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ChronicleOfTheImmortalClan/p
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thzxx c08f3c1f7f v0.1.31: 万物皆可 MOD——内容面七口 + kind 分类 + 数值松弛 + 测试 4006
【MOD 内容面总攻(七口新开:14 口全)】
- items/techniques:PACK 增量合入(extend 键级/mergeAdd 数组——内置不覆盖)
  ——新丹药武器有名字/新功法入藏书阁·掉落·拍卖
- buildings:新建筑(produceTable 表达式 DSL '4 * L' 白名单)——领地页可建可升、
  productionTick 自动消费、World/build/upgrade 走双源建筑表
- posts/aspirations/formations/traits:职事(11 效果型)/志向(5 型)/阵型(攻防系数)/
  性格(bonus 白名单集)——全部双源注册(registerXxx),卸载只摘自己的键

【MOD 类型(M5)】kind: content/data/rules 分类标签;【M6】ERA_DURA 聚合(eraDuraOf)
+ REGION_TIDE 聚合(regionTideOf)——默认零漂(金钟罩实证未红)

【测试 4006】85 套件(+1000:matrix-macro 100 + sprint-a/b/c 900 +
内容面覆盖矩阵后续)——全部语义真实;金钟罩 0.1.31 零漂(聚合默认表不变)

【验证】4006 全绿;build 通过
2026-08-23 20:53:22 +08:00

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export type NpcStance = 'guardian' | 'expand' | 'endure' | 'ally'
export interface NpcDynamics {
/** 景气指数(0~100):月结余/断供受挫/灾年支出;驱动 power 微调 */
prosperity: number
/** 战略姿态:守成/扩张/隐忍/结盟(年首评估) */
stance: NpcStance
stanceSinceYear: number
/** 衰微连续年数(power<58 起计) */
declineYears?: number
/** 互攻败仗累计(0.1.27 残衰减判定) */
warLosses?: number
/** 宗主姓名快照(换代时更新) */
leaderName: string
leaderRealmIdx: number
leaderAge: number
/** 演化旗标 */
lastEvent: string
lastEventYear: number
relationsWithOthers: Record<string, number>
}
export interface SecretQi {
qi: number
peak: number
}
export interface WorldSimState {
/** 世界库存池(资源循环) */
marketPool: Record<string, number>
/** NPC 动力学 */
npcDyn: Record<string, NpcDynamics>
/** 秘境灵气条 */
secretQi: Record<string, number>
/** 灵气潮汐(0-100 全局系数) */
tide: number
tideTicks: number
/** 灾年(当前灾因 id;持续 calamityMonths 个月) */
calamity?: string
calamityYear: number
/** 灾年剩余月数(递减,归 0 时散去) */
calamityLeft?: number
/** 天下快讯(滚动 N=120itemId/kind 供 UI 响应按钮与区分) */
newsFeed: { year: number; month: number; src: string; text: string; itemId?: string; kind?: 'quote' | 'npc' | 'calamity' | 'annal' }[]
lastNewsMonth: number
/** NPC 换代计数 */
npcSuccessions: number
/** 世纪弧(时代状态机) */
era?: 'shengshi' | 'pingshi' | 'luanshi' | 'mofa'
eraStartYear?: number
/** 超卖潮播报年份(谷贱伤农,一年一次) */
overfluxYear?: number
/** 盟友求援(最近一次:互攻失利波及盟我之族) */
distress?: { id: string; year: number; month: number }
/** 天下史书(十年一鉴独立留档,免 newsFeed 裁剪;上限 80 页) */
worldAnnals?: { year: number; text: string }[]
/** 世鉴(50/100 年宏观:开局 vs 现在/era 路径/最强家更替——独立数组零漂) */
sagaAnnals?: { year: number; kind: 'quinquagenary' | 'centennial'; text: string }[]
}
export function makeWorldSimState(): WorldSimState {
return {
marketPool: { lingcao: 600, lingkuang: 300, beastcore: 80, 'pill-qiyuan': 90, 'pill-ningyuan': 40 },
npcDyn: {},
secretQi: {},
tide: 0.5,
tideTicks: 0,
calamityYear: -99,
calamityLeft: 0,
newsFeed: [],
lastNewsMonth: -99,
npcSuccessions: 0,
era: 'pingshi',
eraStartYear: 1,
overfluxYear: -99,
worldAnnals: []
}
}
/** 市场基准库存(单一权威:WorldSim 再平衡 / Market 行情 / brief 图标 三方共用) */
export const POOL_BASE: Record<string, number> = {
lingcao: 600,
lingkuang: 300,
beastcore: 80,
'pill-qiyuan': 90,
'pill-ningyuan': 40
}
/** 世纪弧:时代 → 世界调制量(0.1.18 大周期) */
export const ERA_CONF: Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', {
name: string
desc: string
calamityMult: number
supplyMult: number
demandMult: number
auctionMult: number
tideBias: number
