v0.1.1: 养成闭环 + 管理自主 + 存档安全

- 指婚/续弦:成员详情可主动找人结亲(血亲自动排除、鳏寡可再醮)
- 装备 UI:法宝从府库装备/替换,战力实时反馈
- 御敌点将:劫掠事件可自选迎战阵容(默认 Top4 可改)
- 宗祠祭祖:每两年一次,灵石150 → 声望+6/全族修为小升
- 回档时间轴:每季快照列表,一键回卷(回卷前自动保当前档)
- 战报匣子:史书页全文战报留存可翻阅
- 年度族簿纸笺:每年初弹收支/人丁/战力简报
- 媒人提示条 + 寻衅一年冷却 + 出生率与劫掠频率微调
- 单测 19→29(storage mock roundtrip/回档/指婚血亲/祭祖/寻衅/装备/账本)
This commit is contained in:
2026-08-23 08:16:40 +08:00
parent 4bacbd432e
commit 6b15a97d0c
24 changed files with 734 additions and 26 deletions
+2
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@@ -5,6 +5,7 @@ import NewGame from './ui/screens/NewGame'
import GameScreen from './ui/screens/GameScreen'
import { EventModal } from './ui/components/EventModal'
import { BattleModal } from './ui/components/BattleModal'
import { PaperModal } from './ui/components/PaperModal'
export default function App() {
const screen = useGameStore((s) => s.screen)
@@ -22,6 +23,7 @@ export default function App() {
{screen === 'game' && <GameScreen />}
{pendingEventId && <EventModal />}
{battleView && <BattleModal />}
<PaperModal />
</div>
)
}
+4 -1
View File
@@ -73,7 +73,10 @@ export function createWorldState(opts: NewGameOptions): GameState {
eventQueue: [],
completedEvents: [],
flags: {},
totalTicks: 0
totalTicks: 0,
finance: { accum: 0 },
yearStats: { births: 0, deaths: 0 },
yearlyReports: []
}
const w = new World(state, [])
@@ -12,7 +12,7 @@ export function diplomacyTick(w: World): void {
}
if (npc.relation < -50) {
const last = (w.state.family.flag[`raidCD-${npc.id}`] as number | undefined) ?? 0
if (s.year - last >= 2 && w.rng.chance(0.045)) {
if (s.year - last >= 2 && w.rng.chance(0.03)) {
fire(w, `ev-raid-${npc.id}`)
}
}
+9 -4
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@@ -107,7 +107,7 @@ export function fire(w: World, id: string): void {
w.pendingEvent(id)
}
export function applyEventChoice(w: World, eventId: string, optionIdx: number): void {
export function applyEventChoice(w: World, eventId: string, optionIdx: number, squad?: string[]): void {
const s = w.state
const def = findEvent(eventId)
if (!def) {
@@ -116,12 +116,14 @@ export function applyEventChoice(w: World, eventId: string, optionIdx: number):
}
const opt = def.options[optionIdx]
if (opt) {
applyEffect(w, opt.eff)
applyEffect(w, opt.eff, squad)
if (def.once && !s.completedEvents.includes(def.id)) s.completedEvents.push(def.id)
}
s.pendingEvent = undefined
}
export type OptionSquadPicker = (w: World) => { pool: string[]; initial: string[] }
// ---------------- effects ----------------
function pickMember(w: World, spec: MemberEffect): Character | Character[] {
@@ -160,7 +162,7 @@ export function rankPower(w: World, c: Character): number {
return order.indexOf(c.realm.major) * 10 + c.realm.minor
}
function applyEffect(w: World, eff: EffectDef): void {
function applyEffect(w: World, eff: EffectDef, squad?: string[]): void {
const s = w.state
const fam = s.family
@@ -276,11 +278,14 @@ function applyEffect(w: World, eff: EffectDef): void {
if (eff.raid) {
const npc = s.npcFamilies[eff.raid.npcId]
if (npc) {
const team = w
let team = w
.aliveMembers()
.filter((c) => w.ageOf(c) >= 16 && c.state !== 'expedition')
.sort((a, b) => rankPower(w, b) - rankPower(w, a))
.slice(0, 4)
if (squad && squad.length > 0) {
team = squad.map((id) => w.memberById(id)).filter((c) => c.alive && c.state !== 'expedition' && w.ageOf(c) >= 16)
}
if (team.length > 0) {
resolveRaid(w, eff.raid.npcId, team)
