test: 测试矩阵扩至 861 项(参数化全覆盖)
新增 5 个矩阵套件: - data-matrix 242:物品/功法/建筑/秘境/敌人/势力/事件选项/职事/秉性/灵根/境界/时节 逐行 - balance-edge 81:年龄/修为/气血/库存/金钱边界、传承谱系年轴、境界战力、突破矩阵、评分分档、难度 - world-matrix 21:多 seed 长跑、继承链多路径、gameOver 守卫、岁簿/大比/回声周期、确定性复跑 - rng-matrix 38:多种子性质、范围分桶、RngHub 回放/隔离、state 拷贝、pick/shuffle 保集 - api-matrix 32:act 全目录逐项、query 全 ref、subscribe 全事件矩阵 - event-state-matrix 193:逐事件逐选项应用不破、effect 引用、职事上限/寄读、志向、normalize 残缺矩阵、动态事件 引擎附带优化:月底 clampState(修为/气血/库存/金钱永不越界——负血量负库存负钱被矩阵钓出后修复) 总测试 256 → 861;金钟罩复验通过(clamp 零漂移)
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@@ -294,6 +294,21 @@ export class World {
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const stonesEnd = s.family.stones
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s.finance.accum += stonesEnd - stonesStart
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this.trackStats()
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this.clampState()
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}
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/** 月底统一数值钳制:修为/气血/库存/金钱永不越界 */
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private clampState(): void {
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for (const c of Object.values(this.state.members)) {
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if (c.realmProgress < 0) c.realmProgress = 0
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if (c.realmProgress > 100) c.realmProgress = 100
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if (c.health < 0) c.health = 0
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if (c.health > 100) c.health = 100
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}
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if (this.state.family.stones < 0) this.state.family.stones = 0
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for (const [k, v] of Object.entries(this.state.family.inventory)) {
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if (typeof v === 'number' && v < 0) this.state.family.inventory[k] = 0
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}
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}
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private trackStats(): void {
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