/** 转移概势表:[下一态, 权重] */
flow: Array<['shengshi' | 'pingshi' | 'luanshi' | 'mofa', number]>
}> = {
shengshi: { name: '盛世', desc: '灵气鼎盛,百业兴旺,天下升平。', calamityMult: 0.5, supplyMult: 1.25, demandMult: 1.15, auctionMult: 1.3, tideBias: 0.08, flow: [['pingshi', 0.45], ['luanshi', 0.15]] },
pingshi: { name: '平世', desc: '四海无波,仙凡相安。', calamityMult: 1.0, supplyMult: 1.0, demandMult: 1.0, auctionMult: 1.0, tideBias: 0, flow: [['shengshi', 0.22], ['luanshi', 0.28], ['mofa', 0.1]] },
luanshi: { name: '乱世', desc: '群雄相逐,烽烟四起,灾祸连年。', calamityMult: 1.6, supplyMult: 0.85, demandMult: 1.05, auctionMult: 0.75, tideBias: -0.04, flow: [['pingshi', 0.25], ['mofa', 0.35]] },
mofa: { name: '末法', desc: '灵机衰微,大能隐迹,仙路将绝。', calamityMult: 1.2, supplyMult: 0.7, demandMult: 0.85, auctionMult: 0.6, tideBias: -0.09, flow: [['pingshi', 0.4], ['shengshi', 0.2]] }
}
const ERA_DURA_OVERRIDES = new Map<string, [number, number]>()
export function overrideEraDura(era: string, dur: [number, number]): void {
if (era in ERA_DURA) ERA_DURA_OVERRIDES.set(era, dur)
}
export function resetEraDura(era?: string): void {
if (era) ERA_DURA_OVERRIDES.delete(era)
else ERA_DURA_OVERRIDES.clear()
}
export function eraDuraOf(era: string): [number, number] {
return ERA_DURA_OVERRIDES.get(era) ?? ERA_DURA[era as keyof typeof ERA_DURA] ?? [20, 40]
}
/** era 持续年数区间(转移时机) */
export const ERA_DURA: Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', [number, number]> = {
shengshi: [25, 45],
pingshi: [20, 40],
luanshi: [15, 30],
mofa: [20, 40]
}
const REGION_TIDE_OVERRIDES = new Map<string, Record<string, number>>()
export function overrideRegionTide(npcId: string, byEra: Record<string, number>): void {
REGION_TIDE_OVERRIDES.set(npcId, byEra)
}
export function resetRegionTide(npcId?: string): void {
if (npcId) REGION_TIDE_OVERRIDES.delete(npcId)
else REGION_TIDE_OVERRIDES.clear()
}
export function regionTideOf(npcId: string, era: string): number {
return REGION_TIDE_OVERRIDES.get(npcId)?.[era] ?? REGION_TIDE[npcId]?.[era as keyof typeof REGION_TIDE] ?? 0
}
/** 区域灵势(NPC id × era → 修正量 +-0.06~0.1):乱世北岳凶、盛世东丘旺…… */
export const REGION_TIDE: Record<string, Record<'shengshi' | 'pingshi' | 'luanshi' | 'mofa', number>> = {
'n-xuanying': { shengshi: 0.06, pingshi: 0, luanshi: -0.08, mofa: -0.06 },
'n-danxin': { shengshi: 0.04, pingshi: 0, luanshi: -0.04, mofa: -0.02 },
'n-sihai': { shengshi: 0.05, pingshi: 0.01, luanshi: -0.06, mofa: -0.04 },
'n-nulei': { shengshi: 0.02, pingshi: 0, luanshi: 0.05, mofa: -0.03 }
}
/** 0.1.27 世界数值 MOD 口:允许子集覆写(默认表不变→零漂;任意时刻可恢复) */
const WORLD_OVERRIDES: Record<string, number> = {}
export function overrideWorldNum(key: string, value: number): boolean {
if (key in WORLDSIM) {
WORLD_OVERRIDES[key] = value
return true
}
return false
}
export function resetWorldNum(key?: string): void {
if (key) delete WORLD_OVERRIDES[key]
else for (const k of Object.keys(WORLD_OVERRIDES)) delete WORLD_OVERRIDES[k]
}
/** 聚合读(WorldSim/生产/事件口统一走这本) */
export function worldNum(key: keyof typeof WORLDSIM): number {
return WORLD_OVERRIDES[key as string] ?? ((WORLDSIM as unknown as Record<string, number>)[key as string] ?? 0)
}
/** 世界演化参数表(全部可调) */
export const WORLDSIM = {
marketDriftRate: 0.03,
marketRebalance: 0.025, // 0.1.20 弱锚定:让供需/era/灾年真实驱动价格(0.1.19 为 0.1 硬锚死)
priceFloor: 0.55,
priceCeil: 2.3,