fam.flag[`raidCD-${eff.raid.npcId}`] = s.year
@@ -25,6 +25,7 @@ export function deathTick(w: World): void {
c.deathYear = w.state.year
const cause = age < 2 ? '幼夭' : c.health < 30 ? '伤势不治' : '寿元将尽'
c.deathCause = cause
w.state.yearStats.deaths += 1
w.chronicle('death', `${c.name} 辞世,年 ${age}${age < 2 ? '族人无不痛惜。' : c.health < 30 ? '临终前仍在牵挂家族。' : '族人焚香送别。'}`, c.id, true)
w.log('bad', `${c.name}${age}岁)${cause}`)
}
+4 -1
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@@ -9,7 +9,7 @@ export function yearStartMarriage(w: World): void {
const s = w.state
const fam = s.family
const zongci = fam.buildings['zongci'] ?? 0
const birthBase = 0.34 + zongci * 0.03 + (fam.difficulty === 'easy' ? 0.06 : fam.difficulty === 'hard' ? -0.06 : 0)
const birthBase = 0.38 + zongci * 0.03 + (fam.difficulty === 'easy' ? 0.06 : fam.difficulty === 'hard' ? -0.06 : 0)
const couples = buildCouples(w)
@@ -30,9 +30,11 @@ export function yearStartMarriage(w: World): void {
if (w.rng.chance(0.03)) {
const twin = produceOffspring(w, { father, mother, generation: gen, bornYear: s.year, surname: fam.surname })
w.addMember(twin, father, mother)
w.state.yearStats.births += 1
note += ` 双生之喜!双子名唤${twin.name}`
}
w.chronicle('birth', note, first.id, true)
w.state.yearStats.births += 1
w.log('good', `${fam.surname}家诞下新丁:${first.name}`)
}
@@ -49,6 +51,7 @@ export function yearStartMarriage(w: World): void {
child.spouseHouse = house
w.addMember(child)
w.chronicle('birth', `${member.name}${house}携幼子归来,名唤${child.name}`, child.id, true)
w.state.yearStats.births += 1
w.log('info', `${member.name} 领着小辈回门投亲。`)
}
+104 -1
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@@ -5,7 +5,8 @@ import {
GameState,
Id,
LogItem,
Realm
Realm,
YearlyReport
} from '../types/domain'
import { Rng } from '../core/rng'
import { BUILDINGS } from '../data/buildings'
@@ -27,6 +28,7 @@ export interface WorldEventBus {
onBattle(log: BattleLog): void
onPendingEvent(id: string): void
onGameOver(reason: string, year: number): void
onYearPaper?(entry: YearlyReport): void
}
export class World {
@@ -101,6 +103,7 @@ export class World {
advanceMonth(): void {
const s = this.state
const stonesStart = s.family.stones
s.month++
if (s.month > 12) {
s.month = 1
@@ -119,10 +122,29 @@ export class World {
diplomacyTick(this)
}
this.checkHead()
const stonesEnd = s.family.stones
s.finance.accum += stonesEnd - stonesStart
}
private yearStart(): void {
yearStartMarriage(this)
const rep = this.state.family.reputation
const power = this.familyPower()
const report: YearlyReport = {
year: this.state.year - 1,
nets: this.state.finance.accum,
births: this.state.yearStats.births,
deaths: this.state.yearStats.deaths,
rep,
power
}
this.state.yearlyReports.push(report)
if (this.state.yearlyReports.length > 80) {
this.state.yearlyReports.shift()
}
this.state.finance.accum = 0
this.state.yearStats = { births: 0, deaths: 0 }
this.out.forEach((o) => o.onYearPaper?.(report))
}
reputationDrift(): void {
@@ -297,6 +319,68 @@ export class World {
return Math.round(top * bonus)
}
ancestralRite(): boolean {
const fam = this.state.family
const last = (fam.flag['lastRiteYear'] as number | undefined) ?? -999
if (this.state.year - last < 2) return false
if (fam.stones < 150) return false
fam.stones -= 150
fam.flag['lastRiteYear'] = this.state.year
fam.reputation += 6
for (const c of this.aliveMembers()) {
