【版本】0.1.33(build 通过) 【测试】5009→5230(+200 matrix-close-loop 闭环四验宏量) 【文档】AGENTS/README/MOD_GUIDE/MEMORY 四份同步 0.1.33(闭环注/四同步纪律/测试数)
295 lines
13 KiB
TypeScript
295 lines
13 KiB
TypeScript
import { useState } from 'react'
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import { useGameStore } from '../store'
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import { BUILTIN_MODS } from '../../game/data/builtin-mods'
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import { examplePlugin } from '../../game/engine/runtime/demo-plugins'
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import { ensureFx } from '../fx'
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import { SYSTEM_DEFS } from '../../game/engine/runtime/capabilities'
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import { buildBiography } from '../../game/engine/narrative/biography'
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export default function SettingsPanel() {
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const world = useGameStore((s) => s.world)
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const bump = useGameStore((s) => s.bump)
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const slot = useGameStore((s) => s.slot)
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const saveNow = useGameStore((s) => s.saveNow)
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const modsList = useGameStore((s) => s.modsList)
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const exportSave = useGameStore((s) => s.exportSave)
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const importSave = useGameStore((s) => s.importSave)
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const refreshSlots = useGameStore((s) => s.refreshSlots)
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const refreshSnapshots = useGameStore((s) => s.refreshSnapshots)
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const restoreSnapshot = useGameStore((s) => s.restoreSnapshot)
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const snapshots = useGameStore((s) => s.snapshots)
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const go = useGameStore((s) => s.go)
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const setSpeed = useGameStore((s) => s.setSpeed)
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const soundOn = useGameStore((s) => s.soundOn)
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const toggleSound = useGameStore((s) => s.toggleSound)
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const setNextToast = useGameStore((s) => s.setNextToast)
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const [fxMode, setFxModeState] = useState('std')
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const setFxMode = (m: 'soft' | 'std' | 'full') => {
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setFxModeState(m)
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ensureFx().setMode(m)
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}
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if (!world) return null
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const hasDemo = world.pluginList().some((p) => p.id === 'demo-peaks')
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return (
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<div className="settings-wrap">
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{/* ===== MOD 层:外部内容包(userData/mods/*.cotymod|json)===== */}
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<div className="card settings-card">
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<div className="card-title">MOD 层(外部内容包)</div>
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<div className="help-text">
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MOD 放置于 <code>userData/mods/</code>(*.cotymod / *.json,一个文件一个包)。
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安装后于新开档的世界生成中生效(事件/模板/词库/配方);与插件同管线:可启停、随档持久化、卸载自动回滚。
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</div>
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<div style={{ display: 'flex', gap: 6, marginBottom: 6, flexWrap: 'wrap' }}>
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<button className="btn btn-sm" onClick={() => { void useGameStore.getState().refreshMods(); setNextToast('已扫描 mods 目录。') }}>扫 描 目 录</button>
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<button
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className="btn btn-sm"
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title="把当前启用的 MOD 集导出为一个 .cotymod 合并包(分享/备份)"
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onClick={() => {
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const bundle = world.exportModBundle()
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if (!bundle) { setNextToast('当前无 MOD 集可导出。'); return }
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if (window.api?.writeMod) {
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void window.api.writeMod('mod-bundle-export.cotymod', bundle).then((r) => {
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setNextToast(r.ok ? '已导出到 userData/mods/mod-bundle-export.cotymod' : `导出失败:${r.error ?? ''}`)
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})
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}
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}}
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>导出当前MOD集</button>
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<span className="dim2">发现 {modsList.length} 个候选包</span>
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</div>
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<div style={{ margin: '8px 0 4px' }}>
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<span className="dim">内置仓库(官方示范包):</span>
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{BUILTIN_MODS.map((m) => (
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<button
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key={m.id}
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className="btn btn-sm"
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style={{ marginLeft: 6 }}
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title={m.description}
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onClick={() => {
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void useGameStore.getState().installModText(JSON.stringify(m))
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}}
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>{m.name} v{m.version}</button>
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))}
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</div>
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{modsList.length > 0 && (
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<div className="plugin-grid">
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{modsList.map((name) => (
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<div key={name} className="plugin-row">
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<div className="plugin-id">{name}</div>
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<div className="plugin-info">
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<span className="dim2" style={{ fontSize: '0.8rem' }}>候选文件——点击安装为内容插件</span>
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</div>
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<div className="plugin-actions">
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<button
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className="btn btn-sm"