// —— 0.1.17 真库存循环 ——
worldSupplyRate: 0.02, // 世界侧月供给(base 比例;潮涨时 ×1.3)
worldDemandRate: 0.015, // 世界侧月需求(坊市/宗门常驻消耗)
npcTradeRate: 0.008, // 每 NPC 月贸易量(base 比例;上桌食量)
tradeFloorPct: 0.35, // 池低于此比例时玩家买入拒单(断供告急)——与 drift 池底一致
poolFloorPct: 0.35, // driftMarket 下限(拒绝“断供后还能买到”悖论带)
tradeCeilPct: 2.4, // 池上限(玩家大量卖出后价格封顶)
tideSupplySpan: 0.3, // 潮汐对供给的浮动幅度(tide±0.35 时 ×(1∓0.3)
// —— 灾年持续 ——
calamityMonths: 6, // 灾年效果持续月数(结束月报“灾云散尽”)
// —— 潮汐/秘境 ——
tideCycle: 72, // 月周期(6年)
longWave: 120, // 长波周期(10年)——灵潮三十年河东
longWaveSpan: 0.08, // 长波振幅(±0.08 叠加)
tideMin: 0.65,
tideMax: 1.35,
secretRecover: 2, // 灵气月恢复(潮高 ×2.5 → 用 secretRecoverHi
secretRecoverHi: 5,
secretConsume: 6, // 每次探索消耗(missions 默认)
// —— era 景气闭环 ——
tempEraK: 0.8, // 世界温度对 era 转移权重的调制强度(±0.8/单位温差)
// —— 新贵补位 ——
greatNewbornChance: 0.06, // 年首新贵出现率(乱世 ×2;上限 4 家)
// —— 盟约连坐(加性) ——
allianceGriefRaid: 0.012, // кажд 世仇盟连加性 raid 概率
// —— 天下事件 ——
calamityChance: 0.18,
calamities: ['旱灾', '涝灾', '蝗灾', '疫病', '兽潮', '寒潮'] as const,
npcEventChance: 0.05, // NPC 互攻年首诗签概率
newsEvery: 24, // 月
newsKeep: 120
}
export type CalamityName = string
/** 默认灾因集(聚合读口:默认+MOD/插件扩展——默认表和不变 → 基准世界指纹不漂) */
export const DEFAULT_CALAMITIES = ['旱灾', '涝灾', '蝗灾', '疫病', '兽潮', '寒潮'] as const
/** 灾因 → 家族实际生产乘量(1 = 正常) */
export const CALAMITY_FAMILY: Record<string, Partial<Record<string, number>>> = {
旱灾: { lingcao: 0.7 },
涝灾: { lingcao: 0.8, lingkuang: 0.95 },
蝗灾: { lingcao: 0.55 },
疫病: {},
兽潮: { beastcore: 1.4 },
寒潮: { lingcao: 0.85, lingkuang: 0.75 }
}
/** 灾因 → 资源方向 */
export const CALAMITY_EFFECT: Record<string, Partial<Record<string, number>>> = {
旱灾: { lingcao: -0.3 },
涝灾: { lingcao: -0.2, lingkuang: -0.1 },
蝗灾: { lingcao: -0.45 },
疫病: { beastcore: -0.25 },
兽潮: { beastcore: 0.3 },
寒潮: { lingcao: -0.2, beastcore: -0.15 }
}
/** 扩展灾因注册表(MOD/插件 addCalamity)——名字唯一;与默认集聚合 */
const EXTENDED_CALAMITIES: string[] = []
const EXTENDED_FAMILY: Record<string, Partial<Record<string, number>>> = {}
const EXTENDED_EFFECT: Record<string, Partial<Record<string, number>>> = {}
const EXTENDED_BRIEF: Record<string, string> = {}
export function addCalamity(
name: string,
opts: { brief?: string; family?: Partial<Record<string, number>>; effect?: Partial<Record<string, number>> }
): boolean {
if (DEFAULT_CALAMITIES.includes(name as never) || EXTENDED_CALAMITIES.includes(name)) return false
EXTENDED_CALAMITIES.push(name)
if (opts.brief) EXTENDED_BRIEF[name] = opts.brief
if (opts.family) EXTENDED_FAMILY[name] = opts.family
if (opts.effect) EXTENDED_EFFECT[name] = opts.effect
return true
}
export function removeCalamityByName(name: string): void {
const idx = EXTENDED_CALAMITIES.indexOf(name)
if (idx >= 0) EXTENDED_CALAMITIES.splice(idx, 1)
delete EXTENDED_FAMILY[name]
delete EXTENDED_EFFECT[name]
}
/** 聚合读口(WorldSim 灾签/体感/生产/Market 读取) */
export function calamityNames(): string[] {
return [...DEFAULT_CALAMITIES, ...EXTENDED_CALAMITIES]
}
export function calamityFamilyOf(name: string): Partial<Record<string, number>> {
return EXTENDED_FAMILY[name] ?? CALAMITY_FAMILY[name] ?? {}
}
export function calamityEffectOf(name: string): Partial<Record<string, number>> {
return EXTENDED_EFFECT[name] ?? CALAMITY_EFFECT[name] ?? {}
}
/** 灾因中文描述(MOD 灾因缺省用名本身) */
export function calamityDescOf(name: string): string {
return EXTENDED_BRIEF[name] ?? `${name}——灵植减产,市价将行。`
}