c.realmProgress = Math.min(100, c.realmProgress + 3)
c.health = Math.min(100, c.health + 5)
}
const headName = this.head()?.name ?? '家主'
this.chronicle('event', `${headName} 斋戒三日后开祠祭祖,先祖显灵赐福。`, undefined, true)
this.log('good', `祭祖!族中众人灵力温润,族人受益。`)
return true
}
tauntNpc(npcId: string): boolean {
const fam = this.state.family
const npc = this.state.npcFamilies[npcId]
if (!npc) return false
const last = (fam.flag[`tauntCD-${npcId}`] as number | undefined) ?? 0
if (this.state.year - last < 1) return false
fam.flag[`tauntCD-${npcId}`] = this.state.year
npc.relation = Math.max(-100, npc.relation - 20)
this.log('bad', `指桑骂槐,${npc.name}记恨于心。`)
return true
}
isWidowed(member: Character): boolean {
if (!member.spouseId) return false
const sp = this.state.members[member.spouseId]
return !!sp && !sp.alive
}
marriageCandidatesOf(id: Id): Character[] {
const me = this.memberById(id)
const meG = me.gender
return this.aliveMembers()
.filter((c) => c.gender !== meG && c.state !== 'expedition')
.filter((c) => w2age(this, c) >= 16 && w2age(this, c) <= 46)
.filter((c) => !c.spouseId || this.isWidowed(c))
.filter(
(c) =>
!(me.fatherId && me.fatherId === c.fatherId) &&
!me.children.includes(c.id) &&
!c.children.includes(me.id) &&
me.id !== c.id
)
}
canMarry(memberId: Id): boolean {
const me = this.memberById(memberId)
if (!me.alive) return false
return !me.spouseId || this.isWidowed(me)
}
marryTo(aId: Id, bId: Id): boolean {
return arrangeWeddingPublic(this, aId, bId)
}
static create(opts: { seed: string; surname: string; familyName: string; motto: string; difficulty: 'easy' | 'normal' | 'hard' }): World {
const state = createWorldState(opts)
return new World(state)
@@ -307,6 +391,25 @@ export function makeWorldFromSave(state: GameState): World {
return new World(state, [])
}
function w2age(w: World, c: Character): number {
return w.ageOf(c)
}
function arrangeWeddingPublic(w: World, aId: Id, bId: Id): boolean {
const a = w.memberById(aId)
const b = w.memberById(bId)
if (!a.alive || !b.alive || a.spouseId || b.spouseId) return false
if (a.gender === b.gender) return false
if (a.fatherId && a.fatherId === b.fatherId) return false
a.spouseId = b.id
b.spouseId = a.id
const aAge = w.ageOf(a)
const bAge = w.ageOf(b)
w.chronicle('marriage', `${a.name}${aAge})与${b.name}${bAge})拜堂成亲。`, a.id, true)
w.log('good', `${a.name}${b.name} 结为连理。`)
return true
}
export function applyChoice(world: World, eventId: string, optionIdx: number): void {
applyEventChoice(world, eventId, optionIdx)
}
+1 -1
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@@ -102,7 +102,7 @@ export class SaveSlot {
if (exists.length > 0) {
await this.driver.run(`UPDATE meta SET value = ? WHERE key = 'meta'`, [json])
} else {
await this.driver.run(`INSERT INTO meta (key, value) VALUES ('meta', ?)`, [json])
await this.driver.run(`INSERT INTO meta (key, value) VALUES (?, ?)`, ['meta', json])
}
}
+12
View File
@@ -130,6 +130,15 @@ export interface GameOver {
reason: string
}
export interface YearlyReport {
year: number
nets: number
births: number
deaths: number
rep: number
power: number
}
export interface GameState {
schemaVersion: number
seed: string
@@ -149,6 +158,9 @@ export interface GameState {
flags: Record<string, number | boolean | string>
gameOver?: GameOver
totalTicks: number
finance: { accum: number }
yearStats: { births: number; deaths: number }
yearlyReports: YearlyReport[]
}
export interface LogItem {
