import { World } from '../src/renderer/game/engine/world' import { GameState } from '../src/renderer/game/types/domain' export function stateFingerprint(s: GameState): string { const parts = [ s.year, s.month, s.seq, s.totalTicks, s.family.stones, s.family.reputation, s.family.generation, JSON.stringify(sortedInv(s.family.inventory)), JSON.stringify(sortedBld(s.family.buildings)), s.family.headId, s.family.techniques.join(',') ] const members = Object.values(s.members) .map((c) => `${c.id}:${c.alive}:${c.realm.major}/${c.realm.minor}:${Math.floor(c.realmProgress * 10) / 10}:${Math.floor(c.health * 10) / 10}:${c.state}:${c.bornYear}:${c.techniqueRank ?? 0}:${Math.floor((c.techniqueProgress ?? 0) * 10) / 10}:${c.post ?? ''}:${c.aspiration ?? ''}:${c.spouseId ?? ''}:${c.children.join('-')}`) .sort() parts.push(members.join('|')) parts.push(JSON.stringify(sortedNpc(s.npcFamilies))) parts.push(s.missions.length + ':' + s.missions.map((m) => `${m.defId}:${m.stage}:${m.stageMonth}:${m.done}:${m.memberIds.join('+')}`).join(';')) parts.push(s.chronicle.length + ':' + s.chronicle.slice(-5).map((e) => `${e.year}${e.month}${e.category}`).join(',')) parts.push(s.battles.length) parts.push(Object.keys(s.completedEvents).length + ':' + s.completedEvents.slice(-3).join(',')) parts.push(JSON.stringify(sortedFlags(s.family.flag))) parts.push(s.yearlyReports.length) return hash32(parts.join('\u0001')) } function sortedInv(inv: Record): Array<[string, number]> { return Object.entries(inv).sort((a, b) => (a[0] < b[0] ? -1 : 1)) } function sortedBld(b: Record): Array<[string, number]> { return Object.entries(b).sort((a, b) => (a[0] < b[0] ? -1 : 1)) } function sortedFlags(f: Record): Array<[string, string]> { return Object.entries(f) .map(([k, v]) => [k, String(v)] as [string, string]) .sort((a, b) => (a[0] < b[0] ? -1 : 1)) } function sortedNpc(n: GameState['npcFamilies']): Array<[string, string]> { return Object.entries(n) .map(([k, v]) => [k, `${v.relation}:${v.power}:${v.allied}`] as [string, string]) .sort((a, b) => (a[0] < b[0] ? -1 : 1)) } function hash32(str: string): string { let h = 2166136261 for (let i = 0; i < str.length; i++) { h ^= str.charCodeAt(i) h = Math.imul(h, 16777619) h = (h << 13) | (h >>> 19) } return (h >>> 0).toString(16).padStart(8, '0') } export function longRun(seed: string, months = 560): World { const w = World.create({ seed, surname: '钟', familyName: '钟家', motto: 'm', difficulty: 'normal' }) for (let i = 0; i < months; i++) { if (w.state.gameOver) break w.advanceMonth() } return w }