import { describe, expect, it } from 'vitest' import { World } from '../src/renderer/game/engine/runtime/World' import { normalizeGameState } from '../src/renderer/game/engine/runtime/World' import { WorldSimState } from '../src/renderer/game/engine/sim/worldsim-data' describe('0.1.19 八方风雨', () => { it('stance:四姿态值域 + 年首(约8年)可再评估', () => { const w = World.create({ seed: 'st-1', surname: '冀', familyName: '冀家', motto: 'm', difficulty: 'normal' }) const seen = new Set() for (let i = 0; i < 1600; i++) { if (w.state.gameOver) break w.advanceMonth() const dyns = (w.state.worldSim as WorldSimState).npcDyn for (const d of Object.values(dyns)) { expect(['guardian', 'expand', 'endure', 'ally']).toContain(d.stance ?? 'guardian') if (d.stance) seen.add(d.stance) } } expect(seen.size).toBeGreaterThanOrEqual(2) }) it('姿态影响 raid 概率标尺(expand 双倍、endure 打折)', () => { const w = World.create({ seed: 'st-2', surname: '邱', familyName: '邱家', motto: 'm', difficulty: 'normal' }) w.advanceMonth() const dyns = w.state.worldSim as WorldSimState const npcKey = Object.keys(w.state.npcFamilies).find((k) => k === 'n-nulei') ?? Object.keys(w.state.npcFamilies)[0]! dyns.npcDyn[npcKey] = { ...dyns.npcDyn[npcKey]!, stance: 'expand', stanceSinceYear: 1 } // 关系拉到仇深 + 伪造 raidCD 前一年,跑 240 月计数 const npc = w.state.npcFamilies[npcKey] npc.relation = -70 npc.allied = false let evcount = 0 for (let i = 0; i < 600; i++) { npc.relation = -70 // 钉死(diplomacy drift 会拉回) dyns.npcDyn[npcKey] = { ...dyns.npcDyn[npcKey], stance: 'expand', stanceSinceYear: w.state.year } w.advanceMonth() // 任何 pending 顶住事件闸则先清场(否则后续 raid 无法 fire) while (w.state.pendingEvent) { if (w.state.pendingEvent.startsWith('ev-raid-')) evcount++ w.applyEventChoice(w.state.pendingEvent, 0) } } // 0.06×12月×10年 ≈ 7 次期待,≥1 稳 expect(evcount).toBeGreaterThanOrEqual(1) }) it('超卖潮:库存过剩时世界产能乘0.7回调且播报一次/年', () => { const w = World.create({ seed: 'st-3', surname: '盛', familyName: '盛家', motto: 'm', difficulty: 'normal' }) w.advanceMonth() const ws = w.state.worldSim as WorldSimState ws.marketPool['lingcao'] = 2000 // 远超 600*1.8 const before = ws.marketPool['lingcao'] w.advanceMonth() const after = ws.marketPool['lingcao'] expect(after).toBeLessThan(before) expect(ws.newsFeed.some((r) => r.text.includes('谷贱伤农'))).toBe(true) }) it('结盟连坐:世仇得闻而暗恨(玩家关系-20)', () => { const w = World.create({ seed: 'st-4', surname: '方', familyName: '方家', motto: 'm', difficulty: 'normal' }) w.advanceMonth() const dyns = w.state.worldSim as WorldSimState const allyKey = Object.keys(w.state.npcFamilies).find((k) => k === 'n-xuanying') ?? Object.keys(w.state.npcFamilies)[0]! const foeKey = Object.keys(w.state.npcFamilies).find((k) => k === 'n-nulei') ?? Object.keys(w.state.npcFamilies)[1]! dyns.npcDyn[allyKey]!.relationsWithOthers[foeKey] = -70 w.state.npcFamilies[allyKey].relation = 60 const before = w.state.npcFamilies[foeKey].relation expect(w.setAlliance(allyKey, true)).toBe(true) expect(w.state.npcFamilies[foeKey].relation).toBeLessThan(before) }) it('调停:花50灵石令世仇回暖、声望+2', () => { const w = World.create({ seed: 'st-5', surname: '凌', familyName: '凌家', motto: 'm', difficulty: 'normal' }) w.advanceMonth() const dyns = w.state.worldSim as WorldSimState const aKey = Object.keys(w.state.npcFamilies)[0]! const bKey = Object.keys(w.state.npcFamilies)[1]! dyns.npcDyn[aKey]!.relationsWithOthers[bKey] = -60 w.state.family.stones = 500 const r0 = dyns.npcDyn[aKey]!.relationsWithOthers[bKey] expect(w.mediateNpcs(aKey, bKey)).toBe(true) const r1 = dyns.npcDyn[aKey]!.relationsWithOthers[bKey] expect(r1).toBeGreaterThan(r0) expect(w.state.family.reputation).toBeGreaterThanOrEqual(2) }) it('盟友求援:互攻失利盟友告急 → assistAlly 可应', () => { const w = World.create({ seed: 'st-6', surname: '古', familyName: '古家', motto: 'm', difficulty: 'normal' }) w.advanceMonth() const ws = w.state.worldSim as WorldSimState ws.npcDyn['n-xuanying']!.relationsWithOthers['n-nulei'] = -80 ws.npcDyn['n-nulei']!.relationsWithOthers['n-xuanying'] = -80 w.state.npcFamilies['n-xuanying'].allied = true w.state.family.stones = 1000 // 手动挂求援(互攻触发具随机性,此处测响应链) ws.distress = { id: 'n-xuanying', year: w.state.year, month: w.state.month } const p0 = w.state.npcFamilies['n-xuanying'].power expect(w.assistAlly('n-xuanying')).toBe(true) expect(w.state.npcFamilies['n-xuanying'].power).toBeGreaterThan(p0) expect(ws.distress).toBeUndefined() }) })