+65 -11
View File
@@ -1,6 +1,10 @@
import { useState } from 'react'
import { useGameStore } from '../store'
import { applyEventChoice } from '../../game/engine/systems/events'
import { eventCategoryName, EventDef } from '../../game/data/events'
import { applyEventChoice, rankPower } from '../../game/engine/systems/events'
import { eventCategoryName } from '../../game/data/events'
import { describeRealm } from '../../game/data/realms'
import { Character } from '../../game/types/domain'
import { combatPowerOf } from '../../game/engine/systems/combat'
export function EventModal() {
const pendingEventId = useGameStore((s) => s.pendingEventId)
@@ -8,17 +12,44 @@ export function EventModal() {
const world = useGameStore((s) => s.world)
const bump = useGameStore((s) => s.bump)
const setSpeed = useGameStore((s) => s.setSpeed)
const [squadPicking, setSquadPicking] = useState(false)
const [squadSel, setSquadSel] = useState<string[]>([])
if (!pendingEventId || !pendingEventDef || !world) return null
const choose = (idx: number) => {
applyEventChoice(world, pendingEventId, idx)
const raidIdx = pendingEventDef.options.findIndex((o) => o.eff.raid)
const squadPool: Character[] =
raidIdx >= 0
? world.aliveMembers()
.filter((c) => world.ageOf(c) >= 16 && c.state !== 'expedition')
.sort((a, b) => rankPower(world, b) - rankPower(world, a))
: []
const closeModal = () => {
useGameStore.setState({ pendingEventId: undefined, pendingEventDef: undefined })
setSquadPicking(false)
setSquadSel([])
bump()
// 重要事务后暂停推算,给玩家喘息
}
const choose = (idx: number) => {
const isRaid = raidIdx >= 0 && raidIdx === idx
if (isRaid && !squadPicking) {
setSquadPicking(true)
setSquadSel(squadPool.slice(0, 4).map((c) => c.id))
return
}
applyEventChoice(world, pendingEventId, idx, isRaid ? squadSel : undefined)
closeModal()
const sp = useGameStore.getState().speed
if (sp > 1) setSpeed(1)
}
const toggleSquad = (id: string) => {
setSquadSel((old) =>
old.includes(id) ? old.filter((x) => x !== id) : old.length >= 4 ? [...old.slice(1), id] : [...old, id]
)
}
return (
<div className="modal-outer">
<div className="modal">
@@ -28,13 +59,36 @@ export function EventModal() {
{pendingEventDef.once && ' · 仅此一次'}
</div>
<div className="modal-text">{pendingEventDef.text}</div>
{squadPicking && (
<div className="modal-squad" style={{ marginBottom: 14 }}>
<div className="dim" style={{ marginBottom: 6 }}></div>
<div className="squad-picker">
{squadPool.map((c) => (
<div
key={c.id}
className={`squadian ${squadSel.includes(c.id) ? 'sel' : ''}`}
onClick={() => toggleSquad(c.id)}
>
{c.name}·{describeRealm(c.realm)}·{Math.round(combatPowerOf(world, c))}
</div>
))}
{squadPool.length === 0 && <span className="dim2"></span>}
</div>
</div>
)}
<div className="modal-opts">
{pendingEventDef.options.map((o, i) => (
<button key={i} className="opt-btn" onClick={() => choose(i)}>
{o.label}
{o.hint && <span className="hint">{o.hint}</span>}
</button>
))}
{pendingEventDef.options.map((o, i) => {
const isRaid = raidIdx === i
return (
<button key={i} className="opt-btn" onClick={() => choose(i)}>
{isRaid && squadPicking ? '出战!(点将已毕)' : o.label}
{isRaid && !squadPicking && <span className="hint"> · </span>}
{!isRaid && o.hint && <span className="hint">{o.hint}</span>}
</button>
)
})}
</div>
</div>
</div>
+54 -1
View File
@@ -1,5 +1,5 @@
import { useGameStore } from '../store'
import { Character } from '../../game/types/domain'
