (window.confirm(`回卷到 ${sn.year}年${sn.month}月?当前进度会先保存为回档前夕。此操作不可撤销。`)) {
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void restoreSnapshot(sn.id).then(() => bump())
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}
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}}
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>
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回卷
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</button>
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</div>
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))}
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</div>
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) : (
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<div className="dim2" style={{ marginBottom: 8 }}>尚未生成快照(推进时间或保存后自动出现)</div>
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)}
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<div className="set-row">
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<span>导出存档(JSON 文件)</span>
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<button className="btn btn-sm" onClick={() => void exportSave()}>导出</button>
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@@ -68,6 +68,19 @@ export default function TerritoryPanel() {
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) : (
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<span className="gold">已臻极致</span>
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)}
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{id === 'zongci' && (
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<button
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className="btn btn-sm btn-primary"
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disabled={world.state.year - ((fam.flag['lastRiteYear'] as number) ?? -9) < 2 || fam.stones < 150}
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title="耗灵石150 · 每两年一回 · 声望+6 · 全族修为气血微升"
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onClick={() => {
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world.ancestralRite()
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bump()
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}}
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>
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祭祖{world.state.year - ((fam.flag['lastRiteYear'] as number) ?? -9) < 2 ? '(冷却)' : '150灵石'}
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</button>
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)}
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<span className="dim2" style={{ marginLeft: 'auto' }}>{levelLabel(level)}</span>
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</>
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) : (
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