Files
ChronicleOfTheImmortalClan/src/renderer/game/engine/runtime/ApiFacade.ts
T
thzxx 4dfa07cc9f v0.1.32: 万宝琳琅——物品六类化 + 新材料七种 + 循环接入 + 测试 5009
【资源物品大扩容】
- ItemKind 6 值:resource/material/pill/talisman/brew/artifact——市场分群/背包/售卖/modSchema 全链
- 新材料七种:灵玉/灵木/兽皮/灵果(POOL_BASE+MARKET_IDS+worldgen 偏移四同步入世界池)、
  灵露/丹砂/符纸(道具料)
- 循环接入:新建筑灵果园(灵果)/灵木坊(灵木);productionTick 泛化逐建筑读 produceTable 全键;
  秘境掉落材料化(灵玉/兽皮/灵木);材料类同向微漂(物产同源生态)

【新用途】
- 符箓:war 战斗开战武备自动消耗(talismanWarPrep 零 rng)
- 灵酿:渡劫伤后自动回气 +5
- 新丹方和灵丹/虚元丹 + 玉澜刃/灵酿铸器配方

【测试 5009】86 套件(+1000:matrix-treasure-a/b 950 + 断链修整);
【金钟罩】0.1.32 基线重算(物品/池/生产泛化受控变更);build 通过
2026-08-23 21:05:03 +08:00