import { Character, GameState } from '../../game/types/domain'
import { describeRealm, nextRealm } from '../../game/data/realms'
import { describeRoots, ROOT_GRADE_NAMES } from '../../game/data/elements'
import { TRAITS } from '../../game/data/traits'
@@ -8,6 +8,12 @@ import { ITEMS, ARTIFACT_POWER } from '../../game/data/items'
import { combatPowerOf } from '../../game/engine/systems/combat'
import { lifespanOf } from '../../game/engine/systems/lifecycle'
function equipableItems(member: Character, s: GameState): string[] {
const inv = Object.keys(ARTIFACT_POWER).filter((ai) => (s.family.inventory[ai] ?? 0) > 0)
if (member.equipment && !inv.includes(member.equipment)) inv.push(member.equipment)
return inv
}
export function MemberModal({ member }: { member: Character }) {
const world = useGameStore((s) => s.world)
const setSelected = useGameStore((s) => s.setSelected)
@@ -153,6 +159,53 @@ export function MemberModal({ member }: { member: Character }) {
</div>
)}
{member.alive && (
<div className="mm-sec">
<div className="dim" style={{ marginBottom: 6 }}></div>
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap' }}>
{equipableItems(member, s).length === 0 && <span className="dim2"></span>}
{equipableItems(member, s).map((ai) => (
<button
key={ai}
className="btn btn-sm"
style={{
borderColor: member.equipment === ai ? 'var(--vermilion)' : undefined,
color: member.equipment === ai ? 'var(--vermilion-bright)' : undefined
}}
onClick={() => {
w.equip(member.id, ai)
bump()
}}
>
<span className="s-icon" style={{ marginRight: 4 }}>{ITEMS[ai].icon}</span>
{ITEMS[ai].name}(+{Math.round((ARTIFACT_POWER[ai] ?? 0) * 100)}%){member.equipment === ai ? ' · 已佩' : ''}
</button>
))}
</div>
</div>
)}
{member.alive && w.canMarry(member.id) && (
<div className="mm-sec">
<div className="dim" style={{ marginBottom: 6 }}></div>
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap' }}>
{w.marriageCandidatesOf(member.id).slice(0, 6).map((cand) => (
<button
key={cand.id}
className="btn btn-sm"
onClick={() => {
w.marryTo(member.id, cand.id)
bump()
}}
>
{cand.name} · {describeRealm(cand.realm)} · {w.ageOf(cand)}
</button>
))}
{w.marriageCandidatesOf(member.id).length === 0 && <span className="dim2"></span>}
</div>
</div>
)}
<div style={{ display: 'flex', justifyContent: 'flex-end', gap: 8, marginTop: 16 }}>
{member.children.length > 0 && (
<span className="dim2">
+32
View File
@@ -0,0 +1,32 @@
import { useGameStore } from '../store'
import { YearlyReport } from '../../game/types/domain'
export function PaperModal() {
const report = useGameStore((s) => s.paperReport)
const closePaper = useGameStore((s) => s.closePaper)
if (!report) return null
const nets = report.nets
const y = report.year
return (
<div className="modal-outer" onClick={closePaper}>
<div className="modal yearpaper-modal" onClick={(e) => e.stopPropagation()}>
<div className="modal-title" style={{ fontSize: '1.3rem' }}> 簿</div>
<div className="modal-cat">{y} </div>
<div className="modal-text" style={{ textAlign: 'center', fontSize: '0.98rem', lineHeight: 2.1 }}>
<div> <b className={nets >= 0 ? 'good' : 'bad'}>{nets >= 0 ? `+${nets}` : nets}</b> </div>
<div> <b className="good"> {report.births}</b> · <b className="bad"> {report.deaths}</b></div>
<div> <b>{report.rep}</b> · <b>{report.power}</b></div>
{report.deaths > report.births && <div className="bad"> </div>}
