Files
ChronicleOfTheImmortalClan/tests/systems.test.ts
T
thzxx ff6df8054c refactor(0.1.14-P1): 内核归位——game/ 按引擎架构重排(零行为漂移)
结构(旧 game/core+engine → 新 engine/ 域):
- engine/kernel/  时钟/随机/插件协议/fxqueue/timesense/format/urgency/guide/names(原 core)
- engine/narrative/  legacy/报告/列传/谱系/年轴(原 core 叙事族)
- engine/runtime/   World/creation/pcgen/ApiFacade/capabilities/pluginManager/boot/clocks + Systems/*(12 系统)
- engine/sim/     Market(未来 WorldSim 同行)
- 旧 game/core、engine/systems、engine/world.ts 等路径全部废弃(无 re-export 兼容层)

验证:35 套件/967 测试全绿(金钟罩三档零漂移=纯搬迁无行为变化)
typecheck 0 error
2026-08-23 13:23:25 +08:00

268 lines
11 KiB
TypeScript

import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
import { combatPowerOf } from '../src/renderer/game/engine/runtime/Systems/combat'
import { marketPrice, buyItem, sellItem, buyTechnique } from '../src/renderer/game/engine/sim/Market'
import { resolveBreakthrough, monthlyRate } from '../src/renderer/game/engine/runtime/Systems/cultivation'
import { applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
import { computeGenealogy } from '../src/renderer/game/engine/narrative/genealogy'
import { matchesCondPub } from './events.helpers'
import { resetSaveBus, attachLogSink } from './world.helpers'
describe('Combat power', () => {
it('scales with realm', () => {
const w = World.create({ seed: 'p', surname: '赵', familyName: '赵家', motto: 'm', difficulty: 'normal' })
const head = w.head()
const power = combatPowerOf(w, head)
expect(power).toBeGreaterThan(3)
power > 0
})
it('higher realm beats lower realm', () => {
const w = World.create({ seed: 'p2', surname: '赵', familyName: '赵家', motto: 'm', difficulty: 'normal' })
const low = w.state.members['x5']
const high = w.state.members['x4']
expect(combatPowerOf(w, high)).toBeGreaterThan(combatPowerOf(w, low))
})
})
describe('Market', () => {
it('buy/sell roundtrip keeps stones consistent', () => {
const w = World.create({ seed: 'mk', surname: '王', familyName: '王家', motto: 'm', difficulty: 'normal' })
const fam = w.state.family
const price = marketPrice(w, 'lingcao')
const stones0 = fam.stones
const buyOk = buyItem(w, 'lingcao', 11)
expect(buyOk).toBe(stones0 >= price * 11)
if (buyOk) {
expect(fam.inventory['lingcao']).toBe(60 + 11)
expect(fam.stones).toBe(stones0 - price * 11)
sellItem(w, 'lingcao', 11)
expect(fam.stones).toBe(stones0)
}
})
it('cannot buy beyond treasury', () => {
const w = World.create({ seed: 'mk2', surname: '王', familyName: '王家', motto: 'm', difficulty: 'hard' })
w.state.family.stones = 10
expect(buyItem(w, 'lingcao', 999)).toBe(false)
})
it('buy technique adds to library once', () => {
const w = World.create({ seed: 'mk3', surname: '王', familyName: '王家', motto: 'm', difficulty: 'normal' })
w.state.family.stones = 5000
expect(buyTechnique(w, 't-zhenyu', 700)).toBe(true)
expect(w.state.family.techniques.includes('t-zhenyu')).toBe(true)
expect(buyTechnique(w, 't-zhenyu', 700)).toBe(false)
})
})
describe('Breakthrough', () => {
it('advances realm on success', () => {
const w = World.create({ seed: 'bt', surname: '李', familyName: '李家', motto: 'm', difficulty: 'easy' })
const c = w.state.members['x5']
c.realm = { major: 'mortal', minor: 0 }
c.realmProgress = 100
c.perception = 9
c.mind = 9
resolveBreakthrough(w, c, 0.3)
expect(c.realm.major).toBe('qi')
})
it('failed breakthrough costs progress but not death', () => {
const w = World.create({ seed: 'bt2', surname: '李', familyName: '李家', motto: 'm', difficulty: 'normal' })
const c = w.state.members['x5']
c.realm = { major: 'mortal', minor: 0 }
