Files
ChronicleOfTheImmortalClan/src/renderer/ui/components/ResolveModal.tsx
T
thzxx 98b60076f0 v0.1.4: 百年定局(终局/大比/寄读/春秋原)
- 望气定鼎:stats 追踪四维(人兴/道兴/威名/香火)+ 十二称号分档 + 铭文诗
  春秋原页预演称号,落印定局(青册留档,不阻继续游历)
- 太虚大比:每五年征召,点将三关(初试/拔擢/问鼎)复用战斗结算,
  名次四档红利(声望/灵石/全场好感),史书战报自动落笔
- 宗门寄读:随机宗门收徒(适龄少年),寄读 2-4 年期间每季寄资源,
  期满三选:归来精进(可触发突破+随机机运)或续读深造;低概率择师不回
- 求经台:藏书阁≥3 解锁,两年一访得稀有功法
- 春秋原复盘页:气数四维图/岁末族簿汇编/生卒与突破年表/大比年表
- 修复:大比征召曾因月份条件错过整年;抢在百年庆典前的优先级倒置
- 测试 161→176(评分边界/称号分档/大比三轨/寄读全链/求经冷却)
2026-08-23 09:00:17 +08:00

73 lines
2.5 KiB
TypeScript

import { useGameStore } from '../store'
import { LegacyArch } from '../../game/core/legacy'
import { sBell } from '../sound'
function dimLabel(k: string): string {
const map: Record<string, string> = {
renXing: '人兴',
daoXing: '道兴',
weiMing: '威名',
xiangHuo: '香火'
}
return map[k] ?? k
}
export function ResolveModal({ arch, onClose }: { arch: LegacyArch; onClose: () => void }) {
return (
<div className="modal-outer">
<div className="modal resolve-modal">
<div className="modal-cat" style={{ color: '#97835c', letterSpacing: 4 }}>
—— 百年望气 · 定鼎之文 ——
</div>
<div className="resolve-title">{arch.title}</div>
<div className="resolve-dims">
{Object.entries(arch.dims)
.filter(([k]) => k !== 'total')
.map(([k, v]) => (
<div key={k} className="resolve-dim">
<span className="dim">{dimLabel(k)}</span>
<div className="bar" style={{ flex: 1, height: 6 }}>
<div style={{ width: `${Math.min(100, (v / 160) * 100)}%` }} />
</div>
<b>{v}</b>
</div>
))}
<div className="resolve-dim">
<span className="dim">总评</span>
<div className="bar" style={{ flex: 1, height: 6 }}>
<div style={{ width: `${Math.min(100, (arch.dims.total / 400) * 100)}%`, background: 'linear-gradient(90deg,#8e2f24,#c05a41,#e0c15e)' }} />
</div>
<b className="gold">{arch.dims.total}</b>
</div>
</div>
<div className="resolve-poem">
{arch.poem.map((l, i) => (
<div key={i}>{l}</div>
))}
</div>
<div className="resolve-stamp">仙途家族志 · 青册</div>
<div style={{ display: 'flex', justifyContent: 'center', gap: 10, marginTop: 14 }}>
<button className="btn" onClick={onClose}>暂不落印</button>
<button
className="btn btn-primary"
onClick={() => {
const w = useGameStore.getState().world
if (w) {
sBell()
w.resolveLegacyNow()
useGameStore.getState().bump()
useGameStore.getState().refreshSlots()
}
onClose()
}}
>
</button>
</div>
</div>
</div>
)
}
export default ResolveModal