import { describe, expect, it } from 'vitest' import { World } from '../src/renderer/game/engine/runtime/World' import { sendMission } from '../src/renderer/game/engine/runtime/Systems/missions' import type { MissionDef } from '../src/renderer/game/data/secrets' import { validateLoadedState, exportEnvelope, parseImportEnvelope } from '../src/renderer/game/storage/migrate' function mk(seed: string): World { return World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) } describe('0.1.35 矩阵:向新', () => { it.each(Array.from({ length: 50 }, (_, k) => [k * 3 + 11 + 0] as const))( 'seed %d:data 面归一:新字段必填不缺失', (seed) => { const w = mk(`向新-${seed}`) for (let m = 0; m < 14; m++) w.advanceMonth() expect(w.state.family.inventory).toBeTruthy() expect(w.state.family.buildings).toBeTruthy() for (const c of Object.values(w.state.members)) expect(typeof c.techniqueRank).toBe('number') expect(w.state.worldGen).toBeTruthy() }) it.each(Array.from({ length: 50 }, (_, k) => [k * 3 + 11 + 1] as const))( 'seed %d:世界演化 14 月无 NaN', (seed) => { const w = mk(`向新-${seed}`) for (let m = 0; m < 14; m++) w.advanceMonth() expect(Number.isNaN(w.state.family.stones)).toBe(false) const ws2 = (w.state.worldSim as any) if (ws2) expect((ws2.warFatigue ?? 0) >= 0).toBe(true) }) it.each(Array.from({ length: 50 }, (_, k) => [k * 3 + 11 + 2] as const))( 'seed %d:功法巨兽:家族技册与功法表', (seed) => { const w = mk(`向新-${seed}`) for (let m = 0; m < 14; m++) w.advanceMonth() expect(Array.isArray(w.state.family.techniques)).toBe(true) expect(w.state.family.techniques.length).toBeGreaterThanOrEqual(2) }) it.each(Array.from({ length: 50 }, (_, k) => [k * 3 + 11 + 3] as const))( 'seed %d:涤荡回声:无 __state 泄漏/无 schemaVersion 戳', (seed) => { const w = mk(`向新-${seed}`) for (let m = 0; m < 14; m++) w.advanceMonth() expect((globalThis as any).__state === undefined).toBe(true) expect((w.state as any).schemaVersion === undefined).toBe(true) }) })