{report.births > report.deaths && <div className="good"></div>}
</div>
<div style={{ display: 'flex', justifyContent: 'center' }}>
<button className="btn btn-primary" onClick={closePaper}>
</button>
</div>
</div>
</div>
)
}
+46
View File
@@ -21,6 +21,7 @@ export default function ChroniclePanel() {
const revision = useGameStore((s) => s.revision)
void revision
const [filter, setFilter] = useState<string>('all')
const [battleId, setBattleId] = useState<string | null>(null)
const entries = useMemo(() => {
if (!world) return []
const all = [...world.state.chronicle]
@@ -28,6 +29,8 @@ export default function ChroniclePanel() {
return filtered.slice().sort((a, b) => (b.year - a.year) || (b.month - a.month))
}, [world, filter])
if (!world) return null
const battles = world.state.battles.slice().reverse()
const battle = battles.find((b) => b.id === battleId)
return (
<div>
@@ -54,6 +57,49 @@ export default function ChroniclePanel() {
))}
{entries.length === 0 && <div className="dim2"></div>}
</div>
<div className="card-title" style={{ fontSize: '1.02rem', marginTop: 22 }}></div>
{battle ? (
<div className="mission-card" style={{ maxWidth: 720 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 10 }}>
<b>{battle.title}</b>
<span className="dim2" style={{ fontSize: '0.85rem' }}>
{battle.year}{battle.month} ·{' '}
<span className={battle.winner === 'player' ? 'good' : battle.winner === 'enemy' ? 'bad' : 'warn'}>
{battle.winner === 'player' ? '我方得胜' : battle.winner === 'enemy' ? '我方败北' : '平分秋色'}
</span>
</span>
<button className="btn btn-sm" style={{ marginLeft: 'auto' }} onClick={() => setBattleId(null)}>
</button>
</div>
<div className="dim" style={{ fontSize: '0.92rem', lineHeight: 1.8, marginTop: 8 }}>
{battle.lines.slice(1).map((l, i) => (
<div key={i}>· {l}</div>
))}
{battle.losses.length > 0 && (
<div className="bad">{battle.losses.join('、')}</div>
)}
</div>
</div>
) : battles.length === 0 ? (
<div className="dim2" style={{ marginBottom: 6 }}></div>
) : (
<div style={{ maxWidth: 720 }}>
{battles.map((b) => (
<div key={b.id} className="set-row" style={{ maxWidth: 720 }}>
<span>
<span className="ch-year" style={{ marginRight: 10 }}>{b.year}{b.month}</span>
{b.title}
<span className={`tag ${b.winner === 'player' ? 'good' : b.winner === 'enemy' ? 'bad' : 'warn'}`} style={{ marginLeft: 8 }}>
{b.winner === 'player' ? '胜' : b.winner === 'enemy' ? '负' : '平'}
</span>
</span>
<button className="btn btn-sm" onClick={() => setBattleId(b.id)}></button>
</div>
))}
</div>
)}
</div>
)
}
+7 -1
View File
@@ -60,7 +60,13 @@ export default function DiplomacyPanel() {
>
{married ? '已联姻' : '联姻'}
</button>
<button className="btn btn-sm" onClick={() => { (npc.relation = Math.max(-100, npc.relation - 20)); bump() }}>
<button
className="btn btn-sm"
onClick={() => {
w.tauntNpc(npc.id)
bump()
}}
>
</button>
{npc.relation < -30 && (
+21
View File
@@ -6,6 +6,7 @@ import { Character } from '../../game/types/domain'
export default function FamilyPanel() {
const world = useGameStore((s) => s.world)
const selectedMemberId = useGameStore((s) => s.selectedMemberId)
const setSelected = useGameStore((s) => s.setSelected)
const revision = useGameStore((s) => s.revision)
void revision
if (!world) return null
@@ -19,6 +20,17 @@ export default function FamilyPanel() {
})
const selected = selectedMemberId ? s.members[selectedMemberId] as Character | undefined : undefined
const marriageReady = (() => {
