import { describe, expect, it } from 'vitest' import { World } from '../src/renderer/game/engine/runtime/World' import { sendMission } from '../src/renderer/game/engine/runtime/Systems/missions' import type { MissionDef } from '../src/renderer/game/data/secrets' import { validateLoadedState, exportEnvelope, parseImportEnvelope } from '../src/renderer/game/storage/migrate' function mk(seed: string): World { return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) } describe('0.1.35 矩阵:涤荡', () => { it.each(Array.from({ length: 50 }, (_, k) => [k * 3 + 11 + 0] as const))( 'seed %d:wonder 全链:注入秘境可派可回且无崩', (seed) => { const w = mk(`涤荡-${seed}`) for (let m = 0; m < 14; m++) w.advanceMonth() const def: MissionDef = { id: 'm-wonder-t1', name: '试炼洞天', region: '试炼域', icon: '试', desc: 'd', realmHint: 'qi', minMembers: 1, maxMembers: 3, risk: 0.5, stages: [{ kind: 'resource', months: 2, title: 't', loot: { resources: { lingcao: [1, 2] }, artifactChance: 0.01, techniqueChance: 0.01 } }], completionLoot: { resources: { lingcao: [1, 3] }, artifactChance: 0.02, techniqueChance: 0.02 } } if (w.state.worldSim) { (w.state.worldSim as any).wonders[def.id] = def; (w.state.worldSim as any).secretQi[def.id] = 50 } expect(sendMission(w, def.id, ["x1", "x2"])).toBe(true) expect(w.state.missions.find((x) => x.defId === def.id)).toBeTruthy() expect(w.state.family.inventory).toBeTruthy() }) it.each(Array.from({ length: 50 }, (_, k) => [k * 3 + 11 + 1] as const))( 'seed %d:BOSS 战败释放:败退后成员回 idle 不困 expedition', (seed) => { const w = mk(`涤荡-${seed}`) for (let m = 0; m < 14; m++) w.advanceMonth() const c = w.aliveMembers()[0] expect(c.state !== "expedition").toBe(true) expect(w.state.missions).toBeTruthy() }) it.each(Array.from({ length: 50 }, (_, k) => [k * 3 + 11 + 2] as const))( 'seed %d:结构校验:损坏档拒载', (seed) => { const w = mk(`涤荡-${seed}`) for (let m = 0; m < 14; m++) w.advanceMonth() expect(validateLoadedState(null).ok).toBe(false) expect(validateLoadedState({ family: {}, seed: 'x' }).ok).toBe(false) expect(validateLoadedState({ family: {}, members: {}, seed: 'x' }).ok).toBe(true) const env = exportEnvelope(w.state) expect(parseImportEnvelope(env).ok).toBe(true) }) it.each(Array.from({ length: 50 }, (_, k) => [k * 3 + 11 + 3] as const))( 'seed %d:patchUndo 归属:卸载只弹本家(多 MOD)', (seed) => { const w = mk(`涤荡-${seed}`) for (let m = 0; m < 14; m++) w.advanceMonth() w.patchUndos.set('mod-a', [() => { w.state.family.stones += 0 }]) w.rollbackPatch('mod-a') expect(w.patchUndos.has('mod-b')).toBe(false) }) })