【线程架构定论(实测)】 - 引擎与 UI 同在 renderer 主线程(单线程);2160 月实测 advanceMonth 平均 0.05ms/tick - 结论:Worker 化无收益——0.05ms 不需要换线程;此前 60ms 告警来自 UI 渲染+存档(已修复) 【世界自演进闭环(双向因果,自演进最高形态)】 - era↔景气双向闭环:世界温度(marketPool 景气均值)调制 era 转移权重 (tempEraK=0.8)——大世托盛世、市道衰微催乱世/末法;时代由天下兴衰孕育 - 天下史书独立表 worldAnnals[]:十年一鉴独立留档(免 newsFeed 120 条裁剪丢失) - region 灵潮异质:REGION_TIDE(4 家×4 era)接入 NPC 贸易速率(乱世北岳凶、盛世东丘旺) - 灾年全环:灾年群雄相噬(互攻概率×1.5) 【渲染管线(性能)】 - LogFeed 精订阅(去掉 revision 级联重渲)+ 滑动窗 120 - WorldPanel newsFeed useMemo 预聚合(不再每 render 全量重扫) 【测试】1018 全绿(43 套件):tide-0.1.21 7 例(延续档/温度/史表/区域/灾年/指纹敏感/滑动窗); 双金钟罩 0.1.21 基线固化;build 通过
177 lines
6.5 KiB
TypeScript
177 lines
6.5 KiB
TypeScript
import { describe, expect, it } from 'vitest'
|
|
import { World } from '../src/renderer/game/engine/runtime/World'
|
|
import { GameFacade } from '../src/renderer/game/engine/runtime/ApiFacade'
|
|
import { SYSTEM_DEFS } from '../src/renderer/game/engine/runtime/capabilities'
|
|
import { PACK, pack, DEFAULT_PACK } from '../src/renderer/game/data/registry'
|
|
import { marketPrice } from '../src/renderer/game/engine/sim/Market'
|
|
import { stateFingerprint, longRun } from './fingerprint.helper'
|
|
import { resetSaveBus, attachLogSink } from './world.helpers'
|
|
|
|
function baseWorld(seed: string): World {
|
|
const w = World.create({ seed, surname: '阮', familyName: '阮家', motto: 'm', difficulty: 'normal' })
|
|
resetSaveBus()
|
|
attachLogSink(w)
|
|
return w
|
|
}
|
|
|
|
describe('CapabilityRegistry 能力卡', () => {
|
|
it('系统清单齐全(id 唯一、版本与说明在位)', () => {
|
|
const ids = new Set(SYSTEM_DEFS.map((d) => d.id))
|
|
expect(ids.size).toBe(SYSTEM_DEFS.length)
|
|
expect(SYSTEM_DEFS.length).toBeGreaterThanOrEqual(11)
|
|
for (const d of SYSTEM_DEFS) {
|
|
expect(d.version).toMatch(/^\d+\.\d+$/)
|
|
expect(d.name.length).toBeGreaterThan(0)
|
|
}
|
|
})
|
|
|
|
it('禁用修炼 → 12 月无人精进;恢复后回归', () => {
|
|
const w = baseWorld('cap-a')
|
|
const x5 = w.state.members['x5']
|
|
x5.realm = { major: 'qi', minor: 1 }
|
|
const p0 = x5.realmProgress
|
|
w.toggleSystem('cultivation')
|
|
for (let i = 0; i < 12; i++) w.advanceMonth()
|
|
expect(x5.realmProgress).toBe(p0)
|
|
w.toggleSystem('cultivation')
|
|
for (let i = 0; i < 12; i++) w.advanceMonth()
|
|
expect(x5.realmProgress).toBeGreaterThan(p0)
|
|
})
|
|
|
|
it('禁用生产 → 库藏零涨;恢复后产出回归', () => {
|
|
const w = baseWorld('cap-b')
|
|
const c0 = w.state.family.inventory['lingcao'] ?? 0
|
|
w.toggleSystem('production')
|
|
for (let i = 0; i < 6; i++) w.advanceMonth()
|
|
expect(w.state.family.inventory['lingcao'] ?? 0).toBeLessThanOrEqual(c0)
|
|
w.toggleSystem('production')
|
|
for (let i = 0; i < 6; i++) w.advanceMonth()
|
|
expect(w.state.family.inventory['lingcao'] ?? 0).toBeGreaterThan(c0)
|
|
})
|
|
|
|
it('禁用婚育 → 全年无诞丁与媒觅', () => {
|
|
const w = baseWorld('cap-c')
|
|
const n0 = Object.values(w.state.members).filter((c) => c.bornYear > 1).length
|
|
w.toggleSystem('marriage')
|
|
for (let i = 0; i < 48; i++) w.advanceMonth()
|
|
const n1 = Object.values(w.state.members).filter((c) => c.bornYear > 1).length
|
|
expect(n1).toBe(n0)
|
|
})
|
|
|
|
it('禁用事件 → 迟迟无事,天空澄澈', () => {
|
|
const w = baseWorld('cap-d')
|
|
w.toggleSystem('events')
|
|
for (let i = 0; i < 40; i++) w.advanceMonth()
|
|
expect(w.state.pendingEvent).toBeUndefined()
|
|
})
|
|
|
|
it('toggle 幂等与 sysChanged 广播', () => {
|
|
const w = baseWorld('cap-e')
|
|
const changes: [string, boolean][] = []
|
|
w.out.push({
|
|
onLog: () => undefined,
|
|
onChronicle: () => undefined,
|
|
onBattle: () => undefined,
|
|
onPendingEvent: () => undefined,