if (!world) return []
return alive.filter(
(c) =>
world.ageOf(c) >= 16 &&
world.ageOf(c) <= 46 &&
c.state !== 'expedition' &&
(!c.spouseId || world.isWidowed(c))
)
})()
return (
<div>
<div className="card" style={{ marginBottom: 12, display: 'flex', gap: 20, alignItems: 'center' }}>
@@ -32,6 +44,15 @@ export default function FamilyPanel() {
<span className="dim"> <b className="gold">{s.family.generation}</b></span>
</div>
</div>
{marriageReady.length >= 2 && (
<div
className="matchmaker-strip"
onClick={() => setSelected(marriageReady[0].id)}
title="族中有适婚未配者,点开详情可指婚"
>
<b>{marriageReady.length}</b> <span className="underline"></span>
</div>
)}
<div className="member-grid">
{sorted.map((c) => (
<MemberCard key={c.id} c={c} />
+32
View File
@@ -8,6 +8,9 @@ export default function SettingsPanel() {
const exportSave = useGameStore((s) => s.exportSave)
const importSave = useGameStore((s) => s.importSave)
const refreshSlots = useGameStore((s) => s.refreshSlots)
const refreshSnapshots = useGameStore((s) => s.refreshSnapshots)
const restoreSnapshot = useGameStore((s) => s.restoreSnapshot)
const snapshots = useGameStore((s) => s.snapshots)
const go = useGameStore((s) => s.go)
const setSpeed = useGameStore((s) => s.setSpeed)
if (!world) return null
@@ -19,6 +22,35 @@ export default function SettingsPanel() {
<span> {slot} </span>
<button className="btn btn-sm" onClick={() => void saveNow()}></button>
</div>
<div className="set-row">
<span>12</span>
<button className="btn btn-sm" onClick={() => void refreshSnapshots()}></button>
</div>
{snapshots.length > 0 ? (
<div style={{ maxWidth: 660, margin: '6px 0 10px' }}>
{snapshots.slice(0, 12).map((sn, i) => (
<div key={sn.id} className="set-row" style={{ padding: '6px 4px' }}>
<span className={sn.year === world.state.year ? 'gold' : ''}>
{sn.year}{sn.month}{sn.label !== '自动' ? ` · ${sn.label}` : ''}
{sn.year === world.state.year && sn.month === world.state.month ? '(当前)' : ''}
</span>
<button
className="btn btn-sm"
disabled={sn.year === world.state.year && sn.month === world.state.month}
onClick={() => {
if (window.confirm(`回卷到 ${sn.year}${sn.month}月?当前进度会先保存为回档前夕。此操作不可撤销。`)) {
void restoreSnapshot(sn.id).then(() => bump())
}
}}
>
</button>
</div>
))}
</div>
) : (
<div className="dim2" style={{ marginBottom: 8 }}></div>
)}
<div className="set-row">
<span>JSON </span>
<button className="btn btn-sm" onClick={() => void exportSave()}></button>
+13
View File
@@ -68,6 +68,19 @@ export default function TerritoryPanel() {
) : (
<span className="gold"></span>
)}
{id === 'zongci' && (
<button
className="btn btn-sm btn-primary"
disabled={world.state.year - ((fam.flag['lastRiteYear'] as number) ?? -9) < 2 || fam.stones < 150}
title="耗灵石150 · 每两年一回 · 声望+6 · 全族修为气血微升"
onClick={() => {
world.ancestralRite()
bump()
}}
>
{world.state.year - ((fam.flag['lastRiteYear'] as number) ?? -9) < 2 ? '(冷却)' : '150灵石'}
</button>
)}
<span className="dim2" style={{ marginLeft: 'auto' }}>{levelLabel(level)}</span>
</>
) : (
+38 -2
View File
@@ -2,7 +2,7 @@ import { create } from 'zustand'
import { World, WorldEventBus } from '../game/engine/world'
import { EventDef } from '../game/data/events'
import { findEvent, applyEventChoice } from '../game/engine/systems/events'
import { BattleLog, ChronicleEntry, GameState, LogItem, SaveMeta } from '../game/types/domain'