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onClick={() => { void useGameStore.getState().installModByName(name) }}
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>安装</button>
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</div>
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</div>
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))}
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</div>
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)}
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</div>
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{/* ===== 插件层:万物皆是插件的实证窗口 ===== */}
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<div className="card settings-card">
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<div className="card-title">插件层(manifest 清单)</div>
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<div className="help-text">
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「万物皆是插件」:系统 / 数据包 / 事件池统一走 CotycPlugin 协议。核心三插件受保护常驻,
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第三方插件可随时安装/卸载(卸载即全摘钩子)。点击下方体验按钮,立刻注入一个真实插件——
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事件「山鬼怒吼」将在消息池中定期浮现,同时年首添『护山之力』。
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</div>
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<div className="plugin-grid">
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{world.pluginList().map((p) => (
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<div key={p.id} className={`plugin-row ${p.protected ? 'proto' : ''}`}>
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<div className="plugin-id">{p.id}</div>
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<div className="plugin-info">
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<b>{p.name}</b>
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<span className="dim2" style={{ fontSize: '0.8rem' }}>
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v{p.version}{p.author ? ` · ${p.author}` : ''} · {p.kind} · {p.description}
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{p.dependencies?.length ? `(依赖:${p.dependencies.join('、')})` : ''}
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{p.conflicts?.length ? `(冲突:${p.conflicts.join('、')})` : ''}
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</span>
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</div>
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<div className="plugin-actions">
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<span className={`tag ${p.protected ? 'gold-t' : p.enabled ? '' : 'bad'}`}>
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{p.protected ? '核心' : p.enabled ? '已启用' : '已停用'}
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</span>
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{!p.protected && (
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<>
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<button
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className={`btn btn-sm ${p.enabled ? '' : 'btn-primary'}`}
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onClick={() => {
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const r = world.setPluginEnabled(p.id, !p.enabled)
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if (!r.ok) setNextToast(`启停失败:${r.reason ?? ''}`)
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bump()
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}}
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>
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{p.enabled ? '停用' : '启用'}
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</button>
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<button
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className="btn btn-sm btn-danger"
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title={p.dependencies?.length ? `依赖:${p.dependencies.join('、')}` : ''}
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onClick={() => {
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world.removePlugin(p.id)
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setNextToast('插件已卸载(钩子/池/能力卡全摘)。')
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bump()
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}}
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>
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卸载
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</button>
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</>
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)}
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</div>
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</div>
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))}
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</div>
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{!hasDemo && (
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<button
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className="btn btn-primary btn-sm"
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onClick={() => {
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const r = world.installPlugin(examplePlugin)
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if (r.ok) {
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bump()
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setNextToast('示例插件已安装:事件池注入 + 护山之力生效,可到上方卸载。')
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} else {
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setNextToast(`安装失败:${r.reason ?? ''}`)
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}
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}}
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>
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▶ 安装示例插件(护山妖兽)
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</button>
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)}
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</div>
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{/* ===== 系统仪表盘:12 能力卡启停 ===== */}
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<div className="card settings-card">
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<div className="card-title">系统仪表盘(能力卡 · 12 张启停)</div>
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<div className="sys-grid">
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{SYSTEM_DEFS.map((s) => {
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const enabled = world.sysEnabled(s.id)
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return (
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<div key={s.id} className={`sys-cell ${enabled ? '' : 'off'}`}>
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<div className="sys-head">
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<b>{s.name}</b>
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<span className="dim2" style={{ fontSize: '0.75rem' }}>{s.id} v{s.version}</span>
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</div>
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<div className="dim2" style={{ fontSize: '0.8rem' }}>{s.desc}</div>
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<button
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className={`btn btn-sm ${enabled ? 'btn-danger' : 'btn-primary'}`}
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onClick={() => {
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world.toggleSystem(s.id)
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bump()
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}}
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>
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{enabled ? '停用' : '启用'}
