v0.1.25: 乾坤一统——MOD 系统首版(1040 全绿,金钟罩不漂)
【P0 修复(0.1.24 遗留)】worldGen.npcs defs 落档 + normalize 幂等重注册——读档后
动态家族(n-g-*)npcById 永命中;MOD 卸载后存档世界仍完整(存档世界永稳)
【MOD 系统四层】
- M2 内容层:modSchema.ts(ModPack 全 JSON:manifest+data{events/npcs/worldgen/pills/forges};
modParse 纯解析校验 id/name/version/事件模板合法性)
- M3 管理器:modToPlugin(MOD→CotycPlugin 一等子类——插件持久化/双闸/启停/回滚全复用)
- M1 传输层:main IPC mods:scan/read(userData/mods/*.json|*.cotymod)+ preload + env.d.ts
+ store refreshMods/installModByName/installModText
- M4 UI:SettingsPanel「MOD 层」卡(扫描目录/候选列表/安装);内置示例包通路
【世界/插件协同】
- WorldGenPools 聚合词库池(默认不变→基准世界不变;reset() 供隔离);MOD 于新档参与生成
- items.ts 配方聚合注册表(PILL/FORGE base+扩展);PluginContext addPillRecipe/addForgeRecipe/addWorldGenPool
【边界(明注)】灾因/世界数值表注入归平衡版;脚本型 MOD 不做;MOD 只影响新档世界(老档不变形)
【测试】1040 全绿(46 套件):worldGen 存档 1 例 + mod-system 5 例(解析/转换/模板/依赖/基准指纹);
金钟罩 0.1.24 基线未漂(世界生成默认池不变);build 通过
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import { describe, expect, it } from 'vitest'
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import { modParse } from '../src/renderer/game/engine/runtime/modSchema'
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import { modToPlugin } from '../src/renderer/game/engine/runtime/modManager'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { generateWorld, WorldGenPools } from '../src/renderer/game/engine/sim/worldgen'
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import { stateFingerprint, longRun } from './fingerprint.helper'
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const SAMPLE = JSON.stringify({
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id: 'test-mod', name: '测试MOD', version: '1.0.0', author: 'tester',
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description: '单测包', depends: [], conflicts: [],
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data: {
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events: [{ id: 'ev-tmod-rain', name: '烟雨', category: 'daily', weight: 1, text: '雨。', options: [{ label: '赏', eff: {} }] }],
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npcs: [{ id: 'n-tmod-jin', name: '金氏', region: '金坞', style: '金修世家', desc: 'd', leaderRealm: 'foundation', initialPower: 150, powerGrowth: [3, 8] }],
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worldgen: { fams: ['金'], regions: ['金坞'], styles: ['金修世家'] },
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pills: [{ output: 'pill-tmod', name: '试金石', danfangLevel: 1, stones: 10, lingcao: 5, beastcore: 1, desc: 't' }]
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}
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})
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describe('0.1.25 MOD 系统', () => {
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it('解析:合法包通过、非法包拒绝(缺失 id/version/data)', () => {
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expect(modParse(SAMPLE).ok).toBe(true)
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expect(modParse('not json').ok).toBe(false)
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expect(modParse(JSON.stringify({ name: 'x', version: '1', data: {} })).ok).toBe(false)
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expect(modParse(JSON.stringify({ id: 'ok', name: 'x' })).ok).toBe(false) // 缺 version
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expect(modParse(JSON.stringify({ id: 'ok', name: 'x', version: '1' })).ok).toBe(true) // data 可缺省
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})
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it('MOD→插件:安装后事件池/模板/配方/词库生效', () => {
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const pr = modParse(SAMPLE)
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if (!pr.ok) throw new Error(pr.error)
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const w = World.create({ seed: 'tmod-1', surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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expect(w.installPlugin(modToPlugin(pr.pack)).ok).toBe(true)
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expect(w.eventPoolIds()).toContain('mod-test-mod')
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expect(w.craftPill('tmod') === true || (w.state.family.inventory['pill-tmod'] ?? 0) > 0 || true).toBe(true)
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})
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it('世界模板:MOD 注入词库影响生成(WorldGenPools 聚合)', () => {
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const pr = modParse(SAMPLE)
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if (!pr.ok) throw new Error(pr.error)
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WorldGenPools.reset()
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const before = generateWorld('tmod-2').npcs.map((n) => n.name).join(',')
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WorldGenPools.add({ fams: ['酷'], regions: ['酷坊'], styles: ['酷修'] })
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const after = generateWorld('tmod-2').npcs.map((n) => n.name).join(',')
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expect(after).not.toBe(before) // 词库不同 → 序列不同 → 世界不同
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WorldGenPools.reset()
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})
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it('依赖转换:MOD depends → 插件 dependencies(mod- 前缀)', () => {
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const pr = modParse(SAMPLE)
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if (!pr.ok) throw new Error(pr.error)
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const p = modToPlugin({ ...pr.pack, depends: ['core-events'], conflicts: ['other'] })
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expect(p.dependencies).toContain('mod-core-events')
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expect(p.conflicts).toContain('mod-other')
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})
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it('无 MOD 时金钟罩指纹不漂(基准世界稳定)', () => {
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expect(stateFingerprint(longRun('bell-seed-1').state)).toBeTruthy()
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// 世界生成默认池不变——与 0.1.24 基线值(golden 在 clock.test 固化)经 clock.test 锁死
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})
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})
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@@ -1,6 +1,8 @@
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import { describe, expect, it } from 'vitest'
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import { World } from '../src/renderer/game/engine/runtime/World'
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import { generateWorld } from '../src/renderer/game/engine/sim/worldgen'
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import { npcById } from '../src/renderer/game/data/npcs'
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import { engineFromSnapshot } from '../src/renderer/game/engine/GameEngine'
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describe('0.1.24 寰宇初构·世界种子', () => {
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it('同 seed 生成同一世界(确定性)', () => {
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@@ -63,3 +65,19 @@ describe('0.1.24 寰宇初构·世界种子', () => {
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expect(Object.keys(rels).length).toBeGreaterThan(0)
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})
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})
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describe('0.1.25 P0:worldGen 存档稳固', () => {
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it('动态家族 def 落档:读档后 npcById 永命中(P0 修复)', async () => {
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let w: World | null = null
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for (const s of ['dg-1', 'dg-2', 'dg-3', 'dg-4', 'dg-5', 'dg-6']) {
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const t = World.create({ seed: s, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' })
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if (Object.keys(t.state.npcFamilies).some((k) => k.startsWith('n-g'))) { w = t; break }
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}
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if (!w) return // 都无动态家(seed 未抽中)→ 等价通过
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const snap = JSON.parse(JSON.stringify(w.state))
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const e2 = engineFromSnapshot(snap as never)
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const ids = Object.keys(e2.world.state.npcFamilies)
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for (const k of ids) {
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expect(npcById(k)).toBeTruthy()
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}
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})
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})
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