Files
thzxx b420fa0c67 v0.1.35a: 缺陷歼灭——wonder 崩链/boss 卡队/patch 泄漏/拒单门/衰减/数值平衡 17 条
【高】wonder 全链修复(sendMission/settle/missionById wonders 回退+ExpeditionPanel 合并列表);
boss 战败 releaseSquad(整队不再永困 expedition);patchUndo 按插件归属 Map+rollbackPatch(跨 MOD/跨世界不再泄漏)
【中】buyItem 拒单线>池底(0.35>0.25——断供真断供);warFatigue 年首×0.9 衰减(长局不永久冷降);
MOD 功法注入 trackedTech 卸载摘除;patch 缺失键 warn;guard>1 钳制 Math.max(0,1-guard);
transition 12 处逗号简写→每属性独立时长(0.1.33 动画实际恢复);t-shanling/t-zidian 越级下调;土系恒应(×1.02)
【低】断供计数封顶12/播报 month 修正/era 权重下界 0.05/新贵 id 碰撞 7 位/新字段 normalize 补/
go() 停时器/saveNow 并发锁
【金钟罩】0.1.35 基线重算(warFatigue衰减/池底分离/功法平衡受控变更) 61 例绿
2026-08-23 22:30:02 +08:00

107 lines
4.7 KiB
TypeScript

import { describe, expect, it } from 'vitest'
import { World } from '../src/renderer/game/engine/runtime/World'
import { fire, applyEventChoice } from '../src/renderer/game/engine/runtime/Systems/events'
import { ERA_CONF, ERA_DURA, WORLDSIM, WorldSimState } from '../src/renderer/game/engine/sim/worldsim-data'
import { stateFingerprint } from './fingerprint.helper'
describe('0.1.20 万世无谬', () => {
it('fire 高优可顶替普通 pending,被顶替者入队不丢失', () => {
const w = World.create({ seed: 'a1', surname: '岳', familyName: '岳家', motto: 'm', difficulty: 'normal' })
w.advanceMonth()
w.state.pendingEvent = undefined // 清月度事件闸(测试隔离)
fire(w, 'ev-legacypass') // 普通占位
expect(w.state.pendingEvent).toBe('ev-legacypass')
const ok = fire(w, `ev-raid-${Object.keys(w.state.npcFamilies)[0]}`, 1) // 高优顶替
expect(ok).toBe(true)
expect(w.state.pendingEvent).toBe(`ev-raid-${Object.keys(w.state.npcFamilies)[0]}`)
expect(w.state.eventQueue).toContain('ev-legacypass') // 未丢失
})
it('fire 普通被占则 false(调用方可冷却)', () => {
const w = World.create({ seed: 'a2', surname: '满', familyName: '满家', motto: 'm', difficulty: 'normal' })
w.advanceMonth()
w.state.pendingEvent = undefined
fire(w, 'ev-legacypass')
expect(fire(w, 'ev-legacypass')).toBe(false)
})
it('名宿传薪同一年仅一次(年锚 flag)', () => {
const w = World.create({ seed: 'a3', surname: '贺', familyName: '贺家', motto: 'm', difficulty: 'normal' })
w.state.year = 4 // year%8===4
w.state.completedEvents = []
let n = 0
for (let i = 0; i < 12; i++) {
if (w.state.year % 8 === 4 && !w.state.family.flag[`legacyDone-${w.state.year}`]) {
if (fire(w, 'ev-legacypass')) {
w.state.family.flag[`legacyDone-${w.state.year}`] = true
n++
}
w.applyEventChoice(w.state.pendingEvent ?? 'ev-legacypass', 0)
}
w.state.month++
if (w.state.month > 12) { w.state.month = 1; w.state.year++ }
}
expect(n).toBeLessThanOrEqual(1)
})
it('二次结算防线:陈旧 Modal 选择被忽略(pending 已清/易主)', () => {
const w = World.create({ seed: 'a4', surname: '冼', familyName: '冼家', motto: 'm', difficulty: 'normal' })
w.advanceMonth()
fire(w, 'ev-legacypass')
const before = w.state.pendingEvent
// 恶意重复选择:pending 已易主(自动压制)时 apply 不得落盘
w.state.pendingEvent = undefined
let threw = false
try {
applyEventChoice(w, before!, 0)
} catch {
threw = true
}
expect(threw).toBe(false) // 不崩
expect(w.state.pendingEvent).toBeUndefined() // 未二次应用
})
it('era 有延续档:flow 权重和 < 1(不再每届必换)', () => {
for (const k of Object.keys(ERA_CONF) as Array<keyof typeof ERA_CONF>) {
const sum = ERA_CONF[k].flow.reduce((a, [, wgt]) => a + wgt, 0)
expect(sum).toBeLessThan(1)
}
expect(ERA_DURA.pingshi[0]).toBeLessThan(ERA_DURA.pingshi[1])
})
it('潮汐供给正号:tide>1 → 供给乘 >1(灵涨必丰)', () => {
const multAt = (tide: number): number => Math.max(0.75, Math.min(1.35, 1 + (tide - 1) * WORLDSIM.tideSupplySpan))
expect(multAt(1.3)).toBeGreaterThan(1)
expect(multAt(0.7)).toBeLessThan(1)
})
it('断供/池底分离(0.1.35):拒单线 > 池底——断供期间真断供', () => {
expect(WORLDSIM.tradeFloorPct).toBeGreaterThan(WORLDSIM.poolFloorPct)
})
it('rebalance 弱锚定:供需可撬动价格(1200 月池有超过 ±25% 振幅的时机)', () => {
const w = World.create({ seed: 'a9', surname: '郄', familyName: '郄家', motto: 'm', difficulty: 'normal' })
let min = Infinity
let max = -Infinity
for (let i = 0; i < 1200; i++) {
w.advanceMonth()
const pool = (w.state.worldSim as WorldSimState | undefined)?.marketPool?.['lingcao'] ?? 600
min = Math.min(min, pool / 600)
max = Math.max(max, pool / 600)
}
expect(max - min).toBeGreaterThan(0.5) // 弱锚定下真实起伏
})
it('指纹含世界轴(era/stance 变更会红)', () => {
const w = World.create({ seed: 'a10', surname: '苻', familyName: '苻家', motto: 'm', difficulty: 'normal' })
for (let i = 0; i < 240; i++) w.advanceMonth()
const f1 = stateFingerprint(w.state)
const ws = w.state.worldSim as WorldSimState
ws.era = ws.era === 'mofa' ? 'shengshi' : 'mofa' // 确保改成异值
const dynKey = Object.keys(w.state.npcFamilies)[0]!
ws.npcDyn[dynKey]!.stance = ws.npcDyn[dynKey]!.stance === 'expand' ? 'endure' : 'expand'
const f2 = stateFingerprint(w.state)
expect(f1).not.toBe(f2)
})
})