|
|
onGameOver: () => undefined,
|
|
onSystemChange: (id, enabled) => changes.push([id, enabled])
|
|
})
|
|
const r1 = w.toggleSystem('season')
|
|
expect(r1).toBe(false)
|
|
expect(changes).toEqual([['season', false]])
|
|
const r2 = w.toggleSystem('season')
|
|
expect(r2).toBe(true)
|
|
expect(w.toggleSystem('no-such-system')).toBe(false)
|
|
})
|
|
})
|
|
|
|
describe('DataPackRegistry 数据包', () => {
|
|
it('默认包与静态数据同引用(金钟罩不受影响)', () => {
|
|
expect(pack().items).toBe(DEFAULT_PACK.items)
|
|
expect(DEFAULT_PACK.items['lingcao'].name).toBe('灵草')
|
|
})
|
|
|
|
it('覆写物价 → 行情立即反映;重置还原', () => {
|
|
const w = baseWorld('dp-a')
|
|
const p0 = marketPrice(w, 'lingcao')
|
|
PACK.override({ items: { ...DEFAULT_PACK.items, lingcao: { ...DEFAULT_PACK.items['lingcao'], basePrice: 999 } } })
|
|
const p1 = marketPrice(w, 'lingcao')
|
|
expect(p1).toBeGreaterThan(p0)
|
|
PACK.reset()
|
|
const p2 = marketPrice(w, 'lingcao')
|
|
expect(p2).toBe(p0)
|
|
})
|
|
|
|
it('fingerprint 稳定且对覆写敏感', () => {
|
|
const f0 = PACK.fingerprint()
|
|
PACK.override({})
|
|
const f1 = PACK.fingerprint()
|
|
expect(f1).toBe(f0)
|
|
})
|
|
})
|
|
|
|
describe('GameFacade 门面', () => {
|
|
it('act 全目录跑通(每类至少一条不抛且有副作用或无副作用返回)', () => {
|
|
const w = baseWorld('fa-a')
|
|
const f = new GameFacade(w, 1)
|
|
f.act('head.set', { memberId: 'x3' })
|
|
expect(w.state.family.headId).toBe('x3')
|
|
f.act('member.post', { memberId: 'x4', post: 'guardian' })
|
|
expect(w.state.members['x4'].post).toBe('guardian')
|
|
f.act('estate.build', { building: 'fangshi' })
|
|
expect(w.state.family.buildings['fangshi']).toBe(1)
|
|
f.act('estate.rite', {})
|
|
expect(w.state.family.flag['lastRiteYear']).toBe(1)
|
|
const afterRite = w.state.family.stones
|
|
f.act('market.sell', { item: 'lingcao', count: 5 })
|
|
expect(w.state.family.stones).toBeGreaterThan(afterRite)
|
|
})
|
|
|
|
it('query 家族/成员/系统/年轴/财务快照', () => {
|
|
const w = baseWorld('fa-b')
|
|
const f = new GameFacade(w, 1)
|
|
const fam = f.query('family') as { year: number; reputation: number }
|
|
expect(fam.year).toBe(1)
|
|
const mem = f.query('members') as { list: { id: string }[] }
|
|
expect(mem.list.length).toBe(5)
|
|
const sys = f.query('systems') as { list: { id: string }[] }
|
|
expect(sys.list.length).toBe(SYSTEM_DEFS.length)
|
|
const fin = f.query('finance') as { stones: number }
|
|
expect(fin.stones).toBe(800)
|
|
})
|
|
|
|
it('subscribe 协议全套捕获(log/paper/sysChanged)并可退订', () => {
|
|
const w = baseWorld('fa-c')
|
|
const f = new GameFacade(w, 1)
|
|
const seen: string[] = []
|
|
const unsub = f.subscribe((e) => seen.push(e.type))
|
|
for (let i = 0; i < 14; i++) w.advanceMonth()
|
|
f.act('estate.rite', {})
|
|
w.toggleSystem('season')
|
|
expect(seen).toContain('log')
|
|
expect(seen).toContain('paper')
|
|
expect(seen).toContain('sysChanged')
|
|
unsub()
|
|
const before = seen.length
|
|
w.advanceMonth()
|
|
expect(seen.length).toBe(before)
|
|
})
|
|
|
|
it('about 元数据完整', () => {
|
|
const w = baseWorld('fa-d')
|
|
const f = new GameFacade(w, 1)
|
|
const info = f.about()
|
|
expect(info.title).toBe('仙途家族志')
|
|
expect(info.version).toContain('0.1.20')
|
|
expect(info.modules).toBeGreaterThanOrEqual(11)
|
|
expect(info.systems).toBeGreaterThan(0)
|
|
expect(info.plugins).toBeGreaterThanOrEqual(3)
|
|
})
|
|
|
|
it('默认配置金钟罩不受门面化影响', () => {
|
|
PACK.reset()
|
|
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('879a909d')
|
|
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('e6936427')
|
|
})
|
|
})
|