Files
ChronicleOfTheImmortalClan/tests/audit-regression.test.ts
T
thzxx 4dfa07cc9f v0.1.32: 万宝琳琅——物品六类化 + 新材料七种 + 循环接入 + 测试 5009
【资源物品大扩容】
- ItemKind 6 值:resource/material/pill/talisman/brew/artifact——市场分群/背包/售卖/modSchema 全链
- 新材料七种:灵玉/灵木/兽皮/灵果(POOL_BASE+MARKET_IDS+worldgen 偏移四同步入世界池)、
  灵露/丹砂/符纸(道具料)
- 循环接入:新建筑灵果园(灵果)/灵木坊(灵木);productionTick 泛化逐建筑读 produceTable 全键;
  秘境掉落材料化(灵玉/兽皮/灵木);材料类同向微漂(物产同源生态)

【新用途】
- 符箓:war 战斗开战武备自动消耗(talismanWarPrep 零 rng)
- 灵酿:渡劫伤后自动回气 +5
- 新丹方和灵丹/虚元丹 + 玉澜刃/灵酿铸器配方

【测试 5009】86 套件(+1000:matrix-treasure-a/b 950 + 断链修整);
【金钟罩】0.1.32 基线重算(物品/池/生产泛化受控变更);build 通过
2026-08-23 21:05:03 +08:00

89 lines
3.7 KiB
TypeScript

import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
import { newCharacter } from '../src/renderer/game/engine/runtime/pcgen'
import { Rng, seedToRng } from '../src/renderer/game/engine/kernel/rng'
import { PACK } from '../src/renderer/game/data/registry'
import { buildApprentice } from '../src/renderer/game/engine/runtime/Systems/tournament'
import { sendMission } from '../src/renderer/game/engine/runtime/Systems/missions'
import { buyItem, marketPrice } from '../src/renderer/game/engine/sim/Market'
import { findEvent } from '../src/renderer/game/engine/runtime/Systems/events'
import { runTournament } from '../src/renderer/game/engine/runtime/Systems/tournament'
import { stateFingerprint, longRun } from './fingerprint.helper'
import { resetSaveBus, attachLogSink } from './world.helpers'
function baseWorld(seed: string): World {
const w = World.create({ seed, surname: '佘', familyName: '佘家', motto: 'm', difficulty: 'normal' })
resetSaveBus()
attachLogSink(w)
return w
}
describe('审计回归:P0 修复固化', () => {
it('单亲 rollRoots 不再崩溃(pcgen TypeError 修复)', () => {
const r = new Rng(seedToRng('single'))
const dad = newCharacter(r, { name: '父', gender: 'male', generation: 1, bornYear: -30, age: 30, realm: { major: 'qi', minor: 1 } })
dad.roots = { grade: 3, primary: '火', secondary: [] }
const child = newCharacter(r, { name: '子', gender: 'male', generation: 2, bornYear: 0, age: 0, father: dad })
expect(child.roots.grade).toBeGreaterThanOrEqual(0)
})
it('插件事件池事件可被 findEvent 解析(软锁修复)', () => {
const w = baseWorld('aud-find')
w.installPlugin({
id: 'aud-event-plugin',
name: '审计事件',
version: '1',
kind: 'events',
install(ctx) {
ctx.addEventPool('aud', [
{ id: 'id-evt-aud', name: '试炼', category: 'daily', weight: 1, text: '审计副本。', options: [{ label: '收下', eff: { rep: 1 } }] }
])
}
})
// 直接模拟抽到该事件后 UI 路径解析
const def = findEvent('id-evt-aud', w)
expect(def).toBeTruthy()
})
it('packOverride 经插件上下文真实生效(死实现修复)', () => {
const w = baseWorld('aud-pack')
w.installPlugin({
id: 'aud-data-plugin',
name: '货币更替',
version: '1',
kind: 'data',
install(ctx) {
ctx.overridePack({ items: { ...PACK.current().items, lingcao: { ...PACK.current().items['lingcao'], basePrice: 500 } } })
}
})
expect(marketPrice(w, 'lingcao')).toBeGreaterThan(100)
expect(buyItem(w, 'lingcao', 2)).toBe(false) // 1000 > 800,双份买不起
})
it('buildApprentice 空候选不再抛错(守卫修复)', () => {
const w = baseWorld('aud-appr')
for (const c of Object.values(w.state.members)) c.state = 'apprentice'
buildApprentice(w) // 此前 Rng.pick([]) 抛错
expect(w.state.family.stones).toBe(800)
})
it('sendMission 无效 id(回档残留)不再抛错', () => {
const w = baseWorld('aud-squad')
const ok = sendMission(w, 'm-anmoku', ['x-not-exist'])
expect(ok).toBe(false)
})
it('tournament 越过能力开关后休赛(未启时无副作用)', () => {
const w = baseWorld('aud-tourney')
w.toggleSystem('tournament')
const before = w.state.battles.length
runTournament(w, ['x3'])
expect(w.state.battles.length).toBe(before)
})
it('防御性修补后金钟罩不变(行为等价确认)', () => {
expect(stateFingerprint(longRun('bell-seed-1').state)).toBe('778d1488')
expect(stateFingerprint(longRun('bell-seed-3').state)).toBe('00ac5fa4')
})
})