161 lines
7.1 KiB
TypeScript

import type { World } from './World'
import { WorldEventBus } from './World'
import { YearlyReport, BattleLog, ChronicleEntry, SaveMeta } from '../../types/domain'
import { marketPrice, buyItem, sellItem, buyTechnique } from '../sim/Market'
import { sendMission, recallAll } from './Systems/missions'
import { giftNpc, makePeace, marryNpcFamily } from './Systems/diplomacy'
import { combatPowerOf } from './Systems/combat'
import type { LogKind } from './World'
import { computeLegacy, resolveLegacy, LegacyArch } from '../narrative/legacy'
import { yearAxis, AxisCell } from '../narrative/yearaxis'
import { PACK } from '../../data/registry'
export type ActName =
| 'head.set'
| 'member.meditate'
| 'member.technique'
| 'member.equip'
| 'member.pill'
| 'member.advance'
| 'member.marry'
| 'member.post'
| 'estate.build'
| 'estate.upgrade'
| 'estate.rite'
| 'estate.sutra'
| 'market.buy'
| 'market.sell'
| 'market.tech'
| 'craft.pill'
| 'diplomacy.gift'
| 'diplomacy.peace'
| 'diplomacy.taunt'
| 'diplomacy.marry'
| 'expedition.send'
| 'expedition.recall'
| 'legacy.resolve'
export interface ActPayload {
memberId?: string
targetId?: string
post?: string
item?: string
pill?: string
tech?: string
building?: string
npcId?: string
stones?: number
mission?: string
squad?: string[]
count?: number
}
export const ACT_CATALOG: Record<ActName, { desc: string; fn: (w: World, p: ActPayload) => boolean }> = {
'head.set': { desc: '册立家主', fn: (w, p) => (p.memberId ? (w.assignHead(p.memberId), true) : false) },
'member.meditate': { desc: '闭关/出关', fn: (w, p) => (p.memberId ? (w.setMeditation(p.memberId, !!p.count), true) : false) },
'member.technique': { desc: '传功', fn: (w, p) => (p.memberId && p.tech ? (w.giveTechnique(p.memberId, p.tech), true) : false) },
'member.equip': { desc: '装备法宝', fn: (w, p) => (p.memberId && p.item ? (w.equip(p.memberId, p.item), true) : false) },
'member.pill': { desc: '服丹', fn: (w, p) => (p.memberId && p.pill ? (w.takePill(p.memberId, p.pill), true) : false) },
'member.advance': { desc: '冲关', fn: (w, p) => (p.memberId ? (w.assistedBreakthrough(p.memberId), true) : false) },
'member.marry': { desc: '指婚', fn: (w, p) => (p.memberId && p.targetId ? w.marryTo(p.memberId, p.targetId) : false) },
'member.post': { desc: '任职/卸任', fn: (w, p) => (p.memberId ? w.assignPost(p.memberId, p.post) : false) },
'estate.build': { desc: '营建', fn: (w, p) => (p.building ? w.build(p.building) : false) },
'estate.upgrade': { desc: '升级', fn: (w, p) => (p.building ? w.upgrade(p.building) : false) },
'estate.rite': { desc: '祭祖', fn: (w) => w.ancestralRite() },
'estate.sutra': { desc: '求经', fn: (w) => w.seekSutra() },
'market.buy': { desc: '购货', fn: (w, p) => (p.item ? buyItem(w, p.item, p.count ?? 1) : false) },
'market.sell': { desc: '售货', fn: (w, p) => (p.item ? sellItem(w, p.item, p.count ?? 1) : false) },
'market.tech': { desc: '购法帖', fn: (w, p) => (p.tech ? buyTechnique(w, p.tech, p.stones ?? 0) : false) },
'craft.pill': { desc: '炼丹', fn: (w, p) => (p.item === 'ningyuan' ? w.craftPill('ningyuan') : Boolean(p.item === 'qiyuan') && w.craftPill('qiyuan')) },
'diplomacy.gift': { desc: '赠礼', fn: (w, p) => (p.npcId ? giftNpc(w, p.npcId, p.stones ?? 0) : false) },
'diplomacy.peace': { desc: '议和', fn: (w, p) => (p.npcId ? makePeace(w, p.npcId) : false) },
'diplomacy.taunt': { desc: '寻衅', fn: (w, p) => (p.npcId ? w.tauntNpc(p.npcId) : false) },
'diplomacy.marry': { desc: '联姻', fn: (w, p) => (p.npcId ? marryNpcFamily(w, p.npcId) : false) },
'expedition.send': { desc: '遣队出征', fn: (w, p) => (p.mission ? sendMission(w, p.mission, p.squad ?? []) : false) },
'expedition.recall': { desc: '召回', fn: (w, p) => (p.memberId ? (recallAll(w, p.memberId), true) : false) },
'legacy.resolve': { desc: '落印定鼎', fn: (w) => (w.resolveLegacyNow(), true) }
}
export interface QueryResult {
[k: string]: unknown
}
export class GameFacade {
constructor(
public readonly world: World,
public readonly slot: number,
private bus?: WorldEventBus
) {}
act(name: ActName, payload: ActPayload = {}): boolean {
const c = ACT_CATALOG[name]
if (!c) return false
return c.fn(this.world, payload)
}
query(ref: string): QueryResult {
const w = this.world
switch (ref) {
case 'family':
return { name: w.state.family.name, estate: w.state.family.estate, year: w.state.year, month: w.state.month, reputation: w.state.family.reputation, generation: w.state.family.generation }
case 'members':
return { list: w.aliveMembers().map((c) => ({ id: c.id, name: c.name, realm: `${c.realm.major}/${c.realm.minor}`, post: c.post ?? '', state: c.state, power: Math.round(combatPowerOf(w, c)) })) }
case 'legacy':
return resolveLegacy(w.state) as unknown as QueryResult
case 'yearAxis':
return { cells: yearAxis(w.state) as unknown as AxisCell[] }
case 'systems':
return { list: w.systemList() }
case 'finance':
return { stones: w.state.family.stones, accum: w.state.finance.accum, yearStats: w.state.yearStats }
case 'plugins':
return { list: w.pluginList() }
default:
return {}
}
}
subscribe(on: (e: FacadeEvent) => void): () => void {
const bus: WorldEventBus = {
onLog: (kind: LogKind, text: string) => on({ type: 'log', kind, text, year: this.world.state.year, month: this.world.state.month }),
onChronicle: (entry: ChronicleEntry, important: boolean) => on({ type: 'chronicle', entry, important }),
onBattle: (log: BattleLog) => on({ type: 'battle', log }),
onPendingEvent: (id: string) => on({ type: 'pending', id }),
onGameOver: (reason: string) => on({ type: 'gameover', reason }),
onYearPaper: (report: YearlyReport) => on({ type: 'paper', report }),
onSystemChange: (id: string, enabled: boolean) => on({ type: 'sysChanged', id, enabled }),
onPluginChange: (id: string, action: string) => on({ type: 'plugin', id, action })
}
this.world.out.push(bus)
return () => {
const i = this.world.out.indexOf(bus)
if (i >= 0) this.world.out.splice(i, 1)
}
}
about(): { title: string; version: string; modules: number; systems: number; plugins: number; packFingerprint: string } {
return {
title: '仙途家族志',
version: '0.1.32',
modules: this.world.systemList().length,
systems: this.world.systemList().filter((s) => s.enabled).length,
plugins: this.world.pluginList().length,
packFingerprint: PACK.fingerprint()
}
}
}
export type FacadeEvent =
| { type: 'log'; kind: LogKind; text: string; year: number; month: number }
| { type: 'chronicle'; entry: ChronicleEntry; important: boolean }
| { type: 'battle'; log: BattleLog }
| { type: 'pending'; id: string }
| { type: 'gameover'; reason: string }
| { type: 'paper'; report: YearlyReport }
| { type: 'sysChanged'; id: string; enabled: boolean }
| { type: 'plugin'; id: string; action: string }
export { marketPrice, computeLegacy }
export type { SaveMeta, LegacyArch }