c.realmProgress = 100
resolveBreakthrough(w, c, -0.5)
// chance was min-clamped; both outcomes acceptable, but check invariants
if (c.realm.major === 'mortal') {
expect(c.realmProgress).toBeLessThan(100)
} else {
expect(c.realmProgress).toBe(0)
}
})
})
describe('Event conditions', () => {
it('leading event ids exist', () => {
const w = World.create({ seed: 'evc', surname: '刘', familyName: '刘家', motto: 'm', difficulty: 'normal' })
expect(matchesCondPub(w, { minBuilding: { id: 'lingtian', level: 1 } })).toBe(true)
expect(matchesCondPub(w, { minBuilding: { id: 'danfang', level: 1 } })).toBe(false)
expect(matchesCondPub(w, { minAdult: 3 })).toBe(true)
expect(matchesCondPub(w, { maxAdult: 2 })).toBe(false)
})
})
describe('Marriage & equipment & rites', () => {
it('rejects siblings, accepts strangers', () => {
const w = World.create({ seed: 'marry', surname: '王', familyName: '王家', motto: 'm', difficulty: 'normal' })
const bro = w.state.members['x3']
const sis = w.state.members['x5']
expect(w.canMarry(bro.id)).toBe(true)
expect(w.canMarry(sis.id)).toBe(true)
expect(w.marriageCandidatesOf(bro.id).map((c) => c.id)).not.toContain(sis.id)
})
it('widow can remarry via candidates', () => {
const w = World.create({ seed: 'remarry', surname: '赵', familyName: '赵家', motto: 'm', difficulty: 'normal' })
const wife = w.state.members['x2']
wife.spouseId = 'x1'
w.state.members['x1'].alive = false
expect(w.canMarry(wife.id)).toBe(true)
expect(w.marriageCandidatesOf(wife.id).length).toBeGreaterThan(0)
})
it('equipping artifact raises combat power', () => {
const w = World.create({ seed: 'equip', surname: '钱', familyName: '钱家', motto: 'm', difficulty: 'normal' })
const c = w.state.members['x4']
const power0 = combatPowerOf(w, c)
w.state.family.inventory['weapon-qi'] = 1
w.equip(c.id, 'weapon-qi')
expect(combatPowerOf(w, c)).toBeGreaterThan(power0)
})
it('ancestral rite costs, respects cooldown, grants boon', () => {
const w = World.create({ seed: 'rite', surname: '孙', familyName: '孙家', motto: 'm', difficulty: 'easy' })
const fam = w.state.family
fam.stones = 1000
const rep0 = fam.reputation
const head = w.state.members['x1']
head.realmProgress = 50
expect(w.ancestralRite()).toBe(true)
expect(fam.stones).toBe(850)
expect(fam.reputation).toBe(rep0 + 6)
expect(head.realmProgress).toBe(53)
expect(w.ancestralRite()).toBe(false)
})
it('taunt has 1-year cooldown', () => {
const w = World.create({ seed: 'taunt', surname: '周', familyName: '周家', motto: 'm', difficulty: 'normal' })
const npcId = 'n-nulei'
const before = w.state.npcFamilies[npcId].relation
expect(w.tauntNpc(npcId)).toBe(true)
expect(w.state.npcFamilies[npcId].relation).toBe(before - 20)
expect(w.tauntNpc(npcId)).toBe(false)
})
})
describe('Yearly report', () => {
it('generates a report per full year', () => {
const w = World.create({ seed: 'rep', surname: '吴', familyName: '吴家', motto: 'm', difficulty: 'normal' })
for (let i = 0; i < 14; i++) w.advanceMonth()
expect(w.state.yearlyReports.length).toBe(1)
const r = w.state.yearlyReports[0]
expect(r.year).toBe(1)
expect(r.nets).toBeGreaterThanOrEqual(0)
expect(r.power).toBeGreaterThan(0)
})
})
describe('Posts (职事)', () => {
it('assigns up to max and rejects over-cap', () => {
const w = World.create({ seed: 'posts', surname: '徐', familyName: '徐家', motto: 'm', difficulty: 'normal' })
expect(w.assignPost('x3', 'elder')).toBe(true)
expect(w.assignPost('x5', 'elder')).toBe(true)
expect(w.assignPost('x4', 'elder')).toBe(false)
expect(w.postCount('elder')).toBe(2)
})
it('elder boosts cultivation rate', () => {
const w = World.create({ seed: 'posts2', surname: '许', familyName: '许家', motto: 'm', difficulty: 'normal' })
const c = w.state.members['x5']
w.state.members['x3'].state = 'meditation'
c.realm = { major: 'qi', minor: 1 }
const r0 = monthlyRate(w, c)
w.assignPost('x3', 'elder')
w.assignPost('x4', 'elder')
const r1 = monthlyRate(w, c)
expect(r1).toBeGreaterThan(r0)
})
it('steward boosts market income', () => {
const w = World.create({ seed: 'posts3', surname: '邓', familyName: '邓家', motto: 'm', difficulty: 'normal' })
w.state.family.buildings['fangshi'] = 2
w.assignPost('x3', 'steward')
const stones0 = w.state.family.stones
w.advanceMonth()
expect(w.state.family.stones).toBeGreaterThan(stones0 + 110)
})
})
describe('Technique wudao (悟道)', () => {
it('accumulates progress and ranks up talents', () => {
const w = World.create({ seed: 'wudao', surname: '康', familyName: '康家', motto: 'm', difficulty: 'easy' })
const c = w.state.members['x4']
c.realm = { major: 'qi', minor: 1 }
c.realmProgress = 0
c.techniqueProgress = 95
c.techniqueRank = 0
c.techniqueId = 't-houtu'
c.perception = 9
for (let i = 0; i < 30; i++) w.advanceMonth()
expect(c.techniqueRank ?? 0).toBeGreaterThanOrEqual(1)
})
it('carries wudao to a disciple on major jump', () => {
const w = World.create({ seed: 'wd2', surname: '封', familyName: '封家', motto: 'm', difficulty: 'easy' })
const c = w.state.members['x1']
c.realm = { major: 'qi', minor: 9 }
c.realmProgress = 100
c.mind = 9
c.perception = 9
const child = w.state.members['x3']
child.techniqueId = 't-houtu'
child.techniqueProgress = 10
child.realm = { major: 'qi', minor: 2 }
resolveBreakthrough(w, c, 0.5)
expect(c.realm.major).toBe('foundation')
expect(child.techniqueProgress).toBeGreaterThanOrEqual(60)
})
})
describe('Monument & milestones', () => {
it('writes monument on head death, inherits reign', () => {
const w = World.create({ seed: 'mon', surname: '侯', familyName: '侯家', motto: 'm', difficulty: 'normal' })
const head = w.state.members['x1']
head.alive = false
head.deathYear = w.state.year
w.advanceMonth()
const monument = w.state.chronicle.find((e) => e.text.startsWith('功德碑'))
expect(monument).toBeTruthy()
expect(w.state.family.headId).toBe('x3')
expect(w.state.family.flag['reignStart']).toBe(w.state.year)
})
it('triggers centennial once at year 100', () => {
const w = World.create({ seed: 'cen', surname: '欧阳', familyName: '欧阳家', motto: 'm', difficulty: 'normal' })
resetSaveBus()
attachLogSink(w)
w.state.year = 99
w.state.month = 12
for (let i = 0; i < 3; i++) w.advanceMonth()
expect(w.state.pendingEvent).toBe('ev-centennial')
})
it('feisheng effect grants trail or ascends', () => {
const w = World.create({ seed: 'fs', surname: '皇甫', familyName: '皇甫家', motto: 'm', difficulty: 'normal' })
const c = w.state.members['x4']
c.realm = { major: 'spirit', minor: 1 }
applyEventChoice(w, 'ev-feisheng', 0)
expect(c.traits).toContain('fengxian')
})
})
describe('Genealogy', () => {
it('builds rows per generation with couple units', () => {
const w = World.create({ seed: 'gene', surname: '惠', familyName: '惠家', motto: 'm', difficulty: 'normal' })
const rows = computeGenealogy(w)
expect(rows.length).toBeGreaterThanOrEqual(2)
const second = rows.find((r) => r.gen === 2)
expect(second).toBeTruthy()
const units = second!.units
// x1/x2 couple should appear in gen1
const g1 = rows.find((r) => r.gen === 1)!
expect(g1.units.some((u) => u.parents[0]?.id === 'x1' || u.parents[1]?.id === 'x1')).toBe(true)
expect(units).toBeTruthy()
})
})