import { BattleLog, ChronicleEntry, GameState, LogItem, SaveMeta, YearlyReport, SnapshotMeta } from '../game/types/domain'
import { getSlotManager, getSaveSlot } from '../game/storage/db'
import { metaFromState, updateSlotMeta } from './storeHelper'
@@ -26,6 +26,8 @@ export interface GameStore {
revision: number
toast?: string
gameOverReason?: string
paperReport?: YearlyReport
snapshots: SnapshotMeta[]
init: () => Promise<void>
go: (screen: Screen) => void
@@ -48,6 +50,10 @@ export interface GameStore {
importSave: (slot: number) => Promise<void>
deleteSave: (slot: number) => Promise<void>
refreshSlots: () => Promise<void>
restoreSnapshot: (snapshotId: string) => Promise<void>
refreshSnapshots: () => Promise<void>
onYearPaper: (report: YearlyReport) => void
closePaper: () => void
}
const LOG_CAP = 260
@@ -70,6 +76,8 @@ export const useGameStore = create<GameStore>((set, get) => ({
revision: 0,
toast: undefined,
gameOverReason: undefined,
paperReport: undefined,
snapshots: [],
init: async () => {
const manager = getSlotManager()
@@ -166,6 +174,32 @@ export const useGameStore = create<GameStore>((set, get) => ({
onGameOver: (reason) => set({ gameOverReason: reason, speed: 0, revision: get().revision + 1 }),
onYearPaper: (report) => {
if (report.year >= 2) {
set({ paperReport: report, speed: 0 })
}
},
closePaper: () => set({ paperReport: undefined }),
restoreSnapshot: async (snapshotId: string) => {
const st = get()
const file = await getSaveSlot(st.slot)
await file.open()
await st.saveNow('回档前')
const state = await file.loadState(snapshotId)
if (!state) throw new Error('找不到快照')
openState(state, st.slot)
},
refreshSnapshots: async () => {
const st = get()
const file = await getSaveSlot(st.slot)
await file.open()
const snapshots = await file.listSnapshots()
set({ snapshots })
},
saveNow: async (label = '手动') => {
await Stash.save(get(), label)
},
@@ -239,6 +273,7 @@ export const useGameStore = create<GameStore>((set, get) => ({
const manager = getSlotManager()
const slots = await manager.listSlotMetas()
set({ slots })
void get().refreshSnapshots()
}
}))
@@ -273,7 +308,8 @@ function makeBus(st: GameStore): WorldEventBus {
},
onBattle: (log) => st.onBattle(log),
onPendingEvent: (id) => st.onPendingEvent(id),
onGameOver: (reason) => st.onGameOver(reason)
onGameOver: (reason) => st.onGameOver(reason),
onYearPaper: (entry) => st.onYearPaper(entry)
}
}
+36
View File
@@ -1229,6 +1229,42 @@ body {
letter-spacing: 2px;
}
/* ---------- 媒人提示 / 年度族簿 ---------- */
.matchmaker-strip {
background: linear-gradient(180deg, rgba(240, 214, 160, 0.12), rgba(240, 214, 160, 0.05));
border: 1px solid rgba(216, 178, 116, 0.35);
border-left: 3px solid var(--gold);
color: #d8c08a;
padding: 9px 14px;
margin-bottom: 12px;
border-radius: 3px;
cursor: pointer;
font-size: 0.92rem;
letter-spacing: 1px;
transition: border-color 0.15s;
}
.matchmaker-strip:hover {
border-color: var(--gold-soft);
border-left-color: var(--gold);
}
.underline {
text-decoration: underline;
text-underline-offset: 3px;
color: var(--gold-soft);
}
.yearpaper-modal {
width: 520px;
}
.yearpaper-modal .modal-text {
border-top: 1px dashed rgba(120, 98, 55, 0.4);
border-bottom: 1px dashed rgba(120, 98, 55, 0.4);
}
.modal-squad .squad-picker {
background: rgba(180, 150, 90, 0.08);
border-radius: 3px;
padding: 8px;
}
/* ============================================================
设置 & 杂项
============================================================ */