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</button>
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</div>
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)
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})}
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</div>
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</div>
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{/* ===== 存档与导出 ===== */}
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<div className="card settings-card">
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<div className="card-title">存档与导出</div>
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<table className="settings-table">
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<tbody>
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<tr>
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<td>手动存点(当前第 {slot} 档)</td>
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<td><button className="btn btn-sm" onClick={() => void saveNow()}>立即保存</button></td>
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</tr>
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<tr>
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<td>回档时间轴(每季自动快照,最近12份)</td>
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<td><button className="btn btn-sm" onClick={() => void refreshSnapshots()}>刷新列表</button></td>
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</tr>
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{snapshots.slice(0, 12).map((sn, i) => (
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<tr key={sn.id}>
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<td className={sn.year === world.state.year ? 'gold' : 'dim'}>
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{sn.year}年{sn.month}月{sn.label !== '自动' ? ` · ${sn.label}` : ''}
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{sn.year === world.state.year && sn.month === world.state.month ? '(当前)' : ''}
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</td>
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<td>
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<button
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className="btn btn-sm"
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disabled={sn.year === world.state.year && sn.month === world.state.month}
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onClick={() => {
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if (window.confirm(`回卷到 ${sn.year}年${sn.month}月?当前进度会先保存为回档前夕。此操作不可撤销。`)) {
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void restoreSnapshot(sn.id).then(() => bump())
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}
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}}
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>
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回卷
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</button>
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</td>
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</tr>
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))}
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<tr>
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<td>导出存档(JSON 文件)</td>
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<td><button className="btn btn-sm" onClick={() => void exportSave()}>导出</button></td>
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</tr>
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<tr>
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<td>导入存档到当前位置</td>
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<td><button className="btn btn-sm" onClick={() => void importSave(slot)}>导入</button></td>
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</tr>
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<tr>
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<td>音效(合成音:鼓点·钟鸣·纸韵)</td>
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<td>
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<button className="btn btn-sm" onClick={toggleSound}>{soundOn ? '开(点击关)' : '关(点击开)'}</button>
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</td>
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</tr>
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<tr>
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<td>动效档位(灵雾/金砂粒子)</td>
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<td>
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{(['soft', 'std', 'full'] as const).map((m) => (
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<button
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key={m}
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className={`btn btn-sm ${fxMode === m ? 'btn-primary' : ''}`}
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onClick={() => { setFxMode(m); bump() }}
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>
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{m === 'soft' ? '柔和' : m === 'std' ? '标准' : '全开'}
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</button>
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))}
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</td>
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</tr>
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<tr>
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<td>暂停时间</td>
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<td><button className="btn btn-sm" onClick={() => setSpeed(0)}>停止流转</button></td>
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</tr>
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<tr>
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<td>回到主菜单(会先自动保存)</td>
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<td>
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<button
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className="btn btn-sm"
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onClick={() => {
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void saveNow('离席前').then(() => {
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setSpeed(0)
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go('boot')
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})
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}}
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>
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主菜单
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</button>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div className="card settings-card">
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<div className="card-title">玩法说明</div>
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<div className="help-text">
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· 日常以「月」流转:成员修炼、建筑产出、往事兴替、事件沓来。<br />
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· 「宗」字牌成员可闭关、服丹、冲击瓶颈;瓶颈即修为满百者,成功率看灵气、丹药与家主督学。<br />
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· 「探秘」选人结队远行,途中见战报;凯旋带回灵石、法帖、法器诸宝。<br />
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· 「外交」与四邻结好联姻;仇雠之族隔岁来犯,打得赢名望大涨,打不赢蚀钱伤丁。<br />
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· 「史书」自动记述繁华与凋零——百年之后,后人翻开这一卷家族志,见代代薪火、历历雪泥。
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</div>
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<div className="dim2" style={{ marginTop: 8 }}>版本 0.1.33 · Chronicle of the Immortal Clan</div>
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</div>
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</div>
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)
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}
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