家族模拟器首版:修仙/经营/战斗/外交/叙事全套系统 - Electron + React + TS + MetonaSqlark(aria+OPFS) - 水墨中国风 UI - 引擎种子随机、确定性可回放 - 19 项单元测试、端到端冒烟验证
62 lines
2.2 KiB
TypeScript
62 lines
2.2 KiB
TypeScript
import { useGameStore } from '../store'
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import { Character } from '../../game/types/domain'
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import { describeRealm } from '../../game/data/realms'
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import { describeRoots } from '../../game/data/elements'
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const STATE_LABEL: Record<string, { label: string; cls: string }> = {
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idle: { label: '无事', cls: '' },
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meditation: { label: '闭关', cls: 'good' },
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expedition: { label: '出探', cls: 'warn' },
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wounded: { label: '养伤', cls: 'bad' }
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}
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export function MemberCard({ c }: { c: Character }) {
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const world = useGameStore((s) => s.world)
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const setSelected = useGameStore((s) => s.setSelected)
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if (!world) return null
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const dead = !c.alive
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const isHead = world.state.family.headId === c.id
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const state = STATE_LABEL[c.state]
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return (
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<div className={`member-card ${dead ? 'dead' : ''}`} onClick={() => setSelected(c.id)}>
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<div className="mc-head">
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<div className="m-avatar">{world.state.family.surname}</div>
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<div style={{ flex: 1 }}>
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<div className="member-name">
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<span>{c.name}</span>
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{isHead && <span className="tag head-t">家主</span>}
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{c.spouseHouse && <span className="tag">外亲</span>}
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</div>
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<div className="member-realm">
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{dead
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? `殁于${c.deathYear}年 · ${c.deathCause ?? '寿终'}`
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: `${describeRealm(c.realm)} · ${world.ageOf(c)}岁 · 修为${Math.floor(c.realmProgress)}%`}
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</div>
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</div>
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</div>
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<div className="member-tags">
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<span className="tag">{describeRoots(c.roots)}</span>
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{!dead && c.realmProgress >= 100 && <span className="tag gold-t">瓶颈 · 可冲击</span>}
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{C_STATE[dead ? 'dead' : c.state] && (
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<span className={`tag ${C_STATE[dead ? 'dead' : c.state]}`}>{STATE_LABEL[c.state]?.label ?? ''}</span>
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)}
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</div>
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{!dead && (
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<div className="mc-foot">
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<div className="bar" title="灵气修为" style={{ height: 6 }}>
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<div style={{ width: `${c.realmProgress}%` }} />
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</div>
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</div>
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)}
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</div>
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)
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}
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const C_STATE: Record<string, string> = {
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idle: '',
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meditation: 'good',
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expedition: 'warn',
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wounded: 'bad',
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dead: 